Start a Mexican crime wave - 3 levels.
Socially support the TimeCube theory - 5 levels.
Spike a municipal water source with LSD - 6 levels
Acquire lemonade stands through hostile takeover - 1 level
Hijack a public TV network with nonstop Jay Leno - 3 levels
Buy at Wal-Mart - 2 levels
Would different types of minions like warrior type minions be against the point of the mod? Be nice to have some guards standing around your evil lair to protect from creepers and such that would seriously ruin your evil day.
In fact here are a couple suggestions that are really out there (including the top one):
When you become and evil master have different choices of your type of evil that would alter the theme of your minions look. Could have a demon theme, a goblin theme, a robot (steampunk) theme, a magical theme and a who'll slew of others. Considering how your making the mod you could probably make it so that it would be easy for people to add their own themes. I know that would require a lot of art work :sad.gif: but still.
On the subject of different minions. Have it so that summoning minions takes 1 level. You can have 4 per minion boss. Bosses would be summoned with 4 levels. And you would bind minions to them. Then when you give an order to the boss, all his minions do that job. If you wanted to make it even more complex (which you might not) allow bosses to be bound to other bosses. This would allow you to have a whole slew of minions dedicated to mining for you and all you would need to do is tell the main boss what to do.
Though for the above to work you probably need a method of minion selecting. Which I think you should have. Maybe use the left mouse button to get a minions attention instead of whipping him (which doesn't add that much in my opinion).
Anyway these are out there. Like I said I have no idea if this is the way you want the mod to go at all. Just stuff I thought might be fun.
Would different types of minions like warrior type minions be against the point of the mod? Be nice to have some guards standing around your evil lair to protect from creepers and such that would seriously ruin your evil day.
In fact here are a couple suggestions that are really out there (including the top one):
When you become and evil master have different choices of your type of evil that would alter the theme of your minions look. Could have a demon theme, a goblin theme, a robot (steampunk) theme, a magical theme and a who'll slew of others. Considering how your making the mod you could probably make it so that it would be easy for people to add their own themes. I know that would require a lot of art work :sad.gif: but still.
On the subject of different minions. Have it so that summoning minions takes 1 level. You can have 4 per minion boss. Bosses would be summoned with 4 levels. And you would bind minions to them. Then when you give an order to the boss, all his minions do that job. If you wanted to make it even more complex (which you might not) allow bosses to be bound to other bosses. This would allow you to have a whole slew of minions dedicated to mining for you and all you would need to do is tell the main boss what to do.
Though for the above to work you probably need a method of minion selecting. Which I think you should have. Maybe use the left mouse button to get a minions attention instead of whipping him (which doesn't add that much in my opinion).
Anyway these are out there. Like I said I have no idea if this is the way you want the mod to go at all. Just stuff I thought might be fun.
- coding any sort of reaction to enemies, then returning to what they were originally doing is wayyyyyy too complex for the small gain. There's other mods that provide protection, including the upcoming update and the cats.
- same for different themes and underlings. It's all possible, but i wasn't planning on coding an entire minion subgame. The AI for that alone would take ... a lot of time.
- the mod's SMP compatibility comes from being fairly "disconnected" to the individual minion. If you could give individual orders, i'd have to code three times as many packets. Not to mention the strain on the host CPU. Strip Mining is done per-minion, and that's all that really needs individuality.
So far the mod is pretty fun. There's just one major issue, that being that everytime I save & exit a world my minions are gone when I get back on. Also I'm not sure how to pick up animals or chop trees, but I haven't experimented to much. The minions are great diggers.
So how do I remove all minions from my server? Ever since the out of bounds exception now when I click the staff it crashes and returns an error for moving the minions... This is really annoying
Update, 1.0.5
- fixed some general Nullpointer crashes
- fixed crash upon clicking a nonpathable ore vein
- fixed minions sometimes getting stuck doing nothing while strip mining
Hey AtomicStryker i keep getting this saving chunks error when the minions use a double chest.
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at AS_Minion_Job_StripMine.onJobUpdateTick(AS_Minion_Job_StripMine.java:101)
at mod_Minions.OnTickInGame(mod_Minions.java:116)
at ModLoader.OnTick(ModLoader.java:1131)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d62835a3 ----------
I have the most current version of this mod aswell.
Socially support the TimeCube theory - 5 levels.
Spike a municipal water source with LSD - 6 levels
Acquire lemonade stands through hostile takeover - 1 level
Hijack a public TV network with nonstop Jay Leno - 3 levels
Buy at Wal-Mart - 2 levels
Added versions and a changelog as per popular demand.
Racist? I wasn't aware of any jokes in that direction
This is really cool. And I like the way you dont need resources for the minions. Keep it coming.
In fact here are a couple suggestions that are really out there (including the top one):
When you become and evil master have different choices of your type of evil that would alter the theme of your minions look. Could have a demon theme, a goblin theme, a robot (steampunk) theme, a magical theme and a who'll slew of others. Considering how your making the mod you could probably make it so that it would be easy for people to add their own themes. I know that would require a lot of art work :sad.gif: but still.
On the subject of different minions. Have it so that summoning minions takes 1 level. You can have 4 per minion boss. Bosses would be summoned with 4 levels. And you would bind minions to them. Then when you give an order to the boss, all his minions do that job. If you wanted to make it even more complex (which you might not) allow bosses to be bound to other bosses. This would allow you to have a whole slew of minions dedicated to mining for you and all you would need to do is tell the main boss what to do.
Though for the above to work you probably need a method of minion selecting. Which I think you should have. Maybe use the left mouse button to get a minions attention instead of whipping him (which doesn't add that much in my opinion).
Anyway these are out there. Like I said I have no idea if this is the way you want the mod to go at all. Just stuff I thought might be fun.
That was the original idea, except i realized how tedious to code and use that would be. Minions need to be semi-automatic in order to be fun.
- coding any sort of reaction to enemies, then returning to what they were originally doing is wayyyyyy too complex for the small gain. There's other mods that provide protection, including the upcoming update and the cats.
- same for different themes and underlings. It's all possible, but i wasn't planning on coding an entire minion subgame. The AI for that alone would take ... a lot of time.
- the mod's SMP compatibility comes from being fairly "disconnected" to the individual minion. If you could give individual orders, i'd have to code three times as many packets. Not to mention the strain on the host CPU. Strip Mining is done per-minion, and that's all that really needs individuality.
One more thing I have a bit of an issue with: this mod is a little bit overpowered it seems to me. Any plans on making minions harder to get?
Nice mod :smile.gif:.
Put a lava moat 1 block away from your wooden castle...I learned this the HARD way.
also shows (java lines: 129, 258, 98, 48)
Disregard any crashes in AS_AStarWorker, it's meant to be volatile.
- fixed some general Nullpointer crashes
- fixed crash upon clicking a nonpathable ore vein
- fixed minions sometimes getting stuck doing nothing while strip mining
Added to OP.
I feel i need to make a video explaining some things.
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at AS_Minion_Job_StripMine.onJobUpdateTick(AS_Minion_Job_StripMine.java:101)
at mod_Minions.OnTickInGame(mod_Minions.java:116)
at ModLoader.OnTick(ModLoader.java:1131)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(SourceFile:742)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d62835a3 ----------