Try installing the "4096 id fix". It adds way more block id's. That way nothing could possibly conflict. Just make sure you move every block past about 150. I think...
Never mind i reinstalled everything and I've been using the magic launcher, and apparently it doesn't work with that, but when I install it normally everythings good. Thanks for your help though!
EDIT: Well everything was working fine until I tried to add my block again, now its doing the thing where it says every id except like 5000+ is taken up, and then it doesn't show up.
Also if I delete my block .cfg file it still says error, slot 136 is used up, and that wasn't happening before, and I deleted the new block, so nothing should have changed...
id: 222
blockname: hard stone
maxstack: 64
texture: /Customizor/hardstone.png
recipe: FFF;FFF;FFF
mapping: F:61
craftamount: 1
then
java.lang.NullPointerException
at aan.<init>(SourceFile:50)
at mod_Customizor.recipeMapping(mod_Customizor.java:1013)
at mod_Customizor.loadCraft(mod_Customizor.java:683)
at mod_Customizor.load(mod_Customizor.java:307)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1e34662b ----------
id: 222
blockname: hard stone
maxstack: 64
texture: /Customizor/hardstone.png
recipe: FFF;FFF;FFF
mapping: F:61
craftamount: 1
then
java.lang.NullPointerException
at aan.<init>(SourceFile:50)
at mod_Customizor.recipeMapping(mod_Customizor.java:1013)
at mod_Customizor.loadCraft(mod_Customizor.java:683)
at mod_Customizor.load(mod_Customizor.java:307)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1e34662b ----------
You need to set the hardness, resistance, "iddropped/dropamount", material...
I added a tree with a new sapling, leaf and log but I keep crashing on start-up. It's fine whenever I remove the new blocks and tree. Here are the .cfgs:
I used the Sakura Tree as a template and I noticed in the leaves.cfg it says "spaling" instead of "sapling".
I decided not to correct it in case it messed up the code. If it works for the Sakura tree, then why not the Tylosiss Tree?
I added a tree with a new sapling, leaf and log but I keep crashing on start-up. It's fine whenever I remove the new blocks and tree. Here are the .cfgs:
I used the Sakura Tree as a template and I noticed in the leaves.cfg it says "spaling" instead of "sapling".
I decided not to correct it in case it messed up the code. If it works for the Sakura tree, then why not the Tylosiss Tree?
java.lang.Exception: Image not found: /Customizor/tylosissbottom.png
at ModLoader.loadImage(ModLoader.java:1015)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1348)
at ModLoader.onTick(ModLoader.java:1074)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
It says Image not found:/customizor/tylosissbottom.png but I didnt put that in the wood.cfg
I have a bug problem.... I forgot bring my previous version source back from my office computer and the fixedquantity option missed, I will take a big update with previous update and support infinite terrai
OK more crashes. I opened the game, generated a new and all was working. I found a Tylosiss tree (My New Tree) and cut it down but when I broke a Tylosiss Leaf block it went to "saving chunks" and crashed. I tried again and the same thing happened. No errors in Modloader.txt ad none came on-screen.
OK more crashes. I opened the game, generated a new and all was working. I found a Tylosiss tree (My New Tree) and cut it down but when I broke a Tylosiss Leaf block it went to "saving chunks" and crashed. I tried again and the same thing happened. No errors in Modloader.txt ad none came on-screen.
100ajk: it may be due to the fact you put the leaves block as being able to drop itself, when leaves blocks require a shears to collect normally. set "dropamount" to 0 and tell us if it fixed it. Sorry for my bad grammar, I literally just woke up. Lol
Oh and I see you have "dropid" set to -1, as well. It's conflicting with the "dropamount: 1".
You could also keep dropamount: 1 and just include the random drop code and have it set to randomly drop your trees sapling upon destruction of the leaves blocks.
Never mind i reinstalled everything and I've been using the magic launcher, and apparently it doesn't work with that, but when I install it normally everythings good. Thanks for your help though!
EDIT: Well everything was working fine until I tried to add my block again, now its doing the thing where it says every id except like 5000+ is taken up, and then it doesn't show up.
Also if I delete my block .cfg file it still says error, slot 136 is used up, and that wasn't happening before, and I deleted the new block, so nothing should have changed...
id: 5087
blockname: Glowstone Netherrack
maxstack: 64
iddropped: -1
dropamount: 1
material: rock
hardness: 1.0
resistance: 5.0
lightvalue: 1.0
texture: /Customizor/netherrack_glowstone.png
recipe: S#S;#S#;S#S
mapping: S:87;#:89
craftamount: 8
I made the id so high because it was the only way I could get minecraft to not crash. The sample blocks work but not this one.
EDIT: I was able to get the block working but I had to use one of the block id's of the sample blocks.
then
You need to set the hardness, resistance, "iddropped/dropamount", material...
I am trying to make a sword, and this is what I put
id: 490
itemname: Sword of Rickton
maxstack: 1
texture: /Customizor/sword of rickton.png
recipe: "I;LIL;S"
mapping: I:265;L:341[4];S:280
craftamount: 1
smeltingto: -1
smeltingamount: 0
hungryrecovery: 0
eatenbywolf: false
itemtype: sword
materialset: iron
can someone tell me what I am doing wrong?
because it is not working
fixed right after I post XD
should be
block_tylosissleaves.cfg:
block_tylossisssapling.cfg:
tree_tylosiss.cfg:
I used the Sakura Tree as a template and I noticed in the leaves.cfg it says "spaling" instead of "sapling".
I decided not to correct it in case it messed up the code. If it works for the Sakura tree, then why not the Tylosiss Tree?
It says Image not found:/customizor/tylosissbottom.png but I didnt put that in the wood.cfg
EDIT: Fixed.
Yeah, I just mined the leaf away with my fist and it instantly froze on Saving Chunks.
Oh and I see you have "dropid" set to -1, as well. It's conflicting with the "dropamount: 1".
You could also keep dropamount: 1 and just include the random drop code and have it set to randomly drop your trees sapling upon destruction of the leaves blocks.