My god, I'm exhausted. I hate school.
Sorry to the people who want me to update to 1.1. I want to update to 1.1 with a flourish, namely NPCs. So far I've got Yugi and Joey working (the rest of the code works I'm just doing skins and stuff), and I'm working on adding as many monsters as I can. Thanks for the support.
My god, I'm exhausted. I hate school.
Sorry to the people who want me to update to 1.1. I want to update to 1.1 with a flourish, namely NPCs. So far I've got Yugi and Joey working (the rest of the code works I'm just doing skins and stuff), and I'm working on adding as many monsters as I can. Thanks for the support.
Actually, I had a great work session this morning, I made just about 2/3rds of the monster skins.
What do I still have left?
[spoiler]
Monsters
[spoiler]
Slifer
Ra
Exodia
Blue-Eyes (I might include Blue-Eyes Ultimate and Dragon Master, depending on how I'm doing for time)
Cyber Dragon
Relinquished
Perfectly Ultimate Great Moth
Hydrogeddon
Armorroid
[/spoiler]
Could you explain how Exodia will work? As well as the dueling NPCs? The way I think Exodia sould work is you summon each seperate peice and once you summon all 5 Exodia is summoned.
Could you explain how Exodia will work? As well as the dueling NPCs? The way I think Exodia sould work is you summon each seperate peice and once you summon all 5 Exodia is summoned.
I was thinking that I would add a Kame Game Shop or Kaiba Tower like addition to NPC villages, and you can find them there. Several NPCs will be found in other ways, naturally, but that's my little secret :wink.gif:
As for Exodia, I'm still on the fence on whether to include him this update.
Unfortunately, I haven't posted it up for 1.1 yet. I've been trying, and I have a crapload of trouble.
HOWEVER...
The 1.0 update is out!
And, I'll be publishing the source. So you'll be able to add your own cards and if you figure out how, you can try updating it.
I have never updated a mod before, so give me some time :\
You psychic or somethin?
I actually managed to get it working with 1.1. HOWEVER.
I'm not releasing it yet. I'm still working with a couple npc things.
Superm: check your inbox
Sorry to the people who want me to update to 1.1. I want to update to 1.1 with a flourish, namely NPCs. So far I've got Yugi and Joey working (the rest of the code works I'm just doing skins and stuff), and I'm working on adding as many monsters as I can. Thanks for the support.
So could we expect an update later this month?
Actually, I had a great work session this morning, I made just about 2/3rds of the monster skins.
What do I still have left?
[spoiler]
Monsters
[spoiler]
Slifer
Ra
Exodia
Blue-Eyes (I might include Blue-Eyes Ultimate and Dragon Master, depending on how I'm doing for time)
Cyber Dragon
Relinquished
Perfectly Ultimate Great Moth
Hydrogeddon
Armorroid
[/spoiler]
I was thinking that I would add a Kame Game Shop or Kaiba Tower like addition to NPC villages, and you can find them there. Several NPCs will be found in other ways, naturally, but that's my little secret :wink.gif:
As for Exodia, I'm still on the fence on whether to include him this update.
I using mostly anime monsters for NPC based one, but for packed monsters will be sorta random. Not too random though.
ATTENZIONE: Prerelease on Sunday! It'll have 2-3 duelable npcs, 4 different packs and a bunch o' new monsters!
HOWEVER...
The 1.0 update is out!
And, I'll be publishing the source. So you'll be able to add your own cards and if you figure out how, you can try updating it.
I have never updated a mod before, so give me some time :\
Same.
You psychic or somethin?
I actually managed to get it working with 1.1. HOWEVER.
I'm not releasing it yet. I'm still working with a couple npc things.
Superm: check your inbox
Do you mean to add all the new monsters? (Armorroid, etc?)