EDIT: I solved it! It is set to always use the %appdata&/.minecraft/, but I use MultiMC which creates its own folder and all the other mods operate out of there with their configs there and so on, but with Chat Bubbles and Voxel Minimap, they will always use %appdata&/.minecraft/. Could you fix that?
That is why I kept specified %appdata%/.minecraft a couple times - that's really where they are stored, I'm glad you believe me now haha
VoxelMap config should already be stored in multiMC location. It's just the waypoints that are not. I do it this way (after discussing it with CWW of the FTB team) so that waypoints are always there, even if you are using a different modpack, or delete an old one. I prefer having them always available, to having them be in a folder that might at any time be deleted
Mamiya, could you make it so that waypoints for different servers/worlds are saved in individual files in a folder? I use MultiMC and I wanna create different instances but I am afraid that if I do, I would lose my waypoints. If not, could you tell me which file are the waypoints stored in so that I could just copy it?
And this is why. You can create a different instance all you want and you are not going to lose your waypoints.
I Could certainly move Chatbubbles config too, though there's not much to config in there. I haven't heard of a single person (other than me) making a custom regex yet heh
I believe that's for me to answer. If it's a FTB pack, sure. If it's a collection of mods you want to bundle together and put up for download somewhere, PM me about it, but I don't like those as much
I'm having a strange problem with Void Remover and Forge ModLoader.
The issue: When I have FML and VoidRemover both in, several Items and all entities become invisible. Examples; Myself, otherplayers, mobs, dropped items, signs, mob heads, item frames and the list goes on.
I'm not quite sure what the issue is, any advice or ideas that can help?
the version available in FTB / VoxelModpack uses a custom square texture (not the in game map texture). You can use that one (plus liteloader to load it)
The texture for the mobs are messed up when i install mod. I did everything correctly but all the mobs are white! I am using no mod loader . Does forge mod loader work???
The texture for the mobs are messed up when i install mod. I did everything correctly but all the mobs are white! I am using no mod loader . Does forge mod loader work???
you should not be replacing the mobs folder in minecraft with the one in the download. They should be merged. You should end up with a mob folder that still has all the mob skins in it, plus an icons subfolder. If you end up with a mobs folder with an icons subfolder and nothing else, well, you've just deleted all the mob skins.
If you are using OSX, keep in mind OSX does replace instead of merge by default so you'll have to
be a little more clever. Copy the icons folder from the mod's mob folder into the mob folder from the jar, instead of replacing the mob folder from the jar with the one from the mod
I downloaded zan's minimap as a replacement for rei and ran into a little problem. It has been very hard for me to pinpoint what cause this. Here is the error:
Forge .652, MC 1.5.1, codechicken/NEI and TE core.
When I disable Zan's minimap the error disappears. When I keep zan's minimap and disable computercraft the error also disappears. It's some sort of combination of mods+zan's minimap that cause the problem for me. Switching out zan's to rei's also fixes it.
I wish I could be more helpful.
<edit> Forgot to add, the game runs perfectly fine but the log size increases at a very rapid rate, hence I have to disable the mod.
No void fog and no dimming works great! Would work perfect if it didn't also render all of my water invisible instead of blue when looked at from above.
gotta say that this minimap is great and now I would love to use it in my 1.4.7 pack as well, but I seem to be unable to find the 1.4.7 version.
Am I just blind?
VoxelMap config should already be stored in multiMC location. It's just the waypoints that are not. I do it this way (after discussing it with CWW of the FTB team) so that waypoints are always there, even if you are using a different modpack, or delete an old one. I prefer having them always available, to having them be in a folder that might at any time be deleted
And this is why. You can create a different instance all you want and you are not going to lose your waypoints.
I Could certainly move Chatbubbles config too, though there's not much to config in there. I haven't heard of a single person (other than me) making a custom regex yet heh
[Edit] Also, do I havepermission using Zans minimap in my modpack?
yes
The issue: When I have FML and VoidRemover both in, several Items and all entities become invisible. Examples; Myself, otherplayers, mobs, dropped items, signs, mob heads, item frames and the list goes on.
I'm not quite sure what the issue is, any advice or ideas that can help?
It may become configurable at some point
Where can I find the save locations of the waypoints? (I'm playing on a stand-alone serverIgnore me...it was a long night
Found my answer literally one page back in the comments. Thanks!
If you are using OSX, keep in mind OSX does replace instead of merge by default so you'll have to
be a little more clever. Copy the icons folder from the mod's mob folder into the mob folder from the jar, instead of replacing the mob folder from the jar with the one from the mod
sure
Update your graphics driver?
1.4.7 = outdated = no support
also, i don't think there's an old version link