Yes, I'm aware that MC 1.4.7 isn't officially out yet, but I had to update my Forge to latest version (damn you, Forestry 1.7!!). The odd thing is that every other mod for 1.46 runs without trouble in 1.4.7 except yours. Maybe you added a code so if Forge 6.5 is not present then it won't load, or just have bad luck that the little changes Mojang did with the update affected files you use?
Anyway, thanks for the fast reply! Good luck!
Yes, I'm aware that MC 1.4.7 isn't officially out yet, but I had to update my Forge to latest version (damn you, Forestry 1.7!!). The odd thing is that every other mod for 1.46 runs without trouble in 1.4.7 except yours. Maybe you added a code so if Forge 6.5 is not present then it won't load, or just have bad luck that the little changes Mojang did with the update affected files you use?
Anyway, thanks for the fast reply! Good luck!
You're right. Thinking that the next minecraft version wouldn't be compatible, I made the mistake of adding a version check that would hopefully provide an easy way for me to diagnose issues when someone had the wrong version. As a result my 1.4.6 version doesn't work with 1.4.7.
Also it appears that the Item.shiftedIndex variable changed names in mcp/forge, which would have caused problems when smelting and doing a few other things.
It's late here, so I'll be sure to have the 1.4.7 version up sometime tomorrow.
Changelog:
Updated to Minecraft 1.4.7 / Forge 6.6.0
Removed the version checker that I feel like a moron for adding in the first place.
Crashing
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 4/01/13 03:51 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: bonetool
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: bonetool
at bonecraft.BCEnchantmentDamage.<init>(BCEnchantmentDamage.java:38)
at bonecraft.BoneCraft.load(BoneCraft.java:287)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 4/01/13 03:51 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: bonetool
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: bonetool
at bonecraft.BCEnchantmentDamage.<init>(BCEnchantmentDamage.java:38)
at bonecraft.BoneCraft.load(BoneCraft.java:287)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
What other mods are you running?
EDIT: Nevermind, I can see them in the crash report. I'm guessing that one of those edits xd.class just like BoneCraft. It's just going to conflict for now and there's nothing I can do about it until the next update. xd.class (EnumEnchantmentType.java) is the only base file that BoneCraft currently edits and I plan on fixing that in the next update.
What other mods are you running?
EDIT: Nevermind, I can see them in the crash report. I'm guessing that one of those edits xd.class just like BoneCraft. It's just going to conflict for now and there's nothing I can do about it until the next update. xd.class (EnumEnchantmentType.java) is the only base file that BoneCraft currently edits and I plan on fixing that in the next update.
EDIT: Sorry, the mod works just fine, I derped bad and simply dropped the mod into the mods folder as all the others, but since it edits a base class it MUST go into the jar. It run just fine, even with the bunch of mods I already had. Thank you for your reply and sorry for wasting your time.
BTW, add a link to your new Wiki to the OP, I googled it and the first results were a bit disturbing...
Bonecraft Girls - Bonecraft Wiki
"C3P-HO is a golden sexbot that you can have sex with and is your guide in the game. The Golden Fist is a bad ass weapon!"
BTW, add a link to your new Wiki to the OP, I googled it and the first results were a bit disturbing...
Bonecraft Girls - Bonecraft Wiki
"C3P-HO is a golden sexbot that you can have sex with and is your guide in the game. The Golden Fist is a bad ass weapon!"
WTF???
somehow, I don't think that wiki is related to this. Just maybe.
Edit: now googling it myself, because of course I'm a massive perv.
Hey everyone sorry about being gone yesterday, the Main Post for BoneCraft has been updated with all the new information/download links, and a link to our wiki! But remember some parts of our wiki are still under construction.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/14/2011
Posts:
42
Minecraft:
Five1thOUsanD
Member Details
Another update: Link Removed
This one is 1.4.7-1.0.1
The only noticeable difference will be that the tools now take damage from destroying blocks. Other than that I've just been cleaning up my code some.
Thanks. Could you please explain in the wiki the Bone Anvil's repair feature? Couldn't find anything about it...
I just posted an explanation of the repair system on the wiki. http://bonecraftmod.wikia.com/wiki/Bone_Anvil#Repairing
I get the feeling that I didn't explain it incredibly well though, so please tell me if you have any questions after reading that.
I just posted an explanation of the repair system on the wiki. http://bonecraftmod....Anvil#Repairing
I get the feeling that I didn't explain it incredibly well though, so please tell me if you have any questions after reading that.
Thanks a lot, that's what I wanted to know, the explanation is pretty clear, btw. So the repair recipes become more expensive the more advanced the item in question is, pretty neat, keeps it balanced. I have a question about the aruvals, what's the difference between the bone handle and the golden one (a block of gold, that's for sure) but does it give better enchant rate, more durability, more damage?
I'm gathering enough diamonds to do an obsidian blade (spent all my stock crafting the anvil, hehe), but I'm not sure what handle use, the bone one will be cheaper to repair...
Thank you!
I have a question about the aruvals, what's the difference between the bone handle and the golden one (a block of gold, that's for sure) but does it give better enchant rate, more durability, more damage?
It gives better enchantability so yeah a better enchant rate.
I have a question about the aruvals, what's the difference between the bone handle and the golden one (a block of gold, that's for sure) but does it give better enchant rate, more durability, more damage?
Golden handles give an enchantability boost (4-7 points) as well as a modest durability boost (50-100 durability) which varies based on which aruval you use it for.
For the sake of comparison, vanilla diamond items have 1561 durability and 10 enchantability, while vanilla iron tools have 250 durability and 14 enchantability.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/14/2011
Posts:
42
Minecraft:
Five1thOUsanD
Member Details
I'm putting up some tables on the wiki with exact numbers on the weapons' damage, durability etc.
I've been thinking lately that I probably need to rebalance them so as to not completely invalidate vanilla weaponry and I was hoping people might have some input on that.
Anyway, thanks for the fast reply! Good luck!
You're right. Thinking that the next minecraft version wouldn't be compatible, I made the mistake of adding a version check that would hopefully provide an easy way for me to diagnose issues when someone had the wrong version. As a result my 1.4.6 version doesn't work with 1.4.7.
Also it appears that the Item.shiftedIndex variable changed names in mcp/forge, which would have caused problems when smelting and doing a few other things.
It's late here, so I'll be sure to have the 1.4.7 version up sometime tomorrow.
Changelog:
Updated to Minecraft 1.4.7 / Forge 6.6.0
Removed the version checker that I feel like a moron for adding in the first place.
Crashing
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 4/01/13 03:51 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: bonetool
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: bonetool
at bonecraft.BCEnchantmentDamage.<init>(BCEnchantmentDamage.java:38)
at bonecraft.BoneCraft.load(BoneCraft.java:287)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 371005696 bytes (353 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 57 mods loaded, 57 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
HarkenScythe_Core [HarkenScythe] (1.4.6HarkenScythe_v1.1.2Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
ASAddon_HarkenScythe [AS Addon- HarkenScythe] (1.4.6ASAddon_HarkenScythe_v1.0.1Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
AsgardShield_Core [AsgardShield] (1.4.6AsgardShield_Core_v1.1.3Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_BackTools [mod_BackTools] (BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
FivesBoneCraft [BoneCraft] (BoneCraft_1.4.7-1.0.zip) Unloaded->Constructed->Pre-initialized->Errored
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.91_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
eplus [Enchanting Plus] (EnchantingPlus-1.12.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1(2).jar.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized
minechem [MineChem] (MineChem-2.0.0pr4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
LiquidRoundup [Liquid Roundup] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|BlueFood [PluginsforForestry|BlueFood] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-Complete-Build20.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThaumicBees [ThaumicBees] (thaumicbees-1.0.70-53.jar) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2/3DNOW! GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
What other mods are you running?
EDIT: Nevermind, I can see them in the crash report. I'm guessing that one of those edits xd.class just like BoneCraft. It's just going to conflict for now and there's nothing I can do about it until the next update. xd.class (EnumEnchantmentType.java) is the only base file that BoneCraft currently edits and I plan on fixing that in the next update.
EDIT: Sorry, the mod works just fine, I derped bad and simply dropped the mod into the mods folder as all the others, but since it edits a base class it MUST go into the jar. It run just fine, even with the bunch of mods I already had. Thank you for your reply and sorry for wasting your time.
BTW, add a link to your new Wiki to the OP, I googled it and the first results were a bit disturbing...
Bonecraft Girls - Bonecraft Wiki
"C3P-HO is a golden sexbot that you can have sex with and is your guide in the game. The Golden Fist is a bad ass weapon!"
WTF???
Edit: now googling it myself, because of course I'm a massive perv.
...omg that looks terrible.
:megusta:
the link is http://bonecraftmod.wikia.com but you might already found it.
Oh and bug report: the iron mattock never lose durability, not sure about the diamond one.
This one is 1.4.7-1.0.1
The only noticeable difference will be that the tools now take damage from destroying blocks. Other than that I've just been cleaning up my code some.
I just posted an explanation of the repair system on the wiki. http://bonecraftmod.wikia.com/wiki/Bone_Anvil#Repairing
I get the feeling that I didn't explain it incredibly well though, so please tell me if you have any questions after reading that.
Thanks a lot, that's what I wanted to know, the explanation is pretty clear, btw. So the repair recipes become more expensive the more advanced the item in question is, pretty neat, keeps it balanced. I have a question about the aruvals, what's the difference between the bone handle and the golden one (a block of gold, that's for sure) but does it give better enchant rate, more durability, more damage?
I'm gathering enough diamonds to do an obsidian blade (spent all my stock crafting the anvil, hehe), but I'm not sure what handle use, the bone one will be cheaper to repair...
Thank you!
It gives better enchantability so yeah a better enchant rate.
Golden handles give an enchantability boost (4-7 points) as well as a modest durability boost (50-100 durability) which varies based on which aruval you use it for.
For the sake of comparison, vanilla diamond items have 1561 durability and 10 enchantability, while vanilla iron tools have 250 durability and 14 enchantability.
I've been thinking lately that I probably need to rebalance them so as to not completely invalidate vanilla weaponry and I was hoping people might have some input on that.