Using and Xbox 360 or WiiU Pro controller: Does the 1.12 version support the D-Pad for use in the GUI's, such as moving items in the inventory or crafting grid? If so, it does not seem to work
Hi there! I have recently ran into a HUGE problem, researched it, found nothing, and tinkered with it until my face turned red from anger, and found the culprit.
Now the issue is, when I play minecraft, I use the foward/back buttons on the mouse for inventory/sneak, and I've found that when the inventory button for the keyboard/mouse is linked to the mouse button, no matter what, they inventory on the controller screens will not open with the Y, but as soon as I reset keyboard/mouse controls and move inventory off of the mouse buttons, the inventory will work again on the joypad screens. I was just wondering if there was any fix for this, it's not that big of a deal, but I would really like to put the inventory on the mouse that it has been for years and still continue to use this wonderful mod.
I have a suggestion for this mod. It would be amazing to have the ability to bind controls to a combination of inputs eg. D-Pad Left+X or, A+Y. This would help me a lot, as I have 100+ mods with a ton of control bindings.
Nice mod. I have one issue though. When I use A to hold an item, it automatically places one of that item in every empty spot in an inventory or container. I have to hold down A to prevent this. Is there any fix to this?
i cant really confirm this but since i installed this mod on my 1.12.2 pack now when i click controls and then click i think it was mouse controls it crashed my game and every time i go to options, then controls it crashes
I'm running 1.12.2 and running into a similar problem as above, where I have an XInput controller recognized by my OS Windows 7 (and confirms buttons are functional).
When I load Minecraft and look under controller settings, the game gives me 4 disconnected controllers.
It's weird b/c the fml-client-latest.log shows 4 controllers found (even though I only have one connected). Some of my log is posted below, if that helps...
Any ideas?
Thanks!
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: postInit
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Minecraft Joypad (Controller) Mod v1.12.0 by Ljubomir Simin & Andrew Hickey
---
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Initializing Controllers
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Found 4 controller(s) in total.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Found controller XInput Device (0)
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: It has 15 buttons.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: It has 6 axes.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Controller #0 ( XInput Device) meets the input requirements
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: ---
[17:33:59] [main/TRACE] [joypadsplitscreenmod/joypadsplitscreenmod]: Sending event FMLModIdMappingEvent to mod joypadsplitscreenmod
[17:33:59] [main/TRACE] [joypadsplitscreenmod/joypadsplitscreenmod]: Sent event FMLModIdMappingEvent to mod joypadsplitscreenmod
[17:33:59] [main/DEBUG] [FML/]: Bar Step: ModIdMapping - Joypad / SplitScreen Mod took 0.001s
[17:39:36] [main/INFO] [FML/]: Attempting to use controller 3
[17:39:36] [main/INFO] [FML/]: Controllers.getControllerCount == 4
[17:39:36] [main/INFO] [FML/]: Skipping setting up the joybinding map as it is already set up for this joypad
[17:39:36] [main/INFO] [FML/]: Axis 0 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 1 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 2 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 3 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 4 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 5 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Applying configurated deadzones
[17:39:36] [main/INFO] [FML/]: Deleted category Joypad-Evelyn key JoyNo
[17:39:36] [main/INFO] [FML/]: updateKey updated Joypad-Evelyn:JoyNo with 3
[17:39:36] [main/INFO] [FML/]: updateKey created Joypad-Evelyn:JoyName with XInput Device
[17:39:36] [main/INFO] [FML/]: HintString: Y - Inventory, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: A - Jump, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: RIGHT_TRI R - - Attack/Destroy, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: LEFT_TRIG R + - Use Item/Place Block, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: Y - Inventory ?, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: B - Quick Move, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: A - Take All, HintStringHolding: A - Place All
[17:39:36] [main/INFO] [FML/]: HintString: X - Take 1/2, HintStringHolding: X - Place 1
I cannot seem to get this mod working, and i've looked up all the technical issues for the last 10 pages.
I am running a ps3 controller, (Registered as "R") and the minecraft 1.7.10 version of the mod. it recognizes the controller, but won't listen to a thing it says. i just can't get any inputs to work.
note: i've turned on legacy controllers because previously it didn't recognize I had a controller at all. and yes i've tried restarting.
I cannot seem to get this mod working, and i've looked up all the technical issues for the last 10 pages.
I am running a ps3 controller, (Registered as "R") and the minecraft 1.7.10 version of the mod. it recognizes the controller, but won't listen to a thing it says. i just can't get any inputs to work.
note: i've turned on legacy controllers because previously it didn't recognize I had a controller at all. and yes i've tried restarting.
PS3 controllers are not natively compatible with XInput. You need to download a XInput Wrapper to run with it. I use SCP Toolkit. Because PS3 controllers use DirectInput, a program like SCP Toolkit will take your PS3 Controller and make it use the Xbox 360 drivers (which are compatible with XInput). I pretty much use SCP with the PS3 for everything. Games that use DirectInput will work with the PS3 Controllers no problem. This mod uses XInput.
PS3 controllers are not natively compatible with XInput. You need to download a XInput Wrapper to run with it. I use SCP Toolkit. Because PS3 controllers use DirectInput, a program like SCP Toolkit will take your PS3 Controller and make it use the Xbox 360 drivers (which are compatible with XInput). I pretty much use SCP with the PS3 for everything. Games that use DirectInput will work with the PS3 Controllers no problem. This mod uses XInput.
As a side note: If you do go with a XInput wrapper program, there are options. SCP Toolkit is the best I've used so far. I used to use MotionInJoy... but you had to actually start it to use it (and it'd cause occasional blue screens of death with Windows 10. On top of that, it needs to be connected to the Internet to use (as the program has ads attached).
If you do not want to download a 3rd party program like that, then your only option is to get a Xbox Controller (360 or One will both work). But yeah, unless this mod adds DirectInput support (which is pretty much depreciated nowadays, so unlikely), then those are your options.
So I have just started using this mod, and I absolutely love it! Besides a few minor hickups, it has been working flawlessly. Those problems I ran in to were easy to get around. However, I have an issue with the interactivity with another mod. Note that this is not a direct conflict nor game breaking. I use TConstruct's mod for forging and all the cool modifiers you can get with your gear. TConstruct uses Shift and Control to view the stats of the items, while highlighting them in your inventory. I have created a custom mapping for Shift and Control for use in the menu, and it almost works! The only problem is, TConstruct requires you to Hold the button down. Nothing I seem to do emulates holding the button down. Creating it as a toggle, or repeating, does not work! What is written below and toggle just gives a quick flash of the stats, and repeat does a repeating flash of the stats. Nothing that I can read by how fast it goes. What do I need to change below to emulate holding the button down?
I absolutely love your mod! The idea to play pc minecraft like I would a console edition is astounding. It also comes with universal mod support.
The only problem I've experienced is that it's not fully compatible with voxel map, a liteloader minimap. Wondering if you'd be able to fix it? On the worldmap, you can't scroll, zoom in or out using the controller, you must use a mouse. I'd also like it if the keybinds that work while world map is open, can be set to already altered buttons like how you can assign A as jump and left click in inventory.
game with mouse, mouse and my brother with control, how to set the mouse for normal mode? When I do not use the mod it gets the control setting, I want to hang up when I'm not mod on
As a side note: If you do go with a XInput wrapper program, there are options. SCP Toolkit is the best I've used so far. I used to use MotionInJoy... but you had to actually start it to use it (and it'd cause occasional blue screens of death with Windows 10. On top of that, it needs to be connected to the Internet to use (as the program has ads attached).
If you do not want to download a 3rd party program like that, then your only option is to get a Xbox Controller (360 or One will both work). But yeah, unless this mod adds DirectInput support (which is pretty much depreciated nowadays, so unlikely), then those are your options.
As a side note: If you do go with a XInput wrapper program, there are options. SCP Toolkit is the best I've used so far. I used to use MotionInJoy... but you had to actually start it to use it (and it'd cause occasional blue screens of death with Windows 10. On top of that, it needs to be connected to the Internet to use (as the program has ads attached).
If you do not want to download a 3rd party program like that, then your only option is to get a Xbox Controller (360 or One will both work). But yeah, unless this mod adds DirectInput support (which is pretty much depreciated nowadays, so unlikely), then those are your options.
What If I use a normal gamepad(not ds) I have a same problem
I cannot seem to get the background input to work. I am running a brand new copy of Windows however, so there might be a setting somewhere to enable it in either Windows or Java, though I didn't have to before. It just worked before. The old version of the old Joypad mod worked just fine, and this seems to work too, except that background input does not seem to work no matter what Minecraft settings I try.
After trying the old version, specifically the same profile that was used before I reinstalled windows, and it had the same issue as well.
This applies to this mod, and the newer updated "Mcjoypad" mod that is based off of this mod.
Me and my siblings used two monitors for this mod. My siblings hate keyboard+mouse, so it works perfectley. We used an old TV, which we split in two for my siblings, whilst I used my nicer 144hz 1ms monitor . Great for playing modded pvp such as flans mod, and deathmatch mods, when all my friends are gone or just don't want to play. Keep up the awesome work you guys!
But seriously guys, it really helps if you have multiple monitors
Hey! i have a normal joystick and the mod dosent work with my joystick !!!!!help
The ship image is saw up top looks Amateur at best.
Using and Xbox 360 or WiiU Pro controller: Does the 1.12 version support the D-Pad for use in the GUI's, such as moving items in the inventory or crafting grid? If so, it does not seem to work
Hi there! I have recently ran into a HUGE problem, researched it, found nothing, and tinkered with it until my face turned red from anger, and found the culprit.
Now the issue is, when I play minecraft, I use the foward/back buttons on the mouse for inventory/sneak, and I've found that when the inventory button for the keyboard/mouse is linked to the mouse button, no matter what, they inventory on the controller screens will not open with the Y, but as soon as I reset keyboard/mouse controls and move inventory off of the mouse buttons, the inventory will work again on the joypad screens. I was just wondering if there was any fix for this, it's not that big of a deal, but I would really like to put the inventory on the mouse that it has been for years and still continue to use this wonderful mod.
I have a suggestion for this mod. It would be amazing to have the ability to bind controls to a combination of inputs eg. D-Pad Left+X or, A+Y. This would help me a lot, as I have 100+ mods with a ton of control bindings.
@FornaxTheKingOG2017
You Have to first install Forge, Then put the .jar file in the mods folder.
Nice mod. I have one issue though. When I use A to hold an item, it automatically places one of that item in every empty spot in an inventory or container. I have to hold down A to prevent this. Is there any fix to this?
i cant really confirm this but since i installed this mod on my 1.12.2 pack now when i click controls and then click i think it was mouse controls it crashed my game and every time i go to options, then controls it crashes
Edit: nevermind it was a different mod sorry
I'm running 1.12.2 and running into a similar problem as above, where I have an XInput controller recognized by my OS Windows 7 (and confirms buttons are functional).
When I load Minecraft and look under controller settings, the game gives me 4 disconnected controllers.
It's weird b/c the fml-client-latest.log shows 4 controllers found (even though I only have one connected). Some of my log is posted below, if that helps...
Any ideas?
Thanks!
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: postInit
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Minecraft Joypad (Controller) Mod v1.12.0 by Ljubomir Simin & Andrew Hickey
---
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Initializing Controllers
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Found 4 controller(s) in total.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Found controller XInput Device (0)
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: It has 15 buttons.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: It has 6 axes.
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: Controller #0 ( XInput Device) meets the input requirements
[17:33:58] [main/INFO] [FML/joypadsplitscreenmod]: ---
[17:33:59] [main/TRACE] [joypadsplitscreenmod/joypadsplitscreenmod]: Sending event FMLModIdMappingEvent to mod joypadsplitscreenmod
[17:33:59] [main/TRACE] [joypadsplitscreenmod/joypadsplitscreenmod]: Sent event FMLModIdMappingEvent to mod joypadsplitscreenmod
[17:33:59] [main/DEBUG] [FML/]: Bar Step: ModIdMapping - Joypad / SplitScreen Mod took 0.001s
[17:39:36] [main/INFO] [FML/]: Attempting to use controller 3
[17:39:36] [main/INFO] [FML/]: Controllers.getControllerCount == 4
[17:39:36] [main/INFO] [FML/]: Skipping setting up the joybinding map as it is already set up for this joypad
[17:39:36] [main/INFO] [FML/]: Axis 0 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 1 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 2 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 3 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 4 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Axis 5 deadzone: 0.2
[17:39:36] [main/INFO] [FML/]: Applying configurated deadzones
[17:39:36] [main/INFO] [FML/]: Deleted category Joypad-Evelyn key JoyNo
[17:39:36] [main/INFO] [FML/]: updateKey updated Joypad-Evelyn:JoyNo with 3
[17:39:36] [main/INFO] [FML/]: updateKey created Joypad-Evelyn:JoyName with XInput Device
[17:39:36] [main/INFO] [FML/]: HintString: Y - Inventory, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: A - Jump, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: RIGHT_TRI R - - Attack/Destroy, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: LEFT_TRIG R + - Use Item/Place Block, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: Y - Inventory ?, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: B - Quick Move, HintStringHolding: null
[17:39:36] [main/INFO] [FML/]: HintString: A - Take All, HintStringHolding: A - Place All
[17:39:36] [main/INFO] [FML/]: HintString: X - Take 1/2, HintStringHolding: X - Place 1
I cannot seem to get this mod working, and i've looked up all the technical issues for the last 10 pages.
I am running a ps3 controller, (Registered as "R") and the minecraft 1.7.10 version of the mod. it recognizes the controller, but won't listen to a thing it says. i just can't get any inputs to work.
note: i've turned on legacy controllers because previously it didn't recognize I had a controller at all. and yes i've tried restarting.
PS3 controllers are not natively compatible with XInput. You need to download a XInput Wrapper to run with it. I use SCP Toolkit. Because PS3 controllers use DirectInput, a program like SCP Toolkit will take your PS3 Controller and make it use the Xbox 360 drivers (which are compatible with XInput). I pretty much use SCP with the PS3 for everything. Games that use DirectInput will work with the PS3 Controllers no problem. This mod uses XInput.
Does your controller use DirectInput or XInput? If it uses DirectInput, it might not be compatible (as this uses XInput).
As a side note: If you do go with a XInput wrapper program, there are options. SCP Toolkit is the best I've used so far. I used to use MotionInJoy... but you had to actually start it to use it (and it'd cause occasional blue screens of death with Windows 10. On top of that, it needs to be connected to the Internet to use (as the program has ads attached).
If you do not want to download a 3rd party program like that, then your only option is to get a Xbox Controller (360 or One will both work). But yeah, unless this mod adds DirectInput support (which is pretty much depreciated nowadays, so unlikely), then those are your options.
So I have just started using this mod, and I absolutely love it! Besides a few minor hickups, it has been working flawlessly. Those problems I ran in to were easy to get around. However, I have an issue with the interactivity with another mod. Note that this is not a direct conflict nor game breaking. I use TConstruct's mod for forging and all the cool modifiers you can get with your gear. TConstruct uses Shift and Control to view the stats of the items, while highlighting them in your inventory. I have created a custom mapping for Shift and Control for use in the menu, and it almost works! The only problem is, TConstruct requires you to Hold the button down. Nothing I seem to do emulates holding the button down. Creating it as a toggle, or repeating, does not work! What is written below and toggle just gives a quick flash of the stats, and repeat does a repeating flash of the stats. Nothing that I can read by how fast it goes. What do I need to change below to emulate holding the button down?
Hello, there!
I absolutely love your mod! The idea to play pc minecraft like I would a console edition is astounding. It also comes with universal mod support.
The only problem I've experienced is that it's not fully compatible with voxel map, a liteloader minimap. Wondering if you'd be able to fix it? On the worldmap, you can't scroll, zoom in or out using the controller, you must use a mouse. I'd also like it if the keybinds that work while world map is open, can be set to already altered buttons like how you can assign A as jump and left click in inventory.
Thanks for considering,
Modern
game with mouse, mouse and my brother with control, how to set the mouse for normal mode? When I do not use the mod it gets the control setting, I want to hang up when I'm not mod on
Can I use my Nintendo Switch controller?
What If I use a normal gamepad(not ds) I have a same problem
Posted 3 days ago
I cannot seem to get the background input to work. I am running a brand new copy of Windows however, so there might be a setting somewhere to enable it in either Windows or Java, though I didn't have to before. It just worked before. The old version of the old Joypad mod worked just fine, and this seems to work too, except that background input does not seem to work no matter what Minecraft settings I try.
After trying the old version, specifically the same profile that was used before I reinstalled windows, and it had the same issue as well.
This applies to this mod, and the newer updated "Mcjoypad" mod that is based off of this mod.
Me and my siblings used two monitors for this mod. My siblings hate keyboard+mouse, so it works perfectley. We used an old TV, which we split in two for my siblings, whilst I used my nicer 144hz 1ms monitor . Great for playing modded pvp such as flans mod, and deathmatch mods, when all my friends are gone or just don't want to play. Keep up the awesome work you guys!
But seriously guys, it really helps if you have multiple monitors