I am having an Issue where the world is far too bright. I understand this maybe that I need to use a SEUS adjusted texture pack to fix this? If so, Can someone please provide a link to one? http://puu.sh/7bI2z.jpg
Thanks
I'm also on a Mac, and I have the same problems as the other Mac users (the bottom left corner shows random stuff). My iMac has a reasonable specification. Good for gaming (can run MW3). Please help. Thanks in advance!
NOTE: If you're going to post anything related to: CUZ MACS ARE NOT FOR GAMING, get out. You can't help us.
Hello, when i tried to use this shader it worked but the screen was all black exept in the bottom left corner it showed but it was realy dark please help me i love shaders and the only one that could work is the shader lite one.
We have the same problem, mate.
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~Logan
"For as long as there are men, there will be wars." -Albert Einstein
After doing a few edits, i have gotten SEUS to look really good with minimal frame dropage. I get around 45 fps with my GTX 770. There is only one downside to using the shader. When I use it, my graphics card gets really warms. It gets heated up to like 125 degrees F! i don't know if it is just my graphics card that is the problem or if other people are having the same problem.
The volumetric clouds still look pixelated but that won't change until there is a new version that fixes it. Other then this stuff, i think that it looks really good! The shadows look awesome, the water reflection looks really good when using my texture pack (Sphax 64x), and the ambient light level and night time level are good. Another thing that would be cool to add to this shader would be to have shadows that outlines the edge if things like blocks and building like in V4 shader packs.
Also if you want to get SEUS to look good like i did, you can go to Wupkong's post on page 972. He gives some good information about fixing it and there are some good performance tips as well.
Well, that's the point. Macs aren't really a gaming system. They don't have the advanced technology as we do, why? Because they are not made to game on. If you're going to stay on a mac you have to realize that you won't be able to play with all the shaders. This isn't some bs people are writing just to mess with people, it's a legitimate explanation to why it won't work.
To say "they are not made to game on" is actually incorrect. If you want to get technical, then historically, Macs were better at most things than anything else out there - including games - because they used 68K, RISC, SCSI, and IBM Blue Lightning chips (the foundation for the PowerPC series chips), all of which were faster than their PC counterparts, until Intel started making huge leaps after the 686 series.
And when Apple introduced the Power Mac G4 in August of 1999, it was the first of what became known as "personal supercomputers", reaching speeds of up to 20 Gigaflops on a PPC74xx series chip.
A large percentage of musicians, DJs, TV studios, and other multimedia-centric types still use Macs for all their multi-media related needs because they still perform better. The problem they have isn't related to not being capable of "real" gaming or hardware issues, but Apple's slow reticence to adopt full OpenGL compliance.
That's really the only thing holding them back. Therefore, when explaining why it won't work, you should say it's because MacOS X doesn't implement OpenGL, and the shaders depend heavily upon OpenGL to function.
After doing a few edits, i have gotten SEUS to look really good with minimal frame dropage. I get around 45 fps with my GTX 770. There is only one downside to using the shader. When I use it, my graphics card gets really warms. It gets heated up to like 125 degrees F! i don't know if it is just my graphics card that is the problem or if other people are having the same problem.
The volumetric clouds still look pixelated but that won't change until there is a new version that fixes it. Other then this stuff, i think that it looks really good! The shadows look awesome, the water reflection looks really good when using my texture pack (Sphax 64x), and the ambient light level and night time level are good. Another thing that would be cool to add to this shader would be to have shadows that outlines the edge if things like blocks and building like in V4 shader packs.
Also if you want to get SEUS to look good like i did, you can go to Wupkong's post on page 972. He gives some good information about fixing it and there are some good performance tips as well.
Please refrain from mentioning temperatures in Fahrenheit. You are the first person in the PC world to ever us Fahrenheit. I'm living in the US and using Fahrenheit for my air conditioning and ect, but us Celsius in PC temperatures.
Your 125 degrees F means 51 degrees in Celsius, which is amazing. You see, the maximum temperature for a GPU should be about 80-90 degrees in Celsius. For a CPU, it should be somewhere about 50-60 or so because Intel CPUs can handle more heat while AMD CPUs should be kept cooler. But seriously, boiling temperature is 212 Fahrenheit, while it's 100 degrees Celsius, so temperatures are EASIER to monitor and express as well.
Please refrain from mentioning temperatures in Fahrenheit. You are the first person in the PC world to ever us Fahrenheit. I'm living in the US and using Fahrenheit for my air conditioning and ect, but us Celsius in PC temperatures.
Your 125 degrees F means 51 degrees in Celsius, which is amazing. You see, the maximum temperature for a GPU should be about 80-90 degrees in Celsius. For a CPU, it should be somewhere about 50-60 or so because Intel CPUs can handle more heat while AMD CPUs should be kept cooler. But seriously, boiling temperature is 212 Fahrenheit, while it's 100 degrees Celsius, so temperatures are EASIER to monitor and express as well.
sorry i will use Celsius from now on. so is this a normal temperature for using this or is it to hot?
That was my point, they aren't made now for gaming, since like you said - they are preferred by musicians and video editors. That makes them "Not made for gaming". Even though they were great back then, which they were, now they aren't near the PC era. He said "CUZ MACS ARE NOT FOR GAMING", they aren't made for gaming. Sure they might be later, but now they aren't.
One doesn't always require OpenGL for gaming however. Microsoft attempted to prove that with DirectX. Sure, they failed and eventually caved, but we can still play a lot of great games on a Mac. Neverwinter Nights 2 may not be the newest greatest game, but it plays nicely on the 2011 Sandy-Bridge iMac.
sorry i will use Celsius from now on. so is this a normal temperature for using this or is it to hot?
No, 51 degrees Celsius is AMAZING.
Just make sure your card doesn't go above 80 degrees. The only game I've seen that's taken my card to such high temperatures was Far Cry 3 :Blood Dragon with it's filters.
PCs are made for gaming, they have support for everything. And sure, games do work on macs, I can play games on my 10-year old PC as well, does that make it good? I am not trying to say which one I prefer but I do say that PCs are the best computers for gaming, nothing more to say about it. Sounds like you have a lot of experience in computers so I would've thought you would agree with me that PC's are the better, and this shader is not made for Macs. There has been tons of people asking why it won't work and every time people reply with "Macs are not supported".
Also, the GPUs on most makes are Intel Graphics. I believe the OS X Mavericks enabled OpenGL 3/4 but that didn't fix anything.
I heard someone say that SEUS had many effects using OpenGL 3/4 features (I would assume volumetric clouds is one).
I've also heard that a mac with Nvidia graphics and CUSTOM (not Apple) drivers work with some shaders.
I don't know if i'm doing something wrong but all i get is a black screen and it says a bunch of errors at the bottom left side of the screen. Please help because i really wanted to try this shader pack.
No, it's actually harder for me. And also yep, but installing this with forge and optifine.... NOT THE EASIEST THING TO DO. XD
I assume you haven't been installing mods since Minecraft 1.0.0. I've been running 30+ mods using the traditional method since 1.0.0 and stopped doing that at 1.3.
Let me tell you, today's installation methods are stupid easy compared to the way I used to install mods.
To install forge and optifine for 1.7...
Download forge for 1.7, either get the latest or recommended (It's been tested on the recommended).
Get the Optifine version.
When you download forge, click in the jar twice and it should pop up a window saying install with a few other things.
Press ok once the install finishes and open up your MC launcher.
Change the profile to Forge.
Run the game once and exit.
Now go to your /mods folder in /.minecraft
A quick way to do this is to type %APPDATA%, click on Roaming, then .minecraft, then mods.
Drag and drop the Optifine that's for 1.7.2 (not 1.7.4) and put it in the mods folder.
Open up Minecraft Launcher and run, then enjoy.
The traditional method consists of much more complicated steps where you open up the minecraft jar and drag and drop files within zip folders. You will need to delete META-INF along with applying patches. If the mod install fails, you have to delete your .minecraft jar and then restart the process in a bad way. Every crash means you start over. You sometimes have to delete the .minecraft, and lose anything that wasn't backed up properly.
I don't know if i'm doing something wrong but all i get is a black screen and it says a bunch of errors at the bottom left side of the screen. Please help because i really wanted to try this shader pack.
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Join Date:
9/21/2011
Posts:
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Member Details
Im having a problem with my shaders, I have installed Forge put the shaders mod in /mods and the shaders in /shaderpacks/Sues/shaders. Optifine is installed through magiclauncher but when ever I go to active the shaders this happens
I have no idea whats going on.
Shader mod - ShadersModCore-v2.3.9-mc1.7.2-f1024.jar
Forge - 10.12.0.1024 Optifine - OptiFine 1.7.2 HD U D1
I got this :
Someone help me
My spec : i7-3630QM 2.40Ghz (8CPUs)
Ram : 8GB
VGA : Intel HD4K and NVIDIA GT650m
My minecraft run with NVIDIA card and 8GB
OS : Window 8
Im having a problem with my shaders, I have installed Forge put the shaders mod in /mods and the shaders in /shaderpacks/Sues/shaders. Optifine is installed through magiclauncher but when ever I go to active the shaders this happens
I have no idea whats going on.
Shader mod - ShadersModCore-v2.3.9-mc1.7.2-f1024.jar
Forge - 10.12.0.1024 Optifine - OptiFine 1.7.2 HD U D1
If you have a mac OS, then there's no support for that.
Does this shader work with a Nvidya card? I loaded it properly and it simply white screens. Is there a work a round or some settings I can change? I would post a screencap but its just white screen with the hud.
Does this shader work with a Nvidya card? I loaded it properly and it simply white screens. Is there a work a round or some settings I can change? I would post a screencap but its just white screen with the hud.
Then the only reason the install method should even be remotely hard is because it's new.
Go to the shaders mod thread and read the install instructions (not this thread).
http://puu.sh/7bI2z.jpg
Thanks
NOTE: If you're going to post anything related to: CUZ MACS ARE NOT FOR GAMING, get out. You can't help us.
Wow! That's cool!
We have the same problem, mate.
"For as long as there are men, there will be wars." -Albert Einstein
The volumetric clouds still look pixelated but that won't change until there is a new version that fixes it. Other then this stuff, i think that it looks really good! The shadows look awesome, the water reflection looks really good when using my texture pack (Sphax 64x), and the ambient light level and night time level are good. Another thing that would be cool to add to this shader would be to have shadows that outlines the edge if things like blocks and building like in V4 shader packs.
Also if you want to get SEUS to look good like i did, you can go to Wupkong's post on page 972. He gives some good information about fixing it and there are some good performance tips as well.
Screenshots:
http://imgur.com/Yr2OJyT
http://imgur.com/Y1CjsvI
http://imgur.com/FygMGIL
http://imgur.com/6xSfCqO
http://imgur.com/uDoafxD
My PC Specs
To say "they are not made to game on" is actually incorrect. If you want to get technical, then historically, Macs were better at most things than anything else out there - including games - because they used 68K, RISC, SCSI, and IBM Blue Lightning chips (the foundation for the PowerPC series chips), all of which were faster than their PC counterparts, until Intel started making huge leaps after the 686 series.
And when Apple introduced the Power Mac G4 in August of 1999, it was the first of what became known as "personal supercomputers", reaching speeds of up to 20 Gigaflops on a PPC74xx series chip.
A large percentage of musicians, DJs, TV studios, and other multimedia-centric types still use Macs for all their multi-media related needs because they still perform better. The problem they have isn't related to not being capable of "real" gaming or hardware issues, but Apple's slow reticence to adopt full OpenGL compliance.
That's really the only thing holding them back. Therefore, when explaining why it won't work, you should say it's because MacOS X doesn't implement OpenGL, and the shaders depend heavily upon OpenGL to function.
Specs and OS?
Please refrain from mentioning temperatures in Fahrenheit. You are the first person in the PC world to ever us Fahrenheit. I'm living in the US and using Fahrenheit for my air conditioning and ect, but us Celsius in PC temperatures.
Your 125 degrees F means 51 degrees in Celsius, which is amazing. You see, the maximum temperature for a GPU should be about 80-90 degrees in Celsius. For a CPU, it should be somewhere about 50-60 or so because Intel CPUs can handle more heat while AMD CPUs should be kept cooler. But seriously, boiling temperature is 212 Fahrenheit, while it's 100 degrees Celsius, so temperatures are EASIER to monitor and express as well.
My old one was a GTX 660 and had no problems
sorry i will use Celsius from now on. so is this a normal temperature for using this or is it to hot?
My PC Specs
Lite: http://imgur.com/AM1KvPQ&BfnrYNL
Standard: http://imgur.com/AM1KvPQ&BfnrYNL#1
Pc specs: http://h20565.www2.hp.com/portal/site/hpsc/template.PAGE/public/kb/docDisplay/?javax.portlet.begCacheTok=com.vignette.cachetoken&javax.portlet.endCacheTok=com.vignette.cachetoken&javax.portlet.prp_ba847bafb2a2d782fcbb0710b053ce01=wsrp-navigationalState=docId%3Demr_na-c03517270-13%7CdocLocale%3D%7CcalledBy%3D&javax.portlet.tpst=ba847bafb2a2d782fcbb0710b053ce01&sp4ts.oid=5295962&ac.admitted=1393543946089.876444892.492883150
OS: windows 8
One doesn't always require OpenGL for gaming however. Microsoft attempted to prove that with DirectX. Sure, they failed and eventually caved, but we can still play a lot of great games on a Mac. Neverwinter Nights 2 may not be the newest greatest game, but it plays nicely on the 2011 Sandy-Bridge iMac.
My PC Specs
No, 51 degrees Celsius is AMAZING.
Just make sure your card doesn't go above 80 degrees. The only game I've seen that's taken my card to such high temperatures was Far Cry 3 :Blood Dragon with it's filters.
Also, the GPUs on most makes are Intel Graphics. I believe the OS X Mavericks enabled OpenGL 3/4 but that didn't fix anything.
I heard someone say that SEUS had many effects using OpenGL 3/4 features (I would assume volumetric clouds is one).
I've also heard that a mac with Nvidia graphics and CUSTOM (not Apple) drivers work with some shaders.
I assume you haven't been installing mods since Minecraft 1.0.0. I've been running 30+ mods using the traditional method since 1.0.0 and stopped doing that at 1.3.
Let me tell you, today's installation methods are stupid easy compared to the way I used to install mods.
To install forge and optifine for 1.7...
Download forge for 1.7, either get the latest or recommended (It's been tested on the recommended).
Get the Optifine version.
When you download forge, click in the jar twice and it should pop up a window saying install with a few other things.
Press ok once the install finishes and open up your MC launcher.
Change the profile to Forge.
Run the game once and exit.
Now go to your /mods folder in /.minecraft
A quick way to do this is to type %APPDATA%, click on Roaming, then .minecraft, then mods.
Drag and drop the Optifine that's for 1.7.2 (not 1.7.4) and put it in the mods folder.
Open up Minecraft Launcher and run, then enjoy.
The traditional method consists of much more complicated steps where you open up the minecraft jar and drag and drop files within zip folders. You will need to delete META-INF along with applying patches. If the mod install fails, you have to delete your .minecraft jar and then restart the process in a bad way. Every crash means you start over. You sometimes have to delete the .minecraft, and lose anything that wasn't backed up properly.
Specs? OS?
I have no idea whats going on.
Shader mod - ShadersModCore-v2.3.9-mc1.7.2-f1024.jar
Forge - 10.12.0.1024
Optifine - OptiFine 1.7.2 HD U D1
Someone help me
My spec : i7-3630QM 2.40Ghz (8CPUs)
Ram : 8GB
VGA : Intel HD4K and NVIDIA GT650m
My minecraft run with NVIDIA card and 8GB
OS : Window 8
If you have a mac OS, then there's no support for that.
Then the only reason the install method should even be remotely hard is because it's new.
Go to the shaders mod thread and read the install instructions (not this thread).