Per Ted.. the sub domain issues will be cleared up with the next update. As to MoCreatures you can add the biomes to the MoCreatures Config file using the same formula for the BOP and BWG biomes already there. The correct config file is MoCBiomeGroups.cfg of MoCreatures v6.0.2-Devr1
That assumes you are using 1.6.4
would you be able to explain how i can get the biomes from BWG4 to the mo creatures config to allow mo creatures to spawn would this also work with other mob mods.
Basically it would function like Better Default generation except it would take parameters to determine how large the continent should be in an X and Z number of chunks from the world spawn. The remaining area outside the continent becomes default Ocean instead of River_sand. If one were to completely generate the continent, they could change the world seed and move the world spawn point to generate another, different, continent.
Thats an amazing idea. that would be cool to go into the better default. it would make the world more realistic like Continental landmasses and maybe island chains and lone islands.
i have a idea to update the oceans. you should add reefs,coastal mangroves,river deltas,bays,river basins,maybe kelp forests sea grass. this would make the ocean and rivers much more realistic and fun to explore and live in. it would also look nice with mo creatures and ocean craft. If possible this would be in the better default category
Per Ted.. the sub domain issues will be cleared up with the next update. As to MoCreatures you can add the biomes to the MoCreatures Config file using the same formula for the BOP and BWG biomes already there. The correct config file is MoCBiomeGroups.cfg of MoCreatures v6.0.2-Devr1
That assumes you are using 1.6.4
i looked at the config but what can i do to get the mobs to spawn? i am confused? if someone could explain and show me what i need to do. i saw the BWG files in the config but the mobs do not spawn? Help would be appreciated thanks.
i looked at the config but what can i do to get the mobs to spawn? i am confused? if someone could explain and show me what i need to do. i saw the BWG files in the config but the mobs do not spawn? Help would be appreciated thanks.
when the sub biomes is fixed can you make the ocean configurable to allow terrain from mods like ocean craft and bop to spawn in it?
I can't seem to get any of the ship and underwater city dungeons from Chocolate Quest (ie. Better Dungeons) to spawn in the River_sand biomes. I've set them up but they simply never spawn. The dungeons spawn in Biomes o Plenty biomes added via Better Default in BWG and other biomes but River_sand do not.
if i create a world with:
Alpha 1.2.0 generaton
Creative
Seed: -1599228857688121333
Cheats: ON
Bonus Chest: OFF
... and then create the world it will create a massive lag with over 1G used RAM and nothing happens
Its not the fault of my computer
Not sure if its this mod causing it, but I think it is. I previously thought anchors did this, but that is not the case...
Here are the screenies:
Here are my Installed Mods:
Included Mods:
Applied Energistics
Industrialcraft2
Extra Utilities
Gravitation Suite
Buildcraft
BiblioCraft
MineFactory Reloaded
Forestry
Extra Bees/Trees
Immibis Microblocks
RedLogic
TubeStuff
LiquidXP
ExtraBiomes XL**
Biomes O' Plenty**
Better World Generation 4**
Not Enough Items
NEI Addons/Plugins
Ender Storage
Iron Chests
ComputerCraft
Tinkers' Construct
Natura
Railcraft**
Steves Carts 2
Modular Powersuits
HarvestCraft
Can someone help me on how to get mo creatures mobs r
To spawn in BWG biomes and terrains?? Help would be appreciated
if i could get help to get mo creatures mobs and other mods with mobs spawn in BWG4 biomes.that would be great? When will a new release be out for the mod?
Per Ted.. the sub domain issues will be cleared up with the next update. As to MoCreatures you can add the biomes to the MoCreatures Config file using the same formula for the BOP and BWG biomes already there. The correct config file is MoCBiomeGroups.cfg of MoCreatures v6.0.2-Devr1
That assumes you are using 1.6.4can you futher explain how to get mo creatures to work? ,and when the sub biomes is cleared up will that allow us to add bop,highlandand other biome mods sub biomes to the world? like bop oceans and ocean biomes etc?
Does this mod in any way change the Nether? A friend and myself are playing a world and went to the nether on Survival island - Paradise. Found that the nether was a decent sized (But not so big, It was big enough to see on the map in Rei's minimap large map option) floating island with lava below it, but there isn't any nether structures of any kind.
Back as of 1.7
Also, double-height nether, and maybe nether ruins.
Also, is there an IRC for this mod?
Do you need a plugin made? msg me! im looking for some practice.
Alpha 1.2.0 generaton
Creative
Seed: -1599228857688121333
Cheats: ON
Bonus Chest: OFF
... and then create the world it will create a massive lag with over 1G used RAM and nothing happens
Its not the fault of my computer
EDIT: Incompatibility issue w/ Optifine
To spawn in BWG biomes and terrains?? Help would be appreciated
Can you make a version with just the old world gens?nm i thought it replaced the normal worldsHere are the screenies:
Here are my Installed Mods:
Applied Energistics
Industrialcraft2
Extra Utilities
Gravitation Suite
Buildcraft
BiblioCraft
MineFactory Reloaded
Forestry
Extra Bees/Trees
Immibis Microblocks
RedLogic
TubeStuff
LiquidXP
ExtraBiomes XL**
Biomes O' Plenty**
Better World Generation 4**
Not Enough Items
NEI Addons/Plugins
Ender Storage
Iron Chests
ComputerCraft
Tinkers' Construct
Natura
Railcraft**
Steves Carts 2
Modular Powersuits
HarvestCraft
**Possible culprits
Any help/solutions would be awesome
No updates til MCP gets done...
And asking for updates is verboten per forum rules.