Hi I cant seem to find if a setting is doing this but ervery time I either look at a villager when being near them or walk into them it hurts them and they keep getting black hearts because of it. anyway around this?
First question is, what other mods are you playing with?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hi guys, I have a question regarding this mod. So, so far, loving it alot! This definitely makes the villages alot more alive and feels like I'm not the only "human" character here.
-But I've been wondering, can the NPC's respawn or other NPC's replace another if one is killed? For example, if a guard is killed, will a new one spawn in to replace that guard?
-And how can I make more NPC's spawn in the village (besides having children and the marital family stuff)? Without commands if possible? Should I make more housing? Is there a technique for more npc's to spawn that go over the original amount of npc's already in the village?
Hmm. I don't see anything obvious, though I'm not familiar with all your mods.. In particular I was thinking of Thaumcraft's deathly gaze, but I don't see it in your image, and I'm not sure that was even in TC back in 1.7.10.
Tip: For future occasions, please try to learn how to get a text list of a directory, as screenshots of Finder/Explorer icons are perhaps one of the less useful ways to provide that information. If you must screenshot, at least change to a table-of-names view first.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
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I seem to be having trouble right-clicking child NPCs (around age 13 or so).
I'm looking right at them and their name pops up, but right clicking does nothing. ToroHealth also seems to not recognize that they're there, and punching them does nothing (no damage, no knockback, nothing), so I think it's a hitbox issue.
Every Update always has this problem and when I report it it's never fixed. When I give cake to villagers or to my children they just hold the baby forever. They never put them down.
Every Update always has this problem and when I report it it's never fixed. When I give cake to villagers or to my children they just hold the baby forever. They never put them down.
Have you checked your population against the door cap?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
It'd be so cool if you could have a Mom, Dad, Cousin, brother or sis etc. That kind've stuff lol
That actually does sound cool, but I wouldn't count on it. One thing they could do is have you spawn with parents, brothers, sisters, etc. but unless they drastically improve the AI of the villagers, this would be impractical. You either leave them in the house to fend for themselves, or bring them with you where they will almost definitely die by the next day. This would be much more feasible if you could arm them with not only swords, but bows and maybe even add an API so modmakers can have them do more advanced tasks. For example, they could then shoot a gun, use magic, ride a minecart, and use pots when needed. Unless they do all of this extreme changing, I don't see extended family options in the future.
Does anyone know whether the MCA villagers are able to open Malasis's doors? Like the shoji door for example?
I would be surprised if they could, and astonished if those counted toward the door cap.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hey, I'm new to this thread, but I've been using MCA for a long time now, and I have a few suggestions:
Riding mounts - I know they can ride horses, but if possible could you make it so that villagers could ride all kinds of moded mounts as well?
More interaction options - I personally think the 'Handshake' is way too formal a greet for villagers you already know, so a 'Greet' button will be greatly appreciated. Also, some villagers could be irritating or trying to marry your partner, so an 'Insult' option could come in handy.
Wheres the source code for 1.7.10? I wanna make my own version of MCA, but im only learning to code
Is there still an update for 1.11.2 being made? I've never used this mod before and I would really love to but can't
First question is, what other mods are you playing with?
Hi guys, I have a question regarding this mod. So, so far, loving it alot! This definitely makes the villages alot more alive and feels like I'm not the only "human" character here.
-But I've been wondering, can the NPC's respawn or other NPC's replace another if one is killed? For example, if a guard is killed, will a new one spawn in to replace that guard?
-And how can I make more NPC's spawn in the village (besides having children and the marital family stuff)? Without commands if possible? Should I make more housing? Is there a technique for more npc's to spawn that go over the original amount of npc's already in the village?
Thanks lots!
Hmm. I don't see anything obvious, though I'm not familiar with all your mods.. In particular I was thinking of Thaumcraft's deathly gaze, but I don't see it in your image, and I'm not sure that was even in TC back in 1.7.10.
Tip: For future occasions, please try to learn how to get a text list of a directory, as screenshots of Finder/Explorer icons are perhaps one of the less useful ways to provide that information. If you must screenshot, at least change to a table-of-names view first.
@CyberRocky
I'm sorry. I saw joke.
I seem to be having trouble right-clicking child NPCs (around age 13 or so).
I'm looking right at them and their name pops up, but right clicking does nothing. ToroHealth also seems to not recognize that they're there, and punching them does nothing (no damage, no knockback, nothing), so I think it's a hitbox issue.
Will this be upated to forge 1.11.2 or maybe when it comes out forge 1.12.0??? That would be amazing. This is my fav mod ever lol
Every Update always has this problem and when I report it it's never fixed. When I give cake to villagers or to my children they just hold the baby forever. They never put them down.
It'd be so cool if you could have a Mom, Dad, Cousin, brother or sis etc. That kind've stuff lol
Have you checked your population against the door cap?
That actually does sound cool, but I wouldn't count on it. One thing they could do is have you spawn with parents, brothers, sisters, etc. but unless they drastically improve the AI of the villagers, this would be impractical. You either leave them in the house to fend for themselves, or bring them with you where they will almost definitely die by the next day. This would be much more feasible if you could arm them with not only swords, but bows and maybe even add an API so modmakers can have them do more advanced tasks. For example, they could then shoot a gun, use magic, ride a minecart, and use pots when needed. Unless they do all of this extreme changing, I don't see extended family options in the future.
On the last page or so, they said they were going to update to 1.11.2, but they didn't give eta or anything.
In the latest version of 1.7.10, When you feed Villagers a cake, it seems their babies do not grow into children, Anyone else having this issue?
@Twintail
That's my problem
edit: Actually it may just be the door capacity, I'm gonna test now
Does anyone know whether the MCA villagers are able to open Malasis's doors? Like the shoji door for example?
I would be surprised if they could, and astonished if those counted toward the door cap.
Easily the best mod for Minecraft IMO. Cannot wait until 1.11.2 version.
-JaY
-JaY
I've never played it and I'm checking the thread every day. I can hardly wait either.
Hey, I'm new to this thread, but I've been using MCA for a long time now, and I have a few suggestions:
Riding mounts - I know they can ride horses, but if possible could you make it so that villagers could ride all kinds of moded mounts as well?
More interaction options - I personally think the 'Handshake' is way too formal a greet for villagers you already know, so a 'Greet' button will be greatly appreciated. Also, some villagers could be irritating or trying to marry your partner, so an 'Insult' option could come in handy.