What are the IDs for all that is in this mod? It's not part of the config and I need to know for integrating some of this mod's items with another mod.
What are the IDs for all that is in this mod? It's not part of the config and I need to know for integrating some of this mod's items with another mod.
As of Minecraft 1.7, you don't have regular block and item ID's. Minecraft sets the IDs for you, essentially. You can see how I register the blocks and items here and here.
Just a small update to let everyone know that I am working on the update for 1.8. It's going to take a while since rendering of blocks and items has changed drastically. Models and rendering has never really been easy for me so it's going to be a while. I am already seeing some potential for new content with this new minecraft version's features, but I'll of course have to re-evaluate my ideas once the mod is in a working order. Currently seeing about 1000 errors that I'm working through. If anyone has any knowledge as far as this new rendering system goes, feel free to shoot me a message for any advice you may have.
Hi, I'm working on an ultra hardcore modpack and I want meteor to fall extremely frequently (once every 5-10 minutes, perhaps.) What config settings (if any) should I change for this? And if there aren't any config settings for it, can you add them?
You want the "meteor fall deterrance" setting in the config options. Lowering this number makes meteors fall more often. You can also play around with the settings to determine how close to a player you want them to fall, the size of the explosions, and even how much the shield can protect.
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Hey Alex, I seem to be running into some strange behaviors with SquidUtils and your mod where certain item icons (Such as the armor/weapon sets) are missing textures while the armors actually seem to render perfectly fine when equipped. Any chance that you know why it could be doing that?
Hey Alex, I seem to be running into some strange behaviors with SquidUtils and your mod where certain item icons (Such as the armor/weapon sets) are missing textures while the armors actually seem to render perfectly fine when equipped. Any chance that you know why it could be doing that?
I'm honestly not sure what could be causing it. Mostly because I'm unsure what SquidUtils would be doing to mess up just standard item texturing on armor/weapons. If possible, can you post a list of what textures seem to be broken? Perhaps I could look to see what similarities those items hold and determine what's causing it then.
I'm honestly not sure what could be causing it. Mostly because I'm unsure what SquidUtils would be doing to mess up just standard item texturing on armor/weapons. If possible, can you post a list of what textures seem to be broken? Perhaps I could look to see what similarities those items hold and determine what's causing it then.
Meteor Chip, Red Meteor Gem, Frezarite Crystal, Kreknorite Chip, Vanilla Ice Cream, Chocolate Ice Cream, Meteor Crash Detector, Meteor Proximity Detector, Meteor Time Detector, the entire Frezarite, Kreknorite and Meteorite armor and weapon/tool sets, Meteorite Ingot, Frozen Iron and Kreknorite Ingot. Those are all of the items with the missing textures on the icons. The Blocks themselves are fine for the most part, as are the Meteor Summoners. Using the most recent Falling Meteors version with Forge 1291 and Squid Utils 2.1.2 if it helps. The armor appears to be fine after it's been equipped, the textures for the icons themselves are just missing, and I can not figure out why for the life of me.
Meteor Chip, Red Meteor Gem, Frezarite Crystal, Kreknorite Chip, Vanilla Ice Cream, Chocolate Ice Cream, Meteor Crash Detector, Meteor Proximity Detector, Meteor Time Detector, the entire Frezarite, Kreknorite and Meteorite armor and weapon/tool sets, Meteorite Ingot, Frozen Iron and Kreknorite Ingot. Those are all of the items with the missing textures on the icons. The Blocks themselves are fine for the most part, as are the Meteor Summoners. Using the most recent Falling Meteors version with Forge 1291 and Squid Utils 2.1.2 if it helps. The armor appears to be fine after it's been equipped, the textures for the icons themselves are just missing, and I can not figure out why for the life of me.
I may or may not have found the potential cause in their code as to why it may not be working. I'll message CoolSquid about it to see what we can do about it.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
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May i suggest an option to configurate biomes on which meteors are able of falling in? i would like them to crash on deserts but not in forest they mostly get burnt.
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What are the IDs for all that is in this mod? It's not part of the config and I need to know for integrating some of this mod's items with another mod.
As of Minecraft 1.7, you don't have regular block and item ID's. Minecraft sets the IDs for you, essentially. You can see how I register the blocks and items here and here.
Just a small update to let everyone know that I am working on the update for 1.8. It's going to take a while since rendering of blocks and items has changed drastically. Models and rendering has never really been easy for me so it's going to be a while. I am already seeing some potential for new content with this new minecraft version's features, but I'll of course have to re-evaluate my ideas once the mod is in a working order. Currently seeing about 1000 errors that I'm working through. If anyone has any knowledge as far as this new rendering system goes, feel free to shoot me a message for any advice you may have.
Hi, I'm working on an ultra hardcore modpack and I want meteor to fall extremely frequently (once every 5-10 minutes, perhaps.) What config settings (if any) should I change for this? And if there aren't any config settings for it, can you add them?
You want the "meteor fall deterrance" setting in the config options. Lowering this number makes meteors fall more often. You can also play around with the settings to determine how close to a player you want them to fall, the size of the explosions, and even how much the shield can protect.
Awesome, thanks!
Hey Alex, I seem to be running into some strange behaviors with SquidUtils and your mod where certain item icons (Such as the armor/weapon sets) are missing textures while the armors actually seem to render perfectly fine when equipped. Any chance that you know why it could be doing that?
I'm honestly not sure what could be causing it. Mostly because I'm unsure what SquidUtils would be doing to mess up just standard item texturing on armor/weapons. If possible, can you post a list of what textures seem to be broken? Perhaps I could look to see what similarities those items hold and determine what's causing it then.
Meteor Chip, Red Meteor Gem, Frezarite Crystal, Kreknorite Chip, Vanilla Ice Cream, Chocolate Ice Cream, Meteor Crash Detector, Meteor Proximity Detector, Meteor Time Detector, the entire Frezarite, Kreknorite and Meteorite armor and weapon/tool sets, Meteorite Ingot, Frozen Iron and Kreknorite Ingot. Those are all of the items with the missing textures on the icons. The Blocks themselves are fine for the most part, as are the Meteor Summoners. Using the most recent Falling Meteors version with Forge 1291 and Squid Utils 2.1.2 if it helps. The armor appears to be fine after it's been equipped, the textures for the icons themselves are just missing, and I can not figure out why for the life of me.
I may or may not have found the potential cause in their code as to why it may not be working. I'll message CoolSquid about it to see what we can do about it.
That would be awesome. Thank you very much, Alex!
Just released a small little update. It fixes the problems with SquidUtils mentioned above and also does the following:
Can you add meteor showers? It should be just like the comet kitty attack but with mostly small meteorite meteors and some big ones.
Haven't tried yet, but did want to say kudos for being so proactive on some of the issues I have seen people mention, should be fun.
for this mod!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
Nice mod but can i use it on my mod pack??
Hello.
Is there any chance to change/reduce the spawn rate of meteors? they fall way too often (IMO)
thanks
Yes, read through the thread again and look for the section talking about modpacks.
Yes, refer to this link: http://fallingmeteorsmod.wikia.com/wiki/Falling_Meteors#Configuration
May i suggest an option to configurate biomes on which meteors are able of falling in? i would like them to crash on deserts but not in forest they mostly get burnt.
Thanks!