I tried it (The general PC Speed test [TNT]) and it ended up getting some screen weirdness around the edges when I turn. The finished movie also played back at around 1.5X speed, at 30 fps, so it's not even 30.
This looks really cool, and if there's a fix for that I'll definitely use it.
I installed everything like I was supposed to... And it crashed on startup. I put the fix in my minecraft.jar and it still crashed on startup. Please help me?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to /Users/Tim/Library/Application Support/minecraft/crash-reports/crash-2012-10-09_19.03.34-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 47cc4008 --------
Generated 10/9/12 7:03 PM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 351593728 bytes (335 MB) / 569192448 bytes (542 MB) up to 5234163712 bytes (4991 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xmx4600M -Xmx5000M
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
Minema 1.5
java.lang.NoClassDefFoundError: forge/IConnectionHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at ModLoader.addMod(ModLoader.java:370)
at ModLoader.readFromModFolder(ModLoader.java:1461)
at ModLoader.init(ModLoader.java:945)
at ModLoader.addAllRenderers(ModLoader.java:186)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: forge.IConnectionHandler
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 20 more
--- END ERROR REPORT a93bb12d ----------
I believe you clicked on a link in the ad, not the download link on the top right. adf.ly seems to display malicious ads sometimes, unfortunately. So using the direct link really is the right decision in this case.
Judging from most of the replies you might want to put this in the OP:
This is not a magic bullet that lets your 15 year old PC play Minecraft and record at 60FPS. What it does do, is allow that 15 year old machine (assuming it has all the proper hardware requirements, such as the right GL extensions) to record very high quality cinematic shots. It does this by slowing the game down, to maintain a specified FPS. So if you set it to record at 60 FPS it will slow the world down so your CPU, harddrive, GPU and the rest of your computer can keep up with the game.
With Fraps, when the game starts lagging it drops frames (doesn't record them). This makes the recording more like a slideshow, because the game has progressed so far since the last frame. With this mod, when the game slows down the world slows down. This way when the next frame is taken the world hasn't changed much. This means even if you can only record at 1FPS you can still play back your videos at, say 120FPS. Obviously since the game is running so slowly (in that example it would take 2 minutes to record a single second of footage) you'll want to use a macro or something to control your character.
Yes, this means you can that epic cinematic fly through of your castle with Sonic Ethro's Unbelievable shaders and the reflective water shader mod at 120FPS on your AMD Phenom.
Rollback Post to RevisionRollBack
"Terminator like robots may one day rule the world, as long as they don't run Windows Vista"
The whole thing was taken at 10,200 X 6,400 (2,550 X 1,600 with 4X for AA) using Tiled rendering, then I used Optifine's fog options to create an effective Z-depth pass and this was the result (Re-exposed):
I modified the texture pack I used in the shot to make all the terrain completely black under the fog. Then I modified a single class file in Optifine's source to cause the fog to start at the exact space that the play entity occupies. Next, by setting the fog to fast, I created an inverted Z-depth pass (awful imgur compression mind you):
Then all I had to do was remove all the saturation (fog is a little blue) and invert it. After that I used a plugin in After Effects with the second pass, and I got the result.
This same technique could be used with a video, though it would have to be recorded with Camera Studio, or a Demo system if anyone ever makes one of those.
The upsides of using this are:
-DOF is MUCH better and the amount of blur is up to you, and can be changed during a video
-The Point of Focus isn't the middle of the screen (unless you want it to be of course) and can even change during a video
-Works with Tiled Rendering
EDIT:
Someone on Reddit asked me to simplify my process:
How to take a picture:
-Deside on the Texture pack
-Create a completely black version of the texture pack (as in every part of the texture pack is black, besides the transparent things such as parts of Glass and Tall Grass)
-Find a spot you like, then in the graphics menu in Minecraft, adjust the Rendering Distance and Fog Start Distance to something you like (If you don't know what "Fog Start Distance" is, go download Optifine.
-Take the picture at whatever resolution you want (Super large Tiled resolution provided by Minema, or Mineshot)
-Don't move or look around AT ALL, this will mess it up.
-Save and go to the title screen, change to the black version of your texture pack and go back into the game, don't move or look around yet
-In the graphics menu in Minecraft set the fog type to "Fast" and adjust the render distance to get the look you like (areas brightened by the fog will be considered the farther away)
-At this point you can also adjust the Fog Start, though I modified a class in Optifine to make it start literally right infront of the play, to allow for a more accurate Depth pass, You can download it here.
-Take the Depth pass (the second version of the image)
-From here, you don't have a "true" depth pass, what I did is take it into After Effects and apply to effects to it, "tint" and "invert"
-now you have a depth pass for your image, from here I used a plugin for After Effects called "Lenscare", which is easy to pirate (and I'd honestly hope you don't purchase it simply to complete this tutorial)
Regarding making a video, I haven't tried it yet, it's completely possible in theory as long as you used Camera Studio.
So, I can write anything in my sig and it will show up under my posts? <--- click this egg to find out the shocking truth about your life nobody has ever revealed
Hi umm I have a problem. I have camera studio installed and Minema installed. I record and it works perfectly. But when I go to my movies folder and then the folders I recorded with minema there is just pictures of what i recorded. No video tape. I have paint.net installed. Maybe that is the reason? If its not please help me!
Edit: OH NVM I GOT THE TAPE !
The whole thing was taken at 10,200 X 6,400 (2,550 X 1,600 with 4X for AA) using Tiled rendering, then I used Optifine's fog options to create an effective Z-depth pass and this was the result (Re-exposed):
I modified the texture pack I used in the shot to make all the terrain completely black under the fog. Then I modified a single class file in Optifine's source to cause the fog to start at the exact space that the play entity occupies. Next, by setting the fog to fast, I created an inverted Z-depth pass (awful imgur compression mind you):
Then all I had to do was remove all the saturation (fog is a little blue) and invert it. After that I used a plugin in After Effects with the second pass, and I got the result.
This same technique could be used with a video, though it would have to be recorded with Camera Studio, or a Demo system if anyone ever makes one of those.
The upsides of using this are:
-DOF is MUCH better and the amount of blur is up to you, and can be changed during a video
-The Point of Focus isn't the middle of the screen (unless you want it to be of course) and can even change during a video
-Works with Tiled Rendering
EDIT:
Someone on Reddit asked me to simplify my process:
How to take a picture:
-Deside on the Texture pack
-Create a completely black version of the texture pack (as in every part of the texture pack is black, besides the transparent things such as parts of Glass and Tall Grass)
-Find a spot you like, then in the graphics menu in Minecraft, adjust the Rendering Distance and Fog Start Distance to something you like (If you don't know what "Fog Start Distance" is, go download Optifine.
-Take the picture at whatever resolution you want (Super large Tiled resolution provided by Minema, or Mineshot)
-Don't move or look around AT ALL, this will mess it up.
-Save and go to the title screen, change to the black version of your texture pack and go back into the game, don't move or look around yet
-In the graphics menu in Minecraft set the fog type to "Fast" and adjust the render distance to get the look you like (areas brightened by the fog will be considered the farther away)
-At this point you can also adjust the Fog Start, though I modified a class in Optifine to make it start literally right infront of the play, to allow for a more accurate Depth pass, You can download it here.
-Take the Depth pass (the second version of the image)
-From here, you don't have a "true" depth pass, what I did is take it into After Effects and apply to effects to it, "tint" and "invert"
-now you have a depth pass for your image, from here I used a plugin for After Effects called "Lenscare", which is easy to pirate (and I'd honestly hope you don't purchase it simply to complete this tutorial)
Regarding making a video, I haven't tried it yet, it's completely possible in theory as long as you used Camera Studio.
OMFG! GENIUS! I've been waiting a long time for some z-depth mod, but this is an amazing workaround.
This looks really cool, and if there's a fix for that I'll definitely use it.
This is what I get, every time I open Minecraft
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to /Users/Tim/Library/Application Support/minecraft/crash-reports/crash-2012-10-09_19.03.34-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 47cc4008 --------
Generated 10/9/12 7:03 PM
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.8.2
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 351593728 bytes (335 MB) / 569192448 bytes (542 MB) up to 5234163712 bytes (4991 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xmx4600M -Xmx5000M
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
Minema 1.5
java.lang.NoClassDefFoundError: forge/IConnectionHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at ModLoader.addMod(ModLoader.java:370)
at ModLoader.readFromModFolder(ModLoader.java:1461)
at ModLoader.init(ModLoader.java:945)
at ModLoader.addAllRenderers(ModLoader.java:186)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: forge.IConnectionHandler
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 20 more
--- END ERROR REPORT a93bb12d ----------
Seems like Forge wasn't installed properly.
I believe you clicked on a link in the ad, not the download link on the top right. adf.ly seems to display malicious ads sometimes, unfortunately. So using the direct link really is the right decision in this case.
Judging from most of the replies you might want to put this in the OP:
This is not a magic bullet that lets your 15 year old PC play Minecraft and record at 60FPS. What it does do, is allow that 15 year old machine (assuming it has all the proper hardware requirements, such as the right GL extensions) to record very high quality cinematic shots. It does this by slowing the game down, to maintain a specified FPS. So if you set it to record at 60 FPS it will slow the world down so your CPU, harddrive, GPU and the rest of your computer can keep up with the game.
With Fraps, when the game starts lagging it drops frames (doesn't record them). This makes the recording more like a slideshow, because the game has progressed so far since the last frame. With this mod, when the game slows down the world slows down. This way when the next frame is taken the world hasn't changed much. This means even if you can only record at 1FPS you can still play back your videos at, say 120FPS. Obviously since the game is running so slowly (in that example it would take 2 minutes to record a single second of footage) you'll want to use a macro or something to control your character.
Yes, this means you can that epic cinematic fly through of your castle with Sonic Ethro's Unbelievable shaders and the reflective water shader mod at 120FPS on your AMD Phenom.
Add it to the video list if you want, I also use your mod to record all my cinematics, so check them out if you want.
My channel -> noobeCraft
youtube.com/user/noobeCraft
Edit: I made a thread for this, it includes a more in depth guide to making screenshots and I'm working on a video guide, as well as a guide to applying DOF.
I achieved Depth of Field with Tiled Rendering.
The whole thing was taken at 10,200 X 6,400 (2,550 X 1,600 with 4X for AA) using Tiled rendering, then I used Optifine's fog options to create an effective Z-depth pass and this was the result (Re-exposed):
I modified the texture pack I used in the shot to make all the terrain completely black under the fog. Then I modified a single class file in Optifine's source to cause the fog to start at the exact space that the play entity occupies. Next, by setting the fog to fast, I created an inverted Z-depth pass (awful imgur compression mind you):
Then all I had to do was remove all the saturation (fog is a little blue) and invert it. After that I used a plugin in After Effects with the second pass, and I got the result.
This same technique could be used with a video, though it would have to be recorded with Camera Studio, or a Demo system if anyone ever makes one of those.
The upsides of using this are:
-DOF is MUCH better and the amount of blur is up to you, and can be changed during a video
-The Point of Focus isn't the middle of the screen (unless you want it to be of course) and can even change during a video
-Works with Tiled Rendering
EDIT:
Someone on Reddit asked me to simplify my process:
How to take a picture:
-Deside on the Texture pack
-Create a completely black version of the texture pack (as in every part of the texture pack is black, besides the transparent things such as parts of Glass and Tall Grass)
-Find a spot you like, then in the graphics menu in Minecraft, adjust the Rendering Distance and Fog Start Distance to something you like (If you don't know what "Fog Start Distance" is, go download Optifine.
-Take the picture at whatever resolution you want (Super large Tiled resolution provided by Minema, or Mineshot)
-Don't move or look around AT ALL, this will mess it up.
-Save and go to the title screen, change to the black version of your texture pack and go back into the game, don't move or look around yet
-In the graphics menu in Minecraft set the fog type to "Fast" and adjust the render distance to get the look you like (areas brightened by the fog will be considered the farther away)
-At this point you can also adjust the Fog Start, though I modified a class in Optifine to make it start literally right infront of the play, to allow for a more accurate Depth pass, You can download it here.
-Take the Depth pass (the second version of the image)
-From here, you don't have a "true" depth pass, what I did is take it into After Effects and apply to effects to it, "tint" and "invert"
-now you have a depth pass for your image, from here I used a plugin for After Effects called "Lenscare", which is easy to pirate (and I'd honestly hope you don't purchase it simply to complete this tutorial)
Regarding making a video, I haven't tried it yet, it's completely possible in theory as long as you used Camera Studio.
<--- click this egg to find out the shocking truth about your life nobody has ever revealed
Edit: OH NVM I GOT THE TAPE !
OMFG! GENIUS! I've been waiting a long time for some z-depth mod, but this is an amazing workaround.
Hey Dommy,
I have done it with fog before, but with camera studio I can setup custom DOF with this. Awesome.
We'd love to see this on 1.4.2 for some new videos we're doing
You should check out the thread
Judging by Barracuda's activity in his thread for his other mod, I get the feeling he'll update this mod when he's finished updating his other mod.
Don't post asking about when a mod will be updated, pls.