Well there are daggers, a longbow, obtainable chainmail and reinforced leather armor. I could see about a more efficient furnace, I guess it would make sense and maybe that furnace could reinforce the ingots so you could make harder armor and weapons? Do you guys think adding tools would be a good idea?
What are you talking about that wouldn't fit in with the medieval ages?
How close are you to finishing the mutton textures?
Mutton textures?? You mean the thing that looked like a leather hat and didnt do anything? O.o
also, how could improved armour make it medieval? You could have ore and improve right now and improve and it wouldnt make it medieval...
Oh, . I didnt do that cause i thought it was test coding or something (i use toomanyitems btw) and it didnt have a texture in the current version. I'll pm u a link to the texture.
Oh, . I didnt do that cause i thought it was test coding or something (i use toomanyitems btw) and it didnt have a texture in the current version. I'll pm u a link to the texture.
P.S have u downloaded the other textures?
Yes I have and they are pretty good, I really, really love the way the thatch came out. Nice job! Couldn't get the bow animation to work though.
Sure work on the new textures, but I think spears is enough for new throwables for now. On a side note, I will have to end up switching to forge as I will run out of sprite textures eventually, but I remember being able to get like 60 new items before running out.
1: You can't eat mutton (neither raw or cooked)
2: Sheep drop cooked mutton
3: You can't pull back the longbow and fire with broad arrows (you can pull it back when you have normal arrows but it dosent fire)
4: You "eat" the ale and also the glass
5: When you only have 1 spear and you fire it, it disappears
6: Planted barley seeds randomly disappear and sometimes drop normal seeds
7: Thatch makes a stone sound when broken or stepped on (and I think it should be easier to break)
8: The castle thing spawns everywhere, it spawns inside moutains and no offence, but it is not the best castle design
Solutions i came up with (for some problems):
1: In this line of code it should extend ItemFood. The number after 5001 means how many half it heals, the 1F is the saturation level (how long the stays there for) and the false is whether or not a wolf can eat it.
public static final Item Namehere = new ItemFood(5001, 4, 1F, false).setItemName("randomname");
2: Just change the mutton to rawmutton (put the name with caps, if it has any, and the actual name of what you named it if thats not what it is) in the line of code where it tells the sheep to drop it.
4: I shall try to figure this out
7: In the example of code I made up dere ↑, you just add .setStepSound(Block.A-list-should-come-up-here-if-you-use-eclipse) (I think it should sound like grass )
8: Theres a awesome tool i use made by Haxman12 which turns schematic files into java files (i could make the schematic file for the castle if you let me ) and it makes it spawn on a type of block of your choice and it dosen't make spawn inside a mountain! (Usually)
Those are some numerous bugs, I recently got a new computer so it will take some time to switch stuff over and get by stuff set up. I will work on those as soon as I am all set up. Thanks for finding those bugs.
Those are some numerous bugs, I recently got a new computer so it will take some time to switch stuff over and get by stuff set up. I will work on those as soon as I am all set up. Thanks for finding those bugs.
Your welcome :D! Btw I'll send you a link of the scematic file (for the castle) and all i know on the drinking thing is that the code that makes you drink it is in the ItemAle.java file. I'll see if I figure find out more, and also the glitches i found were on survival mode, so i guess you tested most of it on creative (some glitches didn't happen or couldn't happen because of creative).
CAPITILISED KEY WORDS.
P.S How would a better furnace make ingots better
P.S.S I thought this was things to do with the medieval age
How close are you to finishing the mutton textures?
Mutton textures?? You mean the thing that looked like a leather hat and didnt do anything? O.o
also, how could improved armour make it medieval? You could have ore and improve right now and improve and it wouldnt make it medieval...
P.S have u downloaded the other textures?
Yes I have and they are pretty good, I really, really love the way the thatch came out. Nice job! Couldn't get the bow animation to work though.
Oh @#$% i forgot to pm you the textures ill do it now
Thanks for the feedback dude.
On a side note, some spoilers for next update: new crop (with food) and a new weapon. Stay tuned for more information later.
1: Look at this bow and arrow tut (the one i got the code off)
2: THROWING KNIFES PLOX
3: I could start texturing the things in the new update
Thats all for now
The download link is currently unavailable at the moment.
Sorry!
hiloser12221 could you please reply to that :P, thanks.
1: You can't eat mutton (neither raw or cooked)
2: Sheep drop cooked mutton
3: You can't pull back the longbow and fire with broad arrows (you can pull it back when you have normal arrows but it dosent fire)
4: You "eat" the ale and also the glass
5: When you only have 1 spear and you fire it, it disappears
6: Planted barley seeds randomly disappear and sometimes drop normal seeds
7: Thatch makes a stone sound when broken or stepped on (and I think it should be easier to break)
8: The castle thing spawns everywhere, it spawns inside moutains and no offence, but it is not the best castle design
Solutions i came up with (for some problems):
1: In this line of code it should extend ItemFood. The number after 5001 means how many half it heals, the 1F is the saturation level (how long the stays there for) and the false is whether or not a wolf can eat it.
2: Just change the mutton to rawmutton (put the name with caps, if it has any, and the actual name of what you named it if thats not what it is) in the line of code where it tells the sheep to drop it.
4: I shall try to figure this out
7: In the example of code I made up dere ↑, you just add .setStepSound(Block.A-list-should-come-up-here-if-you-use-eclipse) (I think it should sound like grass )
8: Theres a awesome tool i use made by Haxman12 which turns schematic files into java files (i could make the schematic file for the castle if you let me ) and it makes it spawn on a type of block of your choice and it dosen't make spawn inside a mountain! (Usually)
In summary, I got bored.
Your welcome :D! Btw I'll send you a link of the scematic file (for the castle) and all i know on the drinking thing is that the code that makes you drink it is in the ItemAle.java file. I'll see if I figure find out more, and also the glitches i found were on survival mode, so i guess you tested most of it on creative (some glitches didn't happen or couldn't happen because of creative).