11.0 is basically an example of what not to do with shaders. GPU hitting 100 usage at 1080p on a 290x. Prime example of throwing stuff in without optimizing anything.
In Optifine do not put FPS on Unlimited. It can help.
In Optifine do not put FPS on Unlimited. It can help.
Won't make too much difference.... I have a 970 running max and getting around 40-60fps on default and with texture packs like faithful, chroma hills and john smith. Is that supposed to happen? What settings should I change to increase my framerate?
Thank you so much for this amazing shader! I've been using it since it was first made and it's by far the best one out there. However, I sadly have to turn it off whenever I want to go to the End, as it turns the sky of the End blinding white and makes the ground and everything else so dark it can barely be seen =( Is there any way to fix this? I would love to be able to keep using this in the End as well (On a side note, the End portal doesn't have the stars. Not a huge issue, but if there's a way to fix it then that would be fantastic)
Won't make too much difference.... I have a 970 running max and getting around 40-60fps on default and with texture packs like faithful, chroma hills and john smith. Is that supposed to happen? What settings should I change to increase my framerate?
There are tons of videos on YouTube to help you with that.
Is the 11.0 for 1.10.2 or what? I really dont have any idea.
It works with 1.10.2 as well. The reason the thread has the 1.10 flag is the reason @sonicether has built version 11 with 1.10's specifications in mind.
Rollback Post to RevisionRollBack
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
This is interesting, I know that blocks (when in your hand) have shadows on them but never test it with items.
I will check that.
Ever since i started using this shaderpack, the nether has become very dark (not a problem of course), but, for some reason, the sky of the nether is really bright, and it can be seen from afar when chunks aren't loaded.
Is there any way to make the sky look darker in the nether?
Just thought I'd post some bugs in 11.0 for 1.10.2, if anyone knows why I have them and how to fix them please tell me. From any distance, beacons' beams' textures look weird. Really weird. But apparently I'm a noob and don't know how to insert pictures from my pc.. whatever. Mobs, chests, dropped items, and I'm assuming other entities have the same strange textures as beacons, when looked at from a distance. Up close they are normal, though.
Also I - ... was going to ask about whether or not you will be implementing the thing where the ground becomes shiny when it's raining, but I just now saw it! It's awesome!
Oh, herp. Here's how you upload images. Also, fire is really dark when it is on entities,, and as someone said before, the nether is really dark (maybe too dark, given all the lava and fire and glowstone in it? eh, its a giant cave.) and the "sky" in the nether is awfully bright, though fittingly orange. But in the end, the sky is CRAZY bright, so bright you can't make out enough details to move around in the end, because you can't really see when there's a block directly in front of you without looking down. Which, at least in survival mode, is a problem, since you need to look up for the pillars and dragon. The end should be very dark, and its ground certainly is, it's just the crazy bright sky... Also, the end portal has the same crazy texture as the other entities. Thanks for all your work so far though! Great mod!
Sonic, Chacopic, please allow yShaders to re-distribute again, i mean WHY??
what's wrong of using Chacopic's V3 or older it's what they chose
c'mon this is his only chance of making the best non-laggy shaders & then you Sonic & Chacopic will put his goal to an end like That!
so pls, whether you respond or not, give sensi277 a second chance please,
There are almost no shaderpacks that are non-laggy & Intel HD support
I'm TheCoolSteveMan, you can call me CSM for short!
In Optifine do not put FPS on Unlimited. It can help.
Won't make too much difference.... I have a 970 running max and getting around 40-60fps on default and with texture packs like faithful, chroma hills and john smith. Is that supposed to happen? What settings should I change to increase my framerate?
Thank you so much for this amazing shader! I've been using it since it was first made and it's by far the best one out there. However, I sadly have to turn it off whenever I want to go to the End, as it turns the sky of the End blinding white and makes the ground and everything else so dark it can barely be seen =( Is there any way to fix this? I would love to be able to keep using this in the End as well (On a side note, the End portal doesn't have the stars. Not a huge issue, but if there's a way to fix it then that would be fantastic)
=The End=
=End Portal=
Is there any way to lower sun's brightness? I don't know if it is intended, but it is way too bright for me.
No matter what, the bug will happen, either in single player or not. having your chunks set to anything over 16 does this
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
There are tons of videos on YouTube to help you with that.
Can anyone tell me how to disable waving plants in 11.0?
It wasn't in the shader options GUI, and doesn't seem to be in the same place it used to be in the shader files.
Thanks!
Everfree Server - A small & friendly survival build server for older 'Crafters.
Looking for help with this issue, thanks!
since the 11.0 is too much for my machine, I'm using 10.1 standard and playing with optifine 1.9.4 B6 ultra
I have problems with the sky having gridlines so I fixed it by disabling the cloudplane
but the problems appears also on blocks. Optifine is not allowing AF and Antialiasing.
what should I do?
Is the 11.0 for 1.10.2 or what? I really dont have any idea.
It works with 1.10.2 as well. The reason the thread has the 1.10 flag is the reason @sonicether has built version 11 with 1.10's specifications in mind.
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Motion designed 20+ animated Minecraft intros
Amazing!
Not sure if this is new in SEUS, and shaders in general, but items can have normal maps in v11 apparently. (Check Picture) EDIT: They can also have specular maps. (Not shown in picture)
This is interesting, I know that blocks (when in your hand) have shadows on them but never test it with items.
I will check that.
Does anybody know anything about this?
Is there a way I can only use the water texture instead of the whole shader pack?
Is there any specific way to enable volumetric clouds in 11.0?
Just thought I'd post some bugs in 11.0 for 1.10.2, if anyone knows why I have them and how to fix them please tell me. From any distance, beacons' beams' textures look weird. Really weird. But apparently I'm a noob and don't know how to insert pictures from my pc.. whatever. Mobs, chests, dropped items, and I'm assuming other entities have the same strange textures as beacons, when looked at from a distance. Up close they are normal, though.
Also I - ... was going to ask about whether or not you will be implementing the thing where the ground becomes shiny when it's raining, but I just now saw it! It's awesome!
Oh, herp. Here's how you upload images. Also, fire is really dark when it is on entities,, and as someone said before, the nether is really dark (maybe too dark, given all the lava and fire and glowstone in it? eh, its a giant cave.) and the "sky" in the nether is awfully bright, though fittingly orange. But in the end, the sky is CRAZY bright, so bright you can't make out enough details to move around in the end, because you can't really see when there's a block directly in front of you without looking down. Which, at least in survival mode, is a problem, since you need to look up for the pillars and dragon. The end should be very dark, and its ground certainly is, it's just the crazy bright sky... Also, the end portal has the same crazy texture as the other entities. Thanks for all your work so far though! Great mod!
can anyone can teach me how to roll back the geforce exp??