hello,
my minecraft crashes after a standard tool (ie stone pickaxe) breaks that has been equipped to the weapon slots i am using standard technic version 7.2.6 plus single player commands. i have already tried disabling inventory tweaks to solve this issue, however it does not appear to work. i find this crash to be very odd as it occurs not when the game starts.
I have a question about rendering. I am working on a mod that adds more weapons and armor and stuff. I was partially inspired by your refusal to add more weapons and stuff to your mod, actually. Hence the question is how did you render your spears like that? Any help at all would be appreciated. I am a noob at java, so you have to give a layman's explanation.
How can I download the zip file that must be copied into .minecraft\mods? (for 1.2.5)
Quite easy if you read the FAQ but since you people DON'T, i'll explain it then.
1: Install Minecraft Forge (Version needs to be 1.2.5)
2: Install PlayerAPI
3: Install Render PlayerAPI
4: Put the zip file into .minecraft\mods folder
5: You're excused. Now get out there and fight.
You'll find this at the first page as well. Just saying now.
The above still needs a bit of testing as well as some of the more advanced features (shield bash/enchantments etc) as well as the blocking GUI. Hopefully after I have done the GUI I will create a new topic in the WIP section with the 1st beta.
hello,
my minecraft crashes after a standard tool (ie stone pickaxe) breaks that has been equipped to the weapon slots i am using standard technic version 7.2.6 plus single player commands. i have already tried disabling inventory tweaks to solve this issue, however it does not appear to work. i find this crash to be very odd as it occurs not when the game starts.
I have a question about rendering. I am working on a mod that adds more weapons and armor and stuff. I was partially inspired by your refusal to add more weapons and stuff to your mod, actually. Hence the question is how did you render your spears like that? Any help at all would be appreciated. I am a noob at java, so you have to give a layman's explanation.
Thanks, m19
It is essentually just using Forges IItemRenderer interface. But your first step should be to learn Java properly rather than diving right into modding. Go to your local library and borrow a java programming book (I hear the "Java for Dummies" is quite good for those starting out with Java)
Hey nerd-boy when i am dual wielding only the weapon shows on the right hand. The shield or the weapon on my left hand doesn't show. Please Help Me!!!
-MSGames
Ok I thought I would give you guys something a little new. I have compleatly overhauled the waraxe for 1.3.2. I mentioned this a while ago but basically the waraxe has a lower base damage then the sword (1/2 a heart less) but cuts through armour more easily. Have a little test and see what you think. I mainly need feedback on balance issues
Place the zip files in your mods directory in your .minecraft folder (if it is not present, run minecraft with forge installed once and it will be created)
Run minecraft
*You can use a pre-modded version if you know what you are doing, don't blame me for incompatibilities, that is not my focus for this test.
More detailed description
I didn't really like the old implementation of the waraxe so I decided to go for something that is a little more unique. There was really no benifit of using a sword over the old style waraxe and I thought that needed to change.
The idea behind the waraxe is that when used against a fully unarmored player/mob it will cause less damage then a sword. However a proportion of the damage from each hit will ignore the damage reduction given by armour. This means that a waraxe will preform better then a sword when used against a fully armoured player (or mob added by mods/future versions of MC). I do realise that some people may think this is backwards, but the method I have used does not really allow me to go the other way. I still need feedback over balance
for those that are interested here is a couple of graphs comparing the damage outputs
What works
1.3.2 waraxes
Opening your world to LAN
The config file for changing item ids (default for waraxe is now 25100-25104)
Language support for english (en_UK), pirate (en_PT), danish (da_DK) and spanish (en_ES). If you are using a language other then one of these, the mod will fall back to English (UK)
What does not work
Server (I quickly tried this but the compiled mod kept on kicking me, worked fine in eclipse) You are welcome to try if you want but I doubt it will work
Checking to make sure you have an up to date version of the core files
Mod update manager has not been included (yet)
Any of the other features of battlegear you came to know and love (sorry)
Remember this is for 1.3.2 and contains only the waraxe
Hey nerd-boy when i am dual wielding only the weapon shows on the right hand. The shield or the weapon on my left hand doesn't show. Please Help Me!!!
-MSGames
As stated in the OP, I can't do anything without knowing the other mods you have installed.
Hope the shields will work as good as before. Will the requirements be the old then? (Just newer versions of course)
I hope so too, tbh I havn't had any chance to actually test them out yet, but I am quite confident in my coding. The initial release will not contain shield bash though.
As for requirements, I have actually pulled it off with Forge being the only dependency (RenderPlayerAPI is optional for compatability with other RenderPlayerAPI mods but is not required as the mod will go to fallback renderering)
is it possible i can add this mod to yogbox? or maybe technic? etc, plz help! i realy want to use this mod with others!
i can tell u that u can add it to techinc it will work the 1.2.5 im not sure about the yogbox because i havent tried it yet dont try tekkit it doesnt work
Yeah, he was just doing a balancing test for them.
Nerd-Boy, will there be an API-like thing, where mods can add extra Weapons/Shields with their materials?
Profile pic by Cheshirette c:
my minecraft crashes after a standard tool (ie stone pickaxe) breaks that has been equipped to the weapon slots i am using standard technic version 7.2.6 plus single player commands. i have already tried disabling inventory tweaks to solve this issue, however it does not appear to work. i find this crash to be very odd as it occurs not when the game starts.
any and all help/suggestions will be appreciated.
PS. great mod!
Thanks, m19
I eat creepers for breakfast, lunch, dinner and I have it bacon style!
1: Install Minecraft Forge (Version needs to be 1.2.5)
2: Install PlayerAPI
3: Install Render PlayerAPI
4: Put the zip file into .minecraft\mods folder
5: You're excused. Now get out there and fight.
You'll find this at the first page as well. Just saying now.
Just so you are not fearing there is progress eg.
The above still needs a bit of testing as well as some of the more advanced features (shield bash/enchantments etc) as well as the blocking GUI. Hopefully after I have done the GUI I will create a new topic in the WIP section with the 1st beta.
Read the FAQ (about crashes) as well as this post
It is essentually just using Forges IItemRenderer interface. But your first step should be to learn Java properly rather than diving right into modding. Go to your local library and borrow a java programming book (I hear the "Java for Dummies" is quite good for those starting out with Java)
ps:post number 99
-MSGames
So no dual wielding yet? D:
There isn't going to be dual wielding, he has mentioned this many times already. Read the posts please
I could put something clever here... but i decided not to...
As stated in the OP, I can't do anything without knowing the other mods you have installed.
I hope so too, tbh I havn't had any chance to actually test them out yet, but I am quite confident in my coding. The initial release will not contain shield bash though.
As for requirements, I have actually pulled it off with Forge being the only dependency (RenderPlayerAPI is optional for compatability with other RenderPlayerAPI mods but is not required as the mod will go to fallback renderering)
Read & Follow the Instalation Instructions
i can tell u that u can add it to techinc it will work the 1.2.5 im not sure about the yogbox because i havent tried it yet dont try tekkit it doesnt work