I'm having the same problem with the torches and block destruction. In addition I'm having problems with anti aliasing making all the blocks pixelated and broken. I'm running the same card and processor too.
Hi How do I update my graphics card I need a download link to a graphics card update to run shaders.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200Hi How do I update my graphics card I need a download link to a graphics card update to run shaders.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200
Hi, I love these shaders but now they don't seem to work
Here are my system specs:
Model Name: iMac
Model Identifier: iMac12,2
Processor Name: Intel Core i7
Processor Speed: 3.4 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 16 GB
Boot ROM Version: IM121.0047.B1F
SMC Version (system): 1.72f2
Serial Number (system): D25GR2U9DHJW
Hardware UUID: 82EFF4DA-7BBA-5590-AE0D-04810C1CADF3
Chipset Model: AMD Radeon HD 6970M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 2048 MB
Vendor: ATI (0x1002)
Device ID: 0x6720
Revision ID: 0x0000
ROM Revision: 113-C2960K-152
EFI Driver Version: 01.00.507
Displays:
iMac:
Display Type: LCD
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort
And i'm getting this problem when i run the 10.0 ULTRA DOF.zip
It also says something about invalid shader files:
I am running forge and not optifine with the non-optifine version of the GLSL Shaders.
I will try to convey my problems/questions with as much detail and clarity as possible. So this one is going to be a little lengthy, but please don't let that diverge you from my questions.
Question #1: Shader customization It used to be as easy as going into the "Final.fnl" file and putting "//" before the "#Define (so and so)" of something you don't want, and remove the "//" before something you do want. With these newer shaders, its not so simple... unless my mind has turned to mush over the summer (I wouldn't be surprised.) Anyway, what I would like to know; is how to activate/deactivate certain features of a shader. Here is my situation.
My situation: I am using the "SEUS v10.0 Ultra Motion Blur" shader pack. And I want to turn off "Plant waving." So I go into the "Final.fnl" doc, and that's as far as I get.
#End of Question 1#
Question/Problem #2: Weird particle color/effects. For some reason I can't figure out why these particles look so strange. First off are the torches. It seems that during the day, the torch particles are fine, and they look lovely. But during the night the particles are a blue-ish white. To give you an idea here are some pictures
-snip-
So.. yeah. there's that, and it seems that block breaking, and sprinting particles, or any other particles have the same problem, but its 24/7 (Minecraft days). Here are some pictures depicting this.
-snip-
Here are my computer specs, just in case my computer has some incompatibilities that may be causing this.
Minecraft Stats/Mods:
Forge Universal Mod (Latest)
GLSL Shader's Mod
(Latest version of Minecraft.)
So if you can help me in any way to fix this, I would appreciate it.
#End of question/problem 2#
So, I think that's about it. If anyone can help me in any way I would be very glad.
Thank You!
1. Go to gbuffers_terrain.vsh, find the #define stuff and do // to disable.
2.Its's a feature added by sonic that at night, particles will be greyscale, and it affected block break particles and torch particles. I hope sonic fixes it in the new update.
I'm having the same problem with the torches and block destruction. In addition I'm having problems with anti aliasing making all the blocks pixelated and broken. I'm running the same card and processor too.
Hi How do I update my graphics card I need a download link to a graphics card update to run shaders.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200
Hi How do I update my graphics card I need a download link to a graphics card update to run shaders.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200
Uh, updating THAT will not give you the ability to run shaders. Updating drivers on a GPU doesn't make it into a whole new gpu. And in your case, your either using a laptop or a desktop. I would simply just build a new desktop entirely instead of hoping on the pc your using. People's intel 4000's can't run SEUS, so it's the same for your card, and maybe worse as it seems older(ATI).
Hi, I love these shaders but now they don't seem to work
Here are my system specs:
Model Name: iMac
Model Identifier: iMac12,2
Processor Name: Intel Core i7
Processor Speed: 3.4 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 16 GB
Boot ROM Version: IM121.0047.B1F
SMC Version (system): 1.72f2
Serial Number (system): D25GR2U9DHJW
Hardware UUID: 82EFF4DA-7BBA-5590-AE0D-04810C1CADF3
Chipset Model: AMD Radeon HD 6970M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 2048 MB
Vendor: ATI (0x1002)
Device ID: 0x6720
Revision ID: 0x0000
ROM Revision: 113-C2960K-152
EFI Driver Version: 01.00.507
Displays:
iMac:
Display Type: LCD
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort
And i'm getting this problem when i run the 10.0 ULTRA DOF.zip
It also says something about invalid shader files:
I am running forge and not optifine with the non-optifine version of the GLSL Shaders.
If you could please help me that would be awsome.
I don't have a Mac but one thing for sure, some Macs are compatible, but many Macs are not. Not sure why.
1. Go to gbuffers_terrain.vsh, find the #define stuff and do // to disable.
2.Its's a feature added by sonic that at night, particles will be greyscale, and it affected block break particles and torch particles. I hope sonic fixes it in the new update.
Can someone tell me why I don't have the POM effect? I have it enabled in the config and I have a POM supporting texture pack
ASUS GTX GeForce 770,
64-bit Windows 7 Home Premium
Screen shots are here to prove that I Do have it in the config and that I do have a POM texturepack selected
I am using SEUS on FTB Unleashed so I have the 1.5.2 version
First Screenshot: http://imgur.com/QwtNa1A&sVp9qjU
Second Screenshot: http://imgur.com/QwtNa1A&sVp9qjU#1
Gbuffers terrain.fsh
Hi, I love these shaders but now they don't seem to work
Here are my system specs:
Model Name: iMac
Model Identifier: iMac12,2
Processor Name: Intel Core i7
Processor Speed: 3.4 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 16 GB
Boot ROM Version: IM121.0047.B1F
SMC Version (system): 1.72f2
Serial Number (system): D25GR2U9DHJW
Hardware UUID: 82EFF4DA-7BBA-5590-AE0D-04810C1CADF3
Chipset Model: AMD Radeon HD 6970M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 2048 MB
Vendor: ATI (0x1002)
Device ID: 0x6720
Revision ID: 0x0000
ROM Revision: 113-C2960K-152
EFI Driver Version: 01.00.507
Displays:
iMac:
Display Type: LCD
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort
And i'm getting this problem when i run the 10.0 ULTRA DOF.zip
It also says something about invalid shader files:
I am running forge and not optifine with the non-optifine version of the GLSL Shaders.
If you could please help me that would be awsome.
I have the same problem here's my specs
------------------
System Information
------------------
Time of this report: 9/10/2013, 19:48:16
Machine name: C1MKP10YDTY3W
Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Language: English (Regional Setting: English)
System Manufacturer: Apple Inc.
System Model: MacBookPro9,2
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
Available OS Memory: 4002MB RAM
Page File: 3901MB used, 4101MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 4000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_00FA106B&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Is it possible to have this mod installed with Optifine? I tried installing the prerequiste shader mod but using the magic launcher to install optifine doesnt seem to allow me to use forge to install the shader mod itself even after switching to the forge profile.
I do not understand why this is happening. Please help I love shaders but they cannot work. After the screenshots I note that mobs are invisible. A few details are that in hand the blocks are orangey (all of them), the items are invisible in hand and the player is all black. Using vanilla resource pack.
Here is the link if it does not work please pm me. http://imgur.com/a/XF5HR#0
Question: Is there a way to change the water to from greenish to more bluish? I tried digging around the gbuffer_water vsh thingy or the other format one, can't figure out where the color/tint settings are.
If you can tell me where I can look at to tweak and adjust the water color in your shader, i'll greatly appreciate it. As you can see, without the shader running, it's a really nice blue texture (bdcraft default), but once I apply the shader it all turns into a murky swampy green, it looks awesome yes but I want more blue!
Other issues: Clouds
I turned OFF all settings related to Clouds, they're completely gone from my game now. 2 issues when running the shader, clouds wouldn't stop flickering, and their "cloud shadows" constantly flicker too as well as "move with me" like it's an extension of my character gui or hud.
It was really annoying and really unfortunate but I couldn't figure out what was the issue so easiest and simplest way was to entirely turn off clouds!
Also, if I wanted to add custom clouds/skybox texture, how would I do that? Do I have to fiddle with your shaderpack zip file? Or mess with the resourcepack zip file (this case sphax bdcraft)?
Global Illumination
As you can see in my screenshot, I feel like with your amazing shader I lost a great deal of the GI in the default rendering, look at the sand hill without the shader then with it, it's so much flatter with the shader turned on...
Is there a tweak I can do on my own to pump up the GI in your shaderpack? Where and which lines?
Geforce GTX 660 (up to latest drivers installed)
Windows 7 64-bit
Minecraft vanilla 1.6.2
Forge
ShadersModCore
SEUS v10.0 Ultra DOF (without Optifine)
Is it possible to have this mod installed with Optifine? I tried installing the prerequiste shader mod but using the magic launcher to install optifine doesnt seem to allow me to use forge to install the shader mod itself even after switching to the forge profile.
Check karyonix's page for seperate optifine compatible version of GLSL. Make sure you read the instructions of installing well. It's preferred not to use MagicLauncher (in my preferences, anyways).
Question:
Is there a way to change the water to from greenish to more bluish? I tried digging around the gbuffer_water vsh thingy or the other format one, can't figure out where the color/tint settings are.
If you can tell me where I can look at to tweak and adjust the water color in your shader, i'll greatly appreciate it. As you can see, without the shader running, it's a really nice blue texture (bdcraft default), but once I apply the shader it all turns into a murky swampy green, it looks awesome yes but I want more blue!
Other issues: Clouds
I turned OFF all settings related to Clouds, they're completely gone from my game now. 2 issues when running the shader, clouds wouldn't stop flickering, and their "cloud shadows" constantly flicker too as well as "move with me" like it's an extension of my character gui or hud.
It was really annoying and really unfortunate but I couldn't figure out what was the issue so easiest and simplest way was to entirely turn off clouds!
Also, if I wanted to add custom clouds/skybox texture, how would I do that? Do I have to fiddle with your shaderpack zip file? Or mess with the resourcepack zip file (this case sphax bdcraft)?
Global Illumination
As you can see in my screenshot, I feel like with your amazing shader I lost a great deal of the GI in the default rendering, look at the sand hill without the shader then with it, it's so much flatter with the shader turned on...
Is there a tweak I can do on my own to pump up the GI in your shaderpack? Where and which lines?
Geforce GTX 660 (up to latest drivers installed)
Windows 7 64-bit
Minecraft vanilla 1.6.2
Forge
ShadersModCore
SEUS v10.0 Ultra DOF (without Optifine)
Can someone tell me why I don't have the POM effect? I have it enabled in the config and I have a POM supporting texture pack
ASUS GTX GeForce 770,
64-bit Windows 7 Home Premium
Screen shots are here to prove that I Do have it in the config and that I do have a POM texturepack selected
I am using SEUS on FTB Unleashed so I have the 1.5.2 version
First Screenshot: http://imgur.com/QwtNa1A&sVp9qjU
Second Screenshot: http://imgur.com/QwtNa1A&sVp9qjU#1
Gbuffers terrain.fsh
If you are using v10.0, POM is not supported yet, but there is some third party POM patch to the current v10.0 shaderpacks but I can't seem to find it.
What do you mean "it's a feature" - certainly doesn't seem like a feature to me
SEUS is heavily on to realism, Sonic didn't like how night was looking in RC7 below, his solution was making most of the stuff greyscale (including particles), making that realistic effect at night.
I am using the GLSL Beta with OptiFine support and am having an issue with the Unbelievable Shaders. The light is far too intense. I have reset my OF settings and it still looks wrong. Can somebody point me in the right direction?
Good I am glad I am not the only one.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200Hi How do I update my graphics card I need a download link to a graphics card update to run shaders.
Operating System: Windows Xp
Current Graphics: Intergrented ATI RADEON XPRESS 200
Same problem
1. Go to gbuffers_terrain.vsh, find the #define stuff and do // to disable.
2.Its's a feature added by sonic that at night, particles will be greyscale, and it affected block break particles and torch particles. I hope sonic fixes it in the new update.
Turn off anti-aliasing.
Uh, updating THAT will not give you the ability to run shaders. Updating drivers on a GPU doesn't make it into a whole new gpu. And in your case, your either using a laptop or a desktop. I would simply just build a new desktop entirely instead of hoping on the pc your using. People's intel 4000's can't run SEUS, so it's the same for your card, and maybe worse as it seems older(ATI).
I don't have a Mac but one thing for sure, some Macs are compatible, but many Macs are not. Not sure why.
Thank you very much. This helps a tone.
ASUS GTX GeForce 770,
64-bit Windows 7 Home Premium
Screen shots are here to prove that I Do have it in the config and that I do have a POM texturepack selected
I am using SEUS on FTB Unleashed so I have the 1.5.2 version
First Screenshot: http://imgur.com/QwtNa1A&sVp9qjU
Second Screenshot: http://imgur.com/QwtNa1A&sVp9qjU#1
Gbuffers terrain.fsh
I have the same problem here's my specs
------------------
System Information
------------------
Time of this report: 9/10/2013, 19:48:16
Machine name: C1MKP10YDTY3W
Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Language: English (Regional Setting: English)
System Manufacturer: Apple Inc.
System Model: MacBookPro9,2
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
Available OS Memory: 4002MB RAM
Page File: 3901MB used, 4101MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 4000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_00FA106B&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Thank you for your help. The blue torches bug was fixed. I'm already using beta 12 however so hopefully the next update can fix my problems.
Here is the link if it does not work please pm me.
http://imgur.com/a/XF5HR#0
First, thanks for the shader, it's awesome.
Please refer to this screenshot as you read my post!
http://img809.images...9/1049/rnvo.jpg
Question:
Is there a way to change the water to from greenish to more bluish? I tried digging around the gbuffer_water vsh thingy or the other format one, can't figure out where the color/tint settings are.
If you can tell me where I can look at to tweak and adjust the water color in your shader, i'll greatly appreciate it. As you can see, without the shader running, it's a really nice blue texture (bdcraft default), but once I apply the shader it all turns into a murky swampy green, it looks awesome yes but I want more blue!
Other issues:
Clouds
I turned OFF all settings related to Clouds, they're completely gone from my game now. 2 issues when running the shader, clouds wouldn't stop flickering, and their "cloud shadows" constantly flicker too as well as "move with me" like it's an extension of my character gui or hud.
It was really annoying and really unfortunate but I couldn't figure out what was the issue so easiest and simplest way was to entirely turn off clouds!
Also, if I wanted to add custom clouds/skybox texture, how would I do that? Do I have to fiddle with your shaderpack zip file? Or mess with the resourcepack zip file (this case sphax bdcraft)?
Global Illumination
As you can see in my screenshot, I feel like with your amazing shader I lost a great deal of the GI in the default rendering, look at the sand hill without the shader then with it, it's so much flatter with the shader turned on...
Is there a tweak I can do on my own to pump up the GI in your shaderpack? Where and which lines?
Geforce GTX 660 (up to latest drivers installed)
Windows 7 64-bit
Minecraft vanilla 1.6.2
Forge
ShadersModCore
SEUS v10.0 Ultra DOF (without Optifine)
Thanks!
Check karyonix's page for seperate optifine compatible version of GLSL. Make sure you read the instructions of installing well. It's preferred not to use MagicLauncher (in my preferences, anyways).
Answer to your question: SuporeMaster made a document on tweaks to SEUS v10.0: https://www.dropbox.com/s/judahyp9rhann0f/SEUS%20v10.0%20fixes.docx
The Clouds issue: make sure you are using latest non-beta drivers, and check if your ShaderModCore is beta12 (the latest)
The Global Illumination thing: It's a mipmap thing, try to experiment with mipmap settings.
If you are using v10.0, POM is not supported yet, but there is some third party POM patch to the current v10.0 shaderpacks but I can't seem to find it.
>_>
SEUS is heavily on to realism, Sonic didn't like how night was looking in RC7 below, his solution was making most of the stuff greyscale (including particles), making that realistic effect at night.
Easy tutorial!
It already is ... look for GLSL Beta 12 w/ OF support
With:
Without:
Any help would be greatly appreciated.
http://imgur.com/PwdBADc
This is me in a boat. The skin didn't work properly.
http://imgur.com/nOq1non
This is me holding an item.
You can just call me Canary.
How not to look like a total fool in the forum games