im genuinly suprised there hasnt been a single update whiner since the update i actualy half expected some one to come up and say MAKE SNAPSHOT UPDATE NAO!
We don't support snapshots. We don't have that kinda time. Main updates only
i cant figure out what i do with the new update's download that makes it a .jar, only used to .zips, and i cant find a good tut. can anyone point me in the right direction?
i cant figure out what i do with the new update's download that makes it a .jar, only used to .zips, and i cant find a good tut. can anyone point me in the right direction?
--- CLIENT ---
1. open minecraft.jar
2. put all files from the forge universal package into the jar
3. delete META_INF and close the client.jar
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
--- SERVER ---
1. open minecraft_server.jar
2. put all files from the forge universal package into the jar
3. don't delete META_INF
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
really awesome mod! It would be really cool if you added in monster soldiers that attack any color/faction of claymen. They would make an interesting wildcard to the battles.
Already done, read the first page.
Rollback Post to RevisionRollBack
No game console, computer, handheld device is better than the other. That's a dumb argument to begin with.
--- CLIENT ---
1. open minecraft.jar
2. put all files from the forge universal package into the jar
3. delete META_INF and close the client.jar
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
--- SERVER ---
1. open minecraft_server.jar
2. put all files from the forge universal package into the jar
3. don't delete META_INF
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
thank you so much, someone somewhere must have asked that in the past but i couldnt find it, im used to downloading to the minecraft.jar not forge. thank you.
Hey, great work on 1.3.2 guys!
Just one problem, I'm pretty sure my mods aren't compatible with Forge, so...
Could you please do either:
A: Make a folder in the download that only contains the needed files and still be compatible with mods (Like what Millenaire does).
B: Make a SP-only version.
C: Tell us if our mods SHOULD be compatible with Forge (If not compatible, either B or A)
I have:
Optifine (This list probably isn't compatible now)
Modloader (Duh!)
Armor Stand Mod
Shelves Mod
Biosphere Mod
Treecapitator
Death Chest Mod
TMI
Rei's Minimap
I think that's it. If I were you, I'd try (A) first.
I was really happy that you updated it but then I had problems. I drag the file to my desktop as I normally do. And then double click it to run it and it is in .jar format. But it has a java symbol please look at picture below just to see what happens. http://www.flickr.com/photos/74440984@N08/7953747904/in/photostream
And if you cant see text it says C:/User/will/Desktop/CSM_v8_universal.jar
I dont know what to do. Please reply I love clay soldiers but it wont work also I did try opening it with win.rar and tryed to put the ClaySoldiers mod file thing in the minecraft.jar didnt work including the SAP_Config files and SAP_Update. please reply fast.
Hey, great work on 1.3.2 guys!
Just one problem, I'm pretty sure my mods aren't compatible with Forge, so...
Could you please do either:
A: Make a folder in the download that only contains the needed files and still be compatible with mods (Like what Millenaire does).
B: Make a SP-only version.
C: Tell us if our mods SHOULD be compatible with Forge (If not compatible, either B or A)
I have:
Optifine (This list probably isn't compatible now)
Modloader (Duh!)
Armor Stand Mod
Shelves Mod
Biosphere Mod
Treecapitator
Death Chest Mod
TMI
Rei's Minimap
I think that's it. If I were you, I'd try (A) first.
drop modloader and make sure you do the installations correctly. as far as i know, those mods are all Forge-compatible.
you should and helmets made out of clay for players and you can add a dye to the recipe it becomes that color and that color clay soldiers will follow you
...Just carry the dye, torch, or seed for the color you want to lead. It's already in the mod and does EXACTLY that. Pay more attention please! x.x
I was really happy that you updated it but then I had problems. I drag the file to my desktop as I normally do. And then double click it to run it and it is in .jar format. But it has a java symbol please look at picture below just to see what happens. http://www.flickr.com/photos/74440984@N08/7953747904/in/photostream
And if you cant see text it says C:/User/will/Desktop/CSM_v8_universal.jar
I dont know what to do. Please reply I love clay soldiers but it wont work also I did try opening it with win.rar and tryed to put the ClaySoldiers mod file thing in the minecraft.jar didnt work including the SAP_Config files and SAP_Update. please reply fast.
So which did you do? Totally ignore my post giving the exact instalation instructions on the previous as well as San's link in the first post to an extended version of those instructions, or did you just remove your brain from your skull?
Whip, strings used as whip.(optional, but main feature) unlike other melee weapon the whip can pull or hit the another soldier but this is hard to code and model I think, that's why its optional.
Whip, strings used as whip.(optional, but main feature) unlike other melee weapon the whip can pull or hit the another soldier but this is hard to code and model I think, that's why its optional.
Can you help me? I installed everything correctly but whenever I try to create a world my minecraft crashes.
Here's the error report;
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Users/EdrianSanchez/Library/Application Support/minecraft/crash-reports/crash-2012-09-08_20.34.12-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 683aaa23 --------
Generated 9/8/12 8:34 PM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (i386) version 10.7.3
- Java Version: 1.6.0_29, Apple Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
- Memory: 493273368 bytes (470 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- FML: FML v3.0.188.360 Minecraft Forge 4.0.0.249 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.18.11, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem
at ayq.a(SoundManager.java:235)
at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
at net.minecraft.client.Minecraft.a(Minecraft.java:1885)
at net.minecraft.client.Minecraft.a(Minecraft.java:1821)
at aoo.a(GuiCreateWorld.java:258)
at apn.a(SourceFile:64)
at aoo.a(GuiCreateWorld.java:397)
at apn.d(SourceFile:112)
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1482)
at net.minecraft.client.Minecraft.J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: paulscode.sound.SoundSystem
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:100)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 13 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:142)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
... 15 more
--- END ERROR REPORT 291c57ed ----------
We don't support snapshots. We don't have that kinda time. Main updates only
--- CLIENT ---
1. open minecraft.jar
2. put all files from the forge universal package into the jar
3. delete META_INF and close the client.jar
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
--- SERVER ---
1. open minecraft_server.jar
2. put all files from the forge universal package into the jar
3. don't delete META_INF
4. put the CSM_v8_universal.jar into the mods folder
5. Done. Play Minecraft.
Already done, read the first page.
Just one problem, I'm pretty sure my mods aren't compatible with Forge, so...
Could you please do either:
A: Make a folder in the download that only contains the needed files and still be compatible with mods (Like what Millenaire does).
B: Make a SP-only version.
C: Tell us if our mods SHOULD be compatible with Forge (If not compatible, either B or A)
I have:
Optifine (This list probably isn't compatible now)
Modloader (Duh!)
Armor Stand Mod
Shelves Mod
Biosphere Mod
Treecapitator
Death Chest Mod
TMI
Rei's Minimap
I think that's it. If I were you, I'd try (A) first.
http://www.flickr.com/photos/74440984@N08/7953747904/in/photostream
And if you cant see text it says C:/User/will/Desktop/CSM_v8_universal.jar
I dont know what to do. Please reply I love clay soldiers but it wont work also I did try opening it with win.rar and tryed to put the ClaySoldiers mod file thing in the minecraft.jar didnt work including the SAP_Config files and SAP_Update. please reply fast.
drop modloader and make sure you do the installations correctly. as far as i know, those mods are all Forge-compatible.
Hey, I haven't even TRIED to install Forge or CLay Soldiers yet, I just wanted to make sure nothing screwed up.
Thanks for your help Dragontyron.
...Just carry the dye, torch, or seed for the color you want to lead. It's already in the mod and does EXACTLY that. Pay more attention please! x.x
So which did you do? Totally ignore my post giving the exact instalation instructions on the previous as well as San's link in the first post to an extended version of those instructions, or did you just remove your brain from your skull?
Whip, strings used as whip.(optional, but main feature) unlike other melee weapon the whip can pull or hit the another soldier but this is hard to code and model I think, that's why its optional.
Say hi to 682 for me.
It's on our plan sheet as a passive effect item.
Say hi to 682 for me.
Yeah, I think Adfly is down.
Works for me?
It just got back up. Works now.
Here's the error report;
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Users/EdrianSanchez/Library/Application Support/minecraft/crash-reports/crash-2012-09-08_20.34.12-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 683aaa23 --------
Generated 9/8/12 8:34 PM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (i386) version 10.7.3
- Java Version: 1.6.0_29, Apple Inc.
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
- Memory: 493273368 bytes (470 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- FML: FML v3.0.188.360 Minecraft Forge 4.0.0.249 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v8_universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-7.18.11, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
java.lang.NoClassDefFoundError: paulscode/sound/SoundSystem
at ayq.a(SoundManager.java:235)
at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
at net.minecraft.client.Minecraft.a(Minecraft.java:1885)
at net.minecraft.client.Minecraft.a(Minecraft.java:1821)
at aoo.a(GuiCreateWorld.java:258)
at apn.a(SourceFile:64)
at aoo.a(GuiCreateWorld.java:397)
at apn.d(SourceFile:112)
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1482)
at net.minecraft.client.Minecraft.J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: paulscode.sound.SoundSystem
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:100)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 13 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:142)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
... 15 more
--- END ERROR REPORT 291c57ed ----------