I'm not sure, but I've had the premium wood mod before, it seems like it'd be a great mix with this, speaking though it does have a similar look to some of the forest-like biomes
Since this doesn't overwrite any minecraft files anymore, does that mean that it plays more nicely with mods that add terrain generation features, like Thaumcraft's Greatwood and Sliverleaf trees?
I noticed that when I had this mod before, I barely got any of those trees.
Since this doesn't overwrite any minecraft files anymore, does that mean that it plays more nicely with mods that add terrain generation features, like Thaumcraft's Greatwood and Sliverleaf trees?
I noticed that when I had this mod before, I barely got any of those trees.
I think they'll play along nicely, yes.
I know that when I was playing with Trees++ a night or two ago they spawned in the custom biomes.
the new snapshot has an "larger biomes" option, will this mod possibly support this new feature when it updates to 1.3 ? generating larger extrabiomes ?
Thats probably the most helpful post I have ever got on any forum Thanks, I'll be sure to try all of those asap, but darn homework is taking forever. I'll come on the IRC in about 20 minutes or so if it works or not.
Lol just while I was typing. Epic stuff, would have never figured that out. I'll rework all my ids while I'm at it, I needed to anyway. Thanks again
the new snapshot has an "larger biomes" option, will this mod possibly support this new feature when it updates to 1.3 ? generating larger extrabiomes ?
I still have the old version of ExtrabiomesXL and ExtrabiomesRPG. Am I allowed to post a download link for them here? I saw on page 210 that you "Have written permission from TWDP to use his content from before this incident" after all
Yeah, go ahead. That's something TD never restricted anyone from doing.
Cool.
http://www.gamefront...mesXL+1.2.5.zip http://www.gamefront...esRPG+1.2.5.zip
I'm not sure what versions of these I have. 1.15 or 1.16 for XL and RPG is the accompanying version. It was before he added deep ocean, bufort forest, and those other 2 biomes he added around the same time. Also before fireflies, and before he changed mystic forest.
They only spawn for me in the Forest Biome and the (forgot the actual name) Biome with snow and Pines. (IE: Base Minecraft biomes)
Lady E
I am a big Thaumcraft fan!
Apparently, Azanor checks for specific biomes in which to spawn these trees. With our 2.0 released, our API can be used by mod authors to access information from our mod, such as biomeIds for specific biomes, etc.
We can't control where Thaumcraft trees spawn, but Azanor can with our API.
Thanks for reporting this. I will PM Azanor tonight with an offer to support compatibility in any way we can.
Apparently, Azanor checks for specific biomes in which to spawn these trees. With our 2.0 released, our API can be used by mod authors to access information from our mod, such as biomeIds for specific biomes, etc.
We can't control where Thaumcraft trees spawn, but Azanor can with our API.
Thanks for reporting this. I will PM Azanor tonight with an offer to support compatibility in any way we can.
Having a problem I cannot seem to figure out. For some reason two, (so far) biomes continually spawn the wrong block for the surface, as a block id conflict. Mountain Ridge and Wasteland both come up with the top 3 or so layers are redpower IO Expanders.
What im not getting is i have reset ALL block id's. Deleted every config file and refreshed them, and it still loads up with the wrong blocks. What file do I need to mess with to get these to spawn correctly?
Having a problem I cannot seem to figure out. For some reason two, (so far) biomes continually spawn the wrong block for the surface, as a block id conflict. Mountain Ridge and Wasteland both come up with the top 3 or so layers are redpower IO Expanders.
What im not getting is i have reset ALL block id's. Deleted every config file and refreshed them, and it still loads up with the wrong blocks. What file do I need to mess with to get these to spawn correctly?
If you where to read a page or two back, the person that was doing the RPG add on has left...
Thanks, well thats kinda sad then D:
I noticed that when I had this mod before, I barely got any of those trees.
I think they'll play along nicely, yes.
I know that when I was playing with Trees++ a night or two ago they spawned in the custom biomes.
Real glad it helped!
Yes. Truly a shame.
http://www.minecraftforum.net/topic/1090288-125-extrabiomesxl-201-further-refinement/page__view__findpost__p__14867130
http://www.gamefront...mesXL+1.2.5.zip
http://www.gamefront...esRPG+1.2.5.zip
I'm not sure what versions of these I have. 1.15 or 1.16 for XL and RPG is the accompanying version. It was before he added deep ocean, bufort forest, and those other 2 biomes he added around the same time. Also before fireflies, and before he changed mystic forest.
I am trying Thaumcraft 2 with ExtraBiomesXL and I havn't seen a single Greatwood or Silverwood tree from Thaumcraft 2.
Everything else works fine. Taint spots, Crystals, Cinnibar. But trees don't seem to spawn. Any information or solves on this would be fantastic.
Edit: I found some but they seem to strictly spawn in the "Forest" biome and no where else.
Is there a BiomesXL reason for this? or would it be that the spawning logic for those trees would strictly be looking for biomes called "Forest" ?
They only spawn for me in the Forest Biome and the (forgot the actual name) Biome with snow and Pines. (IE: Base Minecraft biomes)
Lady E
I am a big Thaumcraft fan!
Apparently, Azanor checks for specific biomes in which to spawn these trees. With our 2.0 released, our API can be used by mod authors to access information from our mod, such as biomeIds for specific biomes, etc.
We can't control where Thaumcraft trees spawn, but Azanor can with our API.
Thanks for reporting this. I will PM Azanor tonight with an offer to support compatibility in any way we can.
brohugs
What im not getting is i have reset ALL block id's. Deleted every config file and refreshed them, and it still loads up with the wrong blocks. What file do I need to mess with to get these to spawn correctly?
thank you. I had searched this earlier, but it seems that was posted after i looked the first time.