That's fine you don't have to up the post. I just thought that if we got him to
See our problem that he could help us. And I know they changed to white bunnies. That's why I said they
Were white. You didn't have to say I won't up your post. I know that I don't know
nearly as much about this as he does. Sorry if slightly disgust you but get over it.
PLEASE make simultaneously active nexuses of the same clay color work, I really hate setting up a multi-soldier type arena only for one of the nexuses to work at all.
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NoobButt123: "I THNK THER SHLD BE BUTTS IN MYNCRAFT."
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i think priorities should be implemented, if a clays nexus is being attacked the soldier will forget what its doing at the moment and defend. and before a enemy clay defeats the nexus they should target enemy clay soldiers before they attack it.
PLEASE make simultaneously active nexuses of the same clay color work, I really hate setting up a multi-soldier type arena only for one of the nexuses to work at all.
they do i made three spawners next to each other with redstone under them
I have a problem with the nexus:
Nexus 1 spawns 15 soldiers every 15 seconds,with a max of 30 soldiers
Nexus 2(supersoldier) should spawn 1 soldier every 30 seconds with a max of 1
Nexus 1 and 2 are both blue.
After 15 seconds,the first 15 soldiers spawn.15 seconds later,the next 15 soldiers spawn,but not the super soldier.
I tested it with one nexus that spawns 2 soldiers(and a max of 2) and a nexus with 1 soldier(max 1) ,i got the same problem.
A possible solution would be IDs ,under the options menu of the nexus should be a place ,where you can add an ID for the nexus.
Every nexus of the same color ,with the same ID would have the same settings and equipment.A nexus with an other ID would have its own settings.
All nexus' that share the same soldier color share the amount of soldiers on the field. If there's already 30 soldiers on the field and the max is 30, then the super soldier can't spawn because of the limit
some new ideas don't figure they will be liked but i thought i would ill voice my ideas to see if their good
1- some way to get zombie soldiers so you can place them separately from normal soldiers and outfit them?
2- undead mounts maybe crafted with a ender pearl to get undead mountable horses?
3- some way to make a soldier that looks just like you (like it auto mimics your skin) or something that would be cool for personnel army's
4-probably the dumbest suggestion i got = clay mobs like clay golems or clay spiders so they can fight mobs their own size instead of giant ones
possible bug? = my zombified soldiers kill eachother sometimes if turned then accidently hit?
and is this normal? evil soldiers explode after a while spontaneously
hope you like my ideas
~creeper~
1: That would be too much effort, making item versions of the zombie soldiers.
2: There already are demonic mounts that occur rarely on certain types of deaths.
3: Make the texture yourself.
4: Dog, cat, and fairy mobs that are soldier size are coming.
The zombies targeted each other before becoming zombies, there's not really anything we can do about that. Also, if you're talking about the zombie soldiers dying randomly when they have nothing to do, that's purposefully done. If they go long enough without killing, they die.
I had some ideas for the next update too.
-Sponge and cactus soldiers built like pumpkin and melon
-eyes of ender that can hypnotize other soldiers and make them fight for them
-some type of soldier types EX- archers, tanks,scouts
also could you make it so geckos come out in mob form insted of item.
You can't get sponge in survival, so that's not happening.
Don't think I'll make a battle function which causes a soldier to attack it's own team like that.
Soldier types is why there's so many different kinds of equipment.
That's fine you don't have to up the post. I just thought that if we got him to
See our problem that he could help us. And I know they changed to white bunnies. That's why I said they
Were white. You didn't have to say I won't up your post. I know that I don't know
nearly as much about this as he does. Sorry if slightly disgust you but get over it.
I read every post, all you have to do to get my attention is make one post here.
PLEASE make simultaneously active nexuses of the same clay color work, I really hate setting up a multi-soldier type arena only for one of the nexuses to work at all.
I've got 18 green nexuses all working perfectly like they should, please try doing it right before you complain about it not working.
I have some item suggestions:
Fishing Rod:Pull enemies infront of the soldier + melee weapon
Dispenser:Shooting Weapon with infinite ammo,two handed
Tall Grass: Same effect as egg(maybe when soldiers are in high grass,they will become invisible?)
Lever:Strong melee weapon,high knockback,slows enemie down
Snow Block:Infinite source of snow balls
Glowstone:Infinite source of light (glowstone dust effect)
Water Bucket: Soldier can´t burn
Lava Bucket:More uses for all fire attacks (blaze rod,etc)
Empty bucket:Soldier fills it with water or lava near him (the water/lava block stays) or soldiers can carry more ammo
Map:Two handed,soldiers won´t fall in lava,water,holes in the ground etc (effect for the whole team)
Seeds (wheat,melon,pumpkin):Same effect as food,one use
Compass:See enemie nexus over bigger distance,one handed
Tower:New field in Nexus options menu to set it to tower.It wont spawn soldiers,new slot for ammo (gravel,snow ball,fire charge),attacks other teams,small range (3 blocks)
Nexus health: A slider to set the health of the nexus
Sand:effect of redstone
Redstone/Redstone Repeater:ability to repair a nexus (3 health every second)
Obsidian:fire and explosion resistance
Splash Potions:1 use throwing weapon,deals small damage over an area
string:same effect as slime ball
brick: very strong,low range throwing weapon
Brick stone:infinite source of bricks
ender eye:throwable,effect of enderpearl when it hits an enemie
Thats it for now
1: It's a human tool which you can use to guide soldiers kind of.
2: Use them for traps with pressure plates around them.
3: No duplicate effects!
4: We've got enough weapons for now, though we may consider it.
5: We may consider it.
6: That might work!
7: Not likely.
8: Really don't think we'll do that one.
9: Don't think we'll use buckets, I think they'd count as a human tool.
10: We're trying to not play with the AI TOO much, as we don't want to break things.
11: Melon and pumpkin seeds already do something, and that's not exactly a good effect for seeds.
12: Goggles increase vision range all around.
13: That actually sounds rather fun, I'll add that to my potentials list.
14: I think we've already said we'd try this, but sure!
15: Again, we're not doing repeat effects like that.
16: Nah, nexus damage should stick around.
17: Obsidian is already on our no use list.
18: You already should be able to throw potions to use their effects on soldiers.
19: I already planned to make string a defense item.
20: Doesn't seem right.
21: Nope.
1: That would be too much effort, making item versions of the zombie soldiers.
2: There already are demonic mounts that occur rarely on certain types of deaths.
3: Make the texture yourself.
4: Dog, cat, and fairy mobs that are soldier size are coming.
.
1- yea i agree
2-their are already demonic mounts? i must go kill the mounts then to find them
3- i was thinking about it but wasn't sure if it would be allowed
4-awesome
thanks for at least telling looking at my ideas lol
1.The wolf is made out of wool of all colors and it is made for speed
2. The wolf is crafted with soulsand 2 sticks and 2 of any colored wool but there is no combination of 2 colors so there will be 16 different wolves
3. Wolves have low health due to speed and it have regular jumping height as any soldiers would have
4. Lastly wolves will attack any wolves that are different from their own color much like soldiers would do unless given a raw meat
1.The wolf is made out of wool of all colors and it is made for speed
2. The wolf is crafted with soulsand 2 sticks and 2 of any colored wool but there is no combination of 2 colors so there will be 16 different wolves
3. Wolves have low health due to speed and it have regular jumping height as any soldiers would have
4. Lastly wolves will attack any wolves that are different from their own color much like soldiers would do unless given a raw meat
The wolves we already have planned are much more effective than that.
Lol make soldiers breed and have little ones. And maybe king could run a nation type thing where they can be peaceful until attacked, then color ps will go to war? A little modern and complicated but cool!
See our problem that he could help us. And I know they changed to white bunnies. That's why I said they
Were white. You didn't have to say I won't up your post. I know that I don't know
nearly as much about this as he does. Sorry if slightly disgust you but get over it.
they do i made three spawners next to each other with redstone under them
Please check out my mod http://www.minecraft...ildiamonds-mod/ along with my friends mod (scroll to second post)
is it a clay arena? becouse im looking for a good arena to use
also it would be cool to see a sort of clay tower turret or something that is not over powered
http://www.youtube.com/user/BforBoombah
1: That would be too much effort, making item versions of the zombie soldiers.
2: There already are demonic mounts that occur rarely on certain types of deaths.
3: Make the texture yourself.
4: Dog, cat, and fairy mobs that are soldier size are coming.
The zombies targeted each other before becoming zombies, there's not really anything we can do about that. Also, if you're talking about the zombie soldiers dying randomly when they have nothing to do, that's purposefully done. If they go long enough without killing, they die.
I'll look into it.
You can't get sponge in survival, so that's not happening.
Don't think I'll make a battle function which causes a soldier to attack it's own team like that.
Soldier types is why there's so many different kinds of equipment.
I read every post, all you have to do to get my attention is make one post here.
I've got 18 green nexuses all working perfectly like they should, please try doing it right before you complain about it not working.
1: It's a human tool which you can use to guide soldiers kind of.
2: Use them for traps with pressure plates around them.
3: No duplicate effects!
4: We've got enough weapons for now, though we may consider it.
5: We may consider it.
6: That might work!
7: Not likely.
8: Really don't think we'll do that one.
9: Don't think we'll use buckets, I think they'd count as a human tool.
10: We're trying to not play with the AI TOO much, as we don't want to break things.
11: Melon and pumpkin seeds already do something, and that's not exactly a good effect for seeds.
12: Goggles increase vision range all around.
13: That actually sounds rather fun, I'll add that to my potentials list.
14: I think we've already said we'd try this, but sure!
15: Again, we're not doing repeat effects like that.
16: Nah, nexus damage should stick around.
17: Obsidian is already on our no use list.
18: You already should be able to throw potions to use their effects on soldiers.
19: I already planned to make string a defense item.
20: Doesn't seem right.
21: Nope.
1- yea i agree
2-their are already demonic mounts? i must go kill the mounts then to find them
3- i was thinking about it but wasn't sure if it would be allowed
4-awesome
thanks for at least telling looking at my ideas lol
1.The wolf is made out of wool of all colors and it is made for speed
2. The wolf is crafted with soulsand 2 sticks and 2 of any colored wool but there is no combination of 2 colors so there will be 16 different wolves
3. Wolves have low health due to speed and it have regular jumping height as any soldiers would have
4. Lastly wolves will attack any wolves that are different from their own color much like soldiers would do unless given a raw meat
The wolves we already have planned are much more effective than that.
FHAST FHOD FOHR DEH EMPRAH!