You should read few pages before posting, cause we all are having this issue and mod author is trying to fix it with some help from forge forums it should happen soon.
Didnt quite get what you were trying to tell me, but w/e dont get worked up over nothing. And it is my busineed do i beleive + there is nothing you can do or say what is going to make me change my mind
Didnt quite get what you were trying to tell me, but w/e dont get worked up over nothing. And it is my busineed do i beleive + there is nothing you can do or say what is going to make me change my mind
You son of a b**ch. You are so stubborn, thinking your always right. Well guess what, I know who tells me how to make spoilers. I searched it on youtube about 2 months ago. End of conversation unless you are not going to be stubborn
Hell yeah, i already grabbed fixed version and it crashes again ^^ (clap) Maybe it is conflicting with one of my 100+ mods?
PS.
When could we expect config for the mod, so that we could configure ids, and not configure other mod ids to play together? Cus just now, to make it work i had to reconfigure 8 of my mods >_< It would be way easier to just configure usefull cobble >_<
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to D:\Laptop_vecie\ftb\Direwolf20\minecraft\crash-reports\crash-2013-01-08_11.54.56-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 337a66c3 --------
Full report at:
D:\Laptop_vecie\ftb\Direwolf20\minecraft\crash-reports\crash-2013-01-08_11.54.56-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at denoflionsx.LiquidRoundup.APIWrappers.Forestry.Forestry$stillManager.registerRecipe(Forestry.java:34)
at denoflionsx.PluginsforForestry_PluginBuildCraft.Liquids.LiquidHeavyWater.createLiquid(LiquidHeavyWater.java:25)
at denoflionsx.PluginsforForestry_PluginBuildCraft.Core.PfFBuildCraftCore.setupItems(PfFBuildCraftCore.java:45)
at denoflionsx.PluginsforForestry_PluginBuildCraft.PfFBuildCraft.load(PfFBuildCraft.java:42)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5401acf ----------
He may have forgot to upload the fixed version or it's because you didn't think that very few mods are compatible with FTB and Tekkit type modpacks. Yes I have seen in the spoiler that you were using direwolf20's FTB pack.
There are TONS on texture errors.The BUTTER GRASS (light grass) looks like blast iron block in hand and in inv but not while placed. The Power Diamond (or whatever) looks like an enchanted pickaxe! This may not be texture error but projectiles fired out of almost anything aded in this mod don't appear. And the thunder bow only has the projectiles emit the sound of thunder and the makes fire appear, the lighting doesn't actually appear itself!
Hell yeah, i already grabbed fixed version and it crashes again ^^ (clap) Maybe it is conflicting with one of my 100+ mods?
PS.
When could we expect config for the mod, so that we could configure ids, and not configure other mod ids to play together? Cus just now, to make it work i had to reconfigure 8 of my mods >_< It would be way easier to just configure usefull cobble >_<
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to D:\Laptop_vecie\ftb\Direwolf20\minecraft\crash-reports\crash-2013-01-08_11.54.56-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 337a66c3 --------
Full report at:
D:\Laptop_vecie\ftb\Direwolf20\minecraft\crash-reports\crash-2013-01-08_11.54.56-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.NullPointerException
at denoflionsx.LiquidRoundup.APIWrappers.Forestry.Forestry$stillManager.registerRecipe(Forestry.java:34)
at denoflionsx.PluginsforForestry_PluginBuildCraft.Liquids.LiquidHeavyWater.createLiquid(LiquidHeavyWater.java:25)
at denoflionsx.PluginsforForestry_PluginBuildCraft.Core.PfFBuildCraftCore.setupItems(PfFBuildCraftCore.java:45)
at denoflionsx.PluginsforForestry_PluginBuildCraft.PfFBuildCraft.load(PfFBuildCraft.java:42)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5401acf ----------
Well, firstly, i can tell you that the crash was not caused by Usefull_Cobble. It was caused by the forestry mod. It may very well be an incompatibility, but there is really nothing I can do about it.
And next, you can expect to see a working config file in the next version of Usefull_Cobble(1.12.0... or it may be 2.0, not sure yet, and depends on how much get done on the mod).
There are TONS on texture errors.The BUTTER GRASS (light grass) looks like blast iron block in hand and in inv but not while placed. The Power Diamond (or whatever) looks like an enchanted pickaxe! This may not be texture error but projectiles fired out of almost anything aded in this mod don't appear. And the thunder bow only has the projectiles emit the sound of thunder and the makes fire appear, the lighting doesn't actually appear itself!
The issue with the grass I am still trying to figure out, but it is not really came breaking, so I'm not to worried about it, Thanks for telling me about the Power Diamond issue, and lastly, I have been working for some time to try and fix the issue with the projectiles not working. It is something that has stumped me for some time. I will try and get it fixed in the next update. And as for the lightning issue, again something that I am still trying to find the cause of so that I can get it to work properly again.
The issue with the grass I am still trying to figure out, but it is not really came breaking, so I'm not to worried about it, Thanks for telling me about the Power Diamond issue, and lastly, I have been working for some time to try and fix the issue with the projectiles not working. It is something that has stumped me for some time. I will try and get it fixed in the next update. And as for the lightning issue, again something that I am still trying to find the cause of so that I can get it to work properly again.
Ok cool. If you continue to have problems maybe you can ask an expert modder to help.
If you mean compatible as in interchangeable in recipes then no. I have not yet created a Forge ore dictionary. I do plan to add one in the future, just haven't had the chance to yet.
It will work with LAN servers, but not on dedicated servers. At some point I would like to add support for dedicated servers, but that is a long way off yet.
You can use it on LAN servers, so long as the mod is installed on all machines connected to the LAN server.
So, just to keep everyone updated, today I finally got a working config file. I am now in the process of switch all item and block ID's over to the config.
Then I will start working on fixing the rendering bugs with the Bolts and Spears.
After that I may do another release, or I may wait and try to get the armors working first. It depends on how long the first 2 things take.
Switching to the config file should not take more than a few days, it is really just a lot of typing the same thing over and over for all of the items.
The rendering problem shouldn't be to hard to solve, I think that it is probably just a problem with MC changing the name of something, and I just need to find out what changed.
As for the Armor fixing, I'm not sure how long that will take since I still have no idea what is causing the problem.
THIS MOD HAVE SOOO MUCH FEATURES OMG IT'S AWESOME !!! :Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond::Diamond:
Just to give everyone a heads up, the update with the config file may take a bit longer than I anticipated. I have run into some issues with variable type that is needed in one part of the code does not work in another part. I won't bore you with all the details. I just wanted to let you all know that I am as frustrated with making this config as you are with not having one. I am thinking as hard as I can to try and figure this out, but nothing that I have tried has worked.
If anyone who knows anything about modding MC, hit me up with a PM. I would really appreciate some assistance.
Sorry, i will next time
Poke me
He may have forgot to upload the fixed version or it's because you didn't think that very few mods are compatible with FTB and Tekkit type modpacks. Yes I have seen in the spoiler that you were using direwolf20's FTB pack.
don't click this link...
don't click this link...
Well, firstly, i can tell you that the crash was not caused by Usefull_Cobble. It was caused by the forestry mod. It may very well be an incompatibility, but there is really nothing I can do about it.
And next, you can expect to see a working config file in the next version of Usefull_Cobble(1.12.0... or it may be 2.0, not sure yet, and depends on how much get done on the mod).
The issue with the grass I am still trying to figure out, but it is not really came breaking, so I'm not to worried about it, Thanks for telling me about the Power Diamond issue, and lastly, I have been working for some time to try and fix the issue with the projectiles not working. It is something that has stumped me for some time. I will try and get it fixed in the next update. And as for the lightning issue, again something that I am still trying to find the cause of so that I can get it to work properly again.
don't click this link...
Being back in school I had taken a couple days of a break from Minecraft, and when I came back 1.4.7 was out, so I updated right away.
I'm not sure when I will be able to release the next update, since I'm back in school now, which means homework just about every night.
I will try to work on the mod when I can, but it may be a while before the next update is released.
That's good to hear. Let me know if you have any idea's for it.
It will work with LAN servers, but not on dedicated servers. At some point I would like to add support for dedicated servers, but that is a long way off yet.
You can use it on LAN servers, so long as the mod is installed on all machines connected to the LAN server.
Then I will start working on fixing the rendering bugs with the Bolts and Spears.
After that I may do another release, or I may wait and try to get the armors working first. It depends on how long the first 2 things take.
Switching to the config file should not take more than a few days, it is really just a lot of typing the same thing over and over for all of the items.
The rendering problem shouldn't be to hard to solve, I think that it is probably just a problem with MC changing the name of something, and I just need to find out what changed.
As for the Armor fixing, I'm not sure how long that will take since I still have no idea what is causing the problem.
these all for you !!
Hope you'll update this mod
Thanks for the butter.
If anyone who knows anything about modding MC, hit me up with a PM. I would really appreciate some assistance.