OP's not 100% comprehensive. (Also I hate watching videos for information but that's my problem.)
Like I said, it looks like it all gives you nausea/munchies (except the brownies? They restore hunger, but do they cause negative effects too?), which means it'd be more harmful for me than helpful.
I'm just checking to see whether there was anything I've overlooked. No harm in asking!
And if there are no Peaceful-level benefits, adding a few could very well get me to install this sucker.
I'm just sayin'
@WereWaffle
You can get an economy going with villagers.
Sellling treated toke, and making purchases from them with what gave you for the toke.
The more you trade, the more options it opens up.
OP's not 100% comprehensive. (Also I hate watching videos for information but that's my problem.)
Like I said, it looks like it all gives you nausea/munchies (except the brownies? They restore hunger, but do they cause negative effects too?), which means it'd be more harmful for me than helpful.
I'm just checking to see whether there was anything I've overlooked. No harm in asking!
And if there are no Peaceful-level benefits, adding a few could very well get me to install this sucker.
I'm just sayin'
Why should the mod maker put in some peaceful level benefits to satisfy ONE person. Besides there is already peaceful level stuff in it.
Why should the mod maker put in some peaceful level benefits to satisfy ONE person.
Because
1. im da bes
2. There are actually a number of people who run Peaceful who would benefit from something like that!
But it's nothing more than a suggestion. Moddude's free to say "naw that's dumb" and I'd say "aww okay"
Ive started working on this again.
ill make some good progress tomorrow.
But at the moment, im not adding content, im updating it to forge, and cleaning the code, and making things more efficient.
Theres alot to change, since it is all written in ModLoader, im needing to learn about SMP Proxies, and how servers and clients send packets between eachother for particles.
The update probably wont fully work with your old worlds items and blocks, since im trying to condense the ID's used.
This used to consume alot of ID's, not that it is an issue, now that forge allows you to use up to 4096 block ID's.
Anyways, im just rambling, ill work on more content once i fully understand how the Universal thing will work.
-- BEGIN ERROR REPORT a6654722 --------
Generated 10/7/12 2:43 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 433201776 bytes (413 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 16
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_ArrowGun 1.3.2
mod_BloodMod 2.8.1 [1.2.4]
mod_MasterSword Master Sword Mod v1.1
mod_RecipeBook 1.3.2
mod_Flatlands 1.4
mod_Human Human Mod 1.3.2, by mrnerdman281
mod_babycreeper Baby Creeper
mod_poisongrenade 1.2.3
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
mod_betaBow 1.3.2
mod_NaturalSnowman Natural Snow Golem 1.3.2
mod_statue 4pre-alpha
mod_SwordsPlus Swords+ 1.5 [1.3.2 Snapshot Build 1]
mod_Stalker The Stalker 1.3.2
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Stalker.load(mod_Stalker.java:47)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7782f7da ----------
-- BEGIN ERROR REPORT a6654722 --------
Generated 10/7/12 2:43 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 433201776 bytes (413 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 16
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_ArrowGun 1.3.2
mod_BloodMod 2.8.1 [1.2.4]
mod_MasterSword Master Sword Mod v1.1
mod_RecipeBook 1.3.2
mod_Flatlands 1.4
mod_Human Human Mod 1.3.2, by mrnerdman281
mod_babycreeper Baby Creeper
mod_poisongrenade 1.2.3
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
mod_betaBow 1.3.2
mod_NaturalSnowman Natural Snow Golem 1.3.2
mod_statue 4pre-alpha
mod_SwordsPlus Swords+ 1.5 [1.3.2 Snapshot Build 1]
mod_Stalker The Stalker 1.3.2
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Stalker.load(mod_Stalker.java:47)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7782f7da ----------
Does this mod have anything (besides the atmosphere) to offer me, The Coward Who Only Plays On Peaceful, But With Hunger Enabled?
I don't need to heal myself, but I frequently need food. From what I've seen, most items from this mod here heal you in exchange for your hunger!
(I'm not complaining or demanding changes or nothin', you've got a cool mod going here. I'm just curious whether there's anything here for me.)
You can actually read the OP and find out.
Like I said, it looks like it all gives you nausea/munchies (except the brownies? They restore hunger, but do they cause negative effects too?), which means it'd be more harmful for me than helpful.
I'm just checking to see whether there was anything I've overlooked. No harm in asking!
And if there are no Peaceful-level benefits, adding a few could very well get me to install this sucker.
I'm just sayin'
You can get an economy going with villagers.
Sellling treated toke, and making purchases from them with what gave you for the toke.
The more you trade, the more options it opens up.
Why should the mod maker put in some peaceful level benefits to satisfy ONE person. Besides there is already peaceful level stuff in it.
1. im da bes
2. There are actually a number of people who run Peaceful who would benefit from something like that!
But it's nothing more than a suggestion. Moddude's free to say "naw that's dumb" and I'd say "aww okay"
Ooh.
Yep, that'll do. Thanks for the info!
At the moment, i guess you could say its kind of a novelty mod.
Next update will add some features that may 'enhance' your gameplay though.
I hope it's natural enhancement
heh heh heh
heh
Of course! xD
ill make some good progress tomorrow.
But at the moment, im not adding content, im updating it to forge, and cleaning the code, and making things more efficient.
Theres alot to change, since it is all written in ModLoader, im needing to learn about SMP Proxies, and how servers and clients send packets between eachother for particles.
The update probably wont fully work with your old worlds items and blocks, since im trying to condense the ID's used.
This used to consume alot of ID's, not that it is an issue, now that forge allows you to use up to 4096 block ID's.
Anyways, im just rambling, ill work on more content once i fully understand how the Universal thing will work.
You can't snort kief. Do your research. It has to be smoked.
As Untouchablekill said, that would be highly unrealistic.
-- BEGIN ERROR REPORT a6654722 --------
Generated 10/7/12 2:43 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 433201776 bytes (413 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 16
ModLoader 1.3.2
mod_TooManyItems 1.3.2 2012-08-16
mod_ArrowGun 1.3.2
mod_BloodMod 2.8.1 [1.2.4]
mod_MasterSword Master Sword Mod v1.1
mod_RecipeBook 1.3.2
mod_Flatlands 1.4
mod_Human Human Mod 1.3.2, by mrnerdman281
mod_babycreeper Baby Creeper
mod_poisongrenade 1.2.3
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
mod_betaBow 1.3.2
mod_NaturalSnowman Natural Snow Golem 1.3.2
mod_statue 4pre-alpha
mod_SwordsPlus Swords+ 1.5 [1.3.2 Snapshot Build 1]
mod_Stalker The Stalker 1.3.2
java.lang.Exception: No more empty item sprite indices left!
at ModLoader.getUniqueItemSpriteIndex(ModLoader.java:713)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:723)
at ModLoader.addOverride(ModLoader.java:421)
at mod_Stalker.load(mod_Stalker.java:47)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7782f7da ----------
Caused by that stalker mod.
http://www.minecraftforum.net/topic/2001597-cin-s-mods-forgedrugsgunsmoneycthulhu-more/#entry24619398