The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
49
Member Details
only thing is i don't want to lose all my builds that are using carpenters blocks with chisel blocks in them
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
only thing is i don't want to lose all my builds that are using carpenters blocks with chisel blocks in them
Then make an extra save of the world, remove MCA, play, and then put it back in? Will reset all of your MCA data though, I think at least. But it might not work, remember that.
In 1.7.2 the guards will attack hostile creatures from Mo Creatures. Although the hostile creatures won't ever attack the guards, or any other villagers for that matter, unless they're defending themselves from the guards. Your villagers are perfectly safe from everything except zombies.
Being a fan of the whole "protect the village" scenario, I wouldn't mind a few tweaks in that department. Although as far as your family is concerned, you can tell them all to attack everything and then everything will retaliate.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
49
Member Details
i have a save i will try it hope it works
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
49
Member Details
nope
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Oh, I see. It's not able to connect for some reason. It shouldn't be bothering you about that. I'll make sure to remove the notification that it fails.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
49
Member Details
thank you for helping me out wish that wouldn't happen when it updates
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
I want to get this mod but my computer keeps saying that it has spyware, viruses, etc. Does anyone else get a similar response from your computer? And does the mod have any of the listed. Please tell me if any of this happened to you.
In the current game that I'm playing, I went out to mine some things and came back to my town to find more than half the villagers where dead. All because two doors got left open because they were forced to teleport to their sleeping location while they where in the process of opening the door. This isn't the first time this has happened either. I don't always have the time to babysit my villagers and make sure all the doors are closed. Is there something, anything that can done about this? Have them walk to their homes? Force the door to close on it's own if the door gets left open during teleportation? Delay teleportation until the villager is inside the building and the door is closed? Anything? : )
The simplest way to prevent villager deaths is to prevent zombies from spawning. Forcing doors to close before teleportation would be insanely complicated because detecting if the door is closed probably involves using pathfinding. Not to mention that it is completely useless for hard mode as zombies break down doors.
So, it's either prevent all monsters from spawning (because skeletons also attack them, and I have Mo Creatures), or let all villagers die.
If I can gift villagers swords, do they actually use them?
Well it is like that with vanilla villagers as well. Normally lighting up the area/houses roofs and building a two high wall around the town works fine.
Guards will attack mobs regardless. Spouse/children will attack mobs if you set their combat to sword/close ranged/whatever it is called. Other villagers need to be made into your peasants(you need to be a monarch to do this), and you need to set their combat to sword/close ranged/whatever it is called before they will attack mobs.
I don't care about the vanilla villagers though. Lol! They don't interest me. The exact reason I downloaded this mod.
I have a gravestone mod, and it looks like the fight started inside and then migrated to right outside the door where the guards eventually found them. A bit too late though. : ( Really quite odd though as there are more than enough guards. Thanks for the info on the combat though.
I guess what I'll have to do is set up a home far enough from the town until I can gather supplies to upgrade the town.
ETA: I also wanted to say I hope I'm not coming off as angry at you. I'm not. I've known the mechanics of how zombies react towards villagers since before I played Minecraft myself from watching videos and what not. I'm just frustrated. I'm not trying to blame anyone, so I apologize if I come off the wrong way.
I pasted all that is happenning during few seconds, between two others things, so I think everything go togethe
http://pastebin.com/F3NdCjEn
Then make an extra save of the world, remove MCA, play, and then put it back in? Will reset all of your MCA data though, I think at least. But it might not work, remember that.
Being a fan of the whole "protect the village" scenario, I wouldn't mind a few tweaks in that department. Although as far as your family is concerned, you can tell them all to attack everything and then everything will retaliate.
Oh, I see. It's not able to connect for some reason. It shouldn't be bothering you about that. I'll make sure to remove the notification that it fails.
Can you help us- D1DoesMinecraft needs help and I am NOT an expert...
And I think Mezzodrinker is on vacation
can you help me download I don't know how
So, it's either prevent all monsters from spawning (because skeletons also attack them, and I have Mo Creatures), or let all villagers die.
If I can gift villagers swords, do they actually use them?
I don't care about the vanilla villagers though. Lol! They don't interest me. The exact reason I downloaded this mod.
I have a gravestone mod, and it looks like the fight started inside and then migrated to right outside the door where the guards eventually found them. A bit too late though. : ( Really quite odd though as there are more than enough guards. Thanks for the info on the combat though.
I guess what I'll have to do is set up a home far enough from the town until I can gather supplies to upgrade the town.
ETA: I also wanted to say I hope I'm not coming off as angry at you. I'm not. I've known the mechanics of how zombies react towards villagers since before I played Minecraft myself from watching videos and what not. I'm just frustrated. I'm not trying to blame anyone, so I apologize if I come off the wrong way.
v
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 9/29/14 8:21 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mca.core.MCA
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: mca.core.MCA
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.UnsupportedClassVersionError: mca/core/MCA : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 5109938680 bytes (4873 MB) / 5359992832 bytes (5111 MB) up to 5359992832 bytes (5111 MB)
JVM Flags: 2 total; -Xmx5120M -Xms5120M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 Optifine OptiFine_1.7.10_HD_U_A4 37 mods loaded, 37 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed
Forge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed
atum{0.5.9B} [Atum] (Atum-1.7.10-0.6.11.jar) Unloaded->Constructed
Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.992-universal.jar) Unloaded->Constructed
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed
CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed
DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed
MoCreatures{6.3.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.0.zip) Unloaded->Constructed
dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar) Unloaded->Constructed
eplus{1.7.10-3.0.1} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.1.jar) Unloaded->Constructed
enviromine{1.2.28} [EnviroMine] (EnviroMine-v1.2.28.jar) Unloaded->Constructed
exnihilo{1.37} [Ex Nihilo] (Ex-Nihilo-1.37.jar) Unloaded->Constructed
farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed
ganysend{1.8.2} [Gany's End] (Ganys End-1.8.2.jar) Unloaded->Constructed
ganysnether{1.7.5} [Gany's Nether] (Ganys Nether-1.7.5.jar) Unloaded->Constructed
ganyssurface{1.9.2} [Gany's Surface] (Ganys Surface-1.9.2.jar) Unloaded->Constructed
GraveStone{2.9.6} [GraveStone] (GraveStone 2.9.6.jar) Unloaded->Constructed
radixcore{1.3.3} [RadixCore] (RadixCore-1.7.x-1.3.3-universal.jar) Unloaded->Constructed
mca{4.1.4} [Minecraft Comes Alive] (MCA-1.7.10-4.1.4-universal.jar) Unloaded->Errored
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed
Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar) Unloaded->Constructed
getalltheseeds{1.7.2a} [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.7.2a.zip) Unloaded->Constructed
harvestcraft{1.7.10b} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10b.jar) Unloaded->Constructed
plantmegapack{4.02} [Plant Mega Pack] (plantmegapack-1.7.10-4.02.jar) Unloaded->Constructed
primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0.jar) Unloaded->Constructed
Rediscovered{1.1} [Minecraft Rediscovered Mod] (Rediscovered-1.7.10-1.0.jar) Unloaded->Constructed
ReiMinimap{1.7.10} [Rei's Minimap] (ReiMinimap-1.7.10-3.6.jar) Unloaded->Constructed
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded->Constructed
shipwrecks_winslow{1.6.2} [Shipwrecks!] (shipwrecks_winslow-1.7.2-1.6.2.jar) Unloaded->Constructed
tpmod{1.8} [Teleportation Mod] (teleportationmod181formc1723573.zip) Unloaded->Constructed
SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) Unloaded->Constructed
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed
Minecraft Fan! And modder wanna be!
there is a 1.7x Radixcore. Use that one if you're on MCA 1.7.10.
Are you using the right forge, MCA, and RadixCore?
Forge-1.7.10
MCA-1.7.10
Radix-1.7x