Time: 4/18/14 8:47 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55)
at cpw.mods.fml.common.registry.GameData.set(GameData.java:697)
at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55)
at cpw.mods.fml.common.registry.GameData.set(GameData.java:697)
at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 135168072 bytes (128 MB) / 856686592 bytes (817 MB) up to 95444008960 bytes (91022 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx100G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 Optifine OptiFine_1.7.2_HD_U_D1 19 mods loaded, 19 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod{3.1.0} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimatedPlayer{1.4.1} [Animated Player Mod] (AnimatedPlayer-1.7.2-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.1} [AnimationAPI] (AnimationAPI-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArchimedesShips{1.7.2 v1.5.2} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.6.2} [BiblioCraft] (BiblioCraft[1.6.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
HardcoreEnderExpansion{1.5-BETA} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
radixcore{1.0.0} [RadixCore] (RadixCore-1.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mca{4.0.0} [Minecraft Comes Alive] (MCA-4.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoreSwordsMod{2.6.1} [More Swords Mod] (More Swords Mod 2.6.1 For 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Oceancraft{1.3.1} [Oceancraft] (Oceancraft-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Baubles{1.0.0.6} [Baubles] (Baubles-1.7.2-1.0.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{4.1.1.9} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest{2.0.2} [The Twilight Forest] (twilightforest-1.7.2-2.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2-Forge10.12.1.1060
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7640G GL version 4.2.11764 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (8)
I have pulled all my mods out and re-added them to find Thaumcraft 4.1.1.9 and Hardcore Ender Expansion 1.5 are not compatible, I am posting this to both mod makers because I love both mods. I hope this issue changes, I'd hate to have to choose
(hope I did the spoiler right)
-- crash report --
I have pulled all my mods out and re-added them to find Thaumcraft 4.1.1.9 and Hardcore Ender Expansion 1.5 are not compatible, I am posting this to both mod makers because I love both mods. I hope this issue changes, I'd hate to have to choose
You're using 1.5-BETA which doesn't work with latest Forge, update HEE.
Many exciting changes! I've added a new concept of Energy, which powers some of the items (and will power more in the future), but be very careful when manipulating with them. Breaking them isn't the brightest idea .
You can also manipulate with Energy using Spectral Wand, also a new item, and there are a couple more blocks and items which can affect or even create new Energy Clusters, more in the changelog. Hoping to get some feedback on the concept!
Good news, but I can't help but wonder if your efforts could be better directed on making scripted bosses like the dragon. There are plenty of mods that add blocks and items, but there are very few of them that add really challenging, fully scripted, multi-stage bosses that make the game feel more like a challenging RPG. Terraria has a great boss progression system like that, where you keep progressing to significantly more challenging bosses by acquiring items dropped from previously killed bosses and combining them with with other rare or unique items. That system is probably number #1 reason why the game was that popular in the first place.
Good news, but I can't help but wonder if your efforts could be better directed on making scripted bosses like the dragon. There are plenty of mods that add blocks and items, but there are very few of them that add really challenging, fully scripted, multi-stage bosses that make the game feel more like a challenging RPG. Terraria has a great boss progression system like that, where you keep progressing to significantly more challenging bosses by acquiring items dropped from previously killed bosses and combining them with with other rare or unique items. That system is probably number #1 reason why the game was that popular in the first place.
I'm planning to redesign two of the bosses, and add a new one once I finish a new structure.
Fixes Ender Demon crash (#7) and a bug with the demon not taking lightning damage on peaceful and easy. Small bugfix updates like this will be marked with a letter, and they will automatically replace previous versions (you can only download 1.5a now, version 1.5 is removed from the list).
this is just like the tornado mod it causes a lot of lag because blocks fly everywhere please remove this i died 4 times cu i wasnt truly "hardcore" because i didnt have a hardcore computer
this is just like the tornado mod it causes a lot of lag because blocks fly everywhere please remove this i died 4 times cu i wasnt truly "hardcore" because i didnt have a hardcore computer
My gradma's computer runs it fine, I guess it's time for upgrade xD what are your specs?
my specs are: a AMD E-300 APU with Radeon(tm) HD Graphics 1.30 GHz
my ram is 4 gigs
64 bit windows 8.1 if thats not enough please tell me how to find the rest of the specs because i dont know
I get NPEs when I break falling obsidian. In creative at least.
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 4/24/14 6:16 PM
Description: Ticking memory connection
java.lang.NullPointerException
at bspkrs.util.BlockID.<init>(BlockID.java:50)
at bspkrs.treecapitator.fml.TreeCapitatorMod.onBlockHarvested(TreeCapitatorMod.java:153)
at bspkrs.treecapitator.fml.ForgeEventHandler.onBlockHarvested(ForgeEventHandler.java:91)
at net.minecraftforge.event.ASMEventHandler_351_ForgeEventHandler_onBlockHarvested_BreakEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:479)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 4/24/14 6:37 PM
Description: Ticking memory connection
java.lang.NullPointerException
at bettervanilla.events.BreakHook.onBlockBreak(BreakHook.java:22)
at net.minecraftforge.event.ASMEventHandler_557_BreakHook_onBlockBreak_BreakEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:479)
at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:292)
at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:172)
at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
This probably wont affect me that much, but it's there.
I get NPEs when I break falling obsidian. In creative at least. *snip*
First of all, thank you for being one of the few people that properly uses spoilers for their error logs. Second, it looks like the issue is with a few other mods, such as Treecapitator or Bettervanilla. Are you by chance trying to break the falling blocks with an axe or other tool?
Also, I was thinking about the dragon. Not that this monstrosity needs any more evil attacks, but isn't the entire point of the Ender-mobs that they teleport? The egg itself does it, why not the dragon? (Maybe teleporting is a purely defensive move, and the dragon is too powerful to bother with it?) Maybe once all the pillars are destroyed and it's down to a certain health amount, it starts teleporting when dealt damage? Or perhaps there could be a "fake-out" type of attack, where it begins swooping towards you, only to suddenly appear behind you for a bite. Or it dives into the ground for it's upward knocking attack, but then hits you from above. Of course, this idea could apply to any of the other bosses in the End. This mod is super cool, but I'm afraid I've never made it to the end on an actual survival world, other than on multiplayer (vanilla). I look forward to it with this installed, when I have fought the vanilla dragon, even with bugged multiple ones in SMP, it was very boring!
my specs are: a AMD E-300 APU with Radeon(tm) HD Graphics 1.30 GHz
my ram is 4 gigs
64 bit windows 8.1 if thats not enough please tell me how to find the rest of the specs because i dont know
Honestly, I struggle to understand how it can even run minecraft, let alone modded minecraft. Apart from the obsidian, many other parts of the mod require some extra processing power to what can run vanilla minecraft, so unless you can run vanilla on stable 60 fps, I wouldn't trust it to run any complex mods.
Also, I was thinking about the dragon. Not that this monstrosity needs any more evil attacks, but isn't the entire point of the Ender-mobs that they teleport? The egg itself does it, why not the dragon? (Maybe teleporting is a purely defensive move, and the dragon is too powerful to bother with it?) Maybe once all the pillars are destroyed and it's down to a certain health amount, it starts teleporting when dealt damage? Or perhaps there could be a "fake-out" type of attack, where it begins swooping towards you, only to suddenly appear behind you for a bite. Or it dives into the ground for it's upward knocking attack, but then hits you from above. Of course, this idea could apply to any of the other bosses in the End. This mod is super cool, but I'm afraid I've never made it to the end on an actual survival world, other than on multiplayer (vanilla). I look forward to it with this installed, when I have fought the vanilla dragon, even with bugged multiple ones in SMP, it was very boring!
I have considered teleportation abilities for the dragon, but it doesn't seem too fair to the player. If you see the dragon going at quadruple speed from the distance, you have chance to react and prepare; if it teleports into you or behind you, it just seems a little cheap. There is a possibility I will create a new boss or mob that will use teleportation as the main attack and strategy. The dragon is complicated enough already. ^^
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55)
at cpw.mods.fml.common.registry.GameData.set(GameData.java:697)
at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.addObjectRaw(FMLControlledNamespacedRegistry.java:372)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.set(FMLControlledNamespacedRegistry.java:55)
at cpw.mods.fml.common.registry.GameData.set(GameData.java:697)
at cpw.mods.fml.common.registry.GameData.<init>(GameData.java:692)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:645)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:683)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:268)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:525)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 135168072 bytes (128 MB) / 856686592 bytes (817 MB) up to 95444008960 bytes (91022 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx100G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.156.1060 Minecraft Forge 10.12.1.1060 Optifine OptiFine_1.7.2_HD_U_D1 19 mods loaded, 19 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.2.156.1060} [Forge Mod Loader] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.12.1.1060} [Minecraft Forge] (forge-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
bspkrsCore{6.0(1.7.2)} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.0(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DamageIndicatorsMod{3.1.0} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator{1.7.2.r01} [TreeCapitator] ([1.7.2]TreeCapitator-universal-1.7.2.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimatedPlayer{1.4.1} [Animated Player Mod] (AnimatedPlayer-1.7.2-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AnimationAPI{1.2.1} [AnimationAPI] (AnimationAPI-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArchimedesShips{1.7.2 v1.5.2} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.6.2} [BiblioCraft] (BiblioCraft[1.6.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
HardcoreEnderExpansion{1.5-BETA} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
radixcore{1.0.0} [RadixCore] (RadixCore-1.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mca{4.0.0} [Minecraft Comes Alive] (MCA-4.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoreSwordsMod{2.6.1} [More Swords Mod] (More Swords Mod 2.6.1 For 1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Oceancraft{1.3.1} [Oceancraft] (Oceancraft-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Baubles{1.0.0.6} [Baubles] (Baubles-1.7.2-1.0.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{4.1.1.9} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest{2.0.2} [The Twilight Forest] (twilightforest-1.7.2-2.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Launched Version: 1.7.2-Forge10.12.1.1060
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7640G GL version 4.2.11764 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (8)
You're using 1.5-BETA which doesn't work with latest Forge, update HEE.
My Website ~ Twitter ~ Patreon
Caused by: java.lang.RuntimeException: Duplicate stat id: "achievement.hard0Deaths" and "achievement.twilightProgressTroll" at id 5249905
Change the achievement IDs in the config.
My Website ~ Twitter ~ Patreon
HEE config, achievementStartId.
My Website ~ Twitter ~ Patreon
Good news, but I can't help but wonder if your efforts could be better directed on making scripted bosses like the dragon. There are plenty of mods that add blocks and items, but there are very few of them that add really challenging, fully scripted, multi-stage bosses that make the game feel more like a challenging RPG. Terraria has a great boss progression system like that, where you keep progressing to significantly more challenging bosses by acquiring items dropped from previously killed bosses and combining them with with other rare or unique items. That system is probably number #1 reason why the game was that popular in the first place.
I'm planning to redesign two of the bosses, and add a new one once I finish a new structure.
My Website ~ Twitter ~ Patreon
ok i'll see what that does thanks
Fixes Ender Demon crash (#7) and a bug with the demon not taking lightning damage on peaceful and easy. Small bugfix updates like this will be marked with a letter, and they will automatically replace previous versions (you can only download 1.5a now, version 1.5 is removed from the list).
My Website ~ Twitter ~ Patreon
My gradma's computer runs it fine, I guess it's time for upgrade xD what are your specs?
My Website ~ Twitter ~ Patreon
my ram is 4 gigs
64 bit windows 8.1 if thats not enough please tell me how to find the rest of the specs because i dont know
This probably wont affect me that much, but it's there.
i dont have the money for an upgrade but i am also using optifine if it helps
First of all, thank you for being one of the few people that properly uses spoilers for their error logs. Second, it looks like the issue is with a few other mods, such as Treecapitator or Bettervanilla. Are you by chance trying to break the falling blocks with an axe or other tool?
Also, I was thinking about the dragon. Not that this monstrosity needs any more evil attacks, but isn't the entire point of the Ender-mobs that they teleport? The egg itself does it, why not the dragon? (Maybe teleporting is a purely defensive move, and the dragon is too powerful to bother with it?) Maybe once all the pillars are destroyed and it's down to a certain health amount, it starts teleporting when dealt damage? Or perhaps there could be a "fake-out" type of attack, where it begins swooping towards you, only to suddenly appear behind you for a bite. Or it dives into the ground for it's upward knocking attack, but then hits you from above. Of course, this idea could apply to any of the other bosses in the End. This mod is super cool, but I'm afraid I've never made it to the end on an actual survival world, other than on multiplayer (vanilla). I look forward to it with this installed, when I have fought the vanilla dragon, even with bugged multiple ones in SMP, it was very boring!
Honestly, I struggle to understand how it can even run minecraft, let alone modded minecraft. Apart from the obsidian, many other parts of the mod require some extra processing power to what can run vanilla minecraft, so unless you can run vanilla on stable 60 fps, I wouldn't trust it to run any complex mods.
I have considered teleportation abilities for the dragon, but it doesn't seem too fair to the player. If you see the dragon going at quadruple speed from the distance, you have chance to react and prepare; if it teleports into you or behind you, it just seems a little cheap. There is a possibility I will create a new boss or mob that will use teleportation as the main attack and strategy. The dragon is complicated enough already. ^^
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plz help
With what?...
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