Hiya UncleMion!
I've been enjoying 1.5 Gulliver so far and have some feedback!
Well, firstly, I've noticed that it's not yet compatible with the current Optifine. Not sure if that's unintentional, but either way, it's quite understandable- the full 1.5 Optifine release isn't even out yet, anyway.
Secondly, I'm still getting stuck in the ground on server login. Not sure if it's just me as of yet, but I've been playing as a x8. I can usually free myself after a little while, but it's still probably the most apparent issue I've found as of yet.
I also have some suggestions- I like how giants can't pickup items in areas they can't reach with their bare hands, but could you perhaps add a method of getting these items? I was thinking that a stick would make a good utility for prying stuff out of these holes- it could act with rightclick, just like hands.
In addition, I'd also like to see a way for giants to 'catch' items again- some way to catch an item before it settles on the ground. I'm thinking this could work by gathering items in a sort of cylinder extending from the player PoV in the direction of view, but a less complicated solution could be simply allowing giants a regular pickup mechanic- though in a smaller area than before.
Hiya UncleMion!
I've been enjoying 1.5 Gulliver so far and have some feedback!
Well, firstly, I've noticed that it's not yet compatible with the current Optifine. Not sure if that's unintentional, but either way, it's quite understandable- the full 1.5 Optifine release isn't even out yet, anyway.
Secondly, I'm still getting stuck in the ground on server login. Not sure if it's just me as of yet, but I've been playing as a x8. I can usually free myself after a little while, but it's still probably the most apparent issue I've found as of yet.
I also have some suggestions- I like how giants can't pickup items in areas they can't reach with their bare hands, but could you perhaps add a method of getting these items? I was thinking that a stick would make a good utility for prying stuff out of these holes- it could act with rightclick, just like hands.
In addition, I'd also like to see a way for giants to 'catch' items again- some way to catch an item before it settles on the ground. I'm thinking this could work by gathering items in a sort of cylinder extending from the player PoV in the direction of view, but a less complicated solution could be simply allowing giants a regular pickup mechanic- though in a smaller area than before.
Thanks for the feedback
Can you tell me which Optifine features aren't working and which version you are using? I tested before release with the then-current version (A4 Ultra for 1.5), and it seemed to be working on things like zoom, connected textures, fast/fancy water & trees. Some features are harder for me to check, so details will be very helpful.
Man, still getting stuck in the ground on spawn... That's been a big pain to figure out, and I'd hoped Minecraft 1.5 might've taken care of it somehow, but I'll see what I can do.
The way to pick up drops that have fallen into narrow crevices is by breaking blocks to widen the gap so you can reach in. (It's not supposed to be easy to grab things out of tight spaces.) You can scoop up drops over a greater range by right-clicking with an empty bucket, though that won't take care of ones that fall too deep for you to click near them. Giants do have some of the old auto-pickup mechanic for drops, so long as they're relatively close to your midsection instead of down near or below your feet.
Ah, okay- I was using A6 for 1.5 and getting a blackscreen at startup. I'll try A4 and see if it works.
As for the pickup things- that's understandable. I was just hoping we could get a way to use tools to avoid block breaking while picking things up. Sort of like using a rod to get a pebble or something out from between planks, for comparison. It would be nice for times when you're in a house or something and don't want to destroy things. ^^'
Oh, I hadn't noticed the chest-pickup and bucket things- I'll have to try those out sometime~!
Update:
Ah, okay. I installed A4 instead. MC had a hard time generating the terrain at first, but it came around eventually.
Hm, it also seems to work with A5 as well. It seems A6 is the problematic one.
I've realized that a lot of my issues with the pickup system have been coming from half-slabs and snow 'sheets'. They seem to simply not work with the pickup system.
Also, I've been wondering, why don't you want to go beyond x8 or 1/8?
I have more suggestions, too.
Firstly, I think the unarmed knockback for giants is too high. As a giant, if I wanted to push back a mob, I'd simply throw it- currently, I've found the knockback to be far more annoying than helpful. I doubt a giant would use a punch against a target, too. Interpreting a giant's unarmed attack as a smash makes much more sense as I see it, as it would deal more damage to the target while not pushing it away from a follow-up.
Secondly, I think it would be really cool and useful if giants and maybe normals could carry mobs at least four times smaller in their inventories. I'm thinking that the player could rightclick the mob with string, and it would consume the string to tie them up and turn them into essentially a mob egg, kinda similar to the cocoon feature of Spider Queen. Mobs even of the same type wouldn't stack.
Secondly, I think it would be really cool and useful if giants and maybe normals could carry mobs at least four times smaller in their inventories. I'm thinking that the player could rightclick the mob with string, and it would consume the string to tie them up and turn them into essentially a mob egg, kinda similar to the cocoon feature of Spider Queen. Mobs even of the same type wouldn't stack.
Ah, okay- I was using A6 for 1.5 and getting a blackscreen at startup. I'll try A4 and see if it works.
As for the pickup things- that's understandable. I was just hoping we could get a way to use tools to avoid block breaking while picking things up. Sort of like using a rod to get a pebble or something out from between planks, for comparison. It would be nice for times when you're in a house or something and don't want to destroy things. ^^'
Oh, I hadn't noticed the chest-pickup and bucket things- I'll have to try those out sometime~!
Update:
Ah, okay. I installed A4 instead. MC had a hard time generating the terrain at first, but it came around eventually.
Hm, it also seems to work with A5 as well. It seems A6 is the problematic one.
I've realized that a lot of my issues with the pickup system have been coming from half-slabs and snow 'sheets'. They seem to simply not work with the pickup system.
Also, I've been wondering, why don't you want to go beyond x8 or 1/8?
I have more suggestions, too.
Firstly, I think the unarmed knockback for giants is too high. As a giant, if I wanted to push back a mob, I'd simply throw it- currently, I've found the knockback to be far more annoying than helpful. I doubt a giant would use a punch against a target, too. Interpreting a giant's unarmed attack as a smash makes much more sense as I see it, as it would deal more damage to the target while not pushing it away from a follow-up.
Secondly, I think it would be really cool and useful if giants and maybe normals could carry mobs at least four times smaller in their inventories. I'm thinking that the player could rightclick the mob with string, and it would consume the string to tie them up and turn them into essentially a mob egg, kinda similar to the cocoon feature of Spider Queen. Mobs even of the same type wouldn't stack.
- I've noticed that about picking up drops on half-slabs too, I'll see what i can do about it.
- I set the limits at 8x and 1/8 because those are already pushing the limits for interacting with normal blocks meaningfully; go much beyond that and it stops being Minecraft.
- Hmm, knockback... I'll see what makes sense now that picking up and throwing things is an option, but in general saying something is "annoying" isn't enough to convince me to change it, since being resized is supposed to be somewhat annoying
- I decided this some time back: no entities in inventories. I have other plans for small mobs/players going into chests or such, but they aren't going into inventory slots / alternate dimensions / etc.
Found Bugs!
1. Big mobs may randomly shoot ground (after killing mobs)
2.You can "Glitch" thru the gap in between a chest and the wall.
- Not sure what you mean by "shoot ground".
- Hmm, Chests have a pixel-wide space around them. What size are you when you get stuck between the Chest and the wall?
The idea of fighting a mammoth pig/cow/sheep for increased rewards sounded cool so I thought I'd share the idea. Also, it might add some depth to mobiles not being the same size all the time. The player could probably turn off resizing hostile mobs in a config file.
The idea of fighting a mammoth pig/cow/sheep for increased rewards sounded cool so I thought I'd share the idea. Also, it might add some depth to mobiles not being the same size all the time. The player could probably turn off resizing hostile mobs in a config file.
You can use mob spawners with a custom NBT tag for size, to have it pick from a range of values or do your mammoth Pig Boss.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/17/2013
Posts:
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ElvenParadise
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even though i dont use this mod (I use forge) I think its really cool maybe you could make swimming in water kind of chip away at larger sizes....not sure the addon would be worth it though but its just an idea
even though i dont use this mod (I use forge) I think its really cool maybe you could make swimming in water kind of chip away at larger sizes....not sure the addon would be worth it though but its just an idea
Secondly, I got a couple suggestions; not sure if they’ve been posted up before, but here goes:
First off, fall damage. I don’t see why a 8 meter tall giant should lose a tenth of his health from falling 3 meters. I know you’ve stated that it’s because they’re so big that they hit the ground harder, but actually their size would help prevent fall damage. Their bodies are so big that they would have a lot of air resistance, meaning that theoretically, tiny people, who have little to no air resistance due to their tiny size, hit the ground harder than giants. Not to mention tinies have a much weaker bone structure than giants because of this, and tinies have gliders and the like to avoid fall damage, so it would not only make sense but would also not affect tinies so much because they can avoid fall damage altogether with a piece of paper.
Now, my second suggestion involves eating things. Not like swallowing players whole and teleporting them to another dimension, I mean letting players chew up smaller (like, 4x smaller [i.e. 4x giant can eat 1x cow]) cows and pigs (maybe chickens too, because they drop meat when killed) with the same effect as eating a piece of cooked beef or something. I’m mainly suggesting this because smashing a pig or a cow as a giant, tearing out their guts, and then eating them, seems a little bit redundant, and giants tend to be simple-minded and blunt to the point where they would just munch on a whole animal
So yeah, hope you take these into consideration if you haven’t already
Secondly, I got a couple suggestions; not sure if they’ve been posted up before, but here goes:
First off, fall damage. I don’t see why a 8 meter tall giant should lose a tenth of his health from falling 3 meters. I know you’ve stated that it’s because they’re so big that they hit the ground harder, but actually their size would help prevent fall damage. Their bodies are so big that they would have a lot of air resistance, meaning that theoretically, tiny people, who have little to no air resistance due to their tiny size, hit the ground harder than giants. Not to mention tinies have a much weaker bone structure than giants because of this, and tinies have gliders and the like to avoid fall damage, so it would not only make sense but would also not affect tinies so much because they can avoid fall damage altogether with a piece of paper.
Now, my second suggestion involves eating things. Not like swallowing players whole and teleporting them to another dimension, I mean letting players chew up smaller (like, 4x smaller [i.e. 4x giant can eat 1x cow]) cows and pigs (maybe chickens too, because they drop meat when killed) with the same effect as eating a piece of cooked beef or something. I’m mainly suggesting this because smashing a pig or a cow as a giant, tearing out their guts, and then eating them, seems a little bit redundant, and giants tend to be simple-minded and blunt to the point where they would just munch on a whole animal
So yeah, hope you take these into consideration if you haven’t already
- Something 8 times larger has 8 * 8 * 8 times the mass hitting the ground onto an area only 8 * 8 times larger, meaning that it impacts the ground with 8 times the force per unit area, so it takes more damage. If anything, giants don't get as hurt by falls as they should be
- What is it with people wanting to chew up living creatures?
UncleMion, I know this has nothing to do with gulliver but you've digged in the Target Syntax before. Can you check out the part with "team=" filter? Wiki says team=!name will search for everybody but those from specified team. Yet ingame it doesn't work. Am i doing something wrong or did they not include this feature in the end or?
Just tested. it works in singleplayer or at least seems to be working... yet on my server it doesn't for some reason.
Either Gulliver or Tarig's mod conflict with target syntax or something... can you check that on your side?
I checked on the server, it's not Gulliver causing the target syntax problem.
Love the mod, hate the install process.
For some insane reason, whenever I use Modloader (downloaded from this thread) and Gulliver (also downloaded from this thread) and I use any technique to make them work (manual install, Magic Launcher, MCPatcher and MultiMC) it ALWAYS crashes (manual) or the mod doesn't work at all (Magic Launcher, MCPatch and MultiMC).
Real shame, cause I managed to get it working working back when it was 1.4.5 through Magic Launcher and it's a very good mod.
What versions are you installing on what version of Minecraft? I haven't had a chance to update Gulliver to Minecraft 1.5.1 yet, so it's no surprise if it won't install on it.
Hey guys! I have found a gulliver survival server, non pvp, survival, and very fun. But the thing was, it was extremely laggy. So, I decided to make my own server!
I am currently making a gulliver project entitled gulliver M16, where it's a gulliver secret service sorta-thing.
If you wanna make it with me, add me on skype: physicalcool123456. When you add me, tell me your IGN and say "I came for project M16". There will be only 4 members that can join, so come now!
P.S
The reason it's only 4 ppl is because I suck at porting. Which means, you need hamachi. go to vpn.net to go download hamachi, then talk to me.
I've been enjoying 1.5 Gulliver so far and have some feedback!
Well, firstly, I've noticed that it's not yet compatible with the current Optifine. Not sure if that's unintentional, but either way, it's quite understandable- the full 1.5 Optifine release isn't even out yet, anyway.
Secondly, I'm still getting stuck in the ground on server login. Not sure if it's just me as of yet, but I've been playing as a x8. I can usually free myself after a little while, but it's still probably the most apparent issue I've found as of yet.
I also have some suggestions- I like how giants can't pickup items in areas they can't reach with their bare hands, but could you perhaps add a method of getting these items? I was thinking that a stick would make a good utility for prying stuff out of these holes- it could act with rightclick, just like hands.
In addition, I'd also like to see a way for giants to 'catch' items again- some way to catch an item before it settles on the ground. I'm thinking this could work by gathering items in a sort of cylinder extending from the player PoV in the direction of view, but a less complicated solution could be simply allowing giants a regular pickup mechanic- though in a smaller area than before.
Thanks for the feedback
Can you tell me which Optifine features aren't working and which version you are using? I tested before release with the then-current version (A4 Ultra for 1.5), and it seemed to be working on things like zoom, connected textures, fast/fancy water & trees. Some features are harder for me to check, so details will be very helpful.
Man, still getting stuck in the ground on spawn... That's been a big pain to figure out, and I'd hoped Minecraft 1.5 might've taken care of it somehow, but I'll see what I can do.
The way to pick up drops that have fallen into narrow crevices is by breaking blocks to widen the gap so you can reach in. (It's not supposed to be easy to grab things out of tight spaces.) You can scoop up drops over a greater range by right-clicking with an empty bucket, though that won't take care of ones that fall too deep for you to click near them. Giants do have some of the old auto-pickup mechanic for drops, so long as they're relatively close to your midsection instead of down near or below your feet.
As for the pickup things- that's understandable. I was just hoping we could get a way to use tools to avoid block breaking while picking things up. Sort of like using a rod to get a pebble or something out from between planks, for comparison. It would be nice for times when you're in a house or something and don't want to destroy things. ^^'
Oh, I hadn't noticed the chest-pickup and bucket things- I'll have to try those out sometime~!
Update:
Ah, okay. I installed A4 instead. MC had a hard time generating the terrain at first, but it came around eventually.
Hm, it also seems to work with A5 as well. It seems A6 is the problematic one.
I've realized that a lot of my issues with the pickup system have been coming from half-slabs and snow 'sheets'. They seem to simply not work with the pickup system.
Also, I've been wondering, why don't you want to go beyond x8 or 1/8?
I have more suggestions, too.
Firstly, I think the unarmed knockback for giants is too high. As a giant, if I wanted to push back a mob, I'd simply throw it- currently, I've found the knockback to be far more annoying than helpful. I doubt a giant would use a punch against a target, too. Interpreting a giant's unarmed attack as a smash makes much more sense as I see it, as it would deal more damage to the target while not pushing it away from a follow-up.
Secondly, I think it would be really cool and useful if giants and maybe normals could carry mobs at least four times smaller in their inventories. I'm thinking that the player could rightclick the mob with string, and it would consume the string to tie them up and turn them into essentially a mob egg, kinda similar to the cocoon feature of Spider Queen. Mobs even of the same type wouldn't stack.
1. Big mobs may randomly shoot ground (after killing mobs)
2.You can "Glitch" thru the gap in between a chest and the wall.
just wondering if this 1.5 gulliver is compatible with the update 1.5.1 bug fix update??
Thanks
Cayfie13
Best Gulliver Server
Secondly, I think it would be really cool and useful if giants and maybe normals could carry mobs at least four times smaller in their inventories. I'm thinking that the player could rightclick the mob with string, and it would consume the string to tie them up and turn them into essentially a mob egg, kinda similar to the cocoon feature of Spider Queen. Mobs even of the same type wouldn't stack.
This. This so much.
- I've noticed that about picking up drops on half-slabs too, I'll see what i can do about it.
- I set the limits at 8x and 1/8 because those are already pushing the limits for interacting with normal blocks meaningfully; go much beyond that and it stops being Minecraft.
- Hmm, knockback... I'll see what makes sense now that picking up and throwing things is an option, but in general saying something is "annoying" isn't enough to convince me to change it, since being resized is supposed to be somewhat annoying
- I decided this some time back: no entities in inventories. I have other plans for small mobs/players going into chests or such, but they aren't going into inventory slots / alternate dimensions / etc.
- Not sure what you mean by "shoot ground".
- Hmm, Chests have a pixel-wide space around them. What size are you when you get stuck between the Chest and the wall?
Sounds good to me
The idea of fighting a mammoth pig/cow/sheep for increased rewards sounded cool so I thought I'd share the idea. Also, it might add some depth to mobiles not being the same size all the time. The player could probably turn off resizing hostile mobs in a config file.
You can use mob spawners with a custom NBT tag for size, to have it pick from a range of values or do your mammoth Pig Boss.
[URL=http://doctorwho.ikingssgc.com/]
I don't understand what you mean by "chip away".
wanna play with me? give me a pm
Secondly, I got a couple suggestions; not sure if they’ve been posted up before, but here goes:
First off, fall damage. I don’t see why a 8 meter tall giant should lose a tenth of his health from falling 3 meters. I know you’ve stated that it’s because they’re so big that they hit the ground harder, but actually their size would help prevent fall damage. Their bodies are so big that they would have a lot of air resistance, meaning that theoretically, tiny people, who have little to no air resistance due to their tiny size, hit the ground harder than giants. Not to mention tinies have a much weaker bone structure than giants because of this, and tinies have gliders and the like to avoid fall damage, so it would not only make sense but would also not affect tinies so much because they can avoid fall damage altogether with a piece of paper.
Now, my second suggestion involves eating things. Not like swallowing players whole and teleporting them to another dimension, I mean letting players chew up smaller (like, 4x smaller [i.e. 4x giant can eat 1x cow]) cows and pigs (maybe chickens too, because they drop meat when killed) with the same effect as eating a piece of cooked beef or something. I’m mainly suggesting this because smashing a pig or a cow as a giant, tearing out their guts, and then eating them, seems a little bit redundant, and giants tend to be simple-minded and blunt to the point where they would just munch on a whole animal
So yeah, hope you take these into consideration if you haven’t already
- Something 8 times larger has 8 * 8 * 8 times the mass hitting the ground onto an area only 8 * 8 times larger, meaning that it impacts the ground with 8 times the force per unit area, so it takes more damage. If anything, giants don't get as hurt by falls as they should be
- What is it with people wanting to chew up living creatures?
I checked on the server, it's not Gulliver causing the target syntax problem.
What versions are you installing on what version of Minecraft? I haven't had a chance to update Gulliver to Minecraft 1.5.1 yet, so it's no surprise if it won't install on it.
Also, I wish this mod a Happy 1st Anniversary! (Made more sense than "Birthday" to me)
wanna play with me? give me a pm
Example. 1/2 size + cobblestone = half speed
tall-as-a-slab size + cobble = 1/4 speed
half-as-tall-as-a-slab size + cobble = 1/8 speed
And it SHOULD NOT effect you in creative.
I am currently making a gulliver project entitled gulliver M16, where it's a gulliver secret service sorta-thing.
If you wanna make it with me, add me on skype: physicalcool123456. When you add me, tell me your IGN and say "I came for project M16". There will be only 4 members that can join, so come now!
P.S
The reason it's only 4 ppl is because I suck at porting. Which means, you need hamachi. go to vpn.net to go download hamachi, then talk to me.