I seem to have run into a small bug while messing around on creative. I put my automated farm into a blue print, and put it into a path marked builder. Everything was put down right, but the turntables weren't functioning properly. They weren't spinning the piston and block detector, and when I put some clay on it it changed to an urn after 8 rotations. It even gave all 3 clay balls. When I placed a turntable myself they worked fine though.
Yup, something similar was reported over on the BTW forums. I'll be doing a pass on all the mod blocks and how they interact with the Builder over the next few days.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Sure you could use it on a kiln, but why complicate the system with the mechanics when you can just use a piston instead? It only requires slightly more redstone than is already needed to trigger the BD and you don't need to squeeze in any mechanics for it.
The use of a quarry for an auto tree farm sounds interesting. I'll have to think about that. I suppose the biggest challenge is how to self limit it so that it doesn't eat anything you don't want it to (if you truly want to automate it). I might have a few ideas to think about for that. I'll have some time since it will be a long time until I have an extra quarry.
In my BTW world, I have a piston to push the materials out, dropping them into a crucible.
A klin needs 4 brick block, leaving 2 sides open. One open side is the BD, so I've used a sticky piston attached to the brickwork.
It takes a lot of fine tuning so the BD doesn't pick up that brick block.
Long story short, it's easier and more compact to use the obsidian pipe, and you only need the engines if you're mass producing urns. Loading the BD with a piece of cobblestone will push them out, but halve the rate of production.
As long as you process an equal/greater amount of ore/wood block than un-fired pottery, you'll never need the engine setup.
(unfortunately you have to have brick on the bottom, or otherwise you could just have a heated cauldron/crucible to collect it. It can never be that easy.)
As for the quarry tree farm- there's a redstone torch on the bottom level. breaking it shuts off power to the engines.
You could also use a detector block/lens to turn off the power- when the quarry mines the last block, the beam is unbroken- which activates the detector and shuts off the power.
(you can use the filler, which breaks stuff from the ground up, but you'll need a fancy network of channels to catch all the drops. It actually makes for a pretty good inverted quarry)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
It takes a lot of fine tuning so the BD doesn't pick up that brick block.
Not really, it just takes a repeater to delay the BD redstone by a tick or two with respect to the piston.
As for the quarry tree farm- there's a redstone torch on the bottom level. breaking it shuts off power to the engines.
You could also use a detector block/lens to turn off the power- when the quarry mines the last block, the beam is unbroken- which activates the detector and shuts off the power.
(you can use the filler, which breaks stuff from the ground up, but you'll need a fancy network of channels to catch all the drops. It actually makes for a pretty good inverted quarry)
Elegant yet simple solutions. I've got a few ideas for this now thanks!
You'll have to wait till 1.2 is released by mojang and the mods both update I'm afraid. Very, very few mods beyond the common utility ones update for snapshots, and even some of them will avoid 12w07b due to the whole "It's buggy as hell" thing.
Don't know if it's a bug, but transport pipes connected to mill stones (yes, they DO in fact connect, as if that is meant to work) are not able to put stuff into said mill stone. I wanted to build a fully automatic grinding system with nothing but an input chest and an output chest as User Inteface without any nasty mechanics lying around, but this seems to render my idea impossible. Or is there another way?
You probably have the pipes connected on the wrong side. I don't know which side they have to be on for a millstone, but it does make a difference.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
ok i got btw by itself working, when i add in the btb and bc mods this happens now:
java.lang.IllegalArgumentException: Slot 210 is already occupied by FCBlockDetectorLogicGlowing@1928dc07 when adding buildcraft.factory.BlockMiningWell@49855c78
at oe.<init>(Block.java:175)
at aew.<init>(SourceFile:9)
at buildcraft.factory.BlockMachineRoot.<init>(BlockMachineRoot.java:21)
at buildcraft.factory.BlockMiningWell.<init>(BlockMiningWell.java:30)
at BuildCraftFactory.initialize(BuildCraftFactory.java:92)
at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:34)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
I played the btw/btb for a week straight absolutely love it. Just wanna play the new version now before i get to much more furtehr into it.
if it's using ISidedInventory, it should be top to input, sides to output (fuels go in the bottom)
if you want, you could use sneakypipes, they can input/output from any side
Actually, the Mill Stone doesn't use ISidedInventory. I think there's just something odd going on due to it being a 1-wide inventory, and I still need to dig into that one further.
Is there a specific number to use so it doesn't conflict with btb/bc, or do I just plug numbers till it works
Well, it really shouldn't be conflicting with the default blockIDs of BC to begin with, unless they were auto-assigned some very strange values (like if you previously had it installed with other mods).
So, I really can't guess at which numbers might be available for you. You'll need to look at the BC config file to see which ones are free.
You should really make a vanilla server version for this and btw know its too late but it would have been cool if you kept the recipes for everything the same and just made it to where they work together like how the water wheel and piston worked together.
You should really make a vanilla server version for this and btw know its too late but it would have been cool if you kept the recipes for everything the same and just made it to where they work together like how the water wheel and piston worked together.
For keeping the recipes the same, that would defeat the purpose of having a unified tech tree, or more precisely, it would result in there just not being one. This mod really isn't about compatibility in my mind. If that's all it were about I'd likely just have waited for the mod API to make the two compatible again.
What it's really about is trying to blend the two together in a seamless experience to make them feel much more like one mod. Keep in mind that this mod was conceived of back when BTW and BC WERE compatible under the Forge. Most of the work that went into this has had very little to do with compatibility (that part only took a few hours), with most of the time invested being in play-testing and balancing of the new recipes to create the kind of unification I'm talking about.
As for the Piston/Water Wheel thing, I have no idea what you're talking about there or how the two are related.
Don't know if it's a bug, but transport pipes connected to mill stones (yes, they DO in fact connect, as if that is meant to work) are not able to put stuff into said mill stone. I wanted to build a fully automatic grinding system with nothing but an input chest and an output chest as User Inteface without any nasty mechanics lying around, but this seems to render my idea impossible. Or is there another way?
I've connected intake pipes to the top, and it'll only fill the top slot in the millstone.
Anyway, millstones don't hold much- you're better off with a powered hopper putting stuff into the millstone. you're less likely to overload the system. (Intake pipes work fine connected to the sides of a hopper)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Sorry for this post. (I couldve just read through and watch videos to find answers to it, But my Crappy internet has been restricting me)
But..
1. How can i Legitly get the chips and pipe wires?
2. What does these things do?
-Laser
-Assembly Table
-Path Mark
Thanks for the help. Awesome that I can get the new Lens Block Working alongside some epic BC machines too :biggrin.gif: Thank you for your awesome work.
So, I'm considering a change to the recipe for the Gold Waterproof Pipes, and just wanted to toss it out there for discussion.
At present, I'm observing a couple of things:
-There is currently very little incentive for building the Gold Waterproof Pipes. Gold is probably the resource that's in the most demand in BTB, even surpassing diamond in that regard. As such, it is unlikely that players will opt for Gold Waterproof Pipes just to increase the transportation capacity for liquids.
-There is a huge surplus of iron that builds up in the late game which currently doesn't have a demand in the mod that can come even close to making a dent in the supply once you have multiple Quarries up and running.
The idea is to change Gold Waterproof Pipes to "High Capacity Waterproof Pipes" that would be made out of iron, representing what I think is a more advanced system of "plumbing" for liquid transport. These pipes would be constructed on the Anvil, and provide late-game incentive for upgrading your pipe network.
Thoughts? The only problem I see with this at present is that obviously the golden visual for the pipes might be a bit disconcerting.
All you really need is to set up a zombie pigman farm, and collect some gold nuggets when ever you start to run a bit low, if you have a decent sized farm (I'm talking even half the size of Batto's) the rate of nuggets is not too bad at all, even faster then trying to mine/quarry for it, IMO.
Yup, something similar was reported over on the BTW forums. I'll be doing a pass on all the mod blocks and how they interact with the Builder over the next few days.
It's better THEN buildcraft
meaning 'Better than wolves, then Buildcraft'
(Referring to the structure of the tech-tree)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
In my BTW world, I have a piston to push the materials out, dropping them into a crucible.
A klin needs 4 brick block, leaving 2 sides open. One open side is the BD, so I've used a sticky piston attached to the brickwork.
It takes a lot of fine tuning so the BD doesn't pick up that brick block.
Long story short, it's easier and more compact to use the obsidian pipe, and you only need the engines if you're mass producing urns. Loading the BD with a piece of cobblestone will push them out, but halve the rate of production.
As long as you process an equal/greater amount of ore/wood block than un-fired pottery, you'll never need the engine setup.
(unfortunately you have to have brick on the bottom, or otherwise you could just have a heated cauldron/crucible to collect it. It can never be that easy.)
As for the quarry tree farm- there's a redstone torch on the bottom level. breaking it shuts off power to the engines.
You could also use a detector block/lens to turn off the power- when the quarry mines the last block, the beam is unbroken- which activates the detector and shuts off the power.
(you can use the filler, which breaks stuff from the ground up, but you'll need a fancy network of channels to catch all the drops. It actually makes for a pretty good inverted quarry)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Not really, it just takes a repeater to delay the BD redstone by a tick or two with respect to the piston.
Elegant yet simple solutions. I've got a few ideas for this now thanks!
Add to that - needless release spam.
You probably have the pipes connected on the wrong side. I don't know which side they have to be on for a millstone, but it does make a difference.
java.lang.IllegalArgumentException: Slot 210 is already occupied by FCBlockDetectorLogicGlowing@1928dc07 when adding buildcraft.factory.BlockMiningWell@49855c78
at oe.<init>(Block.java:175)
at aew.<init>(SourceFile:9)
at buildcraft.factory.BlockMachineRoot.<init>(BlockMachineRoot.java:21)
at buildcraft.factory.BlockMiningWell.<init>(BlockMiningWell.java:30)
at BuildCraftFactory.initialize(BuildCraftFactory.java:92)
at mod_BuildCraftFactory.ModsLoaded(mod_BuildCraftFactory.java:34)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
I played the btw/btb for a week straight absolutely love it. Just wanna play the new version now before i get to much more furtehr into it.
The above is the relevant line man. You just have a blockID conflict which can be resolved by changing the value in the BTW config file.
Actually, the Mill Stone doesn't use ISidedInventory. I think there's just something odd going on due to it being a 1-wide inventory, and I still need to dig into that one further.
Is there a specific number to use so it doesn't conflict with btb/bc, or do I just plug numbers till it works
I think there is a file in the archive that lists all of the block ids used by the mod. I've never looked for it myself though.
Well, it really shouldn't be conflicting with the default blockIDs of BC to begin with, unless they were auto-assigned some very strange values (like if you previously had it installed with other mods).
So, I really can't guess at which numbers might be available for you. You'll need to look at the BC config file to see which ones are free.
For keeping the recipes the same, that would defeat the purpose of having a unified tech tree, or more precisely, it would result in there just not being one. This mod really isn't about compatibility in my mind. If that's all it were about I'd likely just have waited for the mod API to make the two compatible again.
What it's really about is trying to blend the two together in a seamless experience to make them feel much more like one mod. Keep in mind that this mod was conceived of back when BTW and BC WERE compatible under the Forge. Most of the work that went into this has had very little to do with compatibility (that part only took a few hours), with most of the time invested being in play-testing and balancing of the new recipes to create the kind of unification I'm talking about.
As for the Piston/Water Wheel thing, I have no idea what you're talking about there or how the two are related.
I'm gonna be using SDK gunmod for SMP, and i want to use this. instead of just buildcraft, and industiral craft
so myself and my friends cna have full expirence of the good mods on the server
Better than wolves [and therefore Better then buildcraft], isn't SMP compatible.
So unless you're good with coding, you can't run it on your server.
(If you are- let me know, because this would rock in SMP)
I've connected intake pipes to the top, and it'll only fill the top slot in the millstone.
Anyway, millstones don't hold much- you're better off with a powered hopper putting stuff into the millstone. you're less likely to overload the system. (Intake pipes work fine connected to the sides of a hopper)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
But..
1. How can i Legitly get the chips and pipe wires?
2. What does these things do?
-Laser
-Assembly Table
-Path Mark
Thanks for the help. Awesome that I can get the new Lens Block Working alongside some epic BC machines too :biggrin.gif: Thank you for your awesome work.
Playing Better Than Wolves? Want it to be more sexy than it already is? Use this! Sphax-Style Better Than Wolves
1. The same way you would normally get them in Buildcraft.
2. (I would add links to the BtB wiki pages, but linking is being dumb for me right now)
-http://sargunster.com/btw/index.php?title=Laser_(Better_then_Buildcraft)
-http://sargunster.com/btw/index.php?title=Assembly_Table_(Better_then_Buildcraft)
-http://sargunster.com/btw/index.php?title=Path_Mark_(Better_then_Buildcraft)
At present, I'm observing a couple of things:
-There is currently very little incentive for building the Gold Waterproof Pipes. Gold is probably the resource that's in the most demand in BTB, even surpassing diamond in that regard. As such, it is unlikely that players will opt for Gold Waterproof Pipes just to increase the transportation capacity for liquids.
-There is a huge surplus of iron that builds up in the late game which currently doesn't have a demand in the mod that can come even close to making a dent in the supply once you have multiple Quarries up and running.
The idea is to change Gold Waterproof Pipes to "High Capacity Waterproof Pipes" that would be made out of iron, representing what I think is a more advanced system of "plumbing" for liquid transport. These pipes would be constructed on the Anvil, and provide late-game incentive for upgrading your pipe network.
Thoughts? The only problem I see with this at present is that obviously the golden visual for the pipes might be a bit disconcerting.
All you really need is to set up a zombie pigman farm, and collect some gold nuggets when ever you start to run a bit low, if you have a decent sized farm (I'm talking even half the size of Batto's) the rate of nuggets is not too bad at all, even faster then trying to mine/quarry for it, IMO.