Why does this mod make me run so much faster with smart moving?
When your hunger, thirst, and health are full, you can run quite fast. This was intentional.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
How is the thirst handled by your mod ?
Because it is weird , the behavior of the thirst puzzles me !
I find it too unrealistic, the "boost" option is illogic, and the thirst bar don't depletes sometimes...
It don't depletes regularly by time like hunger as it should be.
Sorry, don't take offence, for this.
It just don't meet my personal requirements for a mod of this type.
I desperately want to get this mod to work! It seems to dislike the Forestry mod though, and I've not a clue how to go about fixing it. Any help would be greatly appreciated!
Here's the error report:
--- BEGIN ERROR REPORT 18a3f4d4 --------
Generated 4/29/12 7:51 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 197 is already occupied by BlockJM@1dc2dad7 when adding forestry.BlockSoil@63ad6884
at pb.<init>(Block.java:249)
at forestry.BlockSoil.<init>(BlockSoil.java:31)
at forestry.config.ConfigureBlocks.initialize(ConfigureBlocks.java:27)
at forestry.config.Config.load(Config.java:166)
at forestry.ForestryCore.load(ForestryCore.java:84)
at forestry.ForestryClient.load(ForestryClient.java:100)
at mod_Forestry.load(mod_Forestry.java:31)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a6902332 ----------
I desperately want to get this mod to work! It seems to dislike the Forestry mod though, and I've not a clue how to go about fixing it. Any help would be greatly appreciated!
Here's the error report:
--- BEGIN ERROR REPORT 18a3f4d4 --------
Generated 4/29/12 7:51 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 197 is already occupied by BlockJM@1dc2dad7 when adding forestry.BlockSoil@63ad6884
at pb.<init>(Block.java:249)
at forestry.BlockSoil.<init>(BlockSoil.java:31)
at forestry.config.ConfigureBlocks.initialize(ConfigureBlocks.java:27)
at forestry.config.Config.load(Config.java:166)
at forestry.ForestryCore.load(ForestryCore.java:84)
at forestry.ForestryClient.load(ForestryClient.java:100)
at mod_Forestry.load(mod_Forestry.java:31)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a6902332 ----------
you have an id conflict with the soil, man I know nothing about coding but its clear as day
java.lang.IllegalArgumentException: Slot 197 is already occupied by BlockJM@1dc2dad7 when adding forestry.BlockSoil@63ad6884
I desperately want to get this mod to work! It seems to dislike the Forestry mod though, and I've not a clue how to go about fixing it. Any help would be greatly appreciated!
Here's the error report:
--- BEGIN ERROR REPORT 18a3f4d4 --------
Generated 4/29/12 7:51 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 197 is already occupied by BlockJM@1dc2dad7 when adding forestry.BlockSoil@63ad6884
at pb.<init>(Block.java:249)
at forestry.BlockSoil.<init>(BlockSoil.java:31)
at forestry.config.ConfigureBlocks.initialize(ConfigureBlocks.java:27)
at forestry.config.Config.load(Config.java:166)
at forestry.ForestryCore.load(ForestryCore.java:84)
at forestry.ForestryClient.load(ForestryClient.java:100)
at mod_Forestry.load(mod_Forestry.java:31)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a6902332 ----------
Use the configuration file in mods/ThirstMod/ to change the id of the juice maker to something else.
So far, it works perfectly! But can you add a configuration about the mod about the stack number? Because that is the main con for me (I think the others too). +64
So far, it works perfectly! But can you add a configuration about the mod about the stack number? Because that is the main con for me (I think the others too). +64
In the API i'm currently developing you can choose the stack number for the drinks. If this is a problem for you then i'll add the config option in the next update.
In the API i'm currently developing you can choose the stack number for the drinks. If this is a problem for you then i'll add the config option in the next update.
Thank you! Having trouble about stack specially venturing in the wild/far lands I always have a shortage of water 'cause of stacks lessening my inventory space:) Can't wait for that update!
Why do you need modloaderMP for the client version? and I tryed running the mod with out modloaderMP and it crashes... can you change it to need forge instead of ModLoaderMP for client version? (and a side note has anyone run this mod with Balkon's Weapon Mod before?)
Edit there is no order between if you want to put the mod on before modloaderMp or MLMP then thirst mod
I noticed someting when you are on a server and have thirst mod installed on client it still shows the thirst bar will it deplete if the server does not have the mod? is it just a graphical glitch?
Don't know if you are aware of these, but I've found a few bugs.
1), you can drink torches and other blocks that aren't water by crouching in them (shifting).
2), Grass blocks have a relatively high chance of dropping a full bucket of distilled water (VERY ANNOYING, cause not only does it feel overpowered, but it also interferes with the sandwich mod I have installed, as the sandwich mod won't have peanut drops from grass now.
3), cutting down a tree drops MANY full filtered canteens, like 20 of them. Also kinda OP.
Rollback Post to RevisionRollBack
+ Morph + InvTweaks + Forestry + Extra Bees + Thaumcraft + Buildcraft + EE3 + XyCraft! + NEI + about 100 other things :]
Don't know if you are aware of these, but I've found a few bugs.
1), you can drink torches and other blocks that aren't water by crouching in them (shifting).
2), Grass blocks have a relatively high chance of dropping a full bucket of distilled water (VERY ANNOYING, cause not only does it feel overpowered, but it also interferes with the sandwich mod I have installed, as the sandwich mod won't have peanut drops from grass now.
3), cutting down a tree drops MANY full filtered canteens, like 20 of them. Also kinda OP.
Probably some glitches of the other mods you use, I don't have that kind of problem but I use very little mods
Also the nether really uses all the liquids you saved up
Why do you need modloaderMP for the client version? and I tryed running the mod with out modloaderMP and it crashes... can you change it to need forge instead of ModLoaderMP for client version? (and a side note has anyone run this mod with Balkon's Weapon Mod before?)
Edit there is no order between if you want to put the mod on before modloaderMp or MLMP then thirst mod
Mod needs it, extends BaseModMP and without it, ThirstMod will 1000% crash the game, unless your java is stuffed.
I noticed someting when you are on a server and have thirst mod installed on client it still shows the thirst bar will it deplete if the server does not have the mod? is it just a graphical glitch?
Don't know if you are aware of these, but I've found a few bugs.
1), you can drink torches and other blocks that aren't water by crouching in them (shifting).
2), Grass blocks have a relatively high chance of dropping a full bucket of distilled water (VERY ANNOYING, cause not only does it feel overpowered, but it also interferes with the sandwich mod I have installed, as the sandwich mod won't have peanut drops from grass now.
3), cutting down a tree drops MANY full filtered canteens, like 20 of them. Also kinda OP.
Probably some glitches of the other mods you use, I don't have that kind of problem but I use very little mods
Also the nether really uses all the liquids you saved up
Yep, time to get to work and add Nether Drinks and also some way of drinking lava?
Yo good mod not tring it out yet but like the ideas seems like you should add Fruit Trees to the game For more juices and add Soda And Random Generation of Springs any where even desert and stuff Add me as a friend not much a mod maker more of a map maker anyway bye
Yep, time to get to work and add Nether Drinks and also some way of drinking lava?
Also I noticed you can use buckets on cauldrons to refill your canteens, pretty nice.
I have a full chest of buckets and glass bottles now.
May I suggest that you allow us to drink mushroom stew even with full hunger?
I almost died in the nether because I ran out of thirst but my hunger bar was totally full so I could not drink the stew which was the last liquid I had in my items, also I don't know if this is a bug or not but if you sneak in the nether you seem to drink water and never get poisoned, which makes posible to stay there for as long as you want.
Also I noticed you can use buckets on cauldrons to refill your canteens, pretty nice.
I have a full chest of buckets and glass bottles now.
May I suggest that you allow us to drink mushroom stew even with full hunger?
I almost died in the nether because I ran out of thirst but my hunger bar was totally full so I could not drink the stew which was the last liquid I had in my items, also I don't know if this is a bug or not but if you sneak in the nether you seem to drink water and never get poisoned, which makes posible to stay there for as long as you want.
You can refill your thirst without being in water. Is the air in the nether water, cause thats when Medievor programmed. So if your in water and sneaking your bar refils, strange. I'll have a look into it...
When your hunger, thirst, and health are full, you can run quite fast. This was intentional.
Yeah great idea might do that
I desperately want to get this mod to work! It seems to dislike the Forestry mod though, and I've not a clue how to go about fixing it. Any help would be greatly appreciated!
Here's the error report:
--- BEGIN ERROR REPORT 18a3f4d4 --------
Generated 4/29/12 7:51 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6700 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 197 is already occupied by BlockJM@1dc2dad7 when adding forestry.BlockSoil@63ad6884
at pb.<init>(Block.java:249)
at forestry.BlockSoil.<init>(BlockSoil.java:31)
at forestry.config.ConfigureBlocks.initialize(ConfigureBlocks.java:27)
at forestry.config.Config.load(Config.java:166)
at forestry.ForestryCore.load(ForestryCore.java:84)
at forestry.ForestryClient.load(ForestryClient.java:100)
at mod_Forestry.load(mod_Forestry.java:31)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a6902332 ----------
Use the configuration file in mods/ThirstMod/ to change the id of the juice maker to something else.
Thank you! Having trouble about stack specially venturing in the wild/far lands I always have a shortage of water 'cause of stacks lessening my inventory space:) Can't wait for that update!
Edit there is no order between if you want to put the mod on before modloaderMp or MLMP then thirst mod
1), you can drink torches and other blocks that aren't water by crouching in them (shifting).
2), Grass blocks have a relatively high chance of dropping a full bucket of distilled water (VERY ANNOYING, cause not only does it feel overpowered, but it also interferes with the sandwich mod I have installed, as the sandwich mod won't have peanut drops from grass now.
3), cutting down a tree drops MANY full filtered canteens, like 20 of them. Also kinda OP.
Probably some glitches of the other mods you use, I don't have that kind of problem but I use very little mods
Also the nether really uses all the liquids you saved up
Nah, it will just sit there.
I'm 100% sure, your lying.
Yep, time to get to work and add Nether Drinks and also some way of drinking lava?
Also I noticed you can use buckets on cauldrons to refill your canteens, pretty nice.
I have a full chest of buckets and glass bottles now.
May I suggest that you allow us to drink mushroom stew even with full hunger?
I almost died in the nether because I ran out of thirst but my hunger bar was totally full so I could not drink the stew which was the last liquid I had in my items, also I don't know if this is a bug or not but if you sneak in the nether you seem to drink water and never get poisoned, which makes posible to stay there for as long as you want.
Could it be that I have ModloaderMP when I know it's not needed anymore? I'll try re-installing all my stuff without it, and see if that works