Description:
This is a base mod for zombies making them able to infect players and remove all other undead mobs. The reason behind making this mod is because most other zombie mods seem to add so many features and items that it soon doesn't feel like minecraft and/or has too many conflicting files to use with other good mods. I have tried to make some suitable features that you may install in any order. Suggestions on more features are welcome.
Features: (some can be installed seperately)
- Infinite awareness
- Poisonous bites
- Zombies rise from player's grave (only if a zombie killed you)
- Infected Playerzombies have higher speeds & damage
- Pigzombies spawn hostile
- Only undead zombies spawn with higher spawn count
- Rotten flesh is poisonous to eat
Which file do I install?
Infinite awareness:
- EntityCreature
- EntityMob
Well yea but at the moment you cant play as the infected player, you just respawn as usual but where you died spawns a slightly more powerful playerzombie
PS: Would anyone rather nausea bites instead of poison bites
DAM!
I had an idea like this but much different though I cant say it out loudly (as someone might steal it >_>)but still looks good makes a zombie like a real zombie (although I dont think MC is in a zombie apocalypse)
Lolz i downgraded from 1.1 to 1.0.0 so i could play XD
Sorry about the not having an update yet. I was doing another and this one insnt as widely used as the other so i had to prioritise that one over this. I will have an update in the coming days.
I may release the source and discontinue this mod soon as it doesnt seem too be gaining much attention. Ill do a few more small updates and if the post gets about or close to +15 ill continue this mod. Sorry for those who use this mod.
Keshboin:
If you would like me to to continue with your suggestions ill put them into another mod or later convert this thread.
If anyone is still watching this thread, I've put the old Zombie Infection mod in the Epic Siege Mod's Apocalypse mode and is silghtly different from this one but none the less should work the same.
Description:
This is a base mod for zombies making them able to infect players and remove all other undead mobs. The reason behind making this mod is because most other zombie mods seem to add so many features and items that it soon doesn't feel like minecraft and/or has too many conflicting files to use with other good mods. I have tried to make some suitable features that you may install in any order. Suggestions on more features are welcome.
Features: (some can be installed seperately)
- Infinite awareness
- Poisonous bites
- Zombies rise from player's grave (only if a zombie killed you)
- Infected Playerzombies have higher speeds & damage
- Pigzombies spawn hostile
- Only undead zombies spawn with higher spawn count
- Rotten flesh is poisonous to eat
Which file do I install?
Infinite awareness:
- EntityCreature
- EntityMob
PoisonBites, Hostile Pigmen, Infection & Infected playerzombie abilities:
- EntityZombie
- EntityPigZombie
- EntityPlayerMP/EntityPlayerSP
Poisonous rottenflesh:
- Item
Remove non-zombie mobs and increase spawnrate: NOTE: Spawner dungeons still spawn mobs of other types.
- BiomeGenBase
- BiomeGenHell
Install:
1. Copy selected files from mod folders
2. Paste and overwrite files inside the .jar
3. Delete META-INF folder
4. Run and Enjoy
Pictures:
Downloads:
Newer version implanted into Epic Siege Mod
Client - Download Client v2.0
Server - Download Server v1.0
Older Version:
Client v2.0
* Made compatible with 1.1
Developers:
Funwayguy - Coder/Designer
jayalx2 - Tester
Keshboin - Contributing ideas
Yes. 1.0.0 client and 1.0.1 server
PS: Would anyone rather nausea bites instead of poison bites
I had an idea like this but much different though I cant say it out loudly (as someone might steal it >_>)but still looks good makes a zombie like a real zombie (although I dont think MC is in a zombie apocalypse)
Sorry about the not having an update yet. I was doing another and this one insnt as widely used as the other so i had to prioritise that one over this. I will have an update in the coming days.
Keshboin:
If you would like me to to continue with your suggestions ill put them into another mod or later convert this thread.
or not?
I didn't think anyone still uses this mod