I'm seeing a number of warning messages in my server that I thought may be an issue, may not. As a force of habit I like to run servers with clean logs; no warnings or errors of course. So, being a warning this may not be a big deal, you decide.
Here are the warnings, there are about 2 dozen of them for various item injections, please advise if they are worth worrying about or something you can easily fix to clean up the logs.
Thanks in advance!
[20:55:43] [Server thread/INFO] [FML/EWtweaks]: Injected new Forge block material EWTWEAKS_NEWWORKBENCH with ID 212.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool00, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL00 with ID 4283.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool10, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL10 with ID 4284.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool20, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL20 with ID 4285.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
Would it be possible to make it so that putting an extended map in an item frame displayed the explored area like a normal map? I love having a map room in my worlds, and the idea of not having to manually explore and zigzag to complete each map was really appealing, but putting an extended map in an item frame just displays the item sprite.
I'm seeing a number of warning messages in my server that I thought may be an issue, may not. As a force of habit I like to run servers with clean logs; no warnings or errors of course. So, being a warning this may not be a big deal, you decide.
Here are the warnings, there are about 2 dozen of them for various item injections, please advise if they are worth worrying about or something you can easily fix to clean up the logs.
Thanks in advance!
Forge changed their internal naming conventions. So now it's showing a bunch of warnings because the mod doesn't follow them. This will be fixed in the next update, but for now it should be safe to ignore.
Would it be possible to make it so that putting an extended map in an item frame displayed the explored area like a normal map? I love having a map room in my worlds, and the idea of not having to manually explore and zigzag to complete each map was really appealing, but putting an extended map in an item frame just displays the item sprite.
Implementing this is not as easy as it sounds, but I will see what I can do.
Hi I really enjoy this mod and thank you very much for it, but I have a major bug that's very annoying. Occasionally when I enter a world when I have extended tools and items, my inventory gets deleted and i spawn back at my original spawn point as if I just created a new world. No crashes but I have no clue what causes this. I don't know how to fix this, but this is very frustrating to lose all my hard work. Any suggestions?
Hi I really enjoy this mod and thank you very much for it, but I have a major bug that's very annoying. Occasionally when I enter a world when I have extended tools and items, my inventory gets deleted and i spawn back at my original spawn point as if I just created a new world. No crashes but I have no clue what causes this. I don't know how to fix this, but this is very frustrating to lose all my hard work. Any suggestions?
That is odd. Are you sure this is caused by this mod? There seem to be other people who don't use the mod, but have the same problem. Maybe try updating Forge.
If you're sure it's this mod, I could try to narrow the problem down by giving you a version, that is missing some of the items, to see whether they are causing the problem. If I gave you a modified version, do you think you could say with certainty whether it's fixed or not? Does it always happen, when you use a specific item? How frequently does it happen?
"More stuff", how very specific. More stuff like what? It just extends all ready existing items, what else could be useful to extend? If there's something specific you want extended suggest it, just saying "add more stuff" doesn't really tell the mod creator what you want. Most of us think the mod is just fine as is. I honestly can't think of anything else that would be useful to extend.
That is odd. Are you sure this is caused by this mod? There seem to be other people who don't use the mod, but have the same problem. Maybe try updating Forge.
If you're sure it's this mod, I could try to narrow the problem down by giving you a version, that is missing some of the items, to see whether they are causing the problem. If I gave you a modified version, do you think you could say with certainty whether it's fixed or not? Does it always happen, when you use a specific item? How frequently does it happen?
This is an awesome mod, but one thing: try using already existing code for mining levels, like EnumToolMaterial.stone etc. so that stone only mines certain things like iron or copper/tin/magnesium/bitumen/sulfur etc.( if you have Metallurgy).
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This is an awesome mod, but one thing: try using already existing code for mining levels, like EnumToolMaterial.stone etc. so that stone only mines certain things like iron or copper/tin/magnesium/bitumen/sulfur etc.( if you have Metallurgy).
Wait, the stone tool will mine higher than iron? ._.
Hi, using your mod. I'm pretty sure you cant do anything about it, but would like to bring it to your attention. Using your extended tools, like the pickaxes, lets you mine high-tier ores from other mods, even though normally they couldn't. I also use Metallurgy, and thought it was quite odd I could mine any ore from that mod using an extended stone pickaxe. Just, thought you'd like to know there's some cross-mod wonkyness going on.
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I'm having a crash with EW version 1.1.10.5 for 1.6.4. I'm using ftb monster with serveral other mods I have installed. I have tried version 1.1.10.3 to no success.
Ftb runs fine without EW, but the moment I add it, it crashes during the loading screen.
I'm using the latest version for NEI and CCC, but I don't think that would cause a crash.
Any help would be great. Thanks
@awesomeminerdud Buildcraft is crashing when it tries to build the Facade list. I've used buildcraft and the extended workbench together before so don't know what is happening to you.
@awesomeminerdud Buildcraft is crashing when it tries to build the Facade list. I've used buildcraft and the extended workbench together before so don't know what is happening to you.
Oh ok, thanks for the help.
However, is there anything I might do that might solve the problem? I'm not going to take out buildcraft, but is it possible to change the config settings or something? Nothing seems to work.
However, is there anything I might do that might solve the problem? I'm not going to take out buildcraft, but is it possible to change the config settings or something? Nothing seems to work.
Try just the two of them together to be sure that's the issue, maybe there's a third or fifth suspect. Since apparently some people have had the two together without problem.
"More stuff", how very specific. More stuff like what? It just extends all ready existing items, what else could be useful to extend? If there's something specific you want extended suggest it, just saying "add more stuff" doesn't really tell the mod creator what you want. Most of us think the mod is just fine as is. I honestly can't think of anything else that would be useful to extend.
I'm thinking of an extended clock. It might be able to predict weather changes, although I have yet to look at the code, to see to what extend this is possible. But without more features, it's not worth it. Any suggestions what else it could do?
This is an awesome mod, but one thing: try using already existing code for mining levels, like EnumToolMaterial.stone etc. so that stone only mines certain things like iron or copper/tin/magnesium/bitumen/sulfur etc.( if you have Metallurgy).
I do. The problem is probably that Metallurgy uses the mining speed instead.
I'm having a crash with EW version 1.1.10.5 for 1.6.4. I'm using ftb monster with serveral other mods I have installed. I have tried version 1.1.10.3 to no success.
Ftb runs fine without EW, but the moment I add it, it crashes during the loading screen.
I'm using the latest version for NEI and CCC, but I don't think that would cause a crash.
Any help would be great. Thanks
Buildcraft it adding facades for every block. When it encounters the modified workbench, it crashes for some reason.
You have to make ExtendedWorkbench load after Buildcraft. To do so create a text file and copy the following content into it:
I'm thinking of an extended clock. It might be able to predict weather changes, although I have yet to look at the code, to see to what extend this is possible. But without more features, it's not worth it. Any suggestions what else it could do?
Oh, well, cool. Hm....maybe it could be like an alarm clock? Like it flashes or makes a noise at whatever time you set it to do so. For when you're out and about but want to get back before sunset so you can sleep before the monsters spawn, but don't remember to check the clock or the sun until it's too late. Or is that just me?
Here are the warnings, there are about 2 dozen of them for various item injections, please advise if they are worth worrying about or something you can easily fix to clean up the logs.
Thanks in advance!
[20:55:43] [Server thread/INFO] [FML/EWtweaks]: Injected new Forge block material EWTWEAKS_NEWWORKBENCH with ID 212.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool00, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL00 with ID 4283.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool10, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL10 with ID 4284.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * Illegal extra prefix extendedWorkbench for name extendedWorkbench:tool20, invalid registry invocation/invalid name?
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:737)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at cpw.mods.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:171)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at naruto1310.extendedWorkbench.mod_ExtendedWorkbench.load(mod_ExtendedWorkbench.java:151)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: * at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)...
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
[20:55:43] [Server thread/INFO] [FML/extendedWorkbench]: Injected new Forge item material EXTENDEDWORKBENCH_TOOL20 with ID 4285.
[20:55:43] [Server thread/WARN] [FML/extendedWorkbench]: ****************************************
Forge changed their internal naming conventions. So now it's showing a bunch of warnings because the mod doesn't follow them. This will be fixed in the next update, but for now it should be safe to ignore.
Implementing this is not as easy as it sounds, but I will see what I can do.
i just wanted to say thanks for this mod. it has added to my enjoyment of the game.
That is odd. Are you sure this is caused by this mod? There seem to be other people who don't use the mod, but have the same problem. Maybe try updating Forge.
If you're sure it's this mod, I could try to narrow the problem down by giving you a version, that is missing some of the items, to see whether they are causing the problem. If I gave you a modified version, do you think you could say with certainty whether it's fixed or not? Does it always happen, when you use a specific item? How frequently does it happen?
"More stuff", how very specific. More stuff like what? It just extends all ready existing items, what else could be useful to extend? If there's something specific you want extended suggest it, just saying "add more stuff" doesn't really tell the mod creator what you want. Most of us think the mod is just fine as is. I honestly can't think of anything else that would be useful to extend.
This is an awesome mod, but one thing: try using already existing code for mining levels, like EnumToolMaterial.stone etc. so that stone only mines certain things like iron or copper/tin/magnesium/bitumen/sulfur etc.( if you have Metallurgy).
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Wait, the stone tool will mine higher than iron? ._.
Quoted below:
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Here is the crash:
http://pastebin.com/RC5vqRL2
Here is the Minecraft Forge log part 1:
http://pastebin.com/a2GffYuW
Here is Minecraft log pt 2:
http://pastebin.com/w80sipQm
Ftb runs fine without EW, but the moment I add it, it crashes during the loading screen.
I'm using the latest version for NEI and CCC, but I don't think that would cause a crash.
Any help would be great. Thanks
Oh ok, thanks for the help.
However, is there anything I might do that might solve the problem? I'm not going to take out buildcraft, but is it possible to change the config settings or something? Nothing seems to work.
Try just the two of them together to be sure that's the issue, maybe there's a third or fifth suspect. Since apparently some people have had the two together without problem.
I'm thinking of an extended clock. It might be able to predict weather changes, although I have yet to look at the code, to see to what extend this is possible. But without more features, it's not worth it. Any suggestions what else it could do?
I do. The problem is probably that Metallurgy uses the mining speed instead.
Buildcraft it adding facades for every block. When it encounters the modified workbench, it crashes for some reason.
You have to make ExtendedWorkbench load after Buildcraft. To do so create a text file and copy the following content into it:
Oh, well, cool. Hm....maybe it could be like an alarm clock? Like it flashes or makes a noise at whatever time you set it to do so. For when you're out and about but want to get back before sunset so you can sleep before the monsters spawn, but don't remember to check the clock or the sun until it's too late. Or is that just me?