I originally generated an SMP world using the 1.6.7 version of BWG4. I upgraded to the 1.7.10 version of BWG4, but now it seems like the world generator is no longer working. New chunks are just flat ocean.
The generator setting is set to 'SKYLANDS' and the level type is BWG4. Anything else I should be checking?
EDIT: To add, the mod is loading and working correctly. I can create new maps using BWG settings without issue.
Further edit: Also tried using the 1.7.10 version of FWG. World generator works, but despite using:
generator-settings=SKYDIM#1
level-type=FWG
it still generates default terrain, not the sky dimension.
I using RWG and BOP and in some Biomes Pam Harvestcraft Gardens spawning to often. Maybe you have to add Biomes o plenty.
It may be that Pam's is tossing in gardens based on biome type, and recognizes, or has a higher distribution of plants in BOP biomes than in RWG biomes.
I think it's just the biomes, in some there is too few of Pam's things and in some it's kinda good.
Kinda good cause gardens spawn normally but I still don't see that many fruit trees.
I settled on a Grove biome, saw a good number of fruit trees there.
Please add a report in spoilers... we're good.. we are not psychic.
EDIT: I assume your earlier crash report is the same... It references missing mods. That may be the issue. Are you attempting to create worlds in game on your server? If so using what plugin/mod?
It is the same, and as far as I know, I'm not missing any mods. I'm only doing SSP, and I have Forge, RWG, and a shader installed, but I've uninstalled the shader just in case, and it still did not work.
Further edit: Also tried using the 1.7.10 version of FWG. World generator works, but despite using:
generator-settings=SKYDIM#1
level-type=FWG
it still generates default terrain, not the sky dimension.
I was using RWG. I thought something was wrong when I teleported 1k blocks away from spawn and nothing had changed. Thanks for the tip!
I using RWG and BOP and in some Biomes Pam Harvestcraft Gardens spawning to often. Maybe you have to add Biomes o plenty.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
It may be that Pam's is tossing in gardens based on biome type, and recognizes, or has a higher distribution of plants in BOP biomes than in RWG biomes.
I settled on a Grove biome, saw a good number of fruit trees there.
EDIT: I assume your earlier crash report is the same... It references missing mods. That may be the issue. Are you attempting to create worlds in game on your server? If so using what plugin/mod?
Yes, along with Cave Dimension, Caves, Survival Island, Planet World, Sky Dimension and Skyland.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)
Currently, i don't think so, but needed. I think BOP configs are ignored.
Scroll up a few pages, i know it's been mentioned several times how to fix both rubber trees and mo creatures.
No, it apparently does not have skyblock, cave dimension, or cave survival.
Back to BWG for me. Skyblock is pretty much the only reason I have it. The old worldgen wasn't that cool.
Well I guess the latest version does not have it implemented. I was simply referring to the github page.
--My PC --SEUS 10.1 Fixes --SEUS Water Fix --SEUS 10.2 Preview --MultiMC 1.8 Shaders Fix (Not needed if using Forge)