Vanilla and forestry Axe's having issues with IC2 Rubber trees with treecapitator installed, have tried both the recommended and latest forge release
Stacktrace:
at bspkrs.treecapitator.fml.PlayerHandler.getPlayerBreakSpeed(PlayerHandler.java:46)
at net.minecraftforge.event.ASMEventHandler_38_PlayerHandler_getPlayerBreakSpeed_BreakSpeed.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.event.ForgeEventFactory.getBreakSpeed(ForgeEventFactory.java:35)
at net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(EntityPlayer.java:894)
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1308)
java.lang.NullPointerException
at bspkrs.treecapitator.fml.PlayerHandler.getPlayerBreakSpeed(PlayerHandler.java:46)
at net.minecraftforge.event.ASMEventHandler_38_PlayerHandler_getPlayerBreakSpeed_BreakSpeed.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.event.ForgeEventFactory.getBreakSpeed(ForgeEventFactory.java:35)
at net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(EntityPlayer.java:894)
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1308)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1794)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- Head --
Stacktrace:
at bspkrs.treecapitator.fml.PlayerHandler.getPlayerBreakSpeed(PlayerHandler.java:46)
at net.minecraftforge.event.ASMEventHandler_38_PlayerHandler_getPlayerBreakSpeed_BreakSpeed.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraftforge.event.ForgeEventFactory.getBreakSpeed(ForgeEventFactory.java:35)
at net.minecraft.entity.player.EntityPlayer.getCurrentPlayerStrVsBlock(EntityPlayer.java:894)
at net.minecraftforge.common.ForgeHooks.blockStrength(ForgeHooks.java:150)
at net.minecraft.block.Block.func_71908_a(Block.java:691)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78743_b(PlayerControllerMP.java:211)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1308)
Is there any chance of out of the box support for Natura trees in the future?
Yes, but it probably won't be from my end... once the massively refactored TreeCapitator is officially released I'll be asking other mod developers to add a few lines of code to their Forge mods to tell TreeCapitator about their trees/items so that I don't have to define default configs for a billion mods. If you want to get a head start on that, send the developers of mods with trees to here to see how to send TreeCapitator the special message that defines the trees.
Here is a suggestion that I am very surprised is not already implemented.
Make block breaker take out damage from the pickaxe like tree capitator does. And add a section to add custom tools like pick axes, shovels, and what blocks each one works on. ect.
This would make the mod much more balanced and fun in my opinion. Let me know what you think!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2010
Posts:
61
Minecraft:
Liath
Member Details
Trying to get some mods going, and keep hitting a crash after I install bspkrsCore.
I've downloaded and re-downloaded the mod, I'm not sure what I'm doing wrong.
Forum won't let me post log, which is retarded since I've seen some in here longer than mine... paste.ubuntu.org to the rescue
Trying to get some mods going, and keep hitting a crash after I install bspkrsCore.
I've downloaded and re-downloaded the mod, I'm not sure what I'm doing wrong.
Forum won't let me post log, which is retarded since I've seen some in here longer than mine... paste.ubuntu.org to the rescue
That crash looks like it's related to BinnieCore, not bspkrsCore.
treecapitator has come along way since its initial release. good job with it. cant seem to bring myself around to playing without it. hate chopping trees down block by block. its like mining and getting nothing but cobble. Thank you for putting out such and awesome mod and progressing further and further with it!
treecapitator has come along way since its initial release. good job with it. cant seem to bring myself around to playing without it. hate chopping trees down block by block. its like mining and getting nothing but cobble. Thank you for putting out such and awesome mod and progressing further and further with it!
Thanks for taking the time to notice and post about it. It can be hard as a modder to deal with an almost constant stream of support requests, so the occasional compliment is much appreciated.
BOP will be supported again by the time I officially release TreeCapitator. Keeping up with 3rd party mod configs is a lot of work.
Thanks for the reply. I know it must be alot of work, I just didnt know if you were aware of the problem or not, since I hadnt seen anything said about it, so I thought I should let you know, just in case. I love this mod, and I greatly appreciate all your hard work! I didnt mean to sound like a complainer!
This is now resolved
Thank you! Which version is the fixed version, the dev, or the latest release?
Would it be possible to add a tag to IngameInfo for moon phases? Since there are 8 phases (http://www.minecraftwiki.net/wiki/Moon) it would be nice to know which phase is current and possibly a way to tell how many phases until a specific one (full moon for e.g.).
Is this also possible for SMP?
This would be very useful for slime gathering as well as in mods that use moon cycles.
I use it on MFR trees all the time, I am even using it on the latest builds. The config has been wrong for months, since Powercrystals took MFR back over. Change
S:configPath=powercrystals/minefactoryreloaded/common.cfg
S:modID=MineFactoryReloaded
should get you working
Now has anyone gotten a config to work for Natura, I think the spaces are causing me issuesin his names.
I can not get treecapitator working with Natura trees using names, but ID's work fine. I am thinking that the spaces in the names are causing problems, but am not sure about that. I have it all working with ID's so it is not a big deal, but if I change ID's I have to remember to change it in the Treecap config as well, which is a little annoying. Has anyone gotten treecap to work with Natura names? if so would you mind linking up the config section. I am working in treecap 1.5.2r06.
I can not get treecapitator working with Natura trees using names, but ID's work fine. I am thinking that the spaces in the names are causing problems, but am not sure about that. I have it all working with ID's so it is not a big deal, but if I change ID's I have to remember to change it in the Treecap config as well, which is a little annoying. Has anyone gotten treecap to work with Natura names? if so would you mind linking up the config section. I am working in treecap 1.5.2r06.
Try renaming your config file and running MC. TreeCapitator.cfg should refresh with the latest default configs (which includes a Natura config I stole from someone else in this thread). If that's not working, let me know.
I use it on MFR trees all the time, I am even using it on the latest builds. The config has been wrong for months, since Powercrystals took MFR back over. Change
S:configPath=powercrystals/minefactoryreloaded/common.cfg
S:modID=MineFactoryReloaded
Try renaming your config file and running MC. TreeCapitator.cfg should refresh with the latest default configs (which includes a Natura config I stole from someone else in this thread). If that's not working, let me know.
I am having the same problem as Dlothar trying to get it to work with Natura using r06. As he pointed it seems to be related to the names used by Natura. Dlothar is really the expert on this but just confirming that I am having same issues he has already posted about. Rebuilding config after deleting my old config doesn't work.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/4/2013
Posts:
58
Member Details
Thirding the Natura Trees issue. Have yet to get one of those giant redwoods to fall. I just updated a handfull of mods and had to Gen a new world because of BoP, landed in a bunch of Fir trees and they will not TreeCap...
Using r6 with a freshly generated config file.
Oh, is there a way to get Blockbreaker to mine both Redstone ore and Glowing Redstone ore at the same time when breaking either? Hitting the Redstone ore will cause it to glow and when it breaks, it leaves behind the rest of the non-glowing Redstone ore from the clump. I added both IDs for them to the config, but that doesn't do much for making them both break at the same time.
Keep the defect reports coming! Yes, but it probably won't be from my end... once the massively refactored TreeCapitator is officially released I'll be asking other mod developers to add a few lines of code to their Forge mods to tell TreeCapitator about their trees/items so that I don't have to define default configs for a billion mods. If you want to get a head start on that, send the developers of mods with trees to here to see how to send TreeCapitator the special message that defines the trees.
Make block breaker take out damage from the pickaxe like tree capitator does. And add a section to add custom tools like pick axes, shovels, and what blocks each one works on. ect.
This would make the mod much more balanced and fun in my opinion. Let me know what you think!
I've downloaded and re-downloaded the mod, I'm not sure what I'm doing wrong.
Forum won't let me post log, which is retarded since I've seen some in here longer than mine...
paste.ubuntu.org to the rescue
http://pastebin.com/un8ZusmC
I will add the install was working fine without it
Thanks for the reply. I know it must be alot of work, I just didnt know if you were aware of the problem or not, since I hadnt seen anything said about it, so I thought I should let you know, just in case. I love this mod, and I greatly appreciate all your hard work! I didnt mean to sound like a complainer!
Thank you! Which version is the fixed version, the dev, or the latest release?
Is this also possible for SMP?
This would be very useful for slime gathering as well as in mods that use moon cycles.
Thanks.
S:configPath=powercrystals/minefactoryreloaded/common.cfg
S:modID=MineFactoryReloaded
should get you working
Now has anyone gotten a config to work for Natura, I think the spaces are causing me issuesin his names.
I am having the same problem as Dlothar trying to get it to work with Natura using r06. As he pointed it seems to be related to the names used by Natura. Dlothar is really the expert on this but just confirming that I am having same issues he has already posted about. Rebuilding config after deleting my old config doesn't work.
Using r6 with a freshly generated config file.
Oh, is there a way to get Blockbreaker to mine both Redstone ore and Glowing Redstone ore at the same time when breaking either? Hitting the Redstone ore will cause it to glow and when it breaks, it leaves behind the rest of the non-glowing Redstone ore from the clump. I added both IDs for them to the config, but that doesn't do much for making them both break at the same time.