The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2014
Posts:
53
Minecraft:
Somnophobe
Xbox:
MustachedLeek
Member Details
I ran into a quirk with the kitchen cabinets. If I shift+click something to move it into the cabinet, it only works for the first 9 spaces. The remaining 6 have to be manually filled. Also, shift+click on items those spaces moves them to the first available slot in the first 9.
Yeah, that is odd, but I'm glad it worked. Cheers!
Bit of info that I came across. If you have the UniqueNames.txt config file, it lists the washing machine as cfm:washingmachine. So I'm going to make a mental note to always check in there for any names that I might not be sure about. Thanks for the help once again. Now to get back to making more of my "cheaty" recipes, as my kids like to call them.
Wondering if anyone can help me with custom recipes. I am trying to make a minebay recipe that involves an item having additional metadata such as color for wool. Anyone know how to do it?
For instance:
type=minebay,input-item=minecraft:wool,payment-price=1 ==> default wool color
type=minebay,inout-item=minecraft:wool <#>,payment-price=1 ==> # wool color
Wondering if anyone can help me with custom recipes. I am trying to make a minebay recipe that involves an item having additional metadata such as color for wool. Anyone know how to do it?
For instance:
type=minebay,input-item=minecraft:wool,payment-price=1 ==> default wool color
type=minebay,inout-item=minecraft:wool <#>,payment-price=1 ==> # wool color
Your examples are hard to follow, what are you using as the payment? As is, it looks like you want to pay with what you are getting back... At any rate, you can try adding:
input-metadata=#
Wool Meta-Data:
white 35:0
orange 35:1
magenta 35:2
light blue 35:3
yellow 35:4
lime 35:5
pink 35:6
gray 35:7
light gray 35:8
cyan 35:9
purple 35:10
blue 35:11
brown 35:12
green 35:13
red 35:14
black 35:15
Wondering if anyone can help me with custom recipes. I am trying to make a minebay recipe that involves an item having additional metadata such as color for wool. Anyone know how to do it?
For instance:
type=minebay,input-item=minecraft:wool,payment-price=1 ==> default wool color
type=minebay,inout-item=minecraft:wool <#>,payment-price=1 ==> # wool color
As clamytoe said, the input-metadata tag will define the metadata of the purchased item. In this case, for black wool, you'd use
There is a default system for handling pricing, but I'm not sure exactly how it works. It's briefly covered in the wiki.
Oh ok, I've never used it myself so I wasn't sure how it worked. I thought it was something like you specify what you want to pay in return for whatever you want. I'll have to go do some reading, might need to add a way to get emeralds...
Thanks to all who responded. It worked. The default price btw is emeralds which used to be configurable but ever since I "updated" my config I lost the option to change that. So, in truth, that is very expensive black wool.
Anyway to clear up some confusion, here are the provided examples
1.Sets the type to minebay. Put the item/block price in and you receive one Fridge.
Thanks to all who responded. It worked. The default price btw is emeralds which used to be configurable but ever since I "updated" my config I lost the option to change that. So, in truth, that is very expensive black wool.
I know it does seem a little confusing and my first thought was along the lines of clamytoe's, in that, it looks backwards but there you have it.
Yeah, listing the received item as an input is kind of odd, but it's functional.
For the record, I use this with Universal Coins. Having a legit currency is fun and profitable.
Yeah, listing the received item as an input is kind of odd, but it's functional.
For the record, I use this with Universal Coins. Having a legit currency is fun and profitable.
Going to try Universal Coins. Any suggestions on prices to set or just stick with the defaults? How is the synergy with Crayfish's Furniture mod? Does it need some tweaking or should I be aware of something? Maybe a way to make it more fun?
Dude,
you just made my day, thank you! I'll try that out tonight after I get off work.
If it doesn't work, hit me up and we'll figure something out. But it should work.
It worked!! I originally had gotten the name of the machine from further below in that config, weird that it has to be this way in this section.
Thanks bud!
Yeah, that is odd, but I'm glad it worked. Cheers!
Posted a bug report on the Furniture mod GitHub
https://github.com/MrCrayfish/MrCrayfishFurnitureMod/issues/1
It may have been not programmed to take armor in like that.... Make sure you have a back up of your world when this happens.
Bit of info that I came across. If you have the UniqueNames.txt config file, it lists the washing machine as cfm:washingmachine. So I'm going to make a mental note to always check in there for any names that I might not be sure about. Thanks for the help once again. Now to get back to making more of my "cheaty" recipes, as my kids like to call them.
For instance:
type=minebay,input-item=minecraft:wool,payment-price=1 ==> default wool color
type=minebay,inout-item=minecraft:wool <#>,payment-price=1 ==> # wool color
Your examples are hard to follow, what are you using as the payment? As is, it looks like you want to pay with what you are getting back... At any rate, you can try adding:
Wool Meta-Data:
orange 35:1
magenta 35:2
light blue 35:3
yellow 35:4
lime 35:5
pink 35:6
gray 35:7
light gray 35:8
cyan 35:9
purple 35:10
blue 35:11
brown 35:12
green 35:13
red 35:14
black 35:15
There is a default system for handling pricing, but I'm not sure exactly how it works. It's briefly covered in the wiki.
As clamytoe said, the input-metadata tag will define the metadata of the purchased item. In this case, for black wool, you'd use
to get black wool for the low, low price of 1 (whatever that specifically means within the mod).
Oh ok, I've never used it myself so I wasn't sure how it worked. I thought it was something like you specify what you want to pay in return for whatever you want. I'll have to go do some reading, might need to add a way to get emeralds...
Anyway to clear up some confusion, here are the provided examples
1.Sets the type to minebay. Put the item/block price in and you receive one Fridge.
2.Sets the type to minebay. Put 20 cooked beef and you receive one emerald.
I know it does seem a little confusing and my first thought was along the lines of clamytoe's, in that, it looks backwards but there you have it.
Yeah, listing the received item as an input is kind of odd, but it's functional.
For the record, I use this with Universal Coins. Having a legit currency is fun and profitable.
Get Your Portable ID!
check under developement builds in the download section
Going to try Universal Coins. Any suggestions on prices to set or just stick with the defaults? How is the synergy with Crayfish's Furniture mod? Does it need some tweaking or should I be aware of something? Maybe a way to make it more fun?