Still remember that when splash potion of harming on clay nexus, the clay nexus will disappear. Now, you have fixed it, but I want to have the splash potion of harming will instantly bring a clay nexus's HP to 0. Which is ironic, I adress the problem with the potion of harming and the nexus.
Well, it's a super quick way of turning off one nexus if you need to!
It shouldn't work with Minecraft 2.0, it was an April Fool's joke. So modders didn't upgrade their mods to work with it
Too many Items 1.5.1 works with it, so I wondered if any other mods would as well. Forge worked fine with it until i added clay soldiers to the mods folder.
Civilization map plz! When I start building civilization maps, I just get too bored to carry on with it, then I put soldiers into the unfinished map and start a war and then I blow them up with TNT. I don't even do a civilization, I just put soldiers there and they get invaded by another color.
Can I download?
I would post the map...if I had a MediaFire account. Which I don't. And I'm not allowed to do so. I'll probably just make a series until I get one.
Hey, try thinking of a use for rotten flesh. Maybe it could be an antidote for the ender pearl infection. If you think it's ironic, I couldn't think of anything that could be used instead (or does rotten flesh count as food?)
Hey, try thinking of a use for rotten flesh. Maybe it could be an antidote for the ender pearl infection. If you think it's ironic, I couldn't think of anything that could be used instead (or does rotten flesh count as food?)
1: There is no cure for zombification.
2: Zombification can already be prevented by wheat seeds.
3: Zombie meats counts as a food item, yes.
oh, and about fairies, how about they change color depending on what power they have?
example: poison power=lime, lava into stone=black.
and instead of leaves for camo, dirt. (or something else?)
and soulsand=weak poison with 4 uses?
it's time for...
daXafctorz's weekly ideas!
redstone block=infinite redstone! (might've already done this one)
torch=blaze rod that doesn't deal damage!
redstone torch=torch+redstone, DUH!
heads=diguises!
steve head=cyan disguise
zombie head=green disguise
creeper head=lime disguise
skeleton head=white disguise
wither skeleton head=black disguise
leaves=like egg, only makes the soldier neutral (like milk, i think?)
diamond block=i think you know. (infinite diamonds)
stone=makes a soldier a LITTLE stronger (great starting powerup)
hope you enjoy!
1: Believe San has either already done this or has it on the list.
2: No.
3: No.
4: Was planning on making them wear those anyways, just for looks.
-skipping all of the specific heads-
5: No.
6: Diamonds? Really?
7: No.
oh, and about fairies, how about they change color depending on what power they have?
example: poison power=lime, lava into stone=black.
and instead of leaves for camo, dirt. (or something else?)
and soulsand=weak poison with 4 uses?
Their color represents their team. They will always be able to use all their powers. Which one they decide to use is randomized.
Another suggestion for the going. Includes some questions about your new addition: the Fairies.
Suggestion:
Several times in the mod, you say that the Clay Soldiers know who's an ally and who's an enemy by smelling them. Going right to the point: an item that the Clay Soldiers can use to confuse the nose of their enemies, making their concepts of friend and foe change quickly.
Questions:
Will Fairies have wings? If yes, will they actually use their wings? If yes, will they fly or use them for visual effect only?
Where did you got the inspiration for Fairies?
Will Fairies have the same size than other Soldiers? (Usually, i picture Fairies as being small)
Will Fairies have the same health as normal Soldiers? (again, i imagine Fairies as being fragile)
Will Fairies be an buff-only unit or they can attack? (without potion effects)
Will Fairies be able to equip defensive items?
Will there be an item to define which buff/debuff a Fairy will use?
Another suggestion for the going. Includes some questions about your new addition: the Fairies.
Suggestion:
Several times in the mod, you say that the Clay Soldiers know who's an ally and who's an enemy by smelling them. Going right to the point: an item that the Clay Soldiers can use to confuse the nose of their enemies, making their concepts of friend and foe change quickly.
Questions:
Will Fairies have wings? If yes, will they actually use their wings? If yes, will they fly or use them for visual effect only?
Where did you got the inspiration for Fairies?
Will Fairies have the same size than other Soldiers? (Usually, i picture Fairies as being small)
Will Fairies have the same health as normal Soldiers? (again, i imagine Fairies as being fragile)
Will Fairies be an buff-only unit or they can attack? (without potion effects)
Will Fairies be able to equip defensive items?
Will there be an item to define which buff/debuff a Fairy will use?
Thank you for reading.
Saying no to your suggestion, as we don't want an item which will cause soldiers to turn on their own team during the fight. It would not work as well as you hope or expect.
Now for your fairy questions:
1: Yes, yes, yes,and yes.
2: Was bored and needed more LoZ reference. Hey!
3: Likely smaller.
4: No. They are weak and will try to avoid direct combat.
5: They will be able to target allied things and enemy things. Different effects will be available for each. Healing powers and buffs for allies, purely weak debuffs for enemies. Target is randomized, and depending on if it is friend or foe, used effect will be randomized from the list. Likely the fairy will only be able to target soldiers who are not at full health.
6: No.
7: No.
Saying no to your suggestion, as we don't want an item which will cause soldiers to turn on their own team during the fight. It would not work as well as you hope or expect.
Now for your fairy questions:
1: Yes, yes, yes,and yes.
2: Was bored and needed more LoZ reference. Hey!
3: Likely smaller.
4: No. They are weak and will try to avoid direct combat.
5: They will be able to target allied things and enemy things. Different effects will be available for each. Healing powers and buffs for allies, purely weak debuffs for enemies. Target is randomized, and depending on if it is friend or foe, used effect will be randomized from the list. Likely the fairy will only be able to target soldiers who are not at full health.
6: No.
7: No.
Okay Silver, I know you don't want an item that will allow alliances between teams, but you don't even seem to get why people would want that. Think about a Civilzation project like TheSneakyBros (or mine). In my lore, the Yellows and Purples are allies, but the Blues are their common enemy. What if the Purples went to war with the Blues and the Yellows helped? I want the Yellows to attack the Blues but not the Purples. Then the Yellows start a war unprovoked with the Greens, and the Purples turn on their former allies to protect the innocent Green nation. HOW CAN I DO THAT?!?!? If you can tell me how to easily do this kind of thing, I won't even NEED an item for alliances. Also, you would be the best modder ever. Just sayin'.
the other suggestions are ok but the one above in the quote
Well, it's a super quick way of turning off one nexus if you need to!
That happens. Diamonds OP.
If you want MC 2.0 for anything I have uploaded it from my pc to media fire: http://www.mediafire.com/?b4byrwrvaxwbrsg
It shouldn't work with Minecraft 2.0, it was an April Fool's joke. So modders didn't upgrade their mods to work with it
Too many Items 1.5.1 works with it, so I wondered if any other mods would as well. Forge worked fine with it until i added clay soldiers to the mods folder.
I would post the map...if I had a MediaFire account. Which I don't. And I'm not allowed to do so. I'll probably just make a series until I get one.
I remember I did basically the same thing, but the diamond guy only killed about half of the other guys before falling
Avatar: "Badass" playermodel from Garry's Mod addon Metropolice Pack
corgiorgy.com
1: There is no cure for zombification.
2: Zombification can already be prevented by wheat seeds.
3: Zombie meats counts as a food item, yes.
Oh ok
Avatar: "Badass" playermodel from Garry's Mod addon Metropolice Pack
corgiorgy.com
daXafctorz's weekly ideas!
redstone block=infinite redstone! (might've already done this one)
torch=blaze rod that doesn't deal damage!
redstone torch=torch+redstone, DUH!
heads=diguises!
steve head=cyan disguise
zombie head=green disguise
creeper head=lime disguise
skeleton head=white disguise
wither skeleton head=black disguise
leaves=like egg, only makes the soldier neutral (like milk, i think?)
diamond block=i think you know. (infinite diamonds)
stone=makes a soldier a LITTLE stronger (great starting powerup)
hope you enjoy!
example: poison power=lime, lava into stone=black.
and instead of leaves for camo, dirt. (or something else?)
and soulsand=weak poison with 4 uses?
1: Believe San has either already done this or has it on the list.
2: No.
3: No.
4: Was planning on making them wear those anyways, just for looks.
-skipping all of the specific heads-
5: No.
6: Diamonds? Really?
7: No.
Their color represents their team. They will always be able to use all their powers. Which one they decide to use is randomized.
Suggestion:
Several times in the mod, you say that the Clay Soldiers know who's an ally and who's an enemy by smelling them. Going right to the point: an item that the Clay Soldiers can use to confuse the nose of their enemies, making their concepts of friend and foe change quickly.
Questions:
Saying no to your suggestion, as we don't want an item which will cause soldiers to turn on their own team during the fight. It would not work as well as you hope or expect.
Now for your fairy questions:
1: Yes, yes, yes,and yes.
2: Was bored and needed more LoZ reference. Hey!
3: Likely smaller.
4: No. They are weak and will try to avoid direct combat.
5: They will be able to target allied things and enemy things. Different effects will be available for each. Healing powers and buffs for allies, purely weak debuffs for enemies. Target is randomized, and depending on if it is friend or foe, used effect will be randomized from the list. Likely the fairy will only be able to target soldiers who are not at full health.
6: No.
7: No.
I think these were quite expected answers.
[url="http://www.minecraftforum.net/topic/964897-clay-soldiers-mod/"]http://www.minecraft...y-soldiers-mod/[/url]
[url="http://www.minecraftforum.net/topic/964897-clay-soldiers-mod/"]http://www.minecraft...y-soldiers-mod/[/url]