The Meaning of Life, the Universe, and Everything.
Join Date:
2/6/2013
Posts:
43
Minecraft:
StormCancer21
Member Details
RWG looks great!!! I'll be waiting to finish and to be compable with Biomes O plenty and mods tha add mobs before i install it! I hope it works or will work on servers too!
By the way i hear that RWG is not compable with mods that adds creatures, is that true? because i use mo creatures and Lycanites mobs but with a mod spawner named JustAnotherSpawner and it work like a charm. Will JustAnotherSpawner work with RWG and spawn those creatures just fine? OR it wont? :/
RWG looks great!!! I'll be waiting to finish and to be compable with Biomes O plenty and mods tha add mobs before i install it! I hope it works or will work on servers too!
By the way i hear that RWG is not compable with mods that adds creatures, is that true? because i use mo creatures and Lycanites mobs but with a mod spawner named JustAnotherSpawner and it work like a charm. Will JustAnotherSpawner work with RWG and spawn those creatures just fine? OR it wont? :/
In theory said spawner mods will need to be configured to support the custom RWG biomes if they don't automatically do it. E.g. the Custom Spawner used by Mo' Creatures appears to require configuration to allow mobs to spawn in RWG biomes (but a couple seem to spawn by default, iirc), though someone will need to actually test it out and see if it works.
By configure, I mean editing the config files created after first time launch with the mod. Some terrain mods such as BoP seem natively supported by Mo' Creatures and the CustomMobSpawner, though others such as RWG are not.
I'd try it out myself, but my current mod loadout doesn't seem like Mo' Creatures. If anything, it is most likely an issue (if configuring it doesn't work) with the custom mob mods versus an issue with RWG, and reports should probably be directed towards their threads.
EDIT: I'll see if I can get any custom mobs working, with Mo' Creatures or using other mods.
EDIT2: Yep, seems to be working. Primitive Mobs and Elemental creatures are certainly working, at least. Using JAS. May need to tweak the spawn rates with JAS (I've only seen one Mo' Creature mob), but that will be down to personal taste.
just took a look at the mod, looks great my only suggestion is release the mesa biome, cause the screenshot looks amazing :3 keep up the good work ted, super excited to see the rest of the mod
In theory said spawner mods will need to be configured to support the custom RWG biomes if they don't automatically do it. E.g. the Custom Spawner used by Mo' Creatures appears to require configuration to allow mobs to spawn in RWG biomes (but a couple seem to spawn by default, iirc), though someone will need to actually test it out and see if it works.
By configure, I mean editing the config files created after first time launch with the mod. Some terrain mods such as BoP seem natively supported by Mo' Creatures and the CustomMobSpawner, though others such as RWG are not.
I'd try it out myself, but my current mod loadout doesn't seem like Mo' Creatures. If anything, it is most likely an issue (if configuring it doesn't work) with the custom mob mods versus an issue with RWG, and reports should probably be directed towards their threads.
EDIT: I'll see if I can get any custom mobs working, with Mo' Creatures or using other mods.
EDIT2: Yep, seems to be working. Primitive Mobs and Elemental creatures are certainly working, at least. Using JAS. May need to tweak the spawn rates with JAS (I've only seen one Mo' Creature mob), but that will be down to personal taste.
I see! Thanks for the info! Im really thrilled to see RWG ready for launch!!!
Hi ted! I really like your mod, and I would like to see a generator like the one on 1.2.5 (On that version we can find funny "biome collides" like desert-jungle, desert-taiga, jungle-taiga, etc.. xD And i would love to see that!)
RWG doesn't work for me. Using Forge 10.13.0.1152 (for MC 1.7.10) and no other mods. All I get is a crash with the error "java.lang.NoSuchFieldError: COLD". This is the main menu that's crashing, not a world. I assume it's trying to create the world shown in the background of the main menu.
RWG doesn't work for me. Using Forge 10.13.0.1152 (for MC 1.7.10) and no other mods. All I get is a crash with the error "java.lang.NoSuchFieldError: COLD". This is the main menu that's crashing, not a world. I assume it's trying to create the world shown in the background of the main menu.
Is there a way to customize how often a type of land is populated? I've created about 20 new worlds and I've gotten the same biome every time. Is that how 1.7.10 is?
Is there a way to customize how often a type of land is populated? I've created about 20 new worlds and I've gotten the same biome every time. Is that how 1.7.10 is?
If you're using RWG 1.1, it is because RWG currently only has a tiny selection of biomes; this is due to it being an alpha (or pre-alpha) release.
Hey, I'm hoping to get a mod, or mod setting, that'd let me select four distinct biomes and have them go on forever as quadrants, from 0,0. Like this:
NW: Deep Ocean
SW: Deep Ocean
NE: Red Desert
SE: Mesa
I made a thread about it, but it hasn't attracted anyone yet so I thought I'd ask the couple creators I'm familiar with who already made biome-placement mods. Any chance you'd either be willing to create such a mod, or would know someone else who might be interested in doing it?
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I gave the alpha a try, and I really like the way this mod makes trees (and downed logs, etc.) They're much more natural-looking than default Minecraft's, and those from many other mods as well. Sadly, I can't play Minecraft on as long a view distance as it would take to really appreciate the landscape.
It's a very nice first look, and I'm probably gonna rank it up there with colored lights and tall world as the WIP mods I'm most looking forward to seeing in release.
I heard that climate control have an abillity to disable biomes you don't want to generate
That isn't quite what I'm after.
I want a world that is like four single-biome worlds spliced together, so for the Northwest area, only the one specified biome even happens, no matter how far you go; but for the Southwest area, only the SW-specified biome ever happens, and so on.
This way I could make an elemental-themed map (such as might be suitable for e.g. Avatar: The Last Airbender) without having to go through as much trouble as I have been going through to make the one I'm making now. And it would allow me to make a variety of maps after that, all with four distinct giant biomes.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
My first thought was "Oz map?". The land of oz had 4 quadrants, with the emerald city being the point where all 4 met.
I've only read a half-dozen of the Oz books, to my knowledge. But I would love seeing someone take that idea up.
Mine's more like a combination of four distinct "Skyblock Minimalist Survival" maps, where you start with few items and a minimum of usable area in, respectively, a dirt coffin deep underground, a cloud layer so high up you can't see the ground, a tiny red-desert island in a lava lake, and a lily pad island in the middle of deep ocean.
Or, well, the lily pad island was working fine until my nephew tried it, and the "pour lava on top of lilypad" bit didn't actually work -- the lava just floated there. I assume one of my mods messed with the physics of either lava or waterlilies. So I'm debating how better to start that.
Anyway, with a combination of Ex Nihilo and a bunch of other mods that make it much harder to start off but give you the ability to craft everything you need from virtually nothing, I have managed to set up four basic sets of stuff pretty easily. I've remade it a couple times by now just to get the ore distribution right, which is kind of a pain, but it seems to be working. Now it's just deciding on the initial items setup and beta-testing with my nephews to see how they handle the challenges, where I need to constrict their choices, and where I've failed to give them the appropriate items for creating everything they need (e.g. if chopping wood by hand has been disabled, they need axes, which means if the only early axe they get is from flint and leather and a stick, I need to get them all of those pieces somehow... I've got a thing that makes bats drop leather, so now I'm considering naming some bats and sticking them in the earth starting zone at least).
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
I've only read a half-dozen of the Oz books, to my knowledge. But I would love seeing someone take that idea up.
Mine's more like a combination of four distinct "Skyblock Minimalist Survival" maps, where you start with few items and a minimum of usable area in, respectively, a dirt coffin deep underground, a cloud layer so high up you can't see the ground, a tiny red-desert island in a lava lake, and a lily pad island in the middle of deep ocean.
Or, well, the lily pad island was working fine until my nephew tried it, and the "pour lava on top of lilypad" bit didn't actually work -- the lava just floated there. I assume one of my mods messed with the physics of either lava or waterlilies. So I'm debating how better to start that.
Anyway, with a combination of Ex Nihilo and a bunch of other mods that make it much harder to start off but give you the ability to craft everything you need from virtually nothing, I have managed to set up four basic sets of stuff pretty easily. I've remade it a couple times by now just to get the ore distribution right, which is kind of a pain, but it seems to be working. Now it's just deciding on the initial items setup and beta-testing with my nephews to see how they handle the challenges, where I need to constrict their choices, and where I've failed to give them the appropriate items for creating everything they need (e.g. if chopping wood by hand has been disabled, they need axes, which means if the only early axe they get is from flint and leather and a stick, I need to get them all of those pieces somehow... I've got a thing that makes bats drop leather, so now I'm considering naming some bats and sticking them in the earth starting zone at least).
Very interisting, but this thread is made for talking about Better World Generation.
This mod is made for adding a new generation to the world, not to arrange maps in quarter, discuss a server or anything else. I think you are in the wrong section, this question can be asked in the general forum.
this thread is made for talking about Better World Generation.
You're right, I'm sorry, didn't mean to derail. I was kind of hoping that maybe the quadrant thing could be made as a setting on RWG or something, but it seems unlikely (just the best chance I could think of at the time). Eh well.
Thanks for the reminder.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
By the way i hear that RWG is not compable with mods that adds creatures, is that true? because i use mo creatures and Lycanites mobs but with a mod spawner named JustAnotherSpawner and it work like a charm. Will JustAnotherSpawner work with RWG and spawn those creatures just fine? OR it wont? :/
In theory said spawner mods will need to be configured to support the custom RWG biomes if they don't automatically do it. E.g. the Custom Spawner used by Mo' Creatures appears to require configuration to allow mobs to spawn in RWG biomes (but a couple seem to spawn by default, iirc), though someone will need to actually test it out and see if it works.
By configure, I mean editing the config files created after first time launch with the mod. Some terrain mods such as BoP seem natively supported by Mo' Creatures and the CustomMobSpawner, though others such as RWG are not.
I'd try it out myself, but my current mod loadout doesn't seem like Mo' Creatures. If anything, it is most likely an issue (if configuring it doesn't work) with the custom mob mods versus an issue with RWG, and reports should probably be directed towards their threads.
EDIT: I'll see if I can get any custom mobs working, with Mo' Creatures or using other mods.
EDIT2: Yep, seems to be working. Primitive Mobs and Elemental creatures are certainly working, at least. Using JAS. May need to tweak the spawn rates with JAS (I've only seen one Mo' Creature mob), but that will be down to personal taste.
I see! Thanks for the info! Im really thrilled to see RWG ready for launch!!!
EDIT: windows 8.1, java 1.7.0_60 64bit.
Update Forge. It isn't compatible with 1152.
If you're using RWG 1.1, it is because RWG currently only has a tiny selection of biomes; this is due to it being an alpha (or pre-alpha) release.
We all gotta wait for future biome additions.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Thanks for the help. Glad it's such an easy fix. Got the latest recommended version and it's working now.
It's a very nice first look, and I'm probably gonna rank it up there with colored lights and tall world as the WIP mods I'm most looking forward to seeing in release.
That isn't quite what I'm after.
I want a world that is like four single-biome worlds spliced together, so for the Northwest area, only the one specified biome even happens, no matter how far you go; but for the Southwest area, only the SW-specified biome ever happens, and so on.
This way I could make an elemental-themed map (such as might be suitable for e.g. Avatar: The Last Airbender) without having to go through as much trouble as I have been going through to make the one I'm making now. And it would allow me to make a variety of maps after that, all with four distinct giant biomes.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
My first thought was "Oz map?". The land of oz had 4 quadrants, with the emerald city being the point where all 4 met.
I've only read a half-dozen of the Oz books, to my knowledge. But I would love seeing someone take that idea up.
Mine's more like a combination of four distinct "Skyblock Minimalist Survival" maps, where you start with few items and a minimum of usable area in, respectively, a dirt coffin deep underground, a cloud layer so high up you can't see the ground, a tiny red-desert island in a lava lake, and a lily pad island in the middle of deep ocean.
Or, well, the lily pad island was working fine until my nephew tried it, and the "pour lava on top of lilypad" bit didn't actually work -- the lava just floated there. I assume one of my mods messed with the physics of either lava or waterlilies. So I'm debating how better to start that.
Anyway, with a combination of Ex Nihilo and a bunch of other mods that make it much harder to start off but give you the ability to craft everything you need from virtually nothing, I have managed to set up four basic sets of stuff pretty easily. I've remade it a couple times by now just to get the ore distribution right, which is kind of a pain, but it seems to be working. Now it's just deciding on the initial items setup and beta-testing with my nephews to see how they handle the challenges, where I need to constrict their choices, and where I've failed to give them the appropriate items for creating everything they need (e.g. if chopping wood by hand has been disabled, they need axes, which means if the only early axe they get is from flint and leather and a stick, I need to get them all of those pieces somehow... I've got a thing that makes bats drop leather, so now I'm considering naming some bats and sticking them in the earth starting zone at least).
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Very interisting, but this thread is made for talking about Better World Generation.
This mod is made for adding a new generation to the world, not to arrange maps in quarter, discuss a server or anything else. I think you are in the wrong section, this question can be asked in the general forum.
You're right, I'm sorry, didn't mean to derail. I was kind of hoping that maybe the quadrant thing could be made as a setting on RWG or something, but it seems unlikely (just the best chance I could think of at the time). Eh well.
Thanks for the reminder.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!