Anvil explosives? I dunno...
Maybe make a bomb called the P.I.B., or Portable Improbability Bomb. Causes everything to be completely random and throws logic and reason out the window. Such as creepers raining from the sky, the sun trying to attack any player in the blast radius, flying pigs, zombies with speedhax, Nether entities spawning in the overworld, multiple Enderdragons some flying backwards and sideways, blocks randomly turning into something else, the sky turning red after the sun is killed, a zombified clown with a stop sign that teleports by jumping into the air light speed. Maybe Herobrine appears.
Also, If you have tried (or even heard of) The Revolver Mod, I was wondering if you could update it and incorporate it into your mod.
There would be 4 revolvers, Tier 1-4.
The fourth one can not be crafted, and can only be spawned via Commands etc.
You should be able to fuse normal Gold bullets with your bombs to make a ICBM bullet. The bullets explosive radius is 1/3 as big as the original explosive.
You should be able to hold 64 bullets instead of 24 or 3.
Higher tier revolvers shooting lower tier explosives will reduce recoil and drop, increase bullet velocity and impact damage. Additional blast force/power should only be benefited when using Breaching explosives with higher tier revolvers.
Higher tier revolvers have higher endurance, for obvious reasons.
There should be a 1% chance of a Critical shot, which bumps up the explosive power and impact damage.
Revolvers should be enchantable.
Endurance - Doubles Revolver durability
Velocity - Increases bullet velocity.
Drop - Reduces drop while bullet is in mid-flight.
Buck - Reduces Recoil
Scatter Shot - Adds another bullet when shot
Bounce - Causes bullets to bounce off a wall and explode on next impact, stacks of this will make the bullet bounce multiple times before exploding. Can not be put on with the Auger enchantment.
Auger - Bullets pierce through walls and keep going until a certain time or until it hits bedrock. Can not be put on with Bounce.
Bigger - Increases blast size by one block
Impossible! - There is a %10 chance that you will not use ammo upon shooting.
Inheritance - The more you use the same ammo, the more explosive the bullets become. This effect resets on using a different ammo type. Can not be put on with the enchantment Divergence active.
Divergence - The more you use different ammo, the more explosive the bullets become. This effect resets upon using the same ammo.
Blade - Decreases the amount of durability lost when meleeing mobs, and increases melee damage.
Anvil explosives? I dunno...
Maybe make a bomb called the P.I.B., or Portable Improbability Bomb. Causes everything to be completely random and throws logic and reason out the window. Such as creepers raining from the sky, the sun trying to attack any player in the blast radius, flying pigs, zombies with speedhax, Nether entities spawning in the overworld, multiple Enderdragons some flying backwards and sideways, blocks randomly turning into something else, the sky turning red after the sun is killed, a zombified clown with a stop sign that teleports by jumping into the air light speed. Maybe Herobrine appears.
Also, If you have tried (or even heard of) The Revolver Mod, I was wondering if you could update it and incorporate it into your mod.
There would be 4 revolvers, Tier 1-4.
The fourth one can not be crafted, and can only be spawned via Commands etc.
You should be able to fuse normal Gold bullets with your bombs to make a ICBM bullet. The bullets explosive radius is 1/3 as big as the original explosive.
You should be able to hold 64 bullets instead of 24 or 3.
Higher tier revolvers shooting lower tier explosives will reduce recoil and drop, increase bullet velocity and impact damage. Additional blast force/power should only be benefited when using Breaching explosives with higher tier revolvers.
Higher tier revolvers have higher endurance, for obvious reasons.
There should be a 1% chance of a Critical shot, which bumps up the explosive power and impact damage.
Revolvers should be enchantable.
Endurance - Doubles Revolver durability
Velocity - Increases bullet velocity.
Drop - Reduces drop while bullet is in mid-flight.
Buck - Reduces Recoil
Scatter Shot - Adds another bullet when shot
Bounce - Causes bullets to bounce off a wall and explode on next impact, stacks of this will make the bullet bounce multiple times before exploding. Can not be put on with the Auger enchantment.
Auger - Bullets pierce through walls and keep going until a certain time or until it hits bedrock. Can not be put on with Bounce.
Bigger - Increases blast size by one block
Impossible! - There is a %10 chance that you will not use ammo upon shooting.
Inheritance - The more you use the same ammo, the more explosive the bullets become. This effect resets on using a different ammo type. Can not be put on with the enchantment Divergence active.
Divergence - The more you use different ammo, the more explosive the bullets become. This effect resets upon using the same ammo.
Blade - Decreases the amount of durability lost when meleeing mobs, and increases melee damage.
There seems to be another problem, my bf and I were playing on a server (his) and it kept saying "end of stream" and some other error which we solved by making a new world. So it's definitely to do with the mod, bad thing is, I wasn't getting any actual crashing so no crash reports...
This mod just gives me the meniacle giggles all the way. Should get buildcraft working, and make a missle plant. The Powerlines, hrm... wish they'd stick to the ground and be walkover, like redstone/RP wire, but hey, still nice, Trying to figure out what I'd do with the missles, since it can't attack mobs, and no mobs make missle stations as of yet. (I've gone on an smp server /tiwce/ in all my minecrafting...) pointable railgun for the win... Aside from that, and the fact I turn off the some of the more powerful missles because my cpu hates them, it's a wonderful fun mod.
This mod just gives me the meniacle giggles all the way. Should get buildcraft working, and make a missle plant. The Powerlines, hrm... wish they'd stick to the ground and be walkover, like redstone/RP wire, but hey, still nice, Trying to figure out what I'd do with the missles, since it can't attack mobs, and no mobs make missle stations as of yet. (I've gone on an smp server /tiwce/ in all my minecrafting...) pointable railgun for the win... Aside from that, and the fact I turn off the some of the more powerful missles because my cpu hates them, it's a wonderful fun mod.
Yeah that'll be cool The nuke is designed to be calculation reductive to prevent lags.
Before ICBM 1.0 gets released in about January, I want to make a trailer for ICBM. If anyone has any cool designs of missile bases, you may PM me your world if you want it to be used in the trailer Though don't send me anything until December. Just a heads up note.
WARNING!
USE THIS MOD AT YOUR OWN DISCRETION!
BACK UP YOUR WORLDS BEFORE DESTROYING!
GET THAT MOD!!! {[Explosives+ by Pheenixm]}-- The picture for it won't post in my signature... >_<
Thanks for answering. Error Log? Disconnect message?
anvil? kind a sword-making explosive?
Awesome Idea! You Should Go With It!
I'm wondering, how would it look like?
I am simultaneously everywhere and nowhere at the same time
Maybe make a bomb called the P.I.B., or Portable Improbability Bomb. Causes everything to be completely random and throws logic and reason out the window. Such as creepers raining from the sky, the sun trying to attack any player in the blast radius, flying pigs, zombies with speedhax, Nether entities spawning in the overworld, multiple Enderdragons some flying backwards and sideways, blocks randomly turning into something else, the sky turning red after the sun is killed, a zombified clown with a stop sign that teleports by jumping into the air light speed. Maybe Herobrine appears.
Also, If you have tried (or even heard of) The Revolver Mod, I was wondering if you could update it and incorporate it into your mod.
There would be 4 revolvers, Tier 1-4.
The fourth one can not be crafted, and can only be spawned via Commands etc.
You should be able to fuse normal Gold bullets with your bombs to make a ICBM bullet. The bullets explosive radius is 1/3 as big as the original explosive.
You should be able to hold 64 bullets instead of 24 or 3.
Higher tier revolvers shooting lower tier explosives will reduce recoil and drop, increase bullet velocity and impact damage. Additional blast force/power should only be benefited when using Breaching explosives with higher tier revolvers.
Higher tier revolvers have higher endurance, for obvious reasons.
There should be a 1% chance of a Critical shot, which bumps up the explosive power and impact damage.
Revolvers should be enchantable.
Endurance - Doubles Revolver durability
Velocity - Increases bullet velocity.
Drop - Reduces drop while bullet is in mid-flight.
Buck - Reduces Recoil
Scatter Shot - Adds another bullet when shot
Bounce - Causes bullets to bounce off a wall and explode on next impact, stacks of this will make the bullet bounce multiple times before exploding. Can not be put on with the Auger enchantment.
Auger - Bullets pierce through walls and keep going until a certain time or until it hits bedrock. Can not be put on with Bounce.
Bigger - Increases blast size by one block
Impossible! - There is a %10 chance that you will not use ammo upon shooting.
Inheritance - The more you use the same ammo, the more explosive the bullets become. This effect resets on using a different ammo type. Can not be put on with the enchantment Divergence active.
Divergence - The more you use different ammo, the more explosive the bullets become. This effect resets upon using the same ammo.
Blade - Decreases the amount of durability lost when meleeing mobs, and increases melee damage.
If you don't know what I am talking about: http://www.minecraft...lver-mod-v1101/
I'm sorry, but ICBM is an explosive mod and not really a gun mod, though I might think about making a gnu mod in the future...
Oh it should also have the same effect as Red Matter but at a 10x rate.
But... But butbut but ok. Your mod, still awesome anyway.
On another note, What are your plans for the next update?
Here is what multimc says
2012-10-17 21:53:43 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at akn.a(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at akn.read(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at java.io.DataInputStream.readChar(Unknown Source)
2012-10-17 21:53:43 [INFO] [STDERR] at db.a(Packet.java:219)
2012-10-17 21:53:43 [INFO] [STDERR] at ce.a(SourceFile:36)
2012-10-17 21:53:43 [INFO] [STDERR] at db.a(Packet.java:155)
2012-10-17 21:53:43 [INFO] [STDERR] at bb.i(TcpConnection.java:324)
2012-10-17 21:53:43 [INFO] [STDERR] at bb.c(TcpConnection.java:525)
2012-10-17 21:53:43 [INFO] [STDERR] at bc.run(SourceFile:93)
Yeah that'll be cool The nuke is designed to be calculation reductive to prevent lags.
Before ICBM 1.0 gets released in about January, I want to make a trailer for ICBM. If anyone has any cool designs of missile bases, you may PM me your world if you want it to be used in the trailer Though don't send me anything until December. Just a heads up note.