Does anyone care to share a mod compatibility list?
-This is a great mod that encourages exploring among other things. I think some type of block that keeps chunks loaded would really make sense in a mod like this that has you spending a lot of time leaving your "home" area. It would seem much more realistic if trees, plants, and fruits near your home continued to grow while you were out exploring.
Hey there. Was wondering what this error report is all about. Crashed while breaking a fruit tree.
--- BEGIN ERROR REPORT 3cbb3356 --------
Generated 9/11/12 6:33 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 473711920 bytes (451 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 5 mods loaded, 5 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49h.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['DanielEdward'/277, l='Last Try', x=-21.30, y=151.00, z=-10106.00]]
- World Last Try Entities: 0 total; []
- World Last Try Players: 0 total; []
- World Last Try Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NullPointerException
at TFC.TileEntities.TileEntityFruitTreeWood.g(TileEntityFruitTreeWood.java:80)
at up.h(World.java:1900)
at gr.h(WorldServer.java:437)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at axv.p(IntegratedServer.java:105)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
--- END ERROR REPORT ccb039d2 ----------
Does anyone care to share a mod compatibility list?
-This is a great mod that encourages exploring among other things. I think some type of block that keeps chunks loaded would really make sense in a mod like this that has you spending a lot of time leaving your "home" area. It would seem much more realistic if trees, plants, and fruits near your home continued to grow while you were out exploring.
I don't see these things mentioned. Can someone verify? This is for the SMP version.
1) I think the chest is missing from the creative inventory.
2) Beds function, but when we sleep we appear to be falling through the void. Also with beds- body orientation of sleepers is wrong and/or not on the top of the bed. Wherever we put the beds, we always seem to be floating halfway off or sticking in a wall. 3) I am getting unusually high lag recently. I 'm still trying to sort out the cause. Anyone else lagging more in the last build or two? [It mostly happens to me. I've got the server on my PC] Edit-I moved new wireless mouse dongle to a closer USB and all seems well.
The only mod (besides the required) I've got is REI's Minimap. Many thanks.
This mod is SO interesting. I realize half the mystery is that things haven't been worked out yet and are still being developed, but my frequent lack of a clue just gets me more involved and engaged. Whereas I can sleepwalk through vanilla and 99% of the other mods I've tried. I can't wait to see what's down the road. Way to go King Bioxx
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\blackeel\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-13_00.56.49-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT bcbf4dbc --------
Generated 9/13/12 12:56 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 417731448 bytes (398 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.1.368 Minecraft Forge 4.1.2.259 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49j.zip) Unloaded->Constructed->Errored
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon 4100 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 216 is already occupied by TFC.Blocks.BlockSand@1d5edda when adding TFC.Blocks.BlockTerraForge@1f2b564
at aig.<init>(Block.java:282)
at afu.<init>(BlockContainer.java:7)
at TFC.Blocks.BlockTerraForge.<init>(BlockTerraForge.java:33)
at TFCBlocks.LoadBlocks(TFCBlocks.java:311)
at TerraFirmaCraft.preInit(TerraFirmaCraft.java:89)
... 30 more
--- END ERROR REPORT ce43cfa9 ----------
Whenever I place the stone anvil, it's invisible and after I open the Anvil GUI it just disappeared. Help?
Don't cheat the old stone anvil item. It doesn't work anymore. Use raw stone instead, read the changelog and the wiki for more information on how it works
So i have played with this mod for about 4 hours and Im working on a little place while I get the basics of the mod in my head but my grass is taking alot of time to grow, I haven't moved alot In the world I spawned and made a little base in a rolling hills biome so Im just asking i its a bug or it just takes some time to grow...
Ohhh and Im also using the beta v2 build 49, I know I should update
From the changelog... As of... Beta v2 Build 49h
New Features
Tall grass will now grow on top of grass blocks at a speed that depends on the rainfall for the region.
I seem to always end up in the swamp- though it doesn't look like a swamp. And I can tell you it rains alot and the grass grows so much its a nuisance.
Mother of Notch! This is the mod I have been looking for!
I didnt think it was possible for minecraft to become this realistic (its a videogame for crying out loud!) but this proved me wrong!
Time to punch leaves!
So I am not certain but it would appear that this mod is not compatible with Optifine? I have tried OptiFine 1.3.2 HD U B3 and OptiFine 1.3.2 HD B2. I have tried both Build249J and Build2 50B and all I get is some really really weird textures everywhere.
So I am not certain but it would appear that this mod is not compatible with Optifine? I have tried OptiFine 1.3.2 HD U B3 and OptiFine 1.3.2 HD B2. I have tried both Build249J and Build2 50B and all I get is some really really weird textures everywhere.
It's a good habit to search at both places before you add a new mod- meaning search "Terrafirmacraft" @ Optifine's topic and search "Optifine" @ the tfcraft topic. And maybe do a general search for the words "incompatible" or "crash" or whatever on each thread to see if there are any major problems (that have occurred recently and are not resolved). In other words, do a little detective work.
In previous posts on this thread, it has been advised that you MUST install Optifine last. I followed that advice and Optifine works fine for me. Maybe that would help you.
I didn't think of using "incompatible" because it didnt seem like an incompatibility issue but I will use that next time. I am not crashing so I didn't think of searching "crash".
I did search "Optifine" but when I read "install optifine last" I thought it meant first Forge then Player API and then Optifine. And thats what I did.
So do you mean install Optifine after I run Minecraft with Terrafirmacraft in the mod folder? Do I save a world first and then exit and install Optifine?? That's all I can gather by what you mean when you say "last" because I have tried "last".
I always start MC between added mods to make sure it's ok and I usually save my modded server folder and .minecraft folder to desktop between each so I don't have to start from scratch if there's a problem. (Excluding mods I'm familiar with.) Also save a CLEAN set of jars so you don't have to keep downloading them if you do start over. But yeah, I would run it before installing Optifine to be safe and sure all is well at that point.
I am using Standard 1.3.2_HD_B3
You might try that if the others don't work
Look at the Optifine OP again, there are specific instructions for Ultra that might apply. Other than that I don't know. Good luck
Thank you again Notorious. It worked great with Optifine as soon as I installed after I started a new world. Awesome!!
But now I have this problem after I install the GLSL Shaders. I did look up "GLSL crashes" before posting this but the last post was in July and maybe something has changed? Anyways, every time I start the world it crashes instantly. Any ideas anyone??
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at ave.a(Tessellator.java)
at ave.a(Tessellator.java:524)
at avg.c(RenderBlocks.java:6573)
at avg.a(RenderBlocks.java:4674)
at avg.q(RenderBlocks.java:4303)
at avg.b(RenderBlocks.java:396)
at aus.a(WorldRenderer.java:282)
at avb.a(RenderGlobal.java:1578)
at auw.a(EntityRenderer.java:1293)
at auw.b(EntityRenderer.java:1039)
at net.minecraft.client.Minecraft.J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ca1bf96b ----------
Hmm, some1 found this bug too? When i pick a seed like Tomatoo Seed, the game is crashing. With optifine_HD_B3
The seeds icons in my inv. are white with a little black spot on the lower left corner.
I'm just downloaded today, about 19:00, but i done it again now.
Same resoult, i used the fallowing mods:
Forage (newest)
Player API
TFC build50
Too many items
Optifine_ultra_B3
magic launcher
Get rid of Too Many Items and Magic Launcher, you can't have them with TFC
Before I jump in, should I leave structure generation on? Have villages, treasure chests, and that kind of stuff been redesigned to be balanced in the sense of the TFC world, or could I randomly discover iron ingots chilling in a chest or village somewhere?
Search function already said Nether (and, I'm assuming, the End) aren't being considered right now, so removing structures doesn't seem like it'd hurt anything.
I tried to join the Terrafirmacraft Forum, but it won't send me a validation email. I've tried to resend the validation 10 times lastnight and today. Can someone affiliated check on the situation and pleeeeze either let me in or send a validation email? I posted here because I couldn't find contact info for anyone in forum management. Username = Notorious
In other news, it occurred to me I can't imagine playing minecraft again without gravity. I hope this mod keeps going forward because I already feel like I'll have trouble going back. I am so hooked.
And (without looking real hard to see if it's already suggested) I want to suggest Woodworking as an area of TFCRAFT that would be interesting to expand. I love woodworking and all this wood makes me want furniture and shelves, etc. in my empty boring houses. It seems like a simple addition since you already have the saw and the hammer and chisel. If you apply the same ability to wood that the chisel has on stone. It would be AMAZING! And (with stone, too) it would be great if there was a way to pick up and place items you created. I guess that would be tough unless you created a GUI that had formulas for pre-designed objects. But that would be cool.
-This is a great mod that encourages exploring among other things. I think some type of block that keeps chunks loaded would really make sense in a mod like this that has you spending a lot of time leaving your "home" area. It would seem much more realistic if trees, plants, and fruits near your home continued to grow while you were out exploring.
http://jenkins.minecraftforge.net:7070/job/forge/lastBuild/
--- BEGIN ERROR REPORT 3cbb3356 --------
Generated 9/11/12 6:33 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 473711920 bytes (451 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 5 mods loaded, 5 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49h.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['DanielEdward'/277, l='Last Try', x=-21.30, y=151.00, z=-10106.00]]
- World Last Try Entities: 0 total; []
- World Last Try Players: 0 total; []
- World Last Try Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
java.lang.NullPointerException
at TFC.TileEntities.TileEntityFruitTreeWood.g(TileEntityFruitTreeWood.java:80)
at up.h(World.java:1900)
at gr.h(WorldServer.java:437)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:616)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:547)
at axv.p(IntegratedServer.java:105)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453)
at ep.run(SourceFile:539)
--- END ERROR REPORT ccb039d2 ----------
Thanks all.
They DO continue to grow.
1) I think the chest is missing from the creative inventory.
2) Beds function, but when we sleep we appear to be falling through the void. Also with beds- body orientation of sleepers is wrong and/or not on the top of the bed. Wherever we put the beds, we always seem to be floating halfway off or sticking in a wall.
3) I am getting unusually high lag recently. I 'm still trying to sort out the cause. Anyone else lagging more in the last build or two? [It mostly happens to me. I've got the server on my PC]Edit-I moved new wireless mouse dongle to a closer USB and all seems well.
The only mod (besides the required) I've got is REI's Minimap. Many thanks.
This mod is SO interesting. I realize half the mystery is that things haven't been worked out yet and are still being developed, but my frequent lack of a clue just gets me more involved and engaged. Whereas I can sleepwalk through vanilla and 99% of the other mods I've tried. I can't wait to see what's down the road. Way to go King Bioxx
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\blackeel\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-13_00.56.49-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT bcbf4dbc --------
Generated 9/13/12 12:56 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 417731448 bytes (398 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.1.368 Minecraft Forge 4.1.2.259 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49j.zip) Unloaded->Constructed->Errored
- LWJGL: 2.4.2
- OpenGL: ATI Mobility Radeon 4100 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 216 is already occupied by TFC.Blocks.BlockSand@1d5edda when adding TFC.Blocks.BlockTerraForge@1f2b564
at aig.<init>(Block.java:282)
at afu.<init>(BlockContainer.java:7)
at TFC.Blocks.BlockTerraForge.<init>(BlockTerraForge.java:33)
at TFCBlocks.LoadBlocks(TFCBlocks.java:311)
at TerraFirmaCraft.preInit(TerraFirmaCraft.java:89)
... 30 more
--- END ERROR REPORT ce43cfa9 ----------
Don't cheat the old stone anvil item. It doesn't work anymore. Use raw stone instead, read the changelog and the wiki for more information on how it works
Delete your configs and do a clean reinstall of the mod
From the changelog... As of...
Beta v2 Build 49h
New Features
I didnt think it was possible for minecraft to become this realistic (its a videogame for crying out loud!) but this proved me wrong!
Time to punch leaves!
https://www.dropbox.com/s/nac0hf32v3gv03e/2012-09-14_01.13.45.png
Is there a fix for this?
It's a good habit to search at both places before you add a new mod- meaning search "Terrafirmacraft" @ Optifine's topic and search "Optifine" @ the tfcraft topic. And maybe do a general search for the words "incompatible" or "crash" or whatever on each thread to see if there are any major problems (that have occurred recently and are not resolved). In other words, do a little detective work.
In previous posts on this thread, it has been advised that you MUST install Optifine last. I followed that advice and Optifine works fine for me. Maybe that would help you.
I didn't think of using "incompatible" because it didnt seem like an incompatibility issue but I will use that next time. I am not crashing so I didn't think of searching "crash".
I did search "Optifine" but when I read "install optifine last" I thought it meant first Forge then Player API and then Optifine. And thats what I did.
So do you mean install Optifine after I run Minecraft with Terrafirmacraft in the mod folder? Do I save a world first and then exit and install Optifine?? That's all I can gather by what you mean when you say "last" because I have tried "last".
Thanks!!
I always start MC between added mods to make sure it's ok and I usually save my modded server folder and .minecraft folder to desktop between each so I don't have to start from scratch if there's a problem. (Excluding mods I'm familiar with.) Also save a CLEAN set of jars so you don't have to keep downloading them if you do start over. But yeah, I would run it before installing Optifine to be safe and sure all is well at that point.
I am using Standard 1.3.2_HD_B3
You might try that if the others don't work
Look at the Optifine OP again, there are specific instructions for Ultra that might apply. Other than that I don't know. Good luck
But now I have this problem after I install the GLSL Shaders. I did look up "GLSL crashes" before posting this but the last post was in July and maybe something has changed? Anyways, every time I start the world it crashes instantly. Any ideas anyone??
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectByteBuffer.putShort(Unknown Source)
at ave.a(Tessellator.java)
at ave.a(Tessellator.java:524)
at avg.c(RenderBlocks.java:6573)
at avg.a(RenderBlocks.java:4674)
at avg.q(RenderBlocks.java:4303)
at avg.b(RenderBlocks.java:396)
at aus.a(WorldRenderer.java:282)
at avb.a(RenderGlobal.java:1578)
at auw.a(EntityRenderer.java:1293)
at auw.b(EntityRenderer.java:1039)
at net.minecraft.client.Minecraft.J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ca1bf96b ----------
Update to the latest version of TFC
Get rid of Too Many Items and Magic Launcher, you can't have them with TFC
Before I jump in, should I leave structure generation on? Have villages, treasure chests, and that kind of stuff been redesigned to be balanced in the sense of the TFC world, or could I randomly discover iron ingots chilling in a chest or village somewhere?
Search function already said Nether (and, I'm assuming, the End) aren't being considered right now, so removing structures doesn't seem like it'd hurt anything.
What's wrong with ML and TFC? Does TFC have to be repackaged so ML will detect it or something?
In other news, it occurred to me I can't imagine playing minecraft again without gravity. I hope this mod keeps going forward because I already feel like I'll have trouble going back. I am so hooked.
And (without looking real hard to see if it's already suggested) I want to suggest Woodworking as an area of TFCRAFT that would be interesting to expand. I love woodworking and all this wood makes me want furniture and shelves, etc. in my empty boring houses. It seems like a simple addition since you already have the saw and the hammer and chisel. If you apply the same ability to wood that the chisel has on stone. It would be AMAZING! And (with stone, too) it would be great if there was a way to pick up and place items you created. I guess that would be tough unless you created a GUI that had formulas for pre-designed objects. But that would be cool.
Many thanks.