Great job! I need only one simple improvement since my first contact with Tubestuff. The Retrivulator side image should show a simple asymmetry to detect the correct direction. This block is always in a sandwich position between other blocks.
With the mods stabilizing at 1.45, I am re-launching my server. So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members. I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread.
Thanks for your consideration, and all of the hard work.
With the mods stabilizing at 1.45, I am re-launching my server. So, in preparation I am making the necessary requests for permission to include the mods in a modpack for private, non-commercial distribution to the server members. I will be including a credits file in the pack acknowledging the hard work of the mod authors and giving links back to this thread.
Thanks for your consideration, and all of the hard work.
You automatically have permission, which you'd know if you looked at the license. No harm in asking anyway, though.
You automatically have permission, which you'd know if you looked at the license. No harm in asking anyway, though.
I did look at the license, but still felt it necessary to ask for permission anyway. If for no other reason to extend my thanks for you hard work and the contribution that your mods make to our little MC world.
Would it be possible to use an anchor to load a 67 by 67 chunk area?
That's not a typo. I want to load 4 region files, from -512 to +511, plus two strips of chunks as a boarder, and then tell CustomOreGeneration to repopulate all the old chunks that have vanilla ore generation and replace them with COG's vein-based generation.
SMP server.
Can this work, or will I overflow some assumptions?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I plan to rewrite the block ID assigning code to use Forge autoassign, now that it doesn't have to work in 1.2.5. It'll solve a bunch of problems like that one. For now just fix it manually.
Was playing around with micro blocks in creative and tried to pick block a triple cover strip and got this crash
at immibis.core.covers.ItemMultipart.a(ItemMultipart.java:74)
at um.a(SourceFile:88)
at ayg.a(PlayerControllerMP.java:366)
at net.minecraft.client.Minecraft.c(Minecraft.java:1333)
at net.minecraft.client.Minecraft.l(Minecraft.java:1814)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at immibis.core.covers.ItemMultipart.a(ItemMultipart.java:74)
at um.a(SourceFile:88)
at ayg.a(PlayerControllerMP.java:366)
at net.minecraft.client.Minecraft.c(Minecraft.java:1333)
Would it be possible to use an anchor to load a 67 by 67 chunk area?
That's not a typo. I want to load 4 region files, from -512 to +511, plus two strips of chunks as a boarder, and then tell CustomOreGeneration to repopulate all the old chunks that have vanilla ore generation and replace them with COG's vein-based generation.
SMP server.
Can this work, or will I overflow some assumptions?
The maximum size for a single chunk loader is currently 9x9. I tried making it configurable, but very large chunk loaders caused extreme lag. It's not the intended use for this mod, anyway.
It sounds like you could do what you want to do by just deleting the chunks you want to regenerate.
Dimensional Anchors 51.0.2:
Removed debug messages (again).
Chunk loaders should unload chunks properly if they run out of fuel and no players are nearby (and no other mods are keeping the chunks loaded)
The "/dimanc setpipemode" command now updates the config file.
TubeStuff 51.0.2:
Fixed buffer output to BuildCraft.
Removed the peripheral functions of the buffer. Nobody uses it and turtles can do everything it can do, except for ID detection (without an addon)
Thanks for these greats mods. I'm having the following problem, I believe this has something to do with the new version of forge, railcraft is also crashing in the same way:
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.407
java.lang.ClassCastException: java.util.TreeMap cannot be cast to net.minecraftforge.common.ConfigCategory
at net.minecraftforge.common.Configuration.save(Configuration.java:696)
at net.minecraftforge.common.Configuration.save(Configuration.java:672)
at immibis.core.Config.save(Config.java:48)
at immibis.chunkloader.DimensionalAnchors.load(DimensionalAnchors.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5d7ce3f1 ----------
immibis.. all this time I have been using your Tubestuff and I never knew you had your own chunk loader. I do not know if you added the feature of 9x9 chunks recently, but omg I am in love with your chunk loader! Thank you so much for all your hard work with both Tubestuff and this awesome chunk loader!
Got a question about the dimensional anchors. Do they actually keep chunks in different dimensions (the end/nether) loaded (as the name suggests to me) on an SSP world or just if you're in the dimension?
Side note that guy on the first page streetstar5...... man that's a hell-of-a pic, this is probably the only thread I always go to the first page before hitting the most recent posts.
The maximum size for a single chunk loader is currently 9x9. I tried making it configurable, but very large chunk loaders caused extreme lag. It's not the intended use for this mod, anyway.
It sounds like you could do what you want to do by just deleting the chunks you want to regenerate.
Sadly, these are the chunks around 0,0, that contain our base, and all the work we've done lighting up caves, etc.
We can either run hundred's of blocks every time we want to search for "semi-realistic veins", or dig randomly through vanilla's uniform distribution. Or redo all the ground ores based on veins.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Dirt 1 sec 1 min 4 sec
Cobblestone 1 sec 1 min 4 sec
Smoothstone 3 sec 3 min 12 sec
Netherrack 4 sec 4 min 16 sec
Nether brick 10 sec 10 min 40 sec
All of these are so short that the question is, why bother? Even 10 minutes for Netherbrick doesn't give you that much time for things to happen while you are gone, and given the relative ease of charcoal compared to netherbrick, why bother?
I like the idea of consuming "worthless" blocks, like cobblestone, etc, but lacking a way to hook up a chest worth of stuff to it, it seems pointless.
So, was this intended to be used with a "chest of fuel blocks", and if so, how do you do so? As much as I like The Allocator (a block to move stuff between storage chests and consumers, see http://www.minecraft...r/#entry3042699), it's not in vanilla, the demonstration mod is still stuck at 132, and it requires a redstone clock to keep it flowing.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
1. Fuel or no fuel, give each chunk loader an on/off switch.
2. Have a config option, such as "Reset chunk loaders", that defaults to false, is always written out as false, but if "true" on startup will force all chunk loaders to be put into "off" state.
3. An "off" loader is still tracked in the list of chunk loaders file, but does not load blocks, and does not count against Forge's ticket/chunk limit.
Right now, playing around, there doesn't seem to be any real problem (other than manual error correction) to having 49 of the 9x9 chunk loaders ... which manages to load 63x63 chunks, close enough to the 67x67 goal. (My other choice is to have 64 of them ...).
Cleanup afterwards ... my current plan is to turn on the fuel consumption flag :-).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Wow, looking awesome. The microblocks especially, nice job.
I'll consider it again when RP2 is updated.
Probably not, sorry.
DA 51.0.1:
Thanks for your consideration, and all of the hard work.
You automatically have permission, which you'd know if you looked at the license. No harm in asking anyway, though.
I did look at the license, but still felt it necessary to ask for permission anyway. If for no other reason to extend my thanks for you hard work and the contribution that your mods make to our little MC world.
I think it was doing this in 1.4.2 and you put out a fix for it.
updateCraftingResults
everything matches
It stops when I leave the GUI and doesn't crash or anything else. Just spams the server.
Would it be possible to use an anchor to load a 67 by 67 chunk area?
That's not a typo. I want to load 4 region files, from -512 to +511, plus two strips of chunks as a boarder, and then tell CustomOreGeneration to repopulate all the old chunks that have vanilla ore generation and replace them with COG's vein-based generation.
SMP server.
Can this work, or will I overflow some assumptions?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I plan to rewrite the block ID assigning code to use Forge autoassign, now that it doesn't have to work in 1.2.5. It'll solve a bunch of problems like that one. For now just fix it manually.
at um.a(SourceFile:88)
at ayg.a(PlayerControllerMP.java:366)
at net.minecraft.client.Minecraft.c(Minecraft.java:1333)
at net.minecraft.client.Minecraft.l(Minecraft.java:1814)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at immibis.core.covers.ItemMultipart.a(ItemMultipart.java:74)
at um.a(SourceFile:88)
at ayg.a(PlayerControllerMP.java:366)
at net.minecraft.client.Minecraft.c(Minecraft.java:1333)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['bindre12'/86, l='MpServer', x=-25.55, y=65.62, z=-46.68]]
Chunk stats: MultiplayerChunkCache: 289
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-32,4,-91), Chunk: (at 0,0,5 in -2,-6; contains blocks -32,0,-96 to -17,255,-81), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 26225 game time, 26225 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 47 total; [px['item.tile.bookshelf'/23498, l='MpServer', x=-22.75, y=66.28, z=-47.73], px['item.tile.bookshelf'/15898, l='MpServer', x=-22.46, y=66.78, z=-50.53], ow['Bat'/44127, l='MpServer', x=-90.66, y=38.00, z=-82.25], px['item.item.dyePowder.black'/41321, l='MpServer', x=-91.56, y=62.13, z=-42.34], px['item.tile.bookshelf'/23131, l='MpServer', x=-22.10, y=65.67, z=-45.69], px['item.item.dyePowder.black'/41321, l='MpServer', x=-91.56, y=62.13, z=-42.34], ow['Bat'/23841, l='MpServer', x=-24.25, y=40.10, z=-29.28], ph['Squid'/45561, l='MpServer', x=-77.97, y=61.72, z=4.81], px['item.tile.bookshelf'/16581, l='MpServer', x=-23.74, y=65.52, z=-49.86], px['item.item.dyePowder.black'/46674, l='MpServer', x=-77.63, y=62.13, z=1.44], px['item.item.seeds'/63, l='MpServer', x=43.94, y=61.13, z=-39.53], px['item.item.egg'/46503, l='MpServer', x=-6.19, y=64.13, z=-87.69], px['item.item.pipeGateAutarchic.0'/12474, l='MpServer', x=-23.88, y=64.13, z=-49.38], ayk['bindre12'/86, l='MpServer', x=-25.55, y=65.62, z=-46.68], px['item.tile.bookshelf'/13124, l='MpServer', x=-23.42, y=64.13, z=-50.39], px['item.item.dyePowder.black'/46674, l='MpServer', x=-77.63, y=62.13, z=1.44], px['item.item.dyePowder.black'/46675, l='MpServer', x=-76.90, y=62.52, z=2.10], ow['Bat'/46445, l='MpServer', x=-89.69, y=40.10, z=-35.34], ow['Bat'/42371, l='MpServer', x=-21.06, y=40.10, z=-25.25], px['item.item.egg'/39493, l='MpServer', x=-1.34, y=64.13, z=-92.13], px['item.item.egg'/46503, l='MpServer', x=-6.19, y=64.13, z=-87.69], ow['Bat'/46442, l='MpServer', x=-80.13, y=38.06, z=-35.51], px['item.item.egg'/39493, l='MpServer', x=-1.34, y=64.13, z=-92.13], px['item.tile.tnt'/35660, l='MpServer', x=-21.74, y=66.21, z=-47.53], px['item.item.PipePowerStone'/30432, l='MpServer', x=-20.06, y=64.13, z=-49.63], px['item.item.egg'/29338, l='MpServer', x=2.28, y=64.13, z=-94.25], px['item.item.egg'/20052, l='MpServer', x=-6.88, y=64.13, z=-87.81], px['item.item.dyePowder.black'/4173, l='MpServer', x=-79.81, y=62.13, z=5.47], px['item.item.dyePowder.black'/4172, l='MpServer', x=-79.69, y=62.41, z=6.03], ow['Bat'/46755, l='MpServer', x=28.93, y=31.95, z=-59.49], ow['Bat'/44636, l='MpServer', x=-16.00, y=7.83, z=-12.64], pe['Sheep'/55, l='MpServer', x=-44.25, y=64.00, z=-10.19], px['item.item.dyePowder.black'/41321, l='MpServer', x=-91.56, y=62.13, z=-42.34], oy['Chicken'/59, l='MpServer', x=-0.50, y=64.00, z=-92.50], px['item.item.egg'/18928, l='MpServer', x=-2.44, y=64.13, z=-92.63], pe['Sheep'/58, l='MpServer', x=-36.03, y=64.00, z=-9.09], px['item.item.egg'/40283, l='MpServer', x=-1.78, y=64.13, z=-87.94], pe['Sheep'/57, l='MpServer', x=-37.75, y=64.00, z=-13.56], pe['Sheep'/56, l='MpServer', x=-32.50, y=64.00, z=-9.19], ow['Bat'/45012, l='MpServer', x=-89.88, y=36.10, z=-21.25], px['item.item.pipeGateAutarchic.0'/19076, l='MpServer', x=-21.98, y=64.13, z=-47.84], px['item.item.egg'/40283, l='MpServer', x=-1.78, y=64.13, z=-87.94], px['item.item.egg'/18593, l='MpServer', x=-2.75, y=64.13, z=-87.72], oy['Chicken'/62, l='MpServer', x=-8.44, y=64.00, z=-87.53], oy['Chicken'/61, l='MpServer', x=3.50, y=64.00, z=-93.50], ow['Bat'/45015, l='MpServer', x=-97.25, y=37.10, z=-17.44], oy['Chicken'/60, l='MpServer', x=-0.50, y=64.00, z=-87.50]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(WorldClient.java:425)
at net.minecraft.client.Minecraft.b(Minecraft.java:2385)
at net.minecraft.client.Minecraft.run(Minecraft.java:806)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 122511304 bytes (116 MB) / 525787136 bytes (501 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 2924 (163744 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 Optifine OptiFine_1.4.5_HD_U_D3 40 mods loaded, 40 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.5_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtraBees [Extra Bees] (extrabees-1.4.1.14-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BinnieCore [Binnie Core] (extrabees-1.4.1.14-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.5.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ImmibisCore [Immibis Core] (immibis-core_51.0.1_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.45-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-4.4.0.177.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (zforestry-A-1.6.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a30.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Tubestuff [Tubestuff] (tubestuff_51.0.1_for_1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_IDResolver [mod_IDResolver] (IDResolver_1.4.5_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.8.4
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2/3DNOW! GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 736 (41216 bytes; 0 MB) allocated, 31 (1736 bytes; 0 MB) used
The maximum size for a single chunk loader is currently 9x9. I tried making it configurable, but very large chunk loaders caused extreme lag. It's not the intended use for this mod, anyway.
It sounds like you could do what you want to do by just deleting the chunks you want to regenerate.
Dimensional Anchors 51.0.2:
TubeStuff 51.0.2:
Immibis Core 51.0.2:
Side note that guy on the first page streetstar5...... man that's a hell-of-a pic, this is probably the only thread I always go to the first page before hitting the most recent posts.
Sadly, these are the chunks around 0,0, that contain our base, and all the work we've done lighting up caves, etc.
We can either run hundred's of blocks every time we want to search for "semi-realistic veins", or dig randomly through vanilla's uniform distribution. Or redo all the ground ores based on veins.
As for "large chunk loaders causing lag", I'm sure that's just a matter of garbage collection tuning ... http://minecraftforum.net/topic/1541173-java-memory-and-minecraft/
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
All of these are so short that the question is, why bother? Even 10 minutes for Netherbrick doesn't give you that much time for things to happen while you are gone, and given the relative ease of charcoal compared to netherbrick, why bother?
I like the idea of consuming "worthless" blocks, like cobblestone, etc, but lacking a way to hook up a chest worth of stuff to it, it seems pointless.
So, was this intended to be used with a "chest of fuel blocks", and if so, how do you do so? As much as I like The Allocator (a block to move stuff between storage chests and consumers, see http://www.minecraft...r/#entry3042699), it's not in vanilla, the demonstration mod is still stuck at 132, and it requires a redstone clock to keep it flowing.
So how were these intended to be used?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
1. Fuel or no fuel, give each chunk loader an on/off switch.
2. Have a config option, such as "Reset chunk loaders", that defaults to false, is always written out as false, but if "true" on startup will force all chunk loaders to be put into "off" state.
3. An "off" loader is still tracked in the list of chunk loaders file, but does not load blocks, and does not count against Forge's ticket/chunk limit.
Right now, playing around, there doesn't seem to be any real problem (other than manual error correction) to having 49 of the 9x9 chunk loaders ... which manages to load 63x63 chunks, close enough to the 67x67 goal. (My other choice is to have 64 of them ...).
Cleanup afterwards ... my current plan is to turn on the fuel consumption flag :-).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?