I'm on the latest ICBM version (Build 109) and NEI does not appear to render all the items from the mod, but all other mods work. Some items will render correctly in NEI, but some won't. They appear fine when placed into my inventory though.
You guys I need some help! I cant find the coal generators when I downloaded it through skydaz. So I did it manually and it still does not work. I know I need Universal electricity but how do you install it?
hey calclavia, i had an crash but i know its not caused by ICBM, i do have it installed but as no one responds to me for explenation what crashed. i hoped i would get help from you. i DO understand if you do not respond but if you want to help pls have a look:
my server crashes when start up and i noticed it was caused CustomNPC. normally i figure this out myself but on this moment i do not know what the problem is. Thx
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 5/28/13 9:29 AM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at net.minecraftforge.client.MinecraftForgeClient.getStencilBits(MinecraftForgeClient.java:64)
at net.minecraftforge.client.MinecraftForgeClient.<clinit>(MinecraftForgeClient.java:68)
at noppes.npcs.items.ItemNpcInterface.<init>(ItemNpcInterface.java:20)
at noppes.npcs.items.ItemMusic.<init>(ItemMusic.java:11)
at noppes.npcs.items.ItemBanjo.<init>(ItemBanjo.java:8)
at noppes.npcs.CustomItems.load(CustomItems.java:145)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:139)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.multiplayer.WorldClient
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.RuntimeException: Attempted to load class bds for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:352)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:225)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 7920056448 bytes (7553 MB) / 8135573504 bytes (7758 MB) up to 8135573504 bytes (7758 MB)
JVM Flags: 2 total; -Xmx8096M -Xms8096M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.10.703 Minecraft Forge 7.8.0.703 42 mods loaded, 42 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.10.703} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.703} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.8} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.15} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_bspkrsCore{v2.04(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.04.zip) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_API{1.5.1} [Familiars API] (Familiars_API_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
SeasonsMod{v1.9.3 - Disappointment} [The Seasons Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized
QuiverMod{1.3.1} [QuiverMod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.7.0} [Damage Indicators] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized
CarboniferousMod{v1.0.2a} [Carboniferous Mod] ([1.5.2] Carboniferous Mod - v1.0.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.3} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildMod{v1.0} [Build Mod] (BuildMod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
coralmod{1.5.2} [CoralReef Mod] (coral-reef-universal-1.5.2-r2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.2.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Errored
MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Contraption{1.2.0} [ICBM] (ICBM_Contraption_v1.2.0.108.jar) Unloaded->Constructed->Pre-initialized->Initialized
ElectricExpansion{2.2.1.49} [Electric Expansion] (ElectricExpansion_v2.2.1.49.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_ExtendedFamPack{1.5.1} [ExtendedFamPack] (Familiars_ExtendedFamPack_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_Herobrine_FamPack{1.5.2} [HerobrineFamPack] (Familiars_HerobrineFamPack_1.5.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized
LegendaryBeasts{a1.5.2.0} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.5.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
HostileWorlds{v0.3} [Hostile Worlds] (Hostile Worlds v0.3 Alpha Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Sentry{1.2.0} [ICBM] (ICBM_Sentry_v1.2.0.108.jar) Unloaded->Constructed->Pre-initialized->Initialized
ICBM|Explosion{1.2.0} [ICBM] (ICBM_Explosion_v1.2.0.108.jar) Unloaded->Constructed->Pre-initialized->Initialized
Mekanism{5.5.5} [Mekanism] (Mekanism-v5.5.5.54.jar) Unloaded->Constructed->Pre-initialized->Initialized
MekanismGenerators{5.5.5} [MekanismGenerators] (MekanismGenerators-v5.5.5.54.jar) Unloaded->Constructed->Pre-initialized->Initialized
MekanismTools{5.5.5} [MekanismTools] (MekanismTools-v5.5.5.54.jar) Unloaded->Constructed->Pre-initialized->Initialized
Ideas{1} [Ideas] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Core{3.0.0.0.10} [Metallurgy 3 Core] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Base{3.0.0.0.10} [Metallurgy 3 Base] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Machines{3.0.0.0.10} [Metallurgy 3 Machines] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Metallurgy3Vanilla{3.0.0.0.10} [Metallurgy 3 Vanilla] (Metallurgy 3.0.0.0.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
MFFS{3.0.1} [Modular Force Field System] (MFFS_v3.0.1.121.jar) Unloaded->Constructed->Pre-initialized->Initialized
ParticleMan{v1.0} [Particle Man] (Particle Man v1.0 Mod for MC v1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wandcraft{v1.0.0} [Wandcraft Mod] (Wandcraft V1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I have the minecraft 1.4.7. It have over 70 mods, in this case i won't update it while mods on 1.4.7 are exists. So, the problem:
I have downloaded ICBM explosions, ICBM contraption, UniversalElecticity, and tried to detonate the sonic bomb. Unfortunately, minecraft was crashed with strange error: sound system are crashed, and... noClassDefError: mffs/IForceFieldBlock
What? MFFS?
Well, i checked it one more time. Same error. Well, i have downloaded it (MFFS) and installed. Same error.
So... i deleted ICBM sentries and ICBM contraption and... it works! No errors.
Well, no more that.
ICBM contraption for 1.4.7 are bugged. Contagious bombs just deletes any NPC in radius.
Solutions, except updating minecraft.
I have the minecraft 1.4.7. It have over 70 mods, in this case i won't update it while mods on 1.4.7 are exists. So, the problem:
I have downloaded ICBM explosions, ICBM contraption, UniversalElecticity, and tried to detonate the sonic bomb. Unfortunately, minecraft was crashed with strange error: sound system are crashed, and... noClassDefError: mffs/IForceFieldBlock
What? MFFS?
Well, i checked it one more time. Same error. Well, i have downloaded it (MFFS) and installed. Same error.
So... i deleted ICBM sentries and ICBM contraption and... it works! No errors.
Well, no more that.
ICBM contraption for 1.4.7 are bugged. Contagious bombs just deletes any NPC in radius.
Solutions, except updating minecraft.
Sorry for language, it isn't good, i know.
Forget about the Sonic Missiles, they are fun, but not so much...
And...When you say NPC's, you means villagers, right? The contagious missile doesn't have this name just because it's more powerful than the chemical one... And zombie villagers doesn't spawn in peaceful mode man, so what they will do !?
A clue: they will disappear.
And yeah, I think will be good if Calclavia add one option to only turn villagers into zombies when they "die" ( and possibly with one chance to just die with virus ).
The only mod I know that isn't updated yet is RedPower
If you don't use RedPower PC's and Logic, consider upgrade your Minecraft and use some other mods like:
*Minefactory
*Immibis Microblocks ( work with many mod's blocks, like BC pipes and MFR rednet cables, and can be configured to support any block, I configured U.E. Mekanism wires, and worked )
it almost looked good. i thought i would download it then i went to his site then it said i had to download his custom mod crap!
there's plenty of other good missile mods out there!
So, I love the mod so far. But a few questions. First of all, I set off a red matter bomb, creating some crazy black hole thing. After about 15 minutes of this going on, I quit the level and started a new one because it is taxing on my little computer having that constant black hole. Is there a way to deactivate it? or does it just last a very very long time? Secondly, I couldn't find any generators or battery boxes to charge the missiles. do you only get these if you get universal electricity? Thanks for the fantastic mod. Making a battleship level to play with friends that will be awesome because of you.
You should make a missile launcher that fires multiple rockets. Like you can have 6 missiles in that launcher and it will fire them with one second delay from each other. Nice work on the mod btw
You should make a missile launcher that fires multiple rockets. Like you can have 6 missiles in that launcher and it will fire them with one second delay from each other. Nice work on the mod btw
Like this for example.
Awesome idea but I never mad much time to make it.
Maybe a rocket that when explodes, enitirely Lights your screen white like 10 times in 10 seconds, sort of blinding effect (BTW: that maybe dangereous for your eyes, maybe the colour black then)
but i had a question about the in-game commands that come with the mod!
I know in ICBM 1.0.3.129(which is used in the Voltz modpack) that it had commands such as /icbm addRegion and more but i can not find any relevant information on the newest commands for the mod,,,
I have been to the UE irc on the esper server but it seems the best advice they could give me was "try it out in single player and spam commands".... which to me was absolutely no help at all...
So I was wondering if I could request for these commands and have it posted where server owners such as myself could benefit from such information
After spamming like a monkey on SinglePlayer I have found out that /icbm lag <radius> was still the same but the other commands for region protection such as /icbm addRegion <nameofregion> <radiusofregion> <bantype> was still a mystery to me...
So if I could receive insightful information regarding the commands I would be forever in you debt...
OK so while messing around with conventional missiles and the laser designator ive had two missiles wind up exploding on the launch pad is this normal behavior or something messing up.
Yours Truly, a NOOB.
PixelPond - Wicked Fast Servers in OCE
I have the minecraft 1.4.7. It have over 70 mods, in this case i won't update it while mods on 1.4.7 are exists. So, the problem:
I have downloaded ICBM explosions, ICBM contraption, UniversalElecticity, and tried to detonate the sonic bomb. Unfortunately, minecraft was crashed with strange error: sound system are crashed, and... noClassDefError: mffs/IForceFieldBlock
What? MFFS?
Well, i checked it one more time. Same error. Well, i have downloaded it (MFFS) and installed. Same error.
So... i deleted ICBM sentries and ICBM contraption and... it works! No errors.
Well, no more that.
ICBM contraption for 1.4.7 are bugged. Contagious bombs just deletes any NPC in radius.
Solutions, except updating minecraft.
Sorry for language, it isn't good, i know.
Forget about the Sonic Missiles, they are fun, but not so much...
And...When you say NPC's, you means villagers, right? The contagious missile doesn't have this name just because it's more powerful than the chemical one... And zombie villagers doesn't spawn in peaceful mode man, so what they will do !?
A clue: they will disappear.
And yeah, I think will be good if Calclavia add one option to only turn villagers into zombies when they "die" ( and possibly with one chance to just die with virus ).
The only mod I know that isn't updated yet is RedPower
If you don't use RedPower PC's and Logic, consider upgrade your Minecraft and use some other mods like:
*Minefactory
*Immibis Microblocks ( work with many mod's blocks, like BC pipes and MFR rednet cables, and can be configured to support any block, I configured U.E. Mekanism wires, and worked )
I am a prehistoric histories and manga / anime fan.
there's plenty of other good missile mods out there!
Like this for example.
Awesome idea but I never mad much time to make it.
PS:make it tier 4 bomb
but i had a question about the in-game commands that come with the mod!
I know in ICBM 1.0.3.129(which is used in the Voltz modpack) that it had commands such as /icbm addRegion and more but i can not find any relevant information on the newest commands for the mod,,,
I have been to the UE irc on the esper server but it seems the best advice they could give me was "try it out in single player and spam commands".... which to me was absolutely no help at all...
So I was wondering if I could request for these commands and have it posted where server owners such as myself could benefit from such information
After spamming like a monkey on SinglePlayer I have found out that /icbm lag <radius> was still the same but the other commands for region protection such as /icbm addRegion <nameofregion> <radiusofregion> <bantype> was still a mystery to me...
So if I could receive insightful information regarding the commands I would be forever in you debt...