Once you get established and build a more permanent cobblestone generator, take all of your dirt (making sure you hang onto at least a few grass blocks) and make a square somewhere between 24 and about 40 blocks away from your cobble generator out of the dirt. Make sure you have lots of light on those dirt blocks (either put Jack o'lanterns with the blocks of dirt or have torches hanging over the dirt for that light.... don't put torches on the dirt though as animals won't spawn on those blocks). Keep light levels at least 8 or higher (check with the "F3" button).
Make sure there is a path of dirt that the grass can spread onto those dirt blocks, as you want that area to all become grass.
On average, if you grind out about 10-15 stacks or so of cobble stone or wait a couple of Minecraft "days" (a full cycle of sunrise, sunset, and nightime), you should have a few animals that have spawned on those blocks.
Having a mob grinder nearby reduces the chances to get passive mobs to spawn, as does having any other animals nearby... including villagers. If animals do spawn, it would be recommended to move them to a "barn" or "stockyard" area that is away from the grass (using wheat to get them to follow you) so additional animals can spawn there.
If you do this, you should be able to get all of the passive mob types, including wolves and ocelots. Ocelots can be found in the jungle biome (where the jungle tree is found at) and the wolves can be found in the tiaga biome (where the "evergreen", "spruce", or "redwood" [whatever you call it] tree can be found). Mooshrooms will spawn in the Mushroom biome with mycelium instead of grass (but don't lose all of the grass blocks either).
If you ever get an enchantment table, you can use a pickaxe or shovel with silk touch to take grass and mycelium blocks instead of dirt blocks.
1)
Can you please change type of mob spawner in dungeon from skeleton to zombie? Zombie have more rare drops than skeleton.
2)
Please make this as map for Multiplayer and snapshots.
I have something else in mind for the spawner and the dungeon, so it may not be exactly what you want, but you may end up getting the Zombie spawner eventually. I am considering your suggestion though.
As for a multiplayer version, I am thinking strongly of making a version compatible with the Forge ModLoader, which will work as a server plug-in. I may instead go for a Bukkit plug-in instead, but I really don't have much server side experience so I am open to suggestions on that side of thing. It is definitely one of my long-term goals.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/9/2011
Posts:
43
Minecraft:
YOM2
Member Details
Cool mod, but when I installed it and tried making a world, it crashed saying "Loading world Converting world" and then when I reloaded and tried opening the world, it crashed again, here are the crash reports:
First
Time: 8/31/12 5:02 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: va.getHellGenerator(Lup;)Lwi;
at xd.c(xd.java:43)
at gr.i(SourceFile:420)
at up.<init>(SourceFile:149)
at gr.<init>(SourceFile:65)
at gl.<init>(SourceFile:10)
at axv.a(IntegratedServer.java:76)
at axv.b(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(SourceFile:291)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 467232912 bytes (445 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_SkyZone 1.0 for MC 1.3.2
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Skyblock Mod Version Entities: 1 total; [nj['item.tile.torch'/0, l='Skyblock Mod Version', x=4.15, y=65.77, z=6.31]]
- World Skyblock Mod Version Players: 0 total; []
- World Skyblock Mod Version Chunk Stats: ServerChunkCache: 3 Drop: 0
- Type: Integrated Server
Second
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 8/31/12 5:10 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: va.getHellGenerator(Lup;)Lwi;
at xd.c(xd.java:43)
at gr.i(SourceFile:420)
at up.<init>(SourceFile:149)
at gr.<init>(SourceFile:65)
at gl.<init>(SourceFile:10)
at axv.a(IntegratedServer.java:76)
at axv.b(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(SourceFile:291)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 464658272 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_SkyZone 1.0 for MC 1.3.2
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Skyblock Mod Version Entities: 0 total; []
- World Skyblock Mod Version Players: 0 total; []
- World Skyblock Mod Version Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
now that I look at the crash reports, it may be because of Too Many Items... and on a side note, the crash splashes are kinda funny
Cool mod, but when I installed it and tried making a world, it crashed saying "Loading world Converting world" and then when I reloaded and tried opening the world, it crashed again, here are the crash reports:
First [spoiler]---- Minecraft Crash Report ----
The mod is crashing because it needs the "WorldGen API" (link found on the OP), which needs to be added to the "minecraft.jar" file after you have successfully installed ModLoader,. In fact the crash report shows what is happening is that something is trying to load the alternate "HellGenerator" but it can't be found.
If you put those files into the "minecraft.jar" file, you should be able to use this mod.
The mod is crashing because it needs the "WorldGen API" (link found on the OP), which needs to be added to the "minecraft.jar" file after you have successfully installed ModLoader,. In fact the crash report shows what is happening is that something is trying to load the alternate "HellGenerator" but it can't be found.
If you put those files into the "minecraft.jar" file, you should be able to use this mod.
huh, must have missed a file, I know I tried installing it, everything works fine now. thanks
EDIT: You may want to change the ice block in the nether; Ice dosn't turn into water in the nether anymore, so you'd need a silk touch enchantment to get an infinite water source
huh, must have missed a file, I know I tried installing it, everything works fine now. thanks
EDIT: You may want to change the ice block in the nether; Ice dosn't turn into water in the nether anymore, so you'd need a silk touch enchantment to get an infinite water source
There are enough diamonds available on the map to build an enchantment table. They are sort of hidden (hint, you may want to look under some lava), but even without villager trading you have enough to build an enchantment table, a diamond pickaxe, and even an additional diamond for a jukebox. There should also be enough lava to make the obsidian needed as well.
With villager trading, you can have a few diamonds left over by buying a diamond pickaxe from the village, and then using the redstone glitch to make obsidian for the enchantment table and other things you may want to use with the obsidian, such as perhaps even a few Ender Chests. In fact the addition of redstone as a renewable resource (from the villagers) really opens up a whole bunch of things that you couldn't build previously in worlds of this type.
A hint on trying to get the diamonds in the Nether: use pistons to push blocks down (since you can't use water elevators in the Nether any more).
Yes, it is a pain to get that ice block out of the Nether, and I was going to make it easier but then realized that it was still possible to get access to that block and make it useful. If you want an infinite supply of water, you need to work for it now. If anything, I'd call that one of the hardest challenges of this world to accomplish because you need to do so many things before you can get that water.
Love the mod, but really wish you would make this Forge compatible (well it is... until you throw optifine into the mix... than you cannot load a world up....)
But yeah, I just swapped over to ModLoader (no NEI though as it only runs on Forge, so its back to good 'ol TMI)
Keep up the great work with this
Rollback Post to RevisionRollBack
Did my post help you out? Just take a second and click that little Green Arrow
[color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Um... Yeah... What about that fourth Let's Play? [/background][/size][/font][/color]
I don't want to brag, but I certainly had a lot of fun doing that.
I can post direct links, but I'd rather not do that. Keeping the adfly link helps me to keep track of who is downloading the mod and what websites are linking to the content. If adfly is not working, it will also impact a whole bunch of other mods as well.
2/put Blaze spawner/single blaze rod
3/Enjoy people trying to purify zombie NPC's
I'm not really sure what I want to do with the mini-village. Since there already is a blaze spawner in the Nether (with "generate structures" turned on to create a mini nether fortress), it is possible to create potions and to get the ingredients for the necessary splash potion. A sand duplicator is even possible to build, as is buying glass from villagers once you get a few of them so in theory everything can be done with renewable resources.
If there is not yet netherwart and a few soul sand, add them
If there already is than... bleh...
Potatoes and Carrots depending on their final use in 1.4
A wat to get some clay for bricks and/or flower pots
Ways to get all dye colours if we cant already.
Ensure their is a slime chunk (if there isnt already)
tried to use this with my current already-modded minecraft (since the only thing I have on here that uses forge is Smart Moving) when I noticed something about my only forge mod. Smart Moving requires Player API. Player API changes the gu.class. since this mod also changes the gu.class, it breaks my smart moving XD so there we go, found an incompatibility for you. although I guess it's not too painful to go without smart moving while playing my survival maps, it certainly is a bummer XD I hate having those giga trees grow, and I usually use smart moving in an effort to cut the tops down lol. but a peice of dirt 8 blocks high works just as well. Also, I'm assuming this mod uses your fall fix as well, since both mods use the gu.class?
Ensure their is a slime chunk (if there isnt already)
Rei's minimap, though albeit pretty useless in an empty world, does tell you where the chunk boundaries are and if the specific chunks are slime chunks. that said, since this causes a random generation near you, I'm guessing the slime chunks are just as random.
Edit: ohp. scratch that part about my only forge mod being smart moving. I use NEI as well. but NEI doesn't use anything other than forge, so I'm good lol.
well, I had the problem where it was just stuck there trying to convert the world. so forge is scrapped entirely and now it works. that said, I came across my first problem in skyzone: the placement of the water and lava. I tried digging underneath the corner of the 2 so that the water would just pour into the hole, but I forgot that blocks adjacent to water also get cooled down, so right away my lava turned into obsidian. gah. so now I'm stuck with setting off a 3x3 zone where the lava and water travel in an uncanny fashion to reach each other before the water hits a hole causing it to stop. *facepalm* there goes efficiency, right off the bat XD
tried to use this with my current already-modded minecraft (since the only thing I have on here that uses forge is Smart Moving) when I noticed something about my only forge mod. Smart Moving requires Player API. Player API changes the gu.class. since this mod also changes the gu.class, it breaks my smart moving XD so there we go, found an incompatibility for you. although I guess it's not too painful to go without smart moving while playing my survival maps, it certainly is a bummer XD I hate having those giga trees grow, and I usually use smart moving in an effort to cut the tops down lol. but a peice of dirt 8 blocks high works just as well. Also, I'm assuming this mod uses your fall fix as well, since both mods use the gu.class?
All the gu.class file does is the fall fix. I want to get rid of it, but I consider this to be a significant enough bug in Minecraft that I want to offer it to users of this mod as well. If you don't mind respawning a dozen or more time, as is the case currently with vanilla Minecraft and the SkyBlock map, you don't need to use that class. In that sense it is an "optional" class for those who are skilled with things like this.
I've tried to be compatible with Forge, but that is a moving target. I think my solution to alternative world generators, which follows the pattern established by Risugami with his Biosphere mod, is much more elegant and has fewer side effects. I tried to get the Forge guys to at least consider my system as an alternative, and they told me to go take a hike and use their system instead and create the alternate generators as full fledged alternate dimensions. I could go on about the problems with Forge, but I'm not going to sweat it out as 1.4 is coming out in a few weeks and the official API is coming out soon enough.
In other words, Forge will soon be obsolete or at least not so critical for many mods. In spite of claims to the contrary, Forge does not really want compatibility with ModLoader mods. That is a long feud I don't want to elaborate on here though.
Once you get established and build a more permanent cobblestone generator, take all of your dirt (making sure you hang onto at least a few grass blocks) and make a square somewhere between 24 and about 40 blocks away from your cobble generator out of the dirt. Make sure you have lots of light on those dirt blocks (either put Jack o'lanterns with the blocks of dirt or have torches hanging over the dirt for that light.... don't put torches on the dirt though as animals won't spawn on those blocks). Keep light levels at least 8 or higher (check with the "F3" button).
Make sure there is a path of dirt that the grass can spread onto those dirt blocks, as you want that area to all become grass.
On average, if you grind out about 10-15 stacks or so of cobble stone or wait a couple of Minecraft "days" (a full cycle of sunrise, sunset, and nightime), you should have a few animals that have spawned on those blocks.
Having a mob grinder nearby reduces the chances to get passive mobs to spawn, as does having any other animals nearby... including villagers. If animals do spawn, it would be recommended to move them to a "barn" or "stockyard" area that is away from the grass (using wheat to get them to follow you) so additional animals can spawn there.
If you do this, you should be able to get all of the passive mob types, including wolves and ocelots. Ocelots can be found in the jungle biome (where the jungle tree is found at) and the wolves can be found in the tiaga biome (where the "evergreen", "spruce", or "redwood" [whatever you call it] tree can be found). Mooshrooms will spawn in the Mushroom biome with mycelium instead of grass (but don't lose all of the grass blocks either).
If you ever get an enchantment table, you can use a pickaxe or shovel with silk touch to take grass and mycelium blocks instead of dirt blocks.
Version 2.1 now updated for MC 1.6.2
I have something else in mind for the spawner and the dungeon, so it may not be exactly what you want, but you may end up getting the Zombie spawner eventually. I am considering your suggestion though.
As for a multiplayer version, I am thinking strongly of making a version compatible with the Forge ModLoader, which will work as a server plug-in. I may instead go for a Bukkit plug-in instead, but I really don't have much server side experience so I am open to suggestions on that side of thing. It is definitely one of my long-term goals.
Version 2.1 now updated for MC 1.6.2
First
// Daisy, daisy...
Time: 8/31/12 5:02 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: va.getHellGenerator(Lup;)Lwi;
at xd.c(xd.java:43)
at gr.i(SourceFile:420)
at up.<init>(SourceFile:149)
at gr.<init>(SourceFile:65)
at gl.<init>(SourceFile:10)
at axv.a(IntegratedServer.java:76)
at axv.b(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(SourceFile:291)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 467232912 bytes (445 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_SkyZone 1.0 for MC 1.3.2
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Skyblock Mod Version Entities: 1 total; [nj['item.tile.torch'/0, l='Skyblock Mod Version', x=4.15, y=65.77, z=6.31]]
- World Skyblock Mod Version Players: 0 total; []
- World Skyblock Mod Version Chunk Stats: ServerChunkCache: 3 Drop: 0
- Type: Integrated Server
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 8/31/12 5:10 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: va.getHellGenerator(Lup;)Lwi;
at xd.c(xd.java:43)
at gr.i(SourceFile:420)
at up.<init>(SourceFile:149)
at gr.<init>(SourceFile:65)
at gl.<init>(SourceFile:10)
at axv.a(IntegratedServer.java:76)
at axv.b(IntegratedServer.java:100)
at net.minecraft.server.MinecraftServer.run(SourceFile:291)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 464658272 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_SkyZone 1.0 for MC 1.3.2
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Skyblock Mod Version Entities: 0 total; []
- World Skyblock Mod Version Players: 0 total; []
- World Skyblock Mod Version Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
My skins!
The mod is crashing because it needs the "WorldGen API" (link found on the OP), which needs to be added to the "minecraft.jar" file after you have successfully installed ModLoader,. In fact the crash report shows what is happening is that something is trying to load the alternate "HellGenerator" but it can't be found.
If you put those files into the "minecraft.jar" file, you should be able to use this mod.
Version 2.1 now updated for MC 1.6.2
EDIT: You may want to change the ice block in the nether; Ice dosn't turn into water in the nether anymore, so you'd need a silk touch enchantment to get an infinite water source
My skins!
There are enough diamonds available on the map to build an enchantment table. They are sort of hidden (hint, you may want to look under some lava), but even without villager trading you have enough to build an enchantment table, a diamond pickaxe, and even an additional diamond for a jukebox. There should also be enough lava to make the obsidian needed as well.
With villager trading, you can have a few diamonds left over by buying a diamond pickaxe from the village, and then using the redstone glitch to make obsidian for the enchantment table and other things you may want to use with the obsidian, such as perhaps even a few Ender Chests. In fact the addition of redstone as a renewable resource (from the villagers) really opens up a whole bunch of things that you couldn't build previously in worlds of this type.
A hint on trying to get the diamonds in the Nether: use pistons to push blocks down (since you can't use water elevators in the Nether any more).
Yes, it is a pain to get that ice block out of the Nether, and I was going to make it easier but then realized that it was still possible to get access to that block and make it useful. If you want an infinite supply of water, you need to work for it now. If anything, I'd call that one of the hardest challenges of this world to accomplish because you need to do so many things before you can get that water.
Version 2.1 now updated for MC 1.6.2
But yeah, I just swapped over to ModLoader (no NEI though as it only runs on Forge, so its back to good 'ol TMI)
Keep up the great work with this
Um... Yeah... What about that fourth Let's Play?
Check my Youtube Channel, RxDTheMinecrafter!
I don't want to brag, but I certainly had a lot of fun doing that.
Thanks. It is appreciated.
Version 2.1 now updated for MC 1.6.2
I can post direct links, but I'd rather not do that. Keeping the adfly link helps me to keep track of who is downloading the mod and what websites are linking to the content. If adfly is not working, it will also impact a whole bunch of other mods as well.
Version 2.1 now updated for MC 1.6.2
I'm not really sure what I want to do with the mini-village. Since there already is a blaze spawner in the Nether (with "generate structures" turned on to create a mini nether fortress), it is possible to create potions and to get the ingredients for the necessary splash potion. A sand duplicator is even possible to build, as is buying glass from villagers once you get a few of them so in theory everything can be done with renewable resources.
Suggestions for Minecraft 1.4 are appreciated.
Version 2.1 now updated for MC 1.6.2
If there already is than... bleh...
Potatoes and Carrots depending on their final use in 1.4
A wat to get some clay for bricks and/or flower pots
Ways to get all dye colours if we cant already.
Ensure their is a slime chunk (if there isnt already)
Just keep an eye on latest updates and snapshots also check out this thread - http://www.minecraftforum.net/topic/1393131-dinnerbones-tweets-14-compilation-everything-coming-up-next-patch/ people post about all of dinerbones tweets to do with minecraft development
Just add things that you think will fit each update to MC
Rei's minimap, though albeit pretty useless in an empty world, does tell you where the chunk boundaries are and if the specific chunks are slime chunks. that said, since this causes a random generation near you, I'm guessing the slime chunks are just as random.
Edit: ohp. scratch that part about my only forge mod being smart moving. I use NEI as well. but NEI doesn't use anything other than forge, so I'm good lol.
All the gu.class file does is the fall fix. I want to get rid of it, but I consider this to be a significant enough bug in Minecraft that I want to offer it to users of this mod as well. If you don't mind respawning a dozen or more time, as is the case currently with vanilla Minecraft and the SkyBlock map, you don't need to use that class. In that sense it is an "optional" class for those who are skilled with things like this.
I've tried to be compatible with Forge, but that is a moving target. I think my solution to alternative world generators, which follows the pattern established by Risugami with his Biosphere mod, is much more elegant and has fewer side effects. I tried to get the Forge guys to at least consider my system as an alternative, and they told me to go take a hike and use their system instead and create the alternate generators as full fledged alternate dimensions. I could go on about the problems with Forge, but I'm not going to sweat it out as 1.4 is coming out in a few weeks and the official API is coming out soon enough.
In other words, Forge will soon be obsolete or at least not so critical for many mods. In spite of claims to the contrary, Forge does not really want compatibility with ModLoader mods. That is a long feud I don't want to elaborate on here though.
Thank you for trying my mod. It is appreciated.
Version 2.1 now updated for MC 1.6.2