The model has been sent! As I said in the message, feel free to ask for models for other missiles. It will be my pleasure.
Actually if you look at my wiki, I have 3 tiers of missiles. Each tier of missile would have a different missile model. It would be great if you could make a missile for each tier (you already made one so I would be needing two more). The color scheme for tier one is green, tier two is red and tier three is blue. The one you made would be considered tier two because it is red. My entire mod is based on these 3 colors as symbols of tiers (green, red, blue).
The new and improved BiomeBuster, vaporizing an initial number of 1024 (32x32 array) of chunks. Only destroys blocks that are in the same biome, but if used in an ocean... you can get a lot more than 30 chunks with NO LAG
Prepare yourself
Also, Calclavia, suggestion, remote-launchable missiles using a remote to open a GUI, missile launches from a base station.
WOW! That amount of destruction is huge! But stuff like biome busters won't be suitable for my mod, it's too powerful (even though you can turn it down in the config).
But anywy, thanks for the suggestion! So basically you have a remote control that is linked with a missile launcher and it is basically like an air strike call? I might be implementing that to the mod.
I meant one for each kind of missile, not only for tiers. And speaking of that, the "anti defense missiles" are like SAMs, right? I mean, shooting down incoming missiles and all that, right?
The anti-defense missile is a missile designed to confuse radar. It will split into 3 missiles before hitting the target, doing not a big amount of damage but confusing systems will small defenses. The anti-ballistic missile is what you were desribing. The anti-ballistic missile is a missile designed to take down missiles in the air to prevent yourself from being hit.
And yes, if you would like you could make a model for each missile. I wasn't asking for that much but if you think it will make the mod better, then feel free to do so.
WOW! That amount of destruction is huge! But stuff like biome busters won't be suitable for my mod, it's too powerful (even though you can turn it down in the config).
But anywy, thanks for the suggestion! So basically you have a remote control that is linked with a missile launcher and it is basically like an air strike call? I might be implementing that to the mod.
Yah, let's face it, at this point I've abandoned all pretense of trying to create a properly balanced mod. That's just not my style. And yah, that's exactly what I mean, I recommend you talk to Nikolai from More Explosives about a multi-channel detonator, he's the only one I know who has one like that.
The new and improved BiomeBuster, vaporizing an initial number of 1024 (32x32 array) of chunks. Only destroys blocks that are in the same biome, but if used in an ocean... you can get a lot more than 30 chunks with NO LAG
Prepare yourself
Also, Calclavia, suggestion, remote-launchable missiles using a remote to open a GUI, missile launches from a base station.
I take it back, i wont use the beacons, ill just use this in a worldgen mod that is set for a single biome
And is the base launch like the Launch Control i mentioned? Again, i still like the idea of avtually having the launch pad and the silo. If you dont pick it up, maybe i can try and hook sly dog (who i somehow made him realise he would be wasting all his work in Laser Guided Missiles, and he then told me he would be merging the mod into another mod he is working on)
Im really excited seeing this mod genre grow. At least i have my Underground Bunker to survive through the explosions!
> Earth Shakking mechanics- if you DO add the sub-tiers, and with the anti-matter ordanance in general, possibly add an in-gam mechanic that causes the screen to shake and some suspended blocks to fall when you are a good distance away from the impact zone of a high-level nuclear missile or an Anti-Matter detination. Also, instead of making an Anti matter bomb, make it and antimatter device with a special model. Imthink something Hexagonal/inverted hourglass shaped. With a glowing red core in the middle.
Have some amazing ideas, but im debating on which of the newer explosive modders is most worthy/needing of them.
> Earth Shakking mechanics- if you DO add the sub-tiers, and with the anti-matter ordanance in general, possibly add an in-gam mechanic that causes the screen to shake and some suspended blocks to fall when you are a good distance away from the impact zone of a high-level nuclear missile or an Anti-Matter detination. Also, instead of making an Anti matter bomb, make it and antimatter device with a special model. Imthink something Hexagonal/inverted hourglass shaped. With a glowing red core in the middle.
Have some amazing ideas, but im debating on which of the newer explosive modders is most worthy/needing of them.
Everything I make has to be balanced and not too overpowered. Keep that in mind.
Pheenixm you missed the Titan ll that missile is pretty big to!!!
I like the idea of creating a base with turrets and then a press of the remote boom you can have a war with your friends if you made this mod multiplayer.If you put a missile in the turret and press the button it will fire it in an arc or straight depending on the rank of turret thats what i think this mod should have. PS:I love the new BiomeBuster XD
Titan ll
And for the huge missiles you should make silos and the missiles do so much damage.Imagine this with SDKS gun mod you could have a Minecraft War 1 and 2 XD
V 2.2 no bugs or i cant get it to download? not sure
Edit: Bugs/suggestions v0.2.2
Radar and EMP emitter doesnt work tested all the missiles launched a missile and the EMP emitter doesnt work nor the radar.Unless i dont know how to activate the EMP emitter also when you drink fuel it makes an eating souns=d you should change it to what it sounds like when you drink milk.I tried the mine thing with the glass pressure plate but i like the idea of a pressure plate being a mine better or a mine that needs to be blown up with a control so i think you should still add proximity and claymore mines.
Still I enjoyed playing this mod and thank you.
Pheenixm you missed the Titan ll that missile is pretty big to!!! I like the idea of creating a base with turrets and then a press of the remote boom you can have a war with your friends if you made this mod multiplayer.If you put a missile in the turret and press the button it will fire it in an arc or straight depending on the rank of turret thats what i think this mod should have. PS:I love the new BiomeBuster XD Titan ll And for the huge missiles you should make silos and the missiles do so much damage.Imagine this with SDKS gun mod you could have a Minecraft War 1 and 2 XD V 2.2 no bugs or i cant get it to download? not sure Edit: Bugs/suggestions v0.2.2 Radar and EMP emitter doesnt work tested all the missiles launched a missile and the EMP emitter doesnt work nor the radar.Unless i dont know how to activate the EMP emitter also when you drink fuel it makes an eating souns=d you should change it to what it sounds like when you drink milk.I tried the mine thing with the glass pressure plate but i like the idea of a pressure plate being a mine better or a mine that needs to be blown up with a control so i think you should still add proximity and claymore mines. Still I enjoyed playing this mod and thank you.
This mod will OF COURSE be SMP. That's the whole purpose. But I can't make it SMP unless the SSP is finished.
Anyway, response to the bugs:
Radar and EMP haven't been programmed to work yet.
DRINK FUEL?! I didn't know you could do that! Not supposed to be able to do that. I think that item is called the antidote (like milk) and it lacks a texture.
As for mines I might think about it. But I try to be as modular as possible and let players decide how to use the things in the mod.
Yes i checked you can eat/drink fuel
Sorry for not knowing radar and EMP doesnt work and I think mines is a good idea
And what do you think about the silos?
Yes i checked you can eat/drink fuel
Sorry for not knowing radar and EMP doesnt work and I think mines is a good idea
And what do you think about the silos?
OH It's is not fuel you were eating. That was the antidote. It had the same texture as fuel. Texture problem
I have run into a problem, Calclavia. I installed the mod as the wiki tells, but I can't see the items in TMI, nor in the creative inventory. I tried installing it inside the jar, but no luck. It's as if it wasn't there. Any help?
This means the mod wasn't loaded. You have to first install this thing called ModLoader 1.2.5 and Minecraft Forge (Latest Version).
I have them both installed. ModLoader 1.2.5 and MinecraftForge-3.1.2.94-client
Use Forge 3.1.3.105. Also you have to put the mod in the mods folder. Any other folderor placing it in the jar won't work. Version 0.2.3 is coming out in a few minutes so you might want to wait for 10 minutes
Version 0.2.3 is out with the ability for missiles to explode before impact (only works with high tier missile launchers)! Fixed various bugs and added some features.
I have them both installed. ModLoader 1.2.5 and MinecraftForge-3.1.2.94-client
The new version has your model inside. But when the missile launches, it's somehow flipped backwards. Fixing that on next release. Thanks for the models. I will be needing more
Its funny i have to test this mod every day but its my pleasure
I found a bug the missile doesnt turn around it falls down and its bottom hits the ground and blows up i hope its not supposed to do that also you cant change the direction of where you fire it like pistons.
Ahhh antidote texture is working now.
Its funny i have to test this mod every day but its my pleasure
I found a bug the missile doesnt turn around it falls down and its bottom hits the ground and blows up i hope its not supposed to do that also you cant change the direction of where you fire it like pistons.
Ahhh antidote texture is working now.
It is not supposed to do that. The missile somehow does not rotate into the correct direction. I'm going to check on that soon. Did you test the explode above ground feature? This allows the missile to blow up before it hits the ground. Good for shrapnel. If you look at my change log (on the downloads page) you can see the upcoming features and the known bugs and fixed ones. Good to know the antidote is working
Ohhh you changed the nuke i liked its radius now its just like the hydrogen bomb
I am planning to change it back. This was just a temporary explosion algorithm I wrote. Do you like the nuclear fall out? (decay leaves and mutate grass into mycelium) It makes the nuclear explosion more realistic. The final result of the nuke explosion is supposed to be big and sphere-like in the future. It will also give nuclear fall out and radiation.
Its funny i have to test this mod every day but its my pleasure
On the next release I will be adding the ability for the remote to call air strikes from intercontinental launchers with the same frequency set as the remote. It will be exciting :). Information on how to operate the remote to call air strike will be in the wiki remote page.
Besides that, I have some sad news. I am leaving next week for a Hiking trip so there won't be a release for a week. The next release after 0.2.4 will be probably on next Friday. After that I will be releasing some things related to electricity.
Actually if you look at my wiki, I have 3 tiers of missiles. Each tier of missile would have a different missile model. It would be great if you could make a missile for each tier (you already made one so I would be needing two more). The color scheme for tier one is green, tier two is red and tier three is blue. The one you made would be considered tier two because it is red. My entire mod is based on these 3 colors as symbols of tiers (green, red, blue).
Thanks
WOW! That amount of destruction is huge! But stuff like biome busters won't be suitable for my mod, it's too powerful (even though you can turn it down in the config).
But anywy, thanks for the suggestion! So basically you have a remote control that is linked with a missile launcher and it is basically like an air strike call? I might be implementing that to the mod.
The anti-defense missile is a missile designed to confuse radar. It will split into 3 missiles before hitting the target, doing not a big amount of damage but confusing systems will small defenses. The anti-ballistic missile is what you were desribing. The anti-ballistic missile is a missile designed to take down missiles in the air to prevent yourself from being hit.
And yes, if you would like you could make a model for each missile. I wasn't asking for that much but if you think it will make the mod better, then feel free to do so.
Yah, let's face it, at this point I've abandoned all pretense of trying to create a properly balanced mod. That's just not my style. And yah, that's exactly what I mean, I recommend you talk to Nikolai from More Explosives about a multi-channel detonator, he's the only one I know who has one like that.
I take it back, i wont use the beacons, ill just use this in a worldgen mod that is set for a single biome
And is the base launch like the Launch Control i mentioned? Again, i still like the idea of avtually having the launch pad and the silo. If you dont pick it up, maybe i can try and hook sly dog (who i somehow made him realise he would be wasting all his work in Laser Guided Missiles, and he then told me he would be merging the mod into another mod he is working on)
Im really excited seeing this mod genre grow. At least i have my Underground Bunker to survive through the explosions!
> Earth Shakking mechanics- if you DO add the sub-tiers, and with the anti-matter ordanance in general, possibly add an in-gam mechanic that causes the screen to shake and some suspended blocks to fall when you are a good distance away from the impact zone of a high-level nuclear missile or an Anti-Matter detination. Also, instead of making an Anti matter bomb, make it and antimatter device with a special model. Imthink something Hexagonal/inverted hourglass shaped. With a glowing red core in the middle.
Have some amazing ideas, but im debating on which of the newer explosive modders is most worthy/needing of them.
Everything I make has to be balanced and not too overpowered. Keep that in mind.
Just for the record:
That's the best review video I've got so far on the mod in terms of displaying my mod's content. Good job, I'm putting this on the front page.
Yes, but it is not as big as a mountain.
Pheenixm you missed the Titan ll that missile is pretty big to!!!
I like the idea of creating a base with turrets and then a press of the remote boom you can have a war with your friends if you made this mod multiplayer.If you put a missile in the turret and press the button it will fire it in an arc or straight depending on the rank of turret thats what i think this mod should have. PS:I love the new BiomeBuster XD
Titan ll
And for the huge missiles you should make silos and the missiles do so much damage.Imagine this with SDKS gun mod you could have a Minecraft War 1 and 2 XD
V 2.2 no bugs or i cant get it to download? not sure
Edit:
Bugs/suggestions v0.2.2
Radar and EMP emitter doesnt work tested all the missiles launched a missile and the EMP emitter doesnt work nor the radar.Unless i dont know how to activate the EMP emitter also when you drink fuel it makes an eating souns=d you should change it to what it sounds like when you drink milk.I tried the mine thing with the glass pressure plate but i like the idea of a pressure plate being a mine better or a mine that needs to be blown up with a control so i think you should still add proximity and claymore mines.
Still I enjoyed playing this mod and thank you.
http://www.minecraftforum.net/topic/1160301-13203project-mine-not-an-ore-mod-need-coders/
This mod will OF COURSE be SMP. That's the whole purpose. But I can't make it SMP unless the SSP is finished.
Anyway, response to the bugs:
Radar and EMP haven't been programmed to work yet.
DRINK FUEL?! I didn't know you could do that! Not supposed to be able to do that. I think that item is called the antidote (like milk) and it lacks a texture.
As for mines I might think about it. But I try to be as modular as possible and let players decide how to use the things in the mod.
Sorry for not knowing radar and EMP doesnt work and I think mines is a good idea
And what do you think about the silos?
http://www.minecraftforum.net/topic/1160301-13203project-mine-not-an-ore-mod-need-coders/
OH It's is not fuel you were eating. That was the antidote. It had the same texture as fuel. Texture problem
It decays nearby land and the radiation will turn grass into mycelium :P. It also decays all leaves and grass.
This means the mod wasn't loaded. You have to first install this thing called ModLoader 1.2.5 and Minecraft Forge (Latest Version).
Use Forge 3.1.3.105. Also you have to put the mod in the mods folder. Any other folderor placing it in the jar won't work. Version 0.2.3 is coming out in a few minutes so you might want to wait for 10 minutes
The new version has your model inside. But when the missile launches, it's somehow flipped backwards. Fixing that on next release. Thanks for the models. I will be needing more
I found a bug the missile doesnt turn around it falls down and its bottom hits the ground and blows up i hope its not supposed to do that also you cant change the direction of where you fire it like pistons.
Ahhh antidote texture is working now.
http://www.minecraftforum.net/topic/1160301-13203project-mine-not-an-ore-mod-need-coders/
http://www.minecraftforum.net/topic/1160301-13203project-mine-not-an-ore-mod-need-coders/
It is not supposed to do that. The missile somehow does not rotate into the correct direction. I'm going to check on that soon. Did you test the explode above ground feature? This allows the missile to blow up before it hits the ground. Good for shrapnel. If you look at my change log (on the downloads page) you can see the upcoming features and the known bugs and fixed ones. Good to know the antidote is working
I am planning to change it back. This was just a temporary explosion algorithm I wrote. Do you like the nuclear fall out? (decay leaves and mutate grass into mycelium) It makes the nuclear explosion more realistic. The final result of the nuke explosion is supposed to be big and sphere-like in the future. It will also give nuclear fall out and radiation.
On the next release I will be adding the ability for the remote to call air strikes from intercontinental launchers with the same frequency set as the remote. It will be exciting :). Information on how to operate the remote to call air strike will be in the wiki remote page.
Besides that, I have some sad news. I am leaving next week for a Hiking trip so there won't be a release for a week. The next release after 0.2.4 will be probably on next Friday. After that I will be releasing some things related to electricity.