Can you utilize the Ore dictionary for Limestone? Other world-gen mods create Limestone and it would be good if both theirs or yours could be used in MineFantasy recipes.
I'm releasing a private build of MF to the public now link
NOTE THIS FIRST:
Firstly, a lot of things have changed, items also removed, so back up first.
This build isn't a fully tested release. (Use this if you are actually going to test things), if you want to just play round; it's better to keep waiting as per usual.
If you wouldn't mind; try start a new world from scratch, (The starting out has changed; and I need to know if it's easy enough to understand) so post questions here, and I can make it easier to understand. Check out the recipes too; as some have changed. This has a lot of huge changes, and this needs to be tested. (if you are going to post regards. please just keep it issue/question related, I don't want any input on suggestions or such(as there's already a stack of stuff to do, and it's good to deal with what's there first)
Change log
*SOME THINGS TO TAKE NOTE OF
Some Items have been changed, meaning worlds will have some issues.
1: The forge inventory has changed: Take all items out of forges
2: All magic removed(essense, zyrridium, rune)
3: Hot ingots are nolonger used with the new heating system. Cool all ingots down before installing
4: Tanning knives are now their own items. all previous knives are useless
5: Dragonforge tools are now removed(The weapons and armour stays)
6: Many Items have been replaced TAKE NOTE TO THEM
7: Dragon grieving stat name has changed to spread fire / break blocks (you need to reset it)
*Same items changed(ie. morningstar-wahammer, etc)don't mind them
*CHANGED API meaning plugins would need to adapt
*Thaumcraft Armour Weight support
-Removed Magic items
-Removed Rune
-Removed Totem
*New Bloom Look with added ingot on side
+Added Hot Item
*Allows any item to be heated
*Removed Hot Ingot items
*Forges now heat items with new system
*Anvils output hot items
*Rewrote recipes to take new heated items
*Bronze tools now slightly stonger than wrought iron
*Tin is now as common as copper
*Changed Forge Mechanics
*Heats upto 9 items
*speed of heat is determined by forge heat
*items cannot exceed forge heat
*bellows yields a temp bonus (upto +25%)
*Ingots will become workable, unstable then will be ruined
*Hot items can be cooled in water
*Hot items can also be heated in cauldrons with shift-click(because cauldrons are strange)
*Forges now render flames when hit with bellows
*Javelins do 1H damage melee
*Javelins have 20% to break on hitting enemies
-Removed Zyrridium spawn
+Added Config for ores/trees
+Added Calipers
*only works with hot items from anvil outputs
*Weaker bodkin arrows and stronger broadhead arrows
+API support on tanning tools
*Tanning changes
*Made Tanning knives tools(ALL PREVIOUS KNIVES ARE USELESS)
*Forges can be extinguished if water is above them
*Forge temp can be reduced with water bottles
+Added Pig Hide and Sheep Hide
+Added Primitive axe
*Tendons more common
+Added Blacksmith apron (this isn't required: just makes life easier)
*Forges now cause burns on use(These can be avoided with an apron)
*Standing on a forge burns you when lit
*Cheaper Blast Furnace
*Blooms nolonger require copper
+Added Slabs(becuase people have no patience anymore)
-Iron bombs can only have 1 shrapnel level now
*Rewrote Bomb item(MEANING SHRAPNEL BOMBS(past 1) AND HIGH POWER WONT WORK)
+Added new bombs(copper, bronze, bronze shrapnel)
*Grinders make sound in SMP
*Skeletal knight followers nolonger use bows(causing them to shoot eachother)
*Skeletal Knights now spawn near players with a high experiance
*Skeletal Knights are now vulrenable to Armour piercing(like warpicks) and have less damage immunity
*Skeletal Knights now have a 1 in 5 chance on spawning a group(no group with eggs)
*Skeletal knights now better in combat
*Now Classed as "Elite"
*Heal every 5 seconds
*Will block attacks
*Will attempt to sneak up when behind
*holds a dagger when sneaking
*will jump attack
*sprints at distance
*chase targets further
*Now Wear Heavy Chainmail
*Switches to bow on ranged, firing bodkin arrows with high accuracy
*can have enchanted items
*Increased output for broad Heads to 32
-Removed Dragonforge tools(kept weapons)
+Added Stone knife
*Changed Bronze anvil to stone anvils
*Anvil tiers now determine what they can craft by material(instead of make)
*Some Item Textures have changed: THIS WILL NOT EFFECT QUALITY, their to prepare for a newer form of item tiering
*Small Dragons are less aggressive
*Small Dragons are significantly less common(they still have the same issue; but have such a low chance it's counter-acted)
*Warpicks faster mining and slightly more damaging
+Added Claymore
*some materials have this instead of ******* sword
*can pummel on right click
+Added Warhammer
*some materials have this instead of morningstars
*more armour penetration, less damage
*can pummel on right click
+Added halbeard
*some materials have this instead of spars
*more damage, cant throw
+Added Flux(made from limestone on an anvil)
*Limestone is nolonger used in blasts
*Added Alloy. (Takes place on mixing multiple materials)
*Changed Blast furnace crafting
*Buckets can be made of tin
*Wrought Iron must be worked from a bloom first
*Wrought Iron can easily be made from pig iron
*A "Finery Forge" can be made with a trip hammer and forge(connected with hoppers)
*Bloomeries work with hoppers now
*"Bloom" is now "Bloomery"
*Forges work with hoppers(they will take hot ingots out)
*Only wrought iron can be forged
+Added Trip Hammer
*Can work wrought ingots from large blooms
*Can create flux
*Recipes can be made on anvils too
*Forges now heat faster adjacent to lava(updates every 5 seconds)
-Removed Bronze bloomery
+Added Slag, Small slag and slag piles(CAN NOT BE OBTAINED YET)
*Right Clicking forges with heatable items adds them to the forge
*Forges can now connect, sharing data
*New Forge Look
*More Powerful bellows
*Trip hammers can be automated with redstone(on by default) as there's no alternative yet
*Bellows can buff forges through blocks
*Flint and steel can be made from a flint... and steel...
-Removed Special Bloomery Recipes
*Bloomeries only have 1 input
*Bronze is now made 2:1 copper:tin
*Bloomeries are much slower but fuel is scaled to furnaces(eg. 1 coal = 8 uses)
*Bloomeries now need coal in 1 slot
*World Gen should work better with Mod added biomes now
+Added Crucible
*Used for basic alloys like bronze
*Has 9 inputs
*slowe the more inputs occupied
*Must be placed above fire or lava (lava cooks faster)
*Ratio on recipes can be duplicated(meaning a 1:2 recipe with 3 output
can be used 2:4 with 6 outputs
-Removed Ignotumite Hoe, and all weapons(except sword)
-Removed Encrusted Hoe, and blunt
+Added new weapons(Waraxe, Mace, alternatives)
*Bloomery inventory changed, make sure to clear them out first
*Blast furnace shafts must be surrounded by stone
*Rewrote weapon code
*Items aren't heated, nor are anvil outputs in debug mode
*Biome Dictionary Support for Mobs
bugfixes
*Fixed issue with coal/charcoal in forges
*You dont have to be in water to clean items
*No more Overpowered Javelins
*Firepit nolonger extinguishes undercover when raining
*blooms nolonger ignore chimneys when not exposed to the sky
*Minotaurs and Knights should spawn properly now
*Roads can now be converted to slabs again
Start As per usual, obtaining bronze
Bronze can be smelted in a bloomery
BRONZE AGE:
Bronze tools will serve you well until you have enough Iron
Start to mine Iron ore.
Iron Ore can be made into blooms from the bloomery, and hammered into wrought iron
Find flux(limestone)
Use Wrought iron to create a blast furnace
Iron Ore Must be smelted in blast furnace to produce pig iron
Pig Iron can be reformed into Vanilla iron in a furnace
Pig Iron can be heated and hammered into Wrought Iron
A Finery Forge can mass produce wrought Iron from pig Iron
IRON AGE:
Wrought Iron can now be used as a primary resource
Vanilla Iron can be made for other items
Find Granite
Construct a granite crucible
STEEL AGE:
Alloy Steel
Steel is made 2:1 Carbon:Wrought Iron
EXOTIC
Ignotumite
Break hunk to dust
Smelt in blast furnace 2 times
Alloy in granite crucible or better 1:4 Ignotumite:Flux
Mithril
Smelt ore
Smelt in blast furnace
Alloy in granite crucible or better 1:2 Mithril:Flux
Dragonforge
Alloy in granite crucible or better 3:1:1 Steel:Flame Gland:Gold
Alloy in granite crucible or better 1:3:1 Dragonforge:Flux:Carbon
New starting out
Start as usual until you need to make bronze
create a crucible, put 2:1 copper:tin (this means 2 copper, 1 tin, 4 copper, 2, tin, etc) in, and it creates bronze
create a stone anvil and ready bronze tools
create a bloomery and smelt iron there
Iron creates a small bloom(6 of those as a 3 wide, 2 high pattern on anvils makes 1 wrought iron)
as soon as you have the materials make a blast furnace(muuuch cheaper now, no need for granite)
pig iron can be smelted into vanilla iron(this can not be turned into wrought iron or steel, plan accordingly)
Bloomeries can turn pig iron into an iron bloom(makes 1 wrought iron)
heating pig iron in a forge and hitting it on an anvil makes wrought iron
A trip hammer can turn hot pig iron into wrought iron(as well as flux recipes, and other similar crafting)
using, hoppers a trip hammer can be fitted to a forge to easily make wrought iron
(Since there's no physical power yet, trip hammers are powered by hand or automatically with a redstone current, with an input)
Find granite and craft a granite crucible
Granite crucible can make steel 2:1 carbon:wrought iron(carbon = coal)
see the recipes folder for more info on other mats
I'm releasing a private build of MF to the public now link
NOTE THIS FIRST:
Firstly, a lot of things have changed, items also removed, so back up first.
This build isn't a fully tested release. (Use this if you are actually going to test things), if you want to just play round; it's better to keep waiting as per usual.
If you wouldn't mind; try start a new world from scratch, (The starting out has changed; and I need to know if it's easy enough to understand) so post questions here, and I can make it easier to understand. Check out the recipes too; as some have changed. This has a lot of huge changes, and this needs to be tested. (if you are going to post regards. please just keep it issue/question related, I don't want any input on suggestions or such(as there's already a stack of stuff to do, and it's good to deal with what's there first)
Change log
*SOME THINGS TO TAKE NOTE OF
Some Items have been changed, meaning worlds will have some issues.
1: The forge inventory has changed: Take all items out of forges
2: All magic removed(essense, zyrridium, rune)
3: Hot ingots are nolonger used with the new heating system. Cool all ingots down before installing
4: Tanning knives are now their own items. all previous knives are useless
5: Dragonforge tools are now removed(The weapons and armour stays)
6: Many Items have been replaced TAKE NOTE TO THEM
7: Dragon grieving stat name has changed to spread fire / break blocks (you need to reset it)
*Same items changed(ie. morningstar-wahammer, etc)don't mind them
*CHANGED API meaning plugins would need to adapt
*Thaumcraft Armour Weight support
-Removed Magic items
-Removed Rune
-Removed Totem
*New Bloom Look with added ingot on side
+Added Hot Item
*Allows any item to be heated
*Removed Hot Ingot items
*Forges now heat items with new system
*Anvils output hot items
*Rewrote recipes to take new heated items
*Bronze tools now slightly stonger than wrought iron
*Tin is now as common as copper
*Changed Forge Mechanics
*Heats upto 9 items
*speed of heat is determined by forge heat
*items cannot exceed forge heat
*bellows yields a temp bonus (upto +25%)
*Ingots will become workable, unstable then will be ruined
*Hot items can be cooled in water
*Hot items can also be heated in cauldrons with shift-click(because cauldrons are strange)
*Forges now render flames when hit with bellows
*Javelins do 1H damage melee
*Javelins have 20% to break on hitting enemies
-Removed Zyrridium spawn
+Added Config for ores/trees
+Added Calipers
*only works with hot items from anvil outputs
*Weaker bodkin arrows and stronger broadhead arrows
+API support on tanning tools
*Tanning changes
*Made Tanning knives tools(ALL PREVIOUS KNIVES ARE USELESS)
*Forges can be extinguished if water is above them
*Forge temp can be reduced with water bottles
+Added Pig Hide and Sheep Hide
+Added Primitive axe
*Tendons more common
+Added Blacksmith apron (this isn't required: just makes life easier)
*Forges now cause burns on use(These can be avoided with an apron)
*Standing on a forge burns you when lit
*Cheaper Blast Furnace
*Blooms nolonger require copper
+Added Slabs(becuase people have no patience anymore)
-Iron bombs can only have 1 shrapnel level now
*Rewrote Bomb item(MEANING SHRAPNEL BOMBS(past 1) AND HIGH POWER WONT WORK)
+Added new bombs(copper, bronze, bronze shrapnel)
*Grinders make sound in SMP
*Skeletal knight followers nolonger use bows(causing them to shoot eachother)
*Skeletal Knights now spawn near players with a high experiance
*Skeletal Knights are now vulrenable to Armour piercing(like warpicks) and have less damage immunity
*Skeletal Knights now have a 1 in 5 chance on spawning a group(no group with eggs)
*Skeletal knights now better in combat
*Now Classed as "Elite"
*Heal every 5 seconds
*Will block attacks
*Will attempt to sneak up when behind
*holds a dagger when sneaking
*will jump attack
*sprints at distance
*chase targets further
*Now Wear Heavy Chainmail
*Switches to bow on ranged, firing bodkin arrows with high accuracy
*can have enchanted items
*Increased output for broad Heads to 32
-Removed Dragonforge tools(kept weapons)
+Added Stone knife
*Changed Bronze anvil to stone anvils
*Anvil tiers now determine what they can craft by material(instead of make)
*Some Item Textures have changed: THIS WILL NOT EFFECT QUALITY, their to prepare for a newer form of item tiering
*Small Dragons are less aggressive
*Small Dragons are significantly less common(they still have the same issue; but have such a low chance it's counter-acted)
*Warpicks faster mining and slightly more damaging
+Added Claymore
*some materials have this instead of ******* sword
*can pummel on right click
+Added Warhammer
*some materials have this instead of morningstars
*more armour penetration, less damage
*can pummel on right click
+Added halbeard
*some materials have this instead of spars
*more damage, cant throw
+Added Flux(made from limestone on an anvil)
*Limestone is nolonger used in blasts
*Added Alloy. (Takes place on mixing multiple materials)
*Changed Blast furnace crafting
*Buckets can be made of tin
*Wrought Iron must be worked from a bloom first
*Wrought Iron can easily be made from pig iron
*A "Finery Forge" can be made with a trip hammer and forge(connected with hoppers)
*Bloomeries work with hoppers now
*"Bloom" is now "Bloomery"
*Forges work with hoppers(they will take hot ingots out)
*Only wrought iron can be forged
+Added Trip Hammer
*Can work wrought ingots from large blooms
*Can create flux
*Recipes can be made on anvils too
*Forges now heat faster adjacent to lava(updates every 5 seconds)
-Removed Bronze bloomery
+Added Slag, Small slag and slag piles(CAN NOT BE OBTAINED YET)
*Right Clicking forges with heatable items adds them to the forge
*Forges can now connect, sharing data
*New Forge Look
*More Powerful bellows
*Trip hammers can be automated with redstone(on by default) as there's no alternative yet
*Bellows can buff forges through blocks
*Flint and steel can be made from a flint... and steel...
-Removed Special Bloomery Recipes
*Bloomeries only have 1 input
*Bronze is now made 2:1 copper:tin
*Bloomeries are much slower but fuel is scaled to furnaces(eg. 1 coal = 8 uses)
*Bloomeries now need coal in 1 slot
*World Gen should work better with Mod added biomes now
+Added Crucible
*Used for basic alloys like bronze
*Has 9 inputs
*slowe the more inputs occupied
*Must be placed above fire or lava (lava cooks faster)
*Ratio on recipes can be duplicated(meaning a 1:2 recipe with 3 output
can be used 2:4 with 6 outputs
-Removed Ignotumite Hoe, and all weapons(except sword)
-Removed Encrusted Hoe, and blunt
+Added new weapons(Waraxe, Mace, alternatives)
*Bloomery inventory changed, make sure to clear them out first
*Blast furnace shafts must be surrounded by stone
*Rewrote weapon code
*Items aren't heated, nor are anvil outputs in debug mode
*Biome Dictionary Support for Mobs
bugfixes
*Fixed issue with coal/charcoal in forges
*You dont have to be in water to clean items
*No more Overpowered Javelins
*Firepit nolonger extinguishes undercover when raining
*blooms nolonger ignore chimneys when not exposed to the sky
*Minotaurs and Knights should spawn properly now
*Roads can now be converted to slabs again
Start As per usual, obtaining bronze
Bronze can be smelted in a bloomery
BRONZE AGE:
Bronze tools will serve you well until you have enough Iron
Start to mine Iron ore.
Iron Ore can be made into blooms from the bloomery, and hammered into wrought iron
Find flux(limestone)
Use Wrought iron to create a blast furnace
Iron Ore Must be smelted in blast furnace to produce pig iron
Pig Iron can be reformed into Vanilla iron in a furnace
Pig Iron can be heated and hammered into Wrought Iron
A Finery Forge can mass produce wrought Iron from pig Iron
IRON AGE:
Wrought Iron can now be used as a primary resource
Vanilla Iron can be made for other items
Find Granite
Construct a granite crucible
STEEL AGE:
Alloy Steel
Steel is made 2:1 Carbon:Wrought Iron
EXOTIC
Ignotumite
Break hunk to dust
Smelt in blast furnace 2 times
Alloy in granite crucible or better 1:4 Ignotumite:Flux
Mithril
Smelt ore
Smelt in blast furnace
Alloy in granite crucible or better 1:2 Mithril:Flux
Dragonforge
Alloy in granite crucible or better 3:1:1 Steel:Flame Gland:Gold
Alloy in granite crucible or better 1:3:1 Dragonforge:Flux:Carbon
New starting out
Start as usual until you need to make bronze
create a crucible, put 2:1 copper:tin (this means 2 copper, 1 tin, 4 copper, 2, tin, etc) in, and it creates bronze
create a stone anvil and ready bronze tools
create a bloomery and smelt iron there
Iron creates a small bloom(6 of those as a 3 wide, 2 high pattern on anvils makes 1 wrought iron)
as soon as you have the materials make a blast furnace(muuuch cheaper now, no need for granite)
pig iron can be smelted into vanilla iron(this can not be turned into wrought iron or steel, plan accordingly)
Bloomeries can turn pig iron into an iron bloom(makes 1 wrought iron)
heating pig iron in a forge and hitting it on an anvil makes wrought iron
A trip hammer can turn hot pig iron into wrought iron(as well as flux recipes, and other similar crafting)
using, hoppers a trip hammer can be fitted to a forge to easily make wrought iron
(Since there's no physical power yet, trip hammers are powered by hand or automatically with a redstone current, with an input)
Find granite and craft a granite crucible
Granite crucible can make steel 2:1 carbon:wrought iron(carbon = coal)
see the recipes folder for more info on other mats
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f81b734e --------
Full report at:
C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 8/5/13 12:07 PM
-- Head --
Stacktrace:
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Server 2008 R2 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 64712960 bytes (61 MB) / 398458880 bytes (380 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1401 (78456 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFantasy{Alpha 1.8.7} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.6a_private.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.9.0
OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1622 (90832 bytes; 0 MB) allocated, 19 (1064 bytes; 0 MB) used
java.lang.ClassCastException: minefantasy.system.EventManagerMF cannot be cast to minefantasy.api.weapon.IWeaponCustomSpeed
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1795)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 37b10bb5 ----------
Also, Connected forges don't share the same inv. I think each forge added on should open up another slot to heat things up to 9 instead of 9 slots in 1.
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f81b734e --------
Full report at:
C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 8/5/13 12:07 PM
-- Head --
Stacktrace:
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Server 2008 R2 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 64712960 bytes (61 MB) / 398458880 bytes (380 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1401 (78456 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFantasy{Alpha 1.8.7} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.6a_private.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.9.0
OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1622 (90832 bytes; 0 MB) allocated, 19 (1064 bytes; 0 MB) used
java.lang.ClassCastException: minefantasy.system.EventManagerMF cannot be cast to minefantasy.api.weapon.IWeaponCustomSpeed
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1795)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 37b10bb5 ----------
Also, Connected forges don't share the same inv. I think each forge added on should open up another slot to heat things up to 9 instead of 9 slots in 1.
Strange. Shouldn't do that
Their ment to have seperate invs. since they allow any shape, it would be nearly impossible to sync all the data to 1, let alone fitting it in the gui.
Hey, I really love your mod! Looking forward for amazing updates
Therefore I definitly want to support you: Here's a bug report 4 u.
I placed a weapon rack on top of my copper bloom (no chimneys) and it throws an exception when I begin the smelting process.
java.lang.ClassCastException: minefantasy.block.special.BlockWeaponRack cannot be cast to minefantasy.api.aesthetic.IChimney
at minefantasy.block.tileentity.TileEntityBloom.puffSmoke(TileEntityBloom.java:217)
at minefantasy.block.tileentity.TileEntityBloom.func_70316_g(TileEntityBloom.java:210)
at net.minecraft.world.World.func_72939_s(World.java:2202)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
P.S.: Some features I would like to be released <3
Add some niceee item tool tips where I can see tool's stats (like on your mod page)
Allow axes to be grint in order to hit 1 point sharper and mine slightly faster
Shorten grind times
Allow weapon racks to carry any item (sadly I cannot put knifes at it)
NEI support not by third party developers ;P
If I can help anywhere, say it! (code, graphics, ideas, bug testing, ...)
Yeh that was fixed awhile back in dev versions
What do you mean by tooltips?, what stats are to be shown?
I don't think mining speed can be effected by nbt data(and if it were; it wouldn't apply to non MF axes)
Later version: knives are a legit tool, so they should work(in the early versions, their just basic items)
There is NEI support, the plugin just needs to update when I change the mechanics
Their ment to have seperate invs. since they allow any shape, it would be nearly impossible to sync all the data to 1, let alone fitting it in the gui.
Hm, go into the jar and change bloomery.png (MineFantasy.gui) to bloom.png
Recipes 1.9 in the jar
Yeh that was fixed awhile back in dev versions
What do you mean by tooltips?, what stats are to be shown?
I don't think mining speed can be effected by nbt data(and if it were; it wouldn't apply to non MF axes)
Later version: knives are a legit tool, so they should work(in the early versions, their just basic items)
There is NEI support, the plugin just needs to update when I change the mechanics
Also, for some reason can't smelt cobblestone to get smoothstone, and it appears as it has no recipe. Im nt sure if Minefantasy is causing this but I could smelt cobble in 1.8.5
Couldn't you make it a multi-block structure? Idk how hard they are to code and I guess It would have to be a specific shape.... The BetterStorage mod has creates that work together if placed next to each other so I would think it's possible as long as u made a max # that you can add.
link
NOTE THIS FIRST:
Firstly, a lot of things have changed, items also removed, so back up first.
This build isn't a fully tested release. (Use this if you are actually going to test things), if you want to just play round; it's better to keep waiting as per usual.
If you wouldn't mind; try start a new world from scratch, (The starting out has changed; and I need to know if it's easy enough to understand) so post questions here, and I can make it easier to understand. Check out the recipes too; as some have changed. This has a lot of huge changes, and this needs to be tested. (if you are going to post regards. please just keep it issue/question related, I don't want any input on suggestions or such(as there's already a stack of stuff to do, and it's good to deal with what's there first)
Change log
*SOME THINGS TO TAKE NOTE OF
Some Items have been changed, meaning worlds will have some issues.
1: The forge inventory has changed: Take all items out of forges
2: All magic removed(essense, zyrridium, rune)
3: Hot ingots are nolonger used with the new heating system. Cool all ingots down before installing
4: Tanning knives are now their own items. all previous knives are useless
5: Dragonforge tools are now removed(The weapons and armour stays)
6: Many Items have been replaced TAKE NOTE TO THEM
7: Dragon grieving stat name has changed to spread fire / break blocks (you need to reset it)
*REMOVED ITEMS*
Bronze Dagger
Bronze Shortsword
Dragonforge Tools
Magic stuff
Runes
Iceforge(Everything)
Bronze, Encrusted, Ornate, Ignotumte, Mithril Broadswords
Bronze, Ignotumite Battleaxe
Encrusted Morningstar
*Same items changed(ie. morningstar-wahammer, etc)don't mind them
*CHANGED API meaning plugins would need to adapt
*Thaumcraft Armour Weight support
-Removed Magic items
-Removed Rune
-Removed Totem
*New Bloom Look with added ingot on side
+Added Hot Item
*Allows any item to be heated
*Removed Hot Ingot items
*Forges now heat items with new system
*Anvils output hot items
*Rewrote recipes to take new heated items
*Bronze tools now slightly stonger than wrought iron
*Tin is now as common as copper
*Changed Forge Mechanics
*Heats upto 9 items
*speed of heat is determined by forge heat
*items cannot exceed forge heat
*bellows yields a temp bonus (upto +25%)
*Ingots will become workable, unstable then will be ruined
*Hot items can be cooled in water
*Hot items can also be heated in cauldrons with shift-click(because cauldrons are strange)
*Forges now render flames when hit with bellows
*Javelins do 1H damage melee
*Javelins have 20% to break on hitting enemies
-Removed Zyrridium spawn
+Added Config for ores/trees
+Added Calipers
*only works with hot items from anvil outputs
*Weaker bodkin arrows and stronger broadhead arrows
+API support on tanning tools
*Tanning changes
*Made Tanning knives tools(ALL PREVIOUS KNIVES ARE USELESS)
*Forges can be extinguished if water is above them
*Forge temp can be reduced with water bottles
+Added Pig Hide and Sheep Hide
+Added Primitive axe
*Tendons more common
+Added Blacksmith apron (this isn't required: just makes life easier)
*Forges now cause burns on use(These can be avoided with an apron)
*Standing on a forge burns you when lit
*Cheaper Blast Furnace
*Blooms nolonger require copper
+Added Slabs(becuase people have no patience anymore)
-Iron bombs can only have 1 shrapnel level now
*Rewrote Bomb item(MEANING SHRAPNEL BOMBS(past 1) AND HIGH POWER WONT WORK)
+Added new bombs(copper, bronze, bronze shrapnel)
*Grinders make sound in SMP
*Skeletal knight followers nolonger use bows(causing them to shoot eachother)
*Skeletal Knights now spawn near players with a high experiance
*Skeletal Knights are now vulrenable to Armour piercing(like warpicks) and have less damage immunity
*Skeletal Knights now have a 1 in 5 chance on spawning a group(no group with eggs)
*Skeletal knights now better in combat
*Now Classed as "Elite"
*Heal every 5 seconds
*Will block attacks
*Will attempt to sneak up when behind
*holds a dagger when sneaking
*will jump attack
*sprints at distance
*chase targets further
*Now Wear Heavy Chainmail
*Switches to bow on ranged, firing bodkin arrows with high accuracy
*can have enchanted items
*Increased output for broad Heads to 32
-Removed Dragonforge tools(kept weapons)
+Added Stone knife
*Changed Bronze anvil to stone anvils
*Anvil tiers now determine what they can craft by material(instead of make)
*Some Item Textures have changed: THIS WILL NOT EFFECT QUALITY, their to prepare for a newer form of item tiering
*Small Dragons are less aggressive
*Small Dragons are significantly less common(they still have the same issue; but have such a low chance it's counter-acted)
*Warpicks faster mining and slightly more damaging
+Added Claymore
*some materials have this instead of ******* sword
*can pummel on right click
+Added Warhammer
*some materials have this instead of morningstars
*more armour penetration, less damage
*can pummel on right click
+Added halbeard
*some materials have this instead of spars
*more damage, cant throw
+Added Flux(made from limestone on an anvil)
*Limestone is nolonger used in blasts
*Added Alloy. (Takes place on mixing multiple materials)
*Changed Blast furnace crafting
*Buckets can be made of tin
*Wrought Iron must be worked from a bloom first
*Wrought Iron can easily be made from pig iron
*A "Finery Forge" can be made with a trip hammer and forge(connected with hoppers)
*Bloomeries work with hoppers now
*"Bloom" is now "Bloomery"
*Forges work with hoppers(they will take hot ingots out)
*Only wrought iron can be forged
+Added Trip Hammer
*Can work wrought ingots from large blooms
*Can create flux
*Recipes can be made on anvils too
*Forges now heat faster adjacent to lava(updates every 5 seconds)
-Removed Bronze bloomery
+Added Slag, Small slag and slag piles(CAN NOT BE OBTAINED YET)
*Right Clicking forges with heatable items adds them to the forge
*Forges can now connect, sharing data
*New Forge Look
*More Powerful bellows
*Trip hammers can be automated with redstone(on by default) as there's no alternative yet
*Bellows can buff forges through blocks
*Flint and steel can be made from a flint... and steel...
-Removed Special Bloomery Recipes
*Bloomeries only have 1 input
*Bronze is now made 2:1 copper:tin
*Bloomeries are much slower but fuel is scaled to furnaces(eg. 1 coal = 8 uses)
*Bloomeries now need coal in 1 slot
*World Gen should work better with Mod added biomes now
+Added Crucible
*Used for basic alloys like bronze
*Has 9 inputs
*slowe the more inputs occupied
*Must be placed above fire or lava (lava cooks faster)
*Ratio on recipes can be duplicated(meaning a 1:2 recipe with 3 output
can be used 2:4 with 6 outputs
-Removed Ignotumite Hoe, and all weapons(except sword)
-Removed Encrusted Hoe, and blunt
+Added new weapons(Waraxe, Mace, alternatives)
*Bloomery inventory changed, make sure to clear them out first
*Blast furnace shafts must be surrounded by stone
*Rewrote weapon code
*Items aren't heated, nor are anvil outputs in debug mode
*Biome Dictionary Support for Mobs
bugfixes
*Fixed issue with coal/charcoal in forges
*You dont have to be in water to clean items
*No more Overpowered Javelins
*Firepit nolonger extinguishes undercover when raining
*blooms nolonger ignore chimneys when not exposed to the sky
*Minotaurs and Knights should spawn properly now
*Roads can now be converted to slabs again
///////////////////////////////////////////////////////
New Progress
STONE AGE:
Start As per usual, obtaining bronze
Bronze can be smelted in a bloomery
BRONZE AGE:
Bronze tools will serve you well until you have enough Iron
Start to mine Iron ore.
Iron Ore can be made into blooms from the bloomery, and hammered into wrought iron
Find flux(limestone)
Use Wrought iron to create a blast furnace
Iron Ore Must be smelted in blast furnace to produce pig iron
Pig Iron can be reformed into Vanilla iron in a furnace
Pig Iron can be heated and hammered into Wrought Iron
A Finery Forge can mass produce wrought Iron from pig Iron
IRON AGE:
Wrought Iron can now be used as a primary resource
Vanilla Iron can be made for other items
Find Granite
Construct a granite crucible
STEEL AGE:
Alloy Steel
Steel is made 2:1 Carbon:Wrought Iron
EXOTIC
Ignotumite
Break hunk to dust
Smelt in blast furnace 2 times
Alloy in granite crucible or better 1:4 Ignotumite:Flux
Mithril
Smelt ore
Smelt in blast furnace
Alloy in granite crucible or better 1:2 Mithril:Flux
Dragonforge
Alloy in granite crucible or better 3:1:1 Steel:Flame Gland:Gold
Alloy in granite crucible or better 1:3:1 Dragonforge:Flux:Carbon
New starting out
Start as usual until you need to make bronze
create a crucible, put 2:1 copper:tin (this means 2 copper, 1 tin, 4 copper, 2, tin, etc) in, and it creates bronze
create a stone anvil and ready bronze tools
create a bloomery and smelt iron there
Iron creates a small bloom(6 of those as a 3 wide, 2 high pattern on anvils makes 1 wrought iron)
as soon as you have the materials make a blast furnace(muuuch cheaper now, no need for granite)
pig iron can be smelted into vanilla iron(this can not be turned into wrought iron or steel, plan accordingly)
Bloomeries can turn pig iron into an iron bloom(makes 1 wrought iron)
heating pig iron in a forge and hitting it on an anvil makes wrought iron
A trip hammer can turn hot pig iron into wrought iron(as well as flux recipes, and other similar crafting)
using, hoppers a trip hammer can be fitted to a forge to easily make wrought iron
(Since there's no physical power yet, trip hammers are powered by hand or automatically with a redstone current, with an input)
Find granite and craft a granite crucible
Granite crucible can make steel 2:1 carbon:wrought iron(carbon = coal)
see the recipes folder for more info on other mats
Minecraft version?
man you work fast, took me by surprise.!!!
Testing right now.
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT f81b734e --------
Full report at:
C:\Users\Administrator\AppData\Roaming\.minecraft\crash-reports\crash-2013-08-05_12.07.47-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 8/5/13 12:07 PM
-- Head --
Stacktrace:
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['skitty1111'/435, l='MpServer', x=-413.96, y=74.54, z=71.92]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (176,64,252), Chunk: (at 0,4,12 in 11,15; contains blocks 176,0,240 to 191,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 62523 game time, 62523 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 101 total; [EntityCreeper['Creeper'/674451, l='MpServer', x=-409.63, y=72.00, z=89.99], EntityZombie['Zombie'/618616, l='MpServer', x=-455.03, y=35.00, z=100.47], EntityCreeper['Creeper'/674449, l='MpServer', x=-415.38, y=72.00, z=100.16], EntityZombie['Zombie'/674212, l='MpServer', x=-454.50, y=27.00, z=8.50], EntityZombie['Zombie'/674213, l='MpServer', x=-456.50, y=27.00, z=11.50], EntitySpider['Spider'/674210, l='MpServer', x=-454.03, y=27.00, z=6.97], EntitySkeleton['Skeleton'/674208, l='MpServer', x=-478.50, y=42.00, z=86.50], EntityItem['item.tile.flower'/615034, l='MpServer', x=-355.28, y=68.13, z=26.66], EntitySpider['Spider'/674456, l='MpServer', x=-353.72, y=39.00, z=63.50], EntityBat['Bat'/614087, l='MpServer', x=-393.25, y=34.10, z=57.28], EntityPig['Pig'/613005, l='MpServer', x=-475.03, y=63.00, z=80.09], EntityPig['Pig'/613006, l='MpServer', x=-467.50, y=64.00, z=75.50], EntityPig['Pig'/613007, l='MpServer', x=-470.19, y=64.00, z=75.50], EntityPig['Pig'/613008, l='MpServer', x=-471.06, y=64.00, z=78.34], EntityBat['Bat'/614348, l='MpServer', x=-443.00, y=43.10, z=18.75], EntityBat['Bat'/614347, l='MpServer', x=-448.25, y=43.10, z=24.88], EntityItem['item.item.rottenFlesh'/612215, l='MpServer', x=-450.78, y=64.13, z=48.06], EntityZombie['Zombie'/674471, l='MpServer', x=-339.50, y=68.00, z=124.50], EntityItem['item.item.rottenFlesh'/611380, l='MpServer', x=-443.03, y=64.13, z=9.88], EntityMinecartChest['entity.MinecartChest.name'/611381, l='MpServer', x=-435.50, y=41.50, z=49.50], EntityCreeper['Creeper'/609417, l='MpServer', x=-339.50, y=45.00, z=39.50], EntitySkeleton['Skeleton'/622806, l='MpServer', x=-434.13, y=32.00, z=-2.56], EntitySkeleton['Skeleton'/622807, l='MpServer', x=-422.44, y=32.00, z=-4.94], EntityPig['Pig'/609014, l='MpServer', x=-420.50, y=66.00, z=145.50], EntityPig['Pig'/609012, l='MpServer', x=-416.03, y=66.00, z=140.13], EntityPig['Pig'/609013, l='MpServer', x=-418.09, y=66.00, z=143.94], EntityPig['Pig'/609011, l='MpServer', x=-420.53, y=66.00, z=127.50], EntitySkeleton['Skeleton'/622789, l='MpServer', x=-420.50, y=32.00, z=23.50], EntitySkeleton['Skeleton'/617682, l='MpServer', x=-400.94, y=38.00, z=39.47], EntityCreeper['Creeper'/617387, l='MpServer', x=-407.50, y=41.00, z=55.50], EntityCreeper['Creeper'/617386, l='MpServer', x=-415.47, y=41.00, z=52.00], EntitySkeleton['Skeleton'/622791, l='MpServer', x=-421.50, y=32.00, z=26.50], EntitySkeleton['Skeleton'/622790, l='MpServer', x=-421.50, y=32.00, z=21.50], EntitySkeleton['Skeleton'/617681, l='MpServer', x=-406.50, y=41.00, z=37.50], EntitySkeleton['Skeleton'/622784, l='MpServer', x=-443.69, y=32.00, z=67.25], EntityCreeper['Creeper'/617388, l='MpServer', x=-416.41, y=41.00, z=57.00], EntityBat['Bat'/615176, l='MpServer', x=-395.41, y=42.10, z=44.25], EntitySkeleton['Skeleton'/648791, l='MpServer', x=-362.91, y=36.00, z=60.53], EntityCreeper['Creeper'/648789, l='MpServer', x=-389.97, y=51.00, z=35.56], EntitySkeleton['Skeleton'/646135, l='MpServer', x=-452.50, y=12.00, z=14.50], EntitySkeleton['Skeleton'/674540, l='MpServer', x=-456.31, y=43.00, z=80.31], EntitySkeleton['Skeleton'/674541, l='MpServer', x=-456.69, y=43.00, z=81.13], EntitySkeleton['Skeleton'/674539, l='MpServer', x=-457.97, y=43.00, z=82.16], EntitySkeleton['Skeleton'/674334, l='MpServer', x=-454.47, y=63.00, z=19.94], EntityMinecartChest['entity.MinecartChest.name'/104759, l='MpServer', x=-403.50, y=35.50, z=-4.50], EntityCreeper['Creeper'/674314, l='MpServer', x=-476.50, y=40.00, z=75.50], EntityZombie['Zombie'/674586, l='MpServer', x=-409.50, y=71.00, z=104.50], EntityCreeper['Creeper'/674313, l='MpServer', x=-477.50, y=40.00, z=77.50], EntityCreeper['Creeper'/674576, l='MpServer', x=-386.00, y=71.00, z=-8.41], EntityEnderman['Enderman'/635736, l='MpServer', x=-441.72, y=29.00, z=67.72], EntitySkeleton['Skeleton'/669246, l='MpServer', x=-490.00, y=46.00, z=94.00], EntitySkeleton['Skeleton'/674577, l='MpServer', x=-393.91, y=69.00, z=-2.50], EntityBat['Bat'/674305, l='MpServer', x=-496.21, y=31.00, z=48.07], EntitySpider['Spider'/669245, l='MpServer', x=-490.50, y=46.00, z=100.50], EntitySpider['Spider'/669244, l='MpServer', x=-491.91, y=46.00, z=95.91], EntityBat['Bat'/674304, l='MpServer', x=-436.06, y=42.10, z=70.25], EntitySkeleton['Skeleton'/621138, l='MpServer', x=-477.50, y=35.00, z=88.50], EntityCreeper['Creeper'/616100, l='MpServer', x=-406.50, y=41.00, z=56.50], EntityMinecartChest['entity.MinecartChest.name'/44857, l='MpServer', x=-376.50, y=35.50, z=58.50], EntityMinecartChest['entity.MinecartChest.name'/86819, l='MpServer', x=-390.50, y=42.50, z=8.50], EntityCreeper['Creeper'/661067, l='MpServer', x=-337.50, y=69.00, z=62.50], EntityCreeper['Creeper'/621158, l='MpServer', x=-418.88, y=42.00, z=46.28], EntityZombie['Zombie'/615131, l='MpServer', x=-408.50, y=32.00, z=65.50], EntityBat['Bat'/613994, l='MpServer', x=-411.98, y=36.00, z=65.48], EntityZombie['Zombie'/615840, l='MpServer', x=-463.50, y=27.00, z=61.50], EntitySquid['Squid'/622129, l='MpServer', x=-454.38, y=58.84, z=90.59], EntitySquid['Squid'/622130, l='MpServer', x=-452.47, y=58.28, z=97.22], EntityCreeper['Creeper'/661076, l='MpServer', x=-401.47, y=67.00, z=28.78], EntityCreeper['Creeper'/674337, l='MpServer', x=-376.50, y=72.00, z=22.50], EntitySpider['Spider'/674336, l='MpServer', x=-374.91, y=72.00, z=21.41], EntitySkeleton['Skeleton'/674338, l='MpServer', x=-482.50, y=49.00, z=88.50], EntityZombie['Zombie'/614905, l='MpServer', x=-365.50, y=49.00, z=53.50], EntityCreeper['Creeper'/623218, l='MpServer', x=-460.22, y=32.00, z=-9.91], EntityZombie['Zombie'/619768, l='MpServer', x=-455.69, y=27.00, z=5.31], EntityPig['Pig'/44665, l='MpServer', x=-365.59, y=70.00, z=81.47], EntityPig['Pig'/44667, l='MpServer', x=-367.50, y=71.00, z=80.50], EntityPig['Pig'/44666, l='MpServer', x=-366.81, y=70.00, z=82.81], EntityPig['Pig'/44668, l='MpServer', x=-360.84, y=69.00, z=85.94], EntitySkeleton['Skeleton'/674384, l='MpServer', x=-482.50, y=18.00, z=73.50], EntityZombie['Zombie'/647312, l='MpServer', x=-415.37, y=73.00, z=74.28], EntityZombie['Zombie'/619767, l='MpServer', x=-465.50, y=27.00, z=12.50], EntitySkeleton['Skeleton'/674383, l='MpServer', x=-485.50, y=18.00, z=73.50], EntitySkeleton['Skeleton'/674654, l='MpServer', x=-425.20, y=64.00, z=107.86], EntityBat['Bat'/617021, l='MpServer', x=-431.88, y=33.10, z=-2.28], EntityBat['Bat'/617023, l='MpServer', x=-444.88, y=33.10, z=-6.28], EntityCreeper['Creeper'/674374, l='MpServer', x=-475.50, y=41.00, z=80.50], EntityZombie['Zombie'/610812, l='MpServer', x=-375.94, y=34.00, z=41.34], EntityClientPlayerMP['skitty1111'/435, l='MpServer', x=-413.96, y=74.54, z=71.92], EntitySpider['Spider'/674671, l='MpServer', x=-432.50, y=64.00, z=98.50], EntitySquid['Squid'/622180, l='MpServer', x=-469.31, y=55.00, z=93.50], EntityZombie['Zombie'/674431, l='MpServer', x=-363.50, y=73.00, z=3.50], EntitySquid['Squid'/622182, l='MpServer', x=-467.50, y=45.28, z=99.50], EntityCreeper['Creeper'/623192, l='MpServer', x=-393.50, y=71.00, z=72.50], EntityBat['Bat'/663825, l='MpServer', x=-363.46, y=35.72, z=-0.02], EntityCreeper['Creeper'/674417, l='MpServer', x=-393.50, y=71.00, z=15.50], EntityCreeper['Creeper'/619439, l='MpServer', x=-442.50, y=25.00, z=31.50], EntityCreeper['Creeper'/674419, l='MpServer', x=-393.50, y=71.00, z=13.50], EntitySkeleton['Skeleton'/674412, l='MpServer', x=-397.02, y=69.00, z=61.67], EntityBat['Bat'/663811, l='MpServer', x=-494.75, y=31.51, z=-7.25], EntitySpider['Spider'/621108, l='MpServer', x=-434.72, y=30.00, z=109.06], EntityBat['Bat'/663813, l='MpServer', x=-483.48, y=33.79, z=6.18]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Server 2008 R2 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 64712960 bytes (61 MB) / 398458880 bytes (380 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 1401 (78456 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFantasy{Alpha 1.8.7} [Mine Fantasy] ([1.5.2]MineFantasy 1.8.6a_private.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.9.0
OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1622 (90832 bytes; 0 MB) allocated, 19 (1064 bytes; 0 MB) used
java.lang.ClassCastException: minefantasy.system.EventManagerMF cannot be cast to minefantasy.api.weapon.IWeaponCustomSpeed
at minefantasy.system.EventManagerMF.onAttack(EventManagerMF.java:230)
at net.minecraftforge.event.ASMEventHandler_10_EventManagerMF_onAttack_LivingAttackEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:322)
at net.minecraft.entity.EntityLiving.func_70097_a(EntityLiving.java:1008)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:45)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1347)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78764_a(PlayerControllerMP.java:455)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1292)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1795)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 37b10bb5 ----------
http://imgur.com/WtB4MuD
", palatino, serif">RUSTIC
If you open the mod with 7zip/winrar it should have a folder with all the recipes.
Strange. Shouldn't do that
Their ment to have seperate invs. since they allow any shape, it would be nearly impossible to sync all the data to 1, let alone fitting it in the gui.
Hm, go into the jar and change bloomery.png (MineFantasy.gui) to bloom.png
Recipes 1.9 in the jar
Yeh that was fixed awhile back in dev versions
What do you mean by tooltips?, what stats are to be shown?
I don't think mining speed can be effected by nbt data(and if it were; it wouldn't apply to non MF axes)
Later version: knives are a legit tool, so they should work(in the early versions, their just basic items)
There is NEI support, the plugin just needs to update when I change the mechanics