wait....So random question...If we have a crash you can basically do nothing correct x3?Oh and just to inform, your core mod, Is a major crasaholic. x3 Makes my game crash 99.99% of the time cx
wait....So random question...If we have a crash you can basically do nothing correct x3?
Oh and just to inform, your core mod, Is a major crasaholic. x3 Makes my game crash 99.99% of the time cx
Hey Lucifer! I don't know what to tell you without a log. MorphCore doesn't have any code that would cause a crash as I use it alongside many other mods on a daily basis and have never had any issues. The only time MorphCore will throw an exception to crash the game is if you are using it alongside one of the two incompatible mods.Or you are using the wrong version of MorphCore with the wrong versions of mods..Regardless, when 1.7 forge is released and I can have a chance to look over the new documentation, I will be completely rewriting the Core Mod anyway...
I have a nebular vision of GIT. I'm using it sometimes but it does not brighten my mind. Although I have the O'Reilly booklet, darkness surrounds me...
I decided to just do it by hand from scratch as I was looking over the decompiled classes from previous versions and I see lots of stuff I can improve upon since I've learned more about Java over the past year.
I've only written a piece of MorphCore and started working on CreepersNoCreeping. I'm using Forge for 1.6.4 at the moment so if I finish Creepers before 1.7 forge comes out I'll release it as a beta for testing purposes while I finish the others...
So I'm out of school for the holidays so I should be done with MorphCore and Creepers by end of the weekend. I'm almost done with MorphCore now, I added a lot of new functionality for compatibility checking and updating. I was thinking of writing my own Library for others to use as a sort of universal compatibility checker. But that's all later, I'm just trying to get the base of it all up and running again.
So MorphCore is about 70% complete. CreepersNoCreeping is about 10% complete, but once I finish MorphCore, creepers will be a breeze...
So I didn't get as much done as I thought over the weekend because of family stuff going on for the holidays. Anyway, I am about 95% done with MorphCore now. It's releasable. It's just missing a few extra features I wanted to add so updating will be added later, but incompatibility checking is functional at a low level right now, as I am trying to get it all back up to a minimal working state. That has been achieved thus far.
I will be finishing CreepersNoCreeping and likely BatsDropLeather, and HorseAccessories at a minimum all tomorrow at some point.
I will for sure be dropping WitchSpawn mod since 1.7 seems to have mostly fixed what I was trying to achieve there. I will also drop Zombies, Villagers, and RebelSnowmen just until I get time to add much more functionality to them. I really want to focus on the mods that get the most attention right now and making sure they are where they need to be. I've had SOOO many PMs from people asking about added plows and carriages to HorseAccessories, I may seek some collaboration on that from more experienced modders *cough* Konitor *cough*
Once I can get them all to a working state, I will release them all for 1.6.4 as beta candidates for you guys to check out anything I may have missed as I've been staring at a lot of code lately so I'm sure their may be bugs. These versions are also not likely to have config files yet as I am going for bare minimum in these releases. The 1.7 versions will be release candidates with all functionality and all the bugs ironed out from 1.6.
Once I get a beta pushed out for all 4 of those mods (MorphCore, Creepers, Bats, Horses) then I will go back and fine tune and touch up my code on everything as well as fix any issues I get as feedback from you guys and any and all that I find myself.
Thanks for staying with me and for your patience. I am working REALLY hard on this and I want you all to enjoy the end products on Minecraft 1.7
Also at the guy above, I will make some banners eventually, but coding is much more important at the moment. I will get some banners our after I release stable versions for 1.7 (if searge would hurry up with MCP so FORGE can come out!)
CreepersNoCreeping is at a finished state so I'm going to tweak a few more things and release it as a test version for 1.6.4 for those who want it now and to give me some feedback on some bugs you may or may not encounter. Should be available by the end of the day.
Install FORGE for Minecraft 1.6.4 and drop those two files into the MODS folder and start your game.
If you encounter ANY ERRORS whatsoever, please let me know. I had to repackage those file about 3 times before I got it working because of a build path error with Eclipse but I think I got it all working now. At the very least, the mod should function like it did before with a lot of "under the hood" work done.
Just finished BatsDropLeather. Will start on HorseAccessories tonight.
Once its all done, I'm going to take them all back to have a good lookover and cleanup anything I missed and add in more configuration options, etc etc. Then I will release them by the weekend for a release candidate.
I am finished with all of the mods and am in the process of updating my thread, website, and packaging the mods to upload and distribute. In the mean-time ALL of my downloads except for the two links above will be unavailable. If you require a specific version 1.6.2 or lower, send me a PM.
Looks liek I won't be pushing the downloads tonight like I thought. The mods all work 100% perfect when I launch the game in eclipse but when I package the mods into jars and luanch them using my regular minecraft launcher I keep crashing with an error for
ClassDefNotFound Error CommonProxy or something. When the class file is CLEARLY there. I've been staring at my code for way too long to figure it out so I'm just done with it. It's ridiculous that the code works fine when I launch it in Eclipse and miraculously it doesnt work on a regular game..
I fixed it. But I had to remove some pretty important code to make it work correctly. I just completely removed the Proxy classes within the mod and now it works fine. I think FORGE for 1.6.4 is broken because I've been using that same code forever and never had a problem with it before.
Thank you for contributing nothing to the discussion here. It amazes me sometimes at the amount of irrelevancy, idiocy, and disrespectfulness that people on here can have. This thread is not for CodeChickenLib. That is a library for MODDERS to use. If I wanted to build my mods with it, yes I could. But I don't. My mods are much simpler and lighter and do not do as much as his does. If you are looking for something more extensive and more feature filled, then go there.
This is not the place. I have always strived for simplicity and that is exactly what is achieved here. If you don't like it, there's the door.
PS. No disrespect to CodeCHickenCore. I use his mods in my own games and I respect the coder for his great work and contributions.
Last night, I had a creeper taking a bath while following me. Although CNC is installed, of course. After stopping and reloading the game the creeper instantly exploded. Most of the creepers do burn in sunlight or explode in water as they are supposed to do. So we are at the same point like before the loss of the sourcecode.
I think, this was a fast recovery and good work. Now I want to remind you, that you were about to completely fix the creeper's appeance so that there are only left the MorpheusZero (well behaving) Creepers in the game. Where I had the wish that this could be configured in a way so that about 25% of the creepers stay buggy. Ahem - the 25% is the state as it is now. After the fix there would be 0% normal creepers. Clearly spoken: I'd like to have a config option to make the fix optional.
After re-reading my post, I can see, it may be hard to understand what I mean.
No buddy I remember. I actually TRIED to implement my fix I had right before I lost it all with a config option, but I couldn't figure it out again. I only tried a few times though. It took me a few days to figure it out before. I already have a config option set, it's just not available to be used yet. I just have to find the time to go in and put my thinking cap on to RE figure it lol.
Hey Lucifer! I don't know what to tell you without a log. MorphCore doesn't have any code that would cause a crash as I use it alongside many other mods on a daily basis and have never had any issues. The only time MorphCore will throw an exception to crash the game is if you are using it alongside one of the two incompatible mods.Or you are using the wrong version of MorphCore with the wrong versions of mods..Regardless, when 1.7 forge is released and I can have a chance to look over the new documentation, I will be completely rewriting the Core Mod anyway...
I decided to just do it by hand from scratch as I was looking over the decompiled classes from previous versions and I see lots of stuff I can improve upon since I've learned more about Java over the past year.
I've only written a piece of MorphCore and started working on CreepersNoCreeping. I'm using Forge for 1.6.4 at the moment so if I finish Creepers before 1.7 forge comes out I'll release it as a beta for testing purposes while I finish the others...
So MorphCore is about 70% complete. CreepersNoCreeping is about 10% complete, but once I finish MorphCore, creepers will be a breeze...
I will be finishing CreepersNoCreeping and likely BatsDropLeather, and HorseAccessories at a minimum all tomorrow at some point.
I will for sure be dropping WitchSpawn mod since 1.7 seems to have mostly fixed what I was trying to achieve there. I will also drop Zombies, Villagers, and RebelSnowmen just until I get time to add much more functionality to them. I really want to focus on the mods that get the most attention right now and making sure they are where they need to be. I've had SOOO many PMs from people asking about added plows and carriages to HorseAccessories, I may seek some collaboration on that from more experienced modders *cough* Konitor *cough*
Once I can get them all to a working state, I will release them all for 1.6.4 as beta candidates for you guys to check out anything I may have missed as I've been staring at a lot of code lately so I'm sure their may be bugs. These versions are also not likely to have config files yet as I am going for bare minimum in these releases. The 1.7 versions will be release candidates with all functionality and all the bugs ironed out from 1.6.
Once I get a beta pushed out for all 4 of those mods (MorphCore, Creepers, Bats, Horses) then I will go back and fine tune and touch up my code on everything as well as fix any issues I get as feedback from you guys and any and all that I find myself.
Thanks for staying with me and for your patience. I am working REALLY hard on this and I want you all to enjoy the end products on Minecraft 1.7
Also at the guy above, I will make some banners eventually, but coding is much more important at the moment. I will get some banners our after I release stable versions for 1.7 (if searge would hurry up with MCP so FORGE can come out!)
Thanks for playing with my mods though man!
MorphCore_v2.0_BETA.jar - https://www.sugarsync.com/pf/D1818082_032_789539685
CreepersNoCreeping_v7.0_BETA.jar - https://www.sugarsync.com/pf/D1818082_032_789539673
Install FORGE for Minecraft 1.6.4 and drop those two files into the MODS folder and start your game.
If you encounter ANY ERRORS whatsoever, please let me know. I had to repackage those file about 3 times before I got it working because of a build path error with Eclipse but I think I got it all working now. At the very least, the mod should function like it did before with a lot of "under the hood" work done.
Let me know what you think. Thanks!
Once its all done, I'm going to take them all back to have a good lookover and cleanup anything I missed and add in more configuration options, etc etc. Then I will release them by the weekend for a release candidate.
ClassDefNotFound Error CommonProxy or something. When the class file is CLEARLY there. I've been staring at my code for way too long to figure it out so I'm just done with it. It's ridiculous that the code works fine when I launch it in Eclipse and miraculously it doesnt work on a regular game..
http://morpheuszerostudios.tumblr.com/minecraftmods
This is not the place. I have always strived for simplicity and that is exactly what is achieved here. If you don't like it, there's the door.
PS. No disrespect to CodeCHickenCore. I use his mods in my own games and I respect the coder for his great work and contributions.
I think, this was a fast recovery and good work. Now I want to remind you, that you were about to completely fix the creeper's appeance so that there are only left the MorpheusZero (well behaving) Creepers in the game. Where I had the wish that this could be configured in a way so that about 25% of the creepers stay buggy. Ahem - the 25% is the state as it is now. After the fix there would be 0% normal creepers. Clearly spoken: I'd like to have a config option to make the fix optional.
After re-reading my post, I can see, it may be hard to understand what I mean.