When I installed it, it did not create a config file, but it does work. I wanna know how to move the HUD out of the chat to the upper left.
Any help is appreciated.
One small suggestion: can the compass be made to display just a plain old numeric bearing in degrees instead of a fancy image? Would be a handy feature for team operations.
It looks like super-easy to implement.
Um... any suggestions on what I should use to open the file to edit it?
Well, as far as I can tell you opened the wrong file. It appears you opened mod_ArmorStatusHUD.class instead of <.minecraft>/config/mod_ArmorStatusHUD.cfg. The .cfg file is just a text file and can be edited with any text editor you like (I'm sure your Mac has one).
As far as the weird error you got, if you accidentally saved changes to mod_ArmorStatusHUD.class when you opened it in your text editor then it would make sense that you would get an error back from the java classloader (which seems to be what is throwing the error in the report you posted). The .class file is compiled Java byte code (a binary file) and should not be edited manually unless you are a glutton for self-torture.
Well, as far as I can tell you opened the wrong file. It appears you opened mod_ArmorStatusHUD.class instead of <.minecraft>/config/mod_ArmorStatusHUD.cfg. The .cfg file is just a text file and can be edited with any text editor you like (I'm sure your Mac has one).
As far as the weird error you got, if you accidentally saved changes to mod_ArmorStatusHUD.class when you opened it in your text editor then it would make sense that you would get an error back from the java classloader (which seems to be what is throwing the error in the report you posted). The .class file is compiled Java byte code (a binary file) and should not be edited manually unless you are a glutton for self-torture.
Hey, thx it worked! I really appreciate the help. I love your mod, it's my favorite because I always play on PvP servers. This mod gives a great advantage!
For Armor Status, why not add the option to choose how to display any of your items? For example, being able to show the durability of your helmet as a value, of your armor as a percentage and not showing your shoes.
So I managed to rustle up this crash when I updated all my mod to the current version. I tracked it down, and the thing crashes only on ArmourStatusHUD. I'm not too bothered, since I can rig up a surrogate with IngameInfo, but I figured you'd like to know.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 2/13/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: bspkrs.util.ModVersionChecker.checkVersionWithLoggingBySubStringAsFloat(II)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: bspkrs.util.ModVersionChecker.checkVersionWithLoggingBySubStringAsFloat(II)V
at bspkrs.floatingruins.fml.FloatingRuinsMod.preInit(FloatingRuinsMod.java:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 450575752 bytes (429 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 17 mods loaded, 17 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_ArmorStatusHUD [ArmorStatusHUD] ([1.4.6]ArmorStatusHUDv1.5.zip) Unloaded->Constructed->Pre-initialized
FloatingRuins [FloatingRuins] ([1.4.6]FloatingRuins.Forge.1.4.6.r04.Universal.zip) Unloaded->Constructed->Errored
mod_ingameInfo [IngameInfo] ([1.4.6]IngameInfo.ML.1.4.6.r02.zip) Unloaded->Constructed->Pre-initialized
mod_StatusEffectHUD [StatusEffectHUD] ([1.4.6]StatusEffectHUDv1.8.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized
Backpack [Backpack] (backpack-1.6.8-1.4.7.zip) Unloaded->Constructed->Pre-initialized
eplus [Enchanting Plus] (EnchantingPlus-1.12.6.jar) Unloaded->Constructed->Pre-initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized
mod_RecipeBook [mod_RecipeBook] (Recipe Book.zip) Unloaded->Constructed->Pre-initialized
modRFL [Rotten Flesh to Leather] (Rotten Flesh to Leather Hardcore - Forge 1.4.6.zip) Unloaded->Constructed->Pre-initialized
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.15.2.zip) Unloaded->Constructed->Pre-initialized
AeroBooks [Enhanced Books] (XPBooks-v1.4.1-1.4.7.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Rollback Post to RevisionRollBack
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
So I managed to rustle up this crash when I updated all my mod to the current version. I tracked it down, and the thing crashes only on ArmourStatusHUD. I'm not too bothered, since I can rig up a surrogate with IngameInfo, but I figured you'd like to know.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 2/13/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: bspkrs.util.ModVersionChecker.checkVersionWithLoggingBySubStringAsFloat(II)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: bspkrs.util.ModVersionChecker.checkVersionWithLoggingBySubStringAsFloat(II)V
at bspkrs.floatingruins.fml.FloatingRuinsMod.preInit(FloatingRuinsMod.java:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 450575752 bytes (429 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 17 mods loaded, 17 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
mod_ArmorStatusHUD [ArmorStatusHUD] ([1.4.6]ArmorStatusHUDv1.5.zip) Unloaded->Constructed->Pre-initialized
FloatingRuins [FloatingRuins] ([1.4.6]FloatingRuins.Forge.1.4.6.r04.Universal.zip) Unloaded->Constructed->Errored
mod_ingameInfo [IngameInfo] ([1.4.6]IngameInfo.ML.1.4.6.r02.zip) Unloaded->Constructed->Pre-initialized
mod_StatusEffectHUD [StatusEffectHUD] ([1.4.6]StatusEffectHUDv1.8.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized
Backpack [Backpack] (backpack-1.6.8-1.4.7.zip) Unloaded->Constructed->Pre-initialized
eplus [Enchanting Plus] (EnchantingPlus-1.12.6.jar) Unloaded->Constructed->Pre-initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized
mod_RecipeBook [mod_RecipeBook] (Recipe Book.zip) Unloaded->Constructed->Pre-initialized
modRFL [Rotten Flesh to Leather] (Rotten Flesh to Leather Hardcore - Forge 1.4.6.zip) Unloaded->Constructed->Pre-initialized
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.15.2.zip) Unloaded->Constructed->Pre-initialized
AeroBooks [Enhanced Books] (XPBooks-v1.4.1-1.4.7.zip) Unloaded->Constructed->Pre-initialized
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If you copy the ModVersionChecker class file from FloatingRuins to the other zip files it should make that go away. Make sure it's in the same folder and everything.
Hello,
Can you like make the default for the alignment of the ArmourStatusHud mod to topleft, because my friends are having trouble understanding these kinds of things(Editing Config files)
If you copy the ModVersionChecker class file from FloatingRuins to the other zip files it should make that go away. Make sure it's in the same folder and everything.
That does seem to have fixed it, thank you.
Rollback Post to RevisionRollBack
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
So, when im in the config file I change the positions and it doesn't change, it stays in the same spot as before I changed it. I tried to edit some of the other setting but the same thing happens, and I am saving it. what am I doing wrong?
Aside from the position and the items in the planned features (in the OP), what else would you like to see be configurable?
Maybe the ability to change to a line or numbers for the durability and Have it so u can also see the Damage that item will do? I mean a torch would be pointless but on things like that just put N/A
So, when im in the config file I change the positions and it doesn't change, it stays in the same spot as before I changed it. I tried to edit some of the other setting but the same thing happens, and I am saving it. what am I doing wrong?
Having the same problem. Using the Mindcrack FTB pack in case that helps. I change Armor and Satus Effect Hud positions in their config files. Save it, but they stay in the default position. Not sure why.
I'm having a little trouble downloading the mod, I have optifine download and downloaded modloader. I extracted both files and placed them into my minecraft.jar folder. After than, I extract the armor/status effect mod. It doesn't work for some odd reason, I'm not sure why. Also, I'm using a Mac.
New releases are out! No new functionality, but much improved compatibility with my other mods due to new required dependency of bspkrsCore. Details in OP.
The latter is only one archive file (mod_ArmorStatusHUD.class). When you run the client only black screen. How to install this mod? (Sorry for my english, I'm Russian)
The latter is only one archive file (mod_ArmorStatusHUD.class). When you run the client only black screen. How to install this mod? (Sorry for my english, I'm Russian)
You'll need to download bspkrsCore in addition to ArmorStatusHUD. bspkrsCore is a new mod that contains a core set of classes that are shared between all my mods. You can drop the zip files for both into your mods folder.
Please do, I just started using this mod and I love it
Any help is appreciated.
EDIT: I found out how to fix that. Thanks!
One small suggestion: can the compass be made to display just a plain old numeric bearing in degrees instead of a fancy image? Would be a handy feature for team operations.
It looks like super-easy to implement.
Um... any suggestions on what I should use to open the file to edit it?
As far as the weird error you got, if you accidentally saved changes to mod_ArmorStatusHUD.class when you opened it in your text editor then it would make sense that you would get an error back from the java classloader (which seems to be what is throwing the error in the report you posted). The .class file is compiled Java byte code (a binary file) and should not be edited manually unless you are a glutton for self-torture.
Hey, thx it worked! I really appreciate the help. I love your mod, it's my favorite because I always play on PvP servers. This mod gives a great advantage!
Can you like make the default for the alignment of the ArmourStatusHud mod to topleft, because my friends are having trouble understanding these kinds of things(Editing Config files)
thanks
That does seem to have fixed it, thank you.
Maybe the ability to change to a line or numbers for the durability and Have it so u can also see the Damage that item will do? I mean a torch would be pointless but on things like that just put N/A
Having the same problem. Using the Mindcrack FTB pack in case that helps. I change Armor and Satus Effect Hud positions in their config files. Save it, but they stay in the default position. Not sure why.
You'll need to download bspkrsCore in addition to ArmorStatusHUD. bspkrsCore is a new mod that contains a core set of classes that are shared between all my mods. You can drop the zip files for both into your mods folder.