heres a mod spotlightfor your OP if you like it :smile.gif:
[le gasp! a video of trees++]
Thanks alot, Nightshade and I are both happy to see a video so quickly.
Just to point out something some people might notice.....
With how the timber effect is implemented, it is not perfect. On one tree in the video, you chop a chunk of the desert tree out but it doesn't all fall down and floats. Now, it does work most of the time, desert tree is one of the only ones that grows out in one direction.
For most trees you'll deal with, the timber effect works fine. :tongue.gif: Oh and for tree houses, I'd advise lumber blocks, not straight wood blocks for obvious reasons.
Thanks alot, Nightshade and I are both happy to see a video so quickly.
Just to point out something some people might notice.....
With how the timber effect is implemented, it is not perfect. On one tree in the video, you chop a chunk of the desert tree out but it doesn't all fall down and floats. Now, it does work most of the time, desert tree is one of the only ones that grows out in one direction.
For most trees you'll deal with, the timber effect works fine. :tongue.gif: Oh and for tree houses, I'd advise lumber blocks, not straight wood blocks for obvious reasons.
Right. Actually the timber mod will ALWAYS work under a certain condition: The initially chopped block MUST be connected to only ONE other log block AND that log block must be directly above. I might make a video to illustrate this.
* The config file is being used to BUILD the tree blocks: I can make trees with diamond blocks by just changing the ID in the config
* In snow BIOME's the new trees dont get SNOW ontop
hmmm MOJANG ... using arrays with a fixed hardcoded size, without some overflow protection ... BAD BAD BAD dev " int[][] ai1 = new int[1200][3]; "
NOTE: I use Nature overhaul, which lets tree saplings autoplant after certain time
Thx for the mod
Lol that 1200 index was actually my fault XD as it is
part of the tree chopping addition to the mod.
I'll implement an overflow protection sometime today.
The other issues I might update next week as I probably
won't have any time to code during the weekend.
You are being a big help with bug posting though. Thanks :smile.gif:
ID conflicts can now be PROPERLY resolved in the mod_LCTrees.props file found in the .minecraft folder for clients and in the config folder for servers.
I also fixed the "array out of bounds" bug due to huge collections of logs dropping as items.
Now only a limited number can drop which might leave the tops of branches for the larger trees.For those of you who asked, there was never a version of Trees++ for MC 1.0.0
and I won't be making one.
And one last thing. I am using treecapitor (which seems compatible), and when I tried to cut down a 2x2 tree (the huge ones), the game crashed. Just a bug I found.
And one last thing. I am using treecapitor (which seems compatible), and when I tried to cut down a 2x2 tree (the huge ones), the game crashed. Just a bug I found.
There's no need to have treecapitator for this mod. I've already implemented a tree chopping code to add the same effect (hence the crash when using another mod that does this) in a different way, and there's a bit of technique involved when using it on the larger trees. I'll post a video about it when I get the time.
I analysed my crashing situation a bit further and this is what happens:
Nature Overhaul auto cuts downs any tree, dropping all the trunk blocks. and then tries to replicate the tree by autoplanting the saplings that have fallen.
The saplings fall nearby, so new sequaia trees are planted where the tree branches possible touch some other trees or even other sequaia trees nearby.
When 2 many blocks connect, the 'issue' mentioned in the OP occures, more then 1200 blocks triggering an array out of bounds exception in OR.class
EDIT: I noticed the trees selfreplicating out of control with nature overhaul installed
So i can honestly say that TREES++ is not compatible with nature overhaul
crap i have nature overhaul... in my world i stared at a two really big trees and i got worried because they were close to my house. i forgot the names of the trees but they are the big ones that grow in plains biomes
hey so me and my friend tried to do this multiplayer but we cant join the server it continuously says disconnected by server: you are missing the following mods mod_lctrees 1.1.32
hey so me and my friend tried to do this multiplayer but we cant join the server it continuously says disconnected by server: you are missing the following mods mod_lctrees 1.1.32
Aw crap. That just means I forgot to update the version number for SMP.
Sorry, but you'll have to wait 'til Sunday for me to make any updates.
This is a pretty bad one XD.
I need to make sure not to do that any more.
crap i have nature overhaul... in my world i stared at a two really big trees and i got worried because they were close to my house. i forgot the names of the trees but they are the big ones that grow in plains biomes
As far as I know I fixed that issue.
Feel free to make a copy of your world to test it.
Check my Youtube Channel, RxDTheMinecrafter!
Thanks alot, Nightshade and I are both happy to see a video so quickly.
Just to point out something some people might notice.....
With how the timber effect is implemented, it is not perfect. On one tree in the video, you chop a chunk of the desert tree out but it doesn't all fall down and floats. Now, it does work most of the time, desert tree is one of the only ones that grows out in one direction.
For most trees you'll deal with, the timber effect works fine. :tongue.gif: Oh and for tree houses, I'd advise lumber blocks, not straight wood blocks for obvious reasons.
Right. Actually the timber mod will ALWAYS work under a certain condition: The initially chopped block MUST be connected to only ONE other log block AND that log block must be directly above. I might make a video to illustrate this.
nice looking though would be great to add some colour to the world
Interesting. I'll look into it.
Lol that 1200 index was actually my fault XD as it is
part of the tree chopping addition to the mod.
I'll implement an overflow protection sometime today.
The other issues I might update next week as I probably
won't have any time to code during the weekend.
You are being a big help with bug posting though. Thanks :smile.gif:
I think the top looks fine :tongue.gif:
But if more ppl agree with you, I might cover the top.
I also fixed the "array out of bounds" bug due to huge collections of logs dropping as items.
Now only a limited number can drop which might leave the tops of branches for the larger trees.For those of you who asked, there was never a version of Trees++ for MC 1.0.0
and I won't be making one.
I'm pretty sure there's a free version of winRAR for MAC OS... :blink.gif:
Edit: Nevermind, I used Unrarx and got the files.
and this mod is great.
There's no need to have treecapitator for this mod. I've already implemented a tree chopping code to add the same effect (hence the crash when using another mod that does this) in a different way, and there's a bit of technique involved when using it on the larger trees. I'll post a video about it when I get the time.
and some for you! (this is one of my favorite mods)
crap i have nature overhaul... in my world i stared at a two really big trees and i got worried because they were close to my house. i forgot the names of the trees but they are the big ones that grow in plains biomes
Aw crap. That just means I forgot to update the version number for SMP.
Sorry, but you'll have to wait 'til Sunday for me to make any updates.
This is a pretty bad one XD.
I need to make sure not to do that any more.
As far as I know I fixed that issue.
Feel free to make a copy of your world to test it.