If I updated CrazyOres to 1.13 when it comes out, would you guys be interested in playing it? I've grown a lot as a programmer over the years, and I'm wondering if there is still a community for this mod (As the last comment is from nearly two years ago, I'm wondering if people still use CrazyOres). But, if there are people that are interested in this mod coming back to life, I'll look into the update process and probably add some new features/polish older features.
If I updated CrazyOres to 1.13 when it comes out, would you guys be interested in playing it? I've grown a lot as a programmer over the years, and I'm wondering if there is still a community for this mod (As the last comment is from nearly two years ago, I'm wondering if people still use CrazyOres). But, if there are people that are interested in this mod coming back to life, I'll look into the update process and probably add some new features/polish older features.
Will you update the 1.7.10 version? Can I make some suggestions?
Can the Demonite Furnace support the mod addition formula, or provide a config addition mod item ID method. After all, I can cook beef but can not cook squid seems too silly.
When the config file prohibits generate the ore while removing the corresponding gem from the village chest, I find it cause impossible to completely remove the unwanted ore from the world.
Please forgive me for my bad English if it annoys you.
Hello, I have played with this mod since version 1.6.4 and the latest version of 1.7.10 and what I would like to try for version 1.13.2 and one of the things that I would like to see is to play the mineral crystal again or a new mineral in the game here a follower of your mod sorry for my by inglish
I would love to see the interaction of the ores with the new ore in the game and upgrade all your Starconium tools and armor with the netherite.
come on man, your mod is one of the best and most complete
If I updated CrazyOres to 1.13 when it comes out, would you guys be interested in playing it? I've grown a lot as a programmer over the years, and I'm wondering if there is still a community for this mod (As the last comment is from nearly two years ago, I'm wondering if people still use CrazyOres). But, if there are people that are interested in this mod coming back to life, I'll look into the update process and probably add some new features/polish older features.
Let me know!
~ Andy608
i wouldn't mind
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
Heck Yes!!!
Inactive account
Oh yeah, a 1.13 CrazyOres would be AMAZING
Current project: Adventure Awaits!
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Will you update the 1.7.10 version? Can I make some suggestions?
Can the Demonite Furnace support the mod addition formula, or provide a config addition mod item ID method. After all, I can cook beef but can not cook squid seems too silly.
When the config file prohibits generate the ore while removing the corresponding gem from the village chest, I find it cause impossible to completely remove the unwanted ore from the world.
Please forgive me for my bad English if it annoys you.
Hello, I have played with this mod since version 1.6.4 and the latest version of 1.7.10 and what I would like to try for version 1.13.2 and one of the things that I would like to see is to play the mineral crystal again or a new mineral in the game here a follower of your mod sorry for my by inglish
does this mod edit the harvest level of other ores? because it says that iron ore requires an iron pickaxe to mine in my game.
I would love to see the interaction of the ores with the new ore in the game and upgrade all your Starconium tools and armor with the netherite.
come on man, your mod is one of the best and most complete
Hey Andy I Port 1.19.2