Ah right, yeah, im using OS X I didnt know that it wasn't supported as I didnt really think it mattered
Is it all shaders or just Seus?
Some shaderpacks have incompatibilities with macs. SEUS just has it the worst. Other shaderpacks shouldn't be too buggy, depending on the system specs.
It's not possible. Macs and intel graphics do not offer the proper OpenGL 3.0/4.0 to run SEUS's intensive algorithms.
Most macs would run it with less than 15 FPS, even if they were compatible.
I have yet to see shaders being developed on a mac.
When I try to run the shader, Minecraft crashes and doesn't give me a crash report. I've noticed that this only happens with 3 shaderpacks.
System specs:
Lenovo
Windows 8
Video card: Intel® HD Graphics 4000
Minecraft 1.7.2
Other mods installed: Optifine
Shaderpack: SEUS v10.0 Standerd.
Please, I really want to use this shaderpack. Thanks
When I try to run the shader, Minecraft crashes and doesn't give me a crash report. I've noticed that this only happens with 3 shaderpacks.
System specs:
Lenovo
Windows 8
Video card: Intel® HD Graphics 4000
Minecraft 1.7.2
Other mods installed: Optifine
Shaderpack: SEUS v10.0 Standerd.
Please, I really want to use this shaderpack. Thanks
Intel graphics have low support from shaders. You have to keep looking.
Well, my problem can't really be put in a screenshot. Whenever I activate the shade, the game just crashes. I've tried turning on a shader on the world, and before I even logged it, but it still just quits. Any ideas, or will it just not work for me? (I'm using TechnicLauncher, by the way. I was trying to download the MoonQuest modpack, and it said this was included, but I had to download it separately. Obviously it still didn't work..)
Can some one please help me i installed the shaders mod exactly the way every single video i looked up showed me but it doesnt work i keep getting these errors...
Invalid program gbuffers_textured
Invalid program gbuffers_textured_lit
Invalid program composite
Invalid program final
HI EVERY ONE, COME AND CHECK OUT MY NEW SHADERS BENCHMARK TEST!!!! FOR THE FIRST TIME YOU CAN ALL PARTICIPATE IN BENCHMARKING YOUR PC WITH ALL SHADERS TO SEE HOW YOU STACK UP TO OTHERS. THIS BENCHMARK IS ALSO FOR PEOPLE NOT SURE WHAT VIDEO CARD TO GET OR WANT TO KNOW HOW THE FPS WOULD BE ON CERTAIN VIDEO CARDS ( AS LONG AS SOME ONE ELSE HAS POSTED RESULTS FOR THAT CARD). SO COME AND CHECK IT OUT AND LETS GET THIS BALL ROLLING!!!!!!
I got about 20fps with SEUS Ultra DOF 10.0 running a server at same time.
My specs:
Intel Core 2 Quad 2.40Ghz
NVIDIA GeForce GT640(2gb)
Windows Vista Home Premium 6.0 32bit
4GB Ram
DirectX 11
(I know that my PC is old)
I don't like the stained glass too, i can't see anything behind it and it destroys the look of my house.
This shader has bugs for 1.7.2, as it states in the op.
Same thing happens to me, I actually reported this issue if you look up a little bit.
It's already been known for a while. These shaders were developed with 1.6, but worked with 1.7 with a few bugs. Also, don't expect full 1.7 support, Sonic Ether has been developing new features for 1.6. He will switch on 1.7 when a stable shaders mod comes out.
Wow I didn't know this mod was this popular. Anyways I'm having trouble fixing some errors with the shaders mod. I installed everything, checked everything, ran everything countless of times, and still no luck. The errors I keep getting are Invalid Program gbuffers_terrain, water, entities, and hand. I also have Invalid Program composite, composite2, shadow, and Failed creating framebuffer! (Status 36061). It must be my computer. BTW sorry for not putting a spoiler I don't know how to do that yet. Here's my specs: http://pastebin.com/Dxsz3g9a
Wow I didn't know this mod was this popular. Anyways I'm having trouble fixing some errors with the shaders mod. I installed everything, checked everything, ran everything countless of times, and still no luck. The errors I keep getting are Invalid Program gbuffers_terrain, water, entities, and hand. I also have Invalid Program composite, composite2, shadow, and Failed creating framebuffer! (Status 36061). It must be my computer. BTW sorry for not putting a spoiler I don't know how to do that yet. Here's my specs: http://pastebin.com/Dxsz3g9a
Ah, the old Dell Satellite series. I believe the Satellite series laptops never had the proper power to run shaders (or the proper age, it's a bit too old for OpenGL 3/4).
My cousin's Satellite laptop didn't even run Minecraft by itself.
Ah right, yeah, im using OS X I didnt know that it wasn't supported as I didnt really think it mattered
Is it all shaders or just Seus?
Please Help!!
Specifications:
Processor: 2,3 GHz Intel Core i7
Memory: 8 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 1024 MB
Software: OS X 10.9.1
i not post the screenshot because i have problem with this
not appears the things in chat when have this problem
Some shaderpacks have incompatibilities with macs. SEUS just has it the worst. Other shaderpacks shouldn't be too buggy, depending on the system specs.
Try to find custom Nvidia drivers, which is next to impossible.
Macs have no support from SEUS. They are not compatible.
Macs are not compatible with SEUS.
It's not possible. Macs and intel graphics do not offer the proper OpenGL 3.0/4.0 to run SEUS's intensive algorithms.
Most macs would run it with less than 15 FPS, even if they were compatible.
I have yet to see shaders being developed on a mac.
[media][media][/media[/media]]
System specs:
Lenovo
Windows 8
Video card: Intel® HD Graphics 4000
Minecraft 1.7.2
Other mods installed: Optifine
Shaderpack: SEUS v10.0 Standerd.
Please, I really want to use this shaderpack. Thanks
Intel graphics have low support from shaders. You have to keep looking.
Invalid program gbuffers_textured
invalid program gbuffers_textured_lit
invalid program composite
invalid program final
plz help!
Invalid program gbuffers_textured
Invalid program gbuffers_textured_lit
Invalid program composite
Invalid program final
plz help...
http://www.minecraftforum.net/topic/2449242-shaders-benchmark/
This shader has bugs for 1.7.2, as it states in the op.
It's already been known for a while. These shaders were developed with 1.6, but worked with 1.7 with a few bugs. Also, don't expect full 1.7 support, Sonic Ether has been developing new features for 1.6. He will switch on 1.7 when a stable shaders mod comes out.
Thanks!
Ah, the old Dell Satellite series. I believe the Satellite series laptops never had the proper power to run shaders (or the proper age, it's a bit too old for OpenGL 3/4).
My cousin's Satellite laptop didn't even run Minecraft by itself.
So I installed shaders and it was working fine and minecraft would load. But if I am in a world and select a shader, my game crashes!
The specs of my laptop (maybe the laptop is the problem?)
Intel Core i5-4200 CPU 1.6GHz-2.3GHz
4GB
64bit
Graphics-Mobile Intel® HD
Thanks if anyone could help me!
My PC Build - CPU - I7 6700k @ 4.2GHz : Motherborad - Gigabyte GA-Z170X-Gaming 7 : CPU Cooler - Corsair H100i GTX : RAM - G.Skill Ripjaw V 16GB (4x4GB) : Storage - Western Digital Black 1TB / Samsung 850 EVO 250GB : GPU - MSI GeForce GTX 970 : PSU - EVGA SuperNOVA 650W G2 : Case - NZXT H440 (Red)
Peripherals - Mouse - Redragon M601 : Keyboard - Logitech G710 : Headphones - Razer Kraken 7.1 Chroma : Mic - Blue Yeti
My PC Build - CPU - I7 6700k @ 4.2GHz : Motherborad - Gigabyte GA-Z170X-Gaming 7 : CPU Cooler - Corsair H100i GTX : RAM - G.Skill Ripjaw V 16GB (4x4GB) : Storage - Western Digital Black 1TB / Samsung 850 EVO 250GB : GPU - MSI GeForce GTX 970 : PSU - EVGA SuperNOVA 650W G2 : Case - NZXT H440 (Red)
Peripherals - Mouse - Redragon M601 : Keyboard - Logitech G710 : Headphones - Razer Kraken 7.1 Chroma : Mic - Blue Yeti