nope. and renaming my anvil would look stupid.
(and i just know the'd be someone stupid enough to use the vanilla anvil in minefantasy(despite being an obvious recipe for the new anvil above the new recipes)
I get this error when throwing it in with my other mods, can't see what the error is...
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Kristian\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-29_13.31.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5439f26a --------
Generated 29-10-12 13:31
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:642)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
... 4 more
Caused by: java.lang.NoClassDefFoundError: cpw/mods/MineFantasy/client/PlayerMinefantasyClient
at cpw.mods.MineFantasy.client.MFProxy_client.registerPlayerbase(MFProxy_client.java:85)
at cpw.mods.MineFantasy.MineFantasyBase.modsLoaded(MineFantasyBase.java:99)
... 29 more
Caused by: java.lang.ClassNotFoundException: cpw.mods.MineFantasy.client.PlayerMinefantasyClient
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 33 more
Caused by: java.lang.ClassNotFoundException: PlayerBase
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 39 more
--- END ERROR REPORT e1ec69ee ----------
Install Player API and you should be good to go. It's in the 1.2.5 requirements info so you probably didn't see that if 1.3.2 is your first time using MineFantasy.
Have fun! The 1.3.2 version is still a bit buggy fyi, but AP is working on it.
CANNOT WAIT FOR 1.4. This mod has me so excited it is exactly the feel i want for my server. i wish i could find a video of the dragon that spawns!!!Wow this looks incredible keep up the great work. As i was reading this mod my mouth opened progressively further and further in excitement, and THEN i saw there are DRAGONS!!!!! FINALLY. So excited to test this out.
One question. is there a way to turn off the exhaustion/slower speed part of the armors? My reason for asking is i have other mods that add armors as well, everything from light to very heavy stronger than diamond armor. If only your armor provides penalties, it would be unbalanced and make people less likely to use them. Although it might be fine... The armor i speak of is very hard to get so it might not be a problem, but just wondering
CANNOT WAIT FOR 1.4. This mod has me so excited it is exactly the feel i want for my server. i wish i could find a video of the dragon that spawns!!!
Wow this looks incredible keep up the great work. As i was reading this mod my mouth opened progressively further and further in excitement, and THEN i saw there are DRAGONS!!!!! FINALLY. So excited to test this out.
dude. keep your pants on man. (1.4 isn't that great. you could just give it a go in 1.3)
One question. is there a way to turn off the exhaustion/slower speed part of the armors? My reason for asking is i have other mods that add armors as well, everything from light to very heavy stronger than diamond armor. If only your armor provides penalties, it would be unbalanced and make people less likely to use them. Although it might be fine... The armor i speak of is very hard to get so it might not be a problem, but just wondering
the api allows modders to set their armour to be anything from light to heavy
Perhaps you could call it a Forge? Unless that is already a feature. hmm... maybe just a Smithy or something? that sucks there aren't many other ways to say anvil
In the end, who the heck cares? They're anvils in name, but they're very different. If people can't tell them apart or understand they function differently, not your problem. I'll probably end up having them both in my blacksmithing workshop for very different reasons; yours to make all the goodies, the vanilla one to give my shiny new toy a name!
ya that name is a bit lame, maybe making the colouration slightly different? speckle some gray or dark grey in there?
irl anvils are made from wrought iron, iron, steel. and cast iron with a steel plate on top.
keep in mind im only tossing out suggestions.
Rollback Post to RevisionRollBack
~life is to short to worry about the little things~
Well i say just ignore it. And if idiots get them confused, ignore them too. If people are using it and are too stupid to understand the basics, those are not the people you should be concerned about. Focus on the players that actually know what the mod incorporates, and let everyone else figure it out for themselves.
the blacksmithing draws about 85% of people here.
(kinda of disappointing i wasted iron on a vanilla anvil and realised you need that stupid experience to name things)
Yeah, just wanted to voice my support for the mod, and patiently waiting here too. I'd just say change the color of your anvil, calling it a smithing anvil or station or something and let people figure it out themselves. I do have to say I'm interested in being able to repair enchanted items, so will be looking forward to trying out the vanilla anvil all the same.
(and i just know the'd be someone stupid enough to use the vanilla anvil in minefantasy(despite being an obvious recipe for the new anvil above the new recipes)
Install Player API and you should be good to go. It's in the 1.2.5 requirements info so you probably didn't see that if 1.3.2 is your first time using MineFantasy.
Have fun! The 1.3.2 version is still a bit buggy fyi, but AP is working on it.
dude. keep your pants on man. (1.4 isn't that great. you could just give it a go in 1.3)
the api allows modders to set their armour to be anything from light to heavy
keep up the good work AP, i look forward to the updates.
might i suggest the names 'blacksmith's anvil, and power hammer' as to avoid confusion with 1.4 vanilla items.
also might i add the forge,anvil, weapon racks, and tanning are absolutely amazing features.
goes nicely in my mud bricked castle.
~life is to short to worry about the little things~
my idea is more like idiot prevention of some sort.
but. if i were to implement the few differences into my anvil and somehow get people to forget about the vanilla one seems like a good idea
irl anvils are made from wrought iron, iron, steel. and cast iron with a steel plate on top.
keep in mind im only tossing out suggestions.
~life is to short to worry about the little things~
can you tell that the blacksmithing aspect drew me to your mod yet? :3
i have yet to play 1.4 yet, patiently waiting for MF to update.
take your time, relax and do an amazing job like you have been doing.
~life is to short to worry about the little things~
(kinda of disappointing i wasted iron on a vanilla anvil and realised you need that stupid experience to name things)
(kinda guilt tripped there with the whole "and patiently waiting here too." kinda feel bad that im not doing anything)