Gammabright is an advanced brightness/fullbright mod for Minecraft. This mod allows the game's brightness slider to be overhauled, allowing for clear as day nights, fully lit caves, and crystal clear underwater views. Plus, Gammabright is simple to install and easy to use! Check it out now -- you'll wonder how you lived without it!
Download Links
Gammabright v3.3 for Minecraft 1.8.0 - Link Removed / 1.7.10 - Link RemovedLink Removed
If you like this mod and enjoy the ad-free downloads, click the button. Thank you!
--------------------------------------------- Older Versions: 1.7.2-LL1.6.4-LL1.6.4-Forge
Changelog
Version 3.3 - Fixed update checker to allow for multiple revisions on multiple Minecraft versions
- Indicator no longer covers debug info when toggled
- Mirrored 1.8 version with 1.7.10 version
Version 3.2.2 (The Forgotten Update) This update sucked
Version 3.2.1 Minor bug fixes (detailed below). If you were one of the few who nabbed v3.2 in the short time it was up you won't get a notification for this update so I'm telling you to grab it now!
Version 3.2 (The Usability Update)
Completely redesigned reset key
Much smarter now (predicts intentions)
Press to reset to 0 and back to default gamma
If sneaking brightness will reset to max instead of default gamma
Now works for all possible defaultGamma values
No longer fails to reset at certain values (small bug with negative defaultGamma, will be fixed in future update)
Hide indicator key now "retracts" indicator
New retracting animation when hiding indicator
Temporarily pushes indicator out of view
Sneak and press to toggle auto-hide (auto retracts indicator)
Brightness minimum has been decreased from -500% to -750%
Brightness limits have also now been permanently restored
Smart brightness increments (replaces sneak to increase)
Hold down the Brighten/Darken keys long enough and increment value will jump
↑ Note: I broke this in a last minute change in v3.2. Version 3.2.1 fixes this and an update check screw up. Sorry!
Configuration will be moved from file to in-game in a future update! This is preparation.
Switched green and yellow color ranges to better follow ROYGBIV ordering
Besides the orange of course, that defines Gammabright!
Brightness indicator now appears over debug screen
If intruding just retract/restore it with the hide indicator key
Fixed broken brightness slider on main menu
Lots of other bug fixes and changes
THIS WAS A BIG UPDATE! ENJOY!
Installation Guide
Download LiteLoader and Gammabright for your respective Minecraft version
Run the LiteLoader installer (if wanting to run w/ Forge, make sure to extend from existing Forge profile)
Close the installer and run the Minecraft launcher
Select the new LiteLoader profile (if it's not already selected) from the bottom left corner
Run the game. If you see the small LiteLoader tab on the right side of the main menu you're half way there!
Close Minecraft and navigate to your .minecraft folder (if you don't know where this is find it)
Drag and drop your Gammabright LiteMod (should have the extension ".litemod"!) into the "mods" folder
Run the game again and Gammabright should be activated! (see Gammabright in the LiteLoader tab?)
Congratulations! You've installed Gammabright. Now see below to know how to use it!
How to Control Gammabright
Gammabright is controlled using the G key and the arrow keys. Below is a description of what each key does.
Press the G key to enable/disable Gammabright
- This key can be changed like any other keybinding through the "Controls" screen
Press the down arrow key to reset the brightness between 0% and the default
- If holding the sneak key at same time brightness will always jump to 1500% (Maximum Brightness)
Press the right arrow key to increase the brightness by 10% per tick
- TIP! If held long enough, brightness increment will double for quicker navigation
Press the left arrow key to decrease the brightness by 10% per tick
- TIP! If held long enough, brightness increment will double for quicker navigation
Press the up arrow key to hide the indicator. Press again to show
- If holding sneak key Gammabright will enter auto-hide mode (see Configuration below for details)
Configuration
Config File Location: .minecraft\liteconfig\common\gammabright.json
Changing Gammabright's configuration options is simple and quick! Here's a list of the currently available options:
defaultGamma (default - 15.0): The brightness value Gammabright sets to when first enabled. You can change this to any value from 15.0 (1500%) all the way down to -7.5 (-750%) and your brightness will adapt accordingly.
---
hangTimeOn (default - 1500): This value represents the amount of time the indicator stays visible before retracting off the screen when autoHide mode is enabled (see below).
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hangTimeOff (default - 750): Similar to hangTimeOn, this value represents the amount of time the "Gammabright: OFF" text stays visible after disabling Gammabright. Set this to 0 to remove this feature.
---
autoHide (default - false): Normally when Gammabright is enabled the indicator stays on-screen until the mod is disabled again. Enable autoHide to automatically hide the indicator after a predefined time (hangTimeOn).
---
autoEnable (default - false): When autoEnable is set to true Gammabright will enable itself on every world load without the need for you to toggle it. This can also be paired with autoHide if you'd like Gammabright to just do its thing and get out!
---
checkUpdate (default - true): If the update notifier is bothering you or if something has gotten screwed up on my end you can set this to false to stop the Gammabright update message from appearing.
If you still have any questions related to Gammabright's config options let me know with a reply below!
FAQ
Q: Gammabright isn't working with my resource pack or shaders!
A: Some resource packs break Gammabright and others do not. The reason some do is because they modify the default lightmap that Minecraft uses (via OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working again with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Q: Gammabright isn't loading for me. A: First make sure you downloaded the correct version of Gammabright for your version of Minecraft, as well as the correct LiteLoader version. Make sure you have the Gammabright .litemod file in your "mods" folder as well. If the problem persists, leave a comment, let me know what's up.
Q: Can I overhaul my brightness without Gammabright?
A: Why yes you can! However, it's not as simple as using Gammabright (which is why I made it). To do so, open up the "options.txt" or just "options" file inside your .minecraft folder and change the number on the "gamma:" line to your desired value (15.0 is Gammabright's default - 1500%). This is exactly where Gammabright does its magic! Just remember though that if you change your brightness in-game you'll have to do this all over again! You may also randomly lose your brightness every once in a while, Gammabright creates a backup to prevent this.
Q: Can I get banned for using this mod?
A: Depends on the server. However, Gammabright is one of few mods many server admins allow due to its effects being achievable through a regular "vanilla" client (see question above). The choice however, like with any other mod, is up to you! To stay on the safe side, check with your server admin before using on your server.
Q: Is it safe?
A: Safer than your mom.
TODO
- Move configuration file to an in-game GUI
- What else?
Copyright
Gammabright is a mod for Minecraft created and handled by me, kymaster. Feel free to use this mod in any types of media you desire as long as you supply a link to this forum topic and/or credit me for my work. Do not use adf.ly or any other URL shorteners to make money off of this mod. If you would like to use Gammabright in a public modpack, feel free, just leave a comment or send me a PM letting me know of the addition. Thank you!
Nice to see 1.1 is now out, anything you did past my edits that you didn't tell me?
Hey Vazkii,
With your version, after adjusting the brightness with the arrow keys, when you toggle it off the brightness just stays the same and doesn't go back to the disabledBrightness setting. It took me a little while to figure it out, some trial and error, but I got that fixed. Now all the adjusting works perfectly. I also added a reset key (down arrow key) to make it easier to go back to the default enabledBrightness setting and renamed the keybindings for the mod because other buttons in the Controls menu overlapped the text. Along with that, I made a couple more tiny adjustments and just played around with the code to get it the way I liked it. I'm already picturing some neat ideas for the next update, but we'll just have to wait and see...
I was going to do you one but I guess I got beat to it.
Yeah, it's just a basic one I made with the mod slideshow in the background.
I also noticed that you updated your main mods thread! The new thread layout looks great.
So QuickFPS is renamed to EasyFPS. Seems like a smart decision...
I will have to try out some of your other mods again, especially Double Workbench and Health Bars. Thanks for updating all of them!
New update (v1.2) in progress. Brightness will be controlled in smaller values
Wat? Wasn't that already in?
In version 1.1, the increments were by 10 (while sneaking) and by 1. At first for this version I was trying to make the increments 1 (while sneaking) and 0.1 when not. However, floats like the gamma value do not work well with increments of 0.1. Here's an example of what I mean. I've tried for days to increment the brightness by 0.1 using different techniques, rounding, casting it to an integer and dividing... let's just say it's too much of a struggle to continue on with. I've changed the value now to 0.25, which thankfully causes no problems when being added to floats. It's a little higher than what I wanted, but it works just fine.
There were some bits and pieces of useless code in the mod. I removed that and also renamed some things to make the code easier to work with. Some other features were added, but you'll just have to wait and see.
1.2 is very nice, but why .25? Have you tried setting your gamma value to a double and casting it to a float when you're going to change the render value? That should work I think.
Well this is odd. When trying to get this to work the past few days I did the same exact thing as you've stated. I set enabledBrightness to a double and casted it to a float when changing the value, but the brightness level on screen was always 1% above the real value when going under 0 (ex. appeared as -129 on screen, -130 on brightness slider) and at random times 1% under the real value when adjusting it above 0. After seeing your post, I tried again to get it to work and I think I've got it! From what I've discovered, adding and subtracting 0.1 didn't screw up the percentage shown on the brightness slider, which is what I'm comparing the Gammabright values to, just the percentage shown on screen. To fix this, I wrote a little if statement that says add 0.001 to enabledBrightness when the value is above 0, and subtract 0.001 when it is under. This is all taking place before multiplying the brightness, casting it to an int, and dividing. Anyways, this seems to of fixed it. It's difficult to explain, but it's working perfectly as of now. If you'd like to look at the source to see for yourself just ask and I'll send it to you. I think I'll add this change in a quick update.
Could you make it so it is like your wearing glasses (But not with glasses as an item that was what i am using as a comparison) that allow you to see in dark caves without torches but monsters can still spawn? And maybe have an item that's expensive and you need to do a lot of caving to do to be able to changle the light level for your eyes.
Rollback Post to RevisionRollBack
I'm Captain Nemo of the nautilus...I hold Frenchmen hostage... The nautilus is indestructible and I built it... I also support
Thanks for the notice. I never expected someone as big as iPodmail to make a review for Gammabright!
He did an awesome job covering all the features and it has already helped this mod finally gain some publicity!
Make sure the mod is actually loading, and it works and everything. You need ModLoader, remember...
If that's all working though, make sure you are in your .minecraft folder, and inside that folder is another folder called "config", and inside there is the file called mod_Gammabright.cfg. It might not show the .cfg extension for you, but it is still the same thing. I don't know if I can help anymore than that... Maybe your computer for some odd reason is not letting Minecraft have the permissions to create a new file? :/
I never realised how amazingly helpful this mod could be! Im currently doing a large cave build, and I used to have to place torches and glowstone to see but now I just hit B Thanks a bunch!
I never realised how amazingly helpful this mod could be! Im currently doing a large cave build, and I used to have to place torches and glowstone to see but now I just hit B Thanks a bunch!
Glad you like it! =)
Just remember that mobs will still spawn in the darkness even when Gammabright is on.
With a simple base file change that can be fixed. Not telling you to edit base files trough, DON'T!
Yeah, I know what you mean. I hate when people edit the base files, especially when they don't have to.
For me it instantly means, "Let the conflicts begin...".
Introduction
Gammabright is an advanced brightness/fullbright mod for Minecraft. This mod allows the game's brightness slider to be overhauled, allowing for clear as day nights, fully lit caves, and crystal clear underwater views. Plus, Gammabright is simple to install and easy to use! Check it out now -- you'll wonder how you lived without it!
Download Links
---------------------------------------------
Older Versions: 1.7.2-LL 1.6.4-LL 1.6.4-Forge
Changelog
- Fixed update checker to allow for multiple revisions on multiple Minecraft versions
- Indicator no longer covers debug info when toggled
- Mirrored 1.8 version with 1.7.10 version
Version 3.2.2 (The Forgotten Update)
This update sucked
Version 3.2.1
Minor bug fixes (detailed below). If you were one of the few who nabbed v3.2 in the short time it was up you won't get a notification for this update so I'm telling you to grab it now!
Version 3.2 (The Usability Update)
Completely redesigned reset key
Lots of other bug fixes and changes
THIS WAS A BIG UPDATE!
ENJOY!
Installation Guide
How to Control Gammabright
Gammabright is controlled using the G key and the arrow keys. Below is a description of what each key does.
Configuration
Changing Gammabright's configuration options is simple and quick! Here's a list of the currently available options:
FAQ
A: Some resource packs break Gammabright and others do not. The reason some do is because they modify the default lightmap that Minecraft uses (via OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working again with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Q: Gammabright isn't loading for me.
A: First make sure you downloaded the correct version of Gammabright for your version of Minecraft, as well as the correct LiteLoader version. Make sure you have the Gammabright .litemod file in your "mods" folder as well. If the problem persists, leave a comment, let me know what's up.
Q: Can I overhaul my brightness without Gammabright?
A: Why yes you can! However, it's not as simple as using Gammabright (which is why I made it). To do so, open up the "options.txt" or just "options" file inside your .minecraft folder and change the number on the "gamma:" line to your desired value (15.0 is Gammabright's default - 1500%). This is exactly where Gammabright does its magic! Just remember though that if you change your brightness in-game you'll have to do this all over again! You may also randomly lose your brightness every once in a while, Gammabright creates a backup to prevent this.
Q: Can I get banned for using this mod?
A: Depends on the server. However, Gammabright is one of few mods many server admins allow due to its effects being achievable through a regular "vanilla" client (see question above). The choice however, like with any other mod, is up to you! To stay on the safe side, check with your server admin before using on your server.
Q: Is it safe?
A: Safer than your mom.
TODO
- Move configuration file to an in-game GUI
- What else?
Copyright
Hey Vazkii,
With your version, after adjusting the brightness with the arrow keys, when you toggle it off the brightness just stays the same and doesn't go back to the disabledBrightness setting. It took me a little while to figure it out, some trial and error, but I got that fixed. Now all the adjusting works perfectly. I also added a reset key (down arrow key) to make it easier to go back to the default enabledBrightness setting and renamed the keybindings for the mod because other buttons in the Controls menu overlapped the text. Along with that, I made a couple more tiny adjustments and just played around with the code to get it the way I liked it. I'm already picturing some neat ideas for the next update, but we'll just have to wait and see...
I appreciate the help!
I guess it's good for when somebody is fighting mobs at night or when attacked so you know who hit you.
Yeah, it's just a basic one I made with the mod slideshow in the background.
I also noticed that you updated your main mods thread! The new thread layout looks great.
So QuickFPS is renamed to EasyFPS. Seems like a smart decision...
I will have to try out some of your other mods again, especially Double Workbench and Health Bars. Thanks for updating all of them!
Thanks for the awesome mod
No problem, glad to hear it! Feel free to leave any suggestions.
In version 1.1, the increments were by 10 (while sneaking) and by 1. At first for this version I was trying to make the increments 1 (while sneaking) and 0.1 when not. However, floats like the gamma value do not work well with increments of 0.1. Here's an example of what I mean. I've tried for days to increment the brightness by 0.1 using different techniques, rounding, casting it to an integer and dividing... let's just say it's too much of a struggle to continue on with. I've changed the value now to 0.25, which thankfully causes no problems when being added to floats. It's a little higher than what I wanted, but it works just fine.
There were some bits and pieces of useless code in the mod. I removed that and also renamed some things to make the code easier to work with. Some other features were added, but you'll just have to wait and see.
Good idea. I'm just about to release the next version, but I will definitely consider it for the next update.
Your really working on this mod a lot as i can see from all the stuff you fixed and added
I think i said i was gonna bump the thread by giving it a +1 in my other replies but it looks like i didn't which i would do right now.
Well this is odd. When trying to get this to work the past few days I did the same exact thing as you've stated. I set enabledBrightness to a double and casted it to a float when changing the value, but the brightness level on screen was always 1% above the real value when going under 0 (ex. appeared as -129 on screen, -130 on brightness slider) and at random times 1% under the real value when adjusting it above 0. After seeing your post, I tried again to get it to work and I think I've got it! From what I've discovered, adding and subtracting 0.1 didn't screw up the percentage shown on the brightness slider, which is what I'm comparing the Gammabright values to, just the percentage shown on screen. To fix this, I wrote a little if statement that says add 0.001 to enabledBrightness when the value is above 0, and subtract 0.001 when it is under. This is all taking place before multiplying the brightness, casting it to an int, and dividing. Anyways, this seems to of fixed it. It's difficult to explain, but it's working perfectly as of now. If you'd like to look at the source to see for yourself just ask and I'll send it to you. I think I'll add this change in a quick update.
YOU'RE AWESOME
Glad to hear you like it. New update coming soon..
Thanks for the notice. I never expected someone as big as iPodmail to make a review for Gammabright!
He did an awesome job covering all the features and it has already helped this mod finally gain some publicity!
I have played it multiple times now, no luck :/
Make sure the mod is actually loading, and it works and everything. You need ModLoader, remember...
If that's all working though, make sure you are in your .minecraft folder, and inside that folder is another folder called "config", and inside there is the file called mod_Gammabright.cfg. It might not show the .cfg extension for you, but it is still the same thing. I don't know if I can help anymore than that... Maybe your computer for some odd reason is not letting Minecraft have the permissions to create a new file? :/
Glad you like it! =)
Just remember that mobs will still spawn in the darkness even when Gammabright is on.
Unless you're playing on peaceful of course...
Yeah, I know what you mean. I hate when people edit the base files, especially when they don't have to.
For me it instantly means, "Let the conflicts begin...".