What a wiki needs is some more people to work on it... Bioxx doesnt have time to work on both the wiki and the mod it self... So if bioxx is looking for some one to do that for him, i can do that in my free time.
could you though? i mean get ALL the numbers correct? maybe he should take a weeks break and just GET IT DONE.
you can't really do it, considering you don't have the code at ur fingertips with the numbers of how strong, or how much, or how good, how many, where, or in what rock.
sure you could give a guess from what is in the game, but to really be acurate, which is what a wiki should be, bioxx or someone who helped make the game, or has the code for it, should do it.
I could have contact with bioxx and help him with it... Add a lot of the crafting recipes... I'm one of the oldest TFC players... Well it is better to update it with my knowledge then just have it left like that or wait a few months when finally the mod is out and get bioxx to focus on the wiki?
i have no doubt of ur knowledge,
i just that if he did let you do some... that that woudn't include some of the more... detailed material
but it couldn't help as long as you got it right
he himself could always go and fix it.
...but its harder to correct then to do it the first time, so just make sure you get it right =)
but i could say the same thing, although i know alot less then you, regardless of what my other post say: from them i have learned ALOT, although i would not want to write the wiki, unless i was just added to a tutorial part, cause then i could not be blamed with false info =D
but in about 2 weeks i should have this mod DOWN!
but... its not in 2 weeks, still working on the ores part of this mod.
but it you do get your position as wiki editor make sure you remember me, and start with workin magnitite on the anvil
I will give you credit for such an intresting blocks of text If i get my possition...
its hardly what i would call inspired writing, or a work of art... in fact after reading it after i had posted... i was a lil' suprised how stupidly i had worded my comments... it was writen in haste and badly worded... barely getting my point acrossed...
sorry if someone already covered this, i didn't see it. anyway, im having trouble with smelting my first metal tool. I'm trying to use either native copper or malachite. The wiki says both can be smelted in a firepit. I put the fire pit really high on a mountain, which the spotters guide said was a good idea. I used oak, which the getting started guide said was hot burning. But it won't get any higher than bright red. I watched a metallurgy guide on these forums which showed him making cassiterite, and that was at sea level and went fine, so why does mine not work? can anyone help?
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BTW, it's pronounced (aw-none-Ian) aw, like aw, darn it. none, like i have none of that, and Ian, like the name (though that is not my name). It is definitely not pronounced (ah-weh-know-knee-en) because that's just weird.
sorry if someone already covered this, i didn't see it. anyway, im having trouble with smelting my first metal tool. I'm trying to use either native copper or malachite. The wiki says both can be smelted in a firepit. I put the fire pit really high on a mountain, which the spotters guide said was a good idea. I used oak, which the getting started guide said was hot burning. But it won't get any higher than bright red. I watched a metallurgy guide on these forums which showed him making cassiterite, and that was at sea level and went fine, so why does mine not work? can anyone help?
the hottest woods are maple and hickory.
use a bellows too you can just hold right click on the bellows to save yourself clicking loads
casiterite melts at very low temps while copper/malchite require high temps
hope that helps.
On another note pre 13 is out and now has armour
and a key point in the changelog...
"Rewrote some backend code that radically altered the metadata for rock types. This has caused the need for new worlds."
Ya I read the whole thing don't worry it upsets me to leave my newfound copper mine, but meh progress is progress.
well my pre12 world seed works in pre13. So if your world is one from when the latest world gen changes happened it should still be a good seed for pre13.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7ab4597 --------
Generated 5/14/12 6:51 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoSuchFieldError: s
at mod_TurretMod.load(mod_TurretMod.java:161)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b880cba7 ----------
Rollback Post to RevisionRollBack
And Banners are broken for me. Instead, have a boring, generic signature.
All metals are being a pain in the butt on the Anvil and in fire pits for some reason now, bellows are pointless to make. Do not bother wasting materials. May as well read the posts on the page before this, don't worry you aren't the only one with this issue.
EDIT: Quoted the wrong person, fail -.-... Double fail, procrastination is preventing me from fixing the quote... Pity.
Damn, I was hoping that TFCraft would work with Runecraftory Mod...
Would make things a little interesting due to the difference to the world they both can achieve.
I got this when Genning the world...
java.lang.NoSuchFieldError: desert3
at GenLayerBiomeTFC.<clinit>(GenLayerBiomeTFC.java:5)
at wp.a(GenLayer.java:40)
at rs.<init>(SourceFile:32)
at rs.<init>(SourceFile:38)
at vx.getChunkManager(vx.java:72)
at alb.a(WorldProvider.java:90)
at alb.a(WorldProvider.java:43)
at xd.<init>(World.java:344)
at xd.<init>(World.java:277)
at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
at xh.a(SourceFile:163)
at vp.a(SourceFile:74)
at xh.a(SourceFile:233)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1561)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Hello and good day .. i have followed the directions for install exactly.. The game loads fine no issues untill i create a world which loads fine then when i get into the world i have white textures for a majority of the blocks not all but mostly the rocks and armor it seems. I have tried to put the texture zip into the core client zip also tried putting just the bioxx folder from the textures zip into the core client zip with no aval .I have tried installing the the mods in diffrent order but always have modloader first then forge second and that didnt work either.
Im using NEI to check and be sure i have the mod loaded correctly.
Im also using multiMC and have tried it threw the normal minecraft launcher as well with the same results
Hello and good day .. i have followed the directions for install exactly.. The game loads fine no issues untill i create a world which loads fine then when i get into the world i have white textures for a majority of the blocks not all but mostly the rocks and armor it seems. I have tried to put the texture zip into the core client zip also tried putting just the bioxx folder from the textures zip into the core client zip with no aval .I have tried installing the the mods in diffrent order but always have modloader first then forge second and that didnt work either.
Im using NEI to check and be sure i have the mod loaded correctly.
Im also using multiMC and have tried it threw the normal minecraft launcher as well with the same results
download and update the textures in the .jar. It was updated after the initial pre13 texture update. Also with every beta pre update delete the tfc config files. due to id changes and such.
I got it fixed though the direct link to download the textures was missing the armor file .. I downloaded the adfly link and all is well now and works great. May want to check the direct download link may have the wrong file associated with it =)
I recently noticed that it is possible to estimate (and in the case of claysone/mudstone completely identify) the rock type below the surface by looking at gravel bits on the ground. maybe it would be a good idea to draw the flint texture from the block its on. Or a combo of the stone its above and the block it sits on averaged to give the flint its texture.
just musing....
Edit: Oh yeah and flint should also generate underwater that always anoyed me.
You can also tell if it's schist by looking at the flints or at least I can, defnitively. I however at max build height with hickory and a bellows could not ever melt copper in a firepit period. It got to orange and that's it; even that took more than a whole stack (four pieces) of hickory and I was in the same boat as you with finding an ass load of copper and galena but nothing else of value. Yes the bellows helps but I still couldn't melt that ****ing copper. =(
Edit: can anybody help me with the copper chisel head?
I can work the ingot on the anvil with the plans but it doesn't show the rules and the sliders are moving.
yes I have the plans in.
yes I have the hammer in.
Edit2: I deemed it bugged and spawned in a copper chisel head (deleted the ingot too) after using up maybe 20 stone hammers and no result.
In order to work copper into tools you must use a copper anvil or better to craft them; it's in the wiki page. Aren't you the same guy that gave me crap about not reading the changelog for javelins? xD
Bug reports are probably banned* so here's a few "notes" on pre14, anyyone who can correct me please do so
1) hammer head plan doesn't seem to work. I tried anvil/tools up to steel on tin and bismuth and lining up the range indicators according to the rules never produces a hammer head
2) some recipes point at their pre12 blockid/meta, f.ex bloomery block recipe requires andesite/dacite/rhyolite bricks instead of gabbro/granite/diorite. This would be ok, however there are no corresponding chisel recipes for present versions of igneous extrusive cobble to produce bricks. this si also true for flux, recipes are pointing at the present chert etc instead of marble/chalk/limestone/dolomite
*
j/k bioxx..unless you are infact trolling us
Rollback Post to RevisionRollBack
I spent most of my dough on booze, boats and broads. The rest of it, I wasted.
-E. Leonard
could you though? i mean get ALL the numbers correct? maybe he should take a weeks break and just GET IT DONE.
you can't really do it, considering you don't have the code at ur fingertips with the numbers of how strong, or how much, or how good, how many, where, or in what rock.
sure you could give a guess from what is in the game, but to really be acurate, which is what a wiki should be, bioxx or someone who helped make the game, or has the code for it, should do it.
i have no doubt of ur knowledge,
i just that if he did let you do some... that that woudn't include some of the more... detailed material
but it couldn't help as long as you got it right
he himself could always go and fix it.
...but its harder to correct then to do it the first time, so just make sure you get it right =)
but i could say the same thing, although i know alot less then you, regardless of what my other post say: from them i have learned ALOT, although i would not want to write the wiki, unless i was just added to a tutorial part, cause then i could not be blamed with false info =D
but in about 2 weeks i should have this mod DOWN!
but... its not in 2 weeks, still working on the ores part of this mod.
but it you do get your position as wiki editor make sure you remember me, and start with workin magnitite on the anvil
its hardly what i would call inspired writing, or a work of art... in fact after reading it after i had posted... i was a lil' suprised how stupidly i had worded my comments... it was writen in haste and badly worded... barely getting my point acrossed...
but im glad it amused you.
HOW DO I USE IT?
AND HOW TO I ANVIL IT OR WHAT??
i made it dim red, but when i put in anvil... nothing
i forgot hammer *face slap*
put hammer... still nothing.
that wiki helps me lil' though
A: use a freaking bellow (rofl XD)
and a key point in the changelog...
"Rewrote some backend code that radically altered the metadata for rock types. This has caused the need for new worlds."
well my pre12 world seed works in pre13. So if your world is one from when the latest world gen changes happened it should still be a good seed for pre13.
ModLoader 1.2.5
mod_Explosives 1.2.3
mod_Invasion 0.9.4
mod_MinecraftForge 3.1.3.107
mod_ModLoaderMp 1.2.5v1
mod_ReiMinimap v3.0_06 [1.2.5]
mod_TFC_Core 0.1j
mod_TooManyItems 1.2.5 2012-04-13
mod_Flan v1.4
mod_TurretMod 1.2.5 v.2.0_02
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7ab4597 --------
Generated 5/14/12 6:51 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoSuchFieldError: s
at mod_TurretMod.load(mod_TurretMod.java:161)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT b880cba7 ----------
All metals are being a pain in the butt on the Anvil and in fire pits for some reason now, bellows are pointless to make. Do not bother wasting materials. May as well read the posts on the page before this, don't worry you aren't the only one with this issue.
EDIT: Quoted the wrong person, fail -.-... Double fail, procrastination is preventing me from fixing the quote... Pity.
"I'm not mean, I'm just brutally honest" -- Delta7x
Would make things a little interesting due to the difference to the world they both can achieve.
I got this when Genning the world...
at GenLayerBiomeTFC.<clinit>(GenLayerBiomeTFC.java:5)
at wp.a(GenLayer.java:40)
at rs.<init>(SourceFile:32)
at rs.<init>(SourceFile:38)
at vx.getChunkManager(vx.java:72)
at alb.a(WorldProvider.java:90)
at alb.a(WorldProvider.java:43)
at xd.<init>(World.java:344)
at xd.<init>(World.java:277)
at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
at xh.a(SourceFile:163)
at vp.a(SourceFile:74)
at xh.a(SourceFile:233)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1561)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Im using NEI to check and be sure i have the mod loaded correctly.
Im also using multiMC and have tried it threw the normal minecraft launcher as well with the same results
download and update the textures in the .jar. It was updated after the initial pre13 texture update. Also with every beta pre update delete the tfc config files. due to id changes and such.
Sort of like dropping dirt/sand into a stream of water, and the sluice boxes would automatically pick it up?
You can also tell if it's schist by looking at the flints or at least I can, defnitively. I however at max build height with hickory and a bellows could not ever melt copper in a firepit period. It got to orange and that's it; even that took more than a whole stack (four pieces) of hickory and I was in the same boat as you with finding an ass load of copper and galena but nothing else of value. Yes the bellows helps but I still couldn't melt that ****ing copper. =(
In order to work copper into tools you must use a copper anvil or better to craft them; it's in the wiki page. Aren't you the same guy that gave me crap about not reading the changelog for javelins? xD
1) hammer head plan doesn't seem to work. I tried anvil/tools up to steel on tin and bismuth and lining up the range indicators according to the rules never produces a hammer head
2) some recipes point at their pre12 blockid/meta, f.ex bloomery block recipe requires andesite/dacite/rhyolite bricks instead of gabbro/granite/diorite. This would be ok, however there are no corresponding chisel recipes for present versions of igneous extrusive cobble to produce bricks. this si also true for flux, recipes are pointing at the present chert etc instead of marble/chalk/limestone/dolomite
*
-E. Leonard