I don't think so as this mod uses forge API, BTW is not compatible with forge. In fact, BTW is not compatible with anything! (as stated in their forum post)
To all the people STILL asking nerd-boy about when will he update etc etc etc, just calm down! Its not easy to rewrite code. If you want a fast update, you will end up with a buggy and unstable mod. nerd-boy want to provide quality for all our enjoyment. Let him peacefuly work. I'm not in a hurry, besides i still have mods that need updating before i jump into 1.3...
Damn, I thought I had a lot of mods for a while (25-ish) but good god.
here we are, with another great mod. the work that goes into this must be exhausting!
i figured i might ask a modder about this. IF someone tries to join a LAN party that i am hosting and i have this mod, and they dont, what will happen? will it kick them off? will they read from MY .minecraft folder? send them into the void? or give them a message saying: "these mods are required to play: (MOD)". this has confused me for a while, and there are no good mods updated or out that will allow me to test this. i would like to know before any fatal errors.
Thanks! and keep up the mod!
Most likely when that is a problem in 1.3.1, it might be solved the same way as it is on servers by saying 'you need these mods installed'
The Meaning of Life, the Universe, and Everything.
Join Date:
6/30/2011
Posts:
34
Minecraft:
Toilet_Papered
Member Details
Can anyone help me? I either get a black screen when using my online account or when I use the offline crash tester it actually crashes.
This is what the txt file shows after the crash.
27 achievements
182 recipes
LWJGL Version: 2.8.5
OptiFine_1.2.5_HD_C6
Sun Aug 05 18:40:46 EDT 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_06-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.8.5
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
OpenGL Version: 4.0
Checking for new version
Version found: C6
Aug 05, 2012 6:40:46 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Attempting early MinecraftForge initialization
Aug 05, 2012 6:40:46 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Completed early MinecraftForge initialization
2012-08-05 18:40:46 [INFO] Forge Mod Loader version 2.2.106.176 for Minecraft c:1.2.5, s:1.2.5 loading
2012-08-05 18:40:46 [INFO] Forge Mod Loader has detected optifine OptiFine_1.2.5_HD_C6, enabling compatibility features
2012-08-05 18:40:46 [INFO] Loading mods from C:\Users\Phenom\AppData\Roaming\.minecraft\mods
2012-08-05 18:40:46 [INFO] Directory 1.2.5 contained no mods
2012-08-05 18:40:46 [INFO] Forge Mod Loader has loaded 7 mods
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
MinecraftForge v3.4.9.171 Initialized
2012-08-05 18:40:47 [INFO] MinecraftForge v3.4.9.171 Initialized
PlayerAPI 1.5 Created
PlayerAPI: registered Aether
BlankItem Ids
BlankItem Ids
BlankItem Ids
BlankItem Ids
BlankItem Ids
Debug Mode: false
mod_MinecraftForge 3.4.9.171
mod_Aether MC 1.2.5 Version 1.9 Pre-release 2
mod_Trivia MC 1.0.0 Aether Edition
mod_dynamiclights v1.2.5 MCP
mod_TooManyItems 1.2.5 2012-04-13
Mine & Blade- Battlegear 2.9.0 beta 4
mod_UpdateManager by Vazkii. Version 2.0
SmartMoving Detected: false
Aether Detected: true
CONFLICT @ -12 item slot already occupied by vd@2e977ff while adding mine_and_blade.heraldry.BlockItemBanner_Forge@2dc507d7
PlayerAPI: registered Mine & Blade
ModelPlayerAPI 1.3 Created
ModelPlayerAPI: registered Mine & Blade
RenderPlayerAPI 1.3 Created
RenderPlayerAPI: registered Mine & Blade
#######################################################
[Mod Update Manager] Dumping mod list.
Mine & Blade: Battlegear : Client Version = 2.9.0 beta 4, Web Version = 2.9.0 beta (false).
Minecraft Forge : Client Version = 3.2.6.131, Web Version = 3.3.8.152 (false).
Mod Update Manager : Client Version = 2.0, Web Version = 2.2 (true).
Finished dumping mod list, 3 mods dumped.
#######################################################
2012-08-05 18:40:50 [INFO] Forge Mod Loader load complete, 7 mods loaded
class RenderPlayerAether
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
replacing inventory: aak -> mine_and_blade.battlegear.PlayerInventoryExtra
public ContainerAether(aak,InventoryAether)
[Mod Update Manager] Thread executed check.
Replacing Item Renderer
re setting hooks
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
2012-08-05 18:41:22 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
2012-08-05 18:41:22 [SEVERE] 7 mods loaded
Optifine OptiFine_1.2.5_HD_C6
Minecraft Forge 3.4.9.171
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_Aether : Available (minecraft.jar)
mod_Trivia : Available (minecraft.jar)
mod_dynamiclights : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
Mine & Blade- Battlegear : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_UpdateManager : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
Nerd-boy, I saw your mod and instantly fell in love without even trying it yet. I was wondering if I could get this ported to spout and try to make it work through spout. May I have your blessing?
Another GREAT mod by nerd boy!
Love it,It has brought me out of my boredom slump that i have been having for days.. Since the day i got it! Ive been with this mod since idk when! And is one of my favorites.. so.. Thats why i finnally decided to log onto the MC fourms and bring to you.. And everyone else!.. That i made a 64x 64 texture for the iron sheild Made from the 64x 64x texture nerdboy made. .
Its from well The LOZ series
, This shot is from the counter veiw.. from well... Zora domains shop.This shot is for people who couldn't see the other one.. and yes, I DID Texture my iron sword (And mess around with the lang file to rename it) To the master sword
If anyone wants to DL it.. Just ask me and ill gladly add the link to this post.. If i ever remember to XD
Also.
DIAMONDS TO YOU
P.s.s
I haven't been in on the forums in some time so if i'm.. "In proper" or something.. You can just tell me and i'll fix it right away!
<snip>
CONFLICT @ -12 item slot already occupied by vd@2e977ff while adding mine_and_blade.heraldry.BlockItemBanner_Forge@2dc507d7
<snip>
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
2012-08-05 18:41:22 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
<snip>
Not really, right now all I need is patience. When I start releasing 3.0 alphas for the different modules, bug testing and general feed back would be very welcome (although expect bugs).
I have also begun on a pdf based documentation so feedback on that would also be great. This is mainly because the OP is getting quite large, so my plan is to strip all the mod details and put it in a downloadable pdf, I will keep a short description of the modules, Instalation instructions, faq, bugs, incompatibilities and common crash sections.
Man, you can coun't on me. I will check the topic as often as I can, and will try to help as much as possible. Thank you for making and updating the mod, and dedicating your free time to the mod (and to everybody that uses it), you really make Minecraft funnier.
i was thinking more about that mod idea. what if i make animations (because i'm alright at that). make like a video killing skeleton with sword and shield etc. and thenn get a set of codes that figure out which video to display for each kill. and add a random feature so that not every kill gets the vid
p.s. i'm just throwing ideas around and if you don't want it be honest
i was thinking more about that mod idea. what if i make animations (because i'm alright at that). make like a video killing skeleton with sword and shield etc. and thenn get a set of codes that figure out which video to display for each kill. and add a random feature so that not every kill gets the vid
p.s. i'm just throwing ideas around and if you don't want it be honest
That would actually be really cool. But I think the only cool animations you'll get are from pros. Like slamacow. If you have a youtube, I'd like to check it out.
That would actually be really cool. But I think the only cool animations you'll get are from pros. Like slamacow. If you have a youtube, I'd like to check it out.
Sadly, this has been discused and declined due to the incredible coding requirment.
Rollback Post to RevisionRollBack
Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither
Hello nerd-boy, I'm here to report a little rendering problem. I spoke to mDiyo first since it was only tools from Inficraft that had the problem but it looks like your rendering do not respect the way forge does it for multiple layers. It caused a problem with the edited vanilla swords when sheathed since only the handle is shown. If you need any screenshot I can take some. It's not a really important issue but I wanted you to know. Oh and by the way, your smiting mod has the same problem. Thank you for the time you've put in this mod as it's one of my favourite.
No it's installed correctly. I'm using Inficraft which edits the vanilla tools and without that mod the weapons are rendered correctly. Inficraft isn't the problem since I asked it's author.
Having my own issue with this and infitools. I kind of get the idea that the the two mods don't play nicely but I can't find anything specifically about this so I figure mentioning it couldn't hurt.
The issue happens whenever I try to craft a shield or load a save where I'm holding a shield. It only happens with the main infitools set, and when it does I get a crash with this log
27 mods loaded
Optifine OptiFine_1.2.5_HD_U_C7
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_BE : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_MoreXp : Available (minecraft.jar)
mod_ReiMinimap : Available (minecraft.jar)
Mine & Blade- Battlegear : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_UpdateManager : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_CraftGuide : Available (CraftGuide-1.4.4.zip)
mod_CraftingTableIII : Available (CraftingTableIIIB1.8.zip)
mod_EE : Available (EE2ModV1.4.3.0.jar)
mod_EnchantingPlus : Available (Enchanting Plus.zip)
mod_FloraSoma : Available (Flora-Soma-0.3.12.zip)
mod_InfiBase : Available (InfiBase-1.0.9.zip)
mod_Infi2x2 : Available (InfiTools-2x2Extended-1.0.7.zip)
mod_InfiTools : Available (InfiTools-Core-3.0.7.zip)
mod_InfiHybrids : Available (InfiTools-Hybrids-2.0.10.zip)
mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
mod_treecapitator : Available (Treecapitator 1.2.5.e.zip)
Balkon's WeaponMod : Available (WeaponMod.zip)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c68059ed --------
Generated 8/6/12 3:25 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 540M/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.ClassCastException: inficore.InfiToolPickaxe cannot be cast to mine_and_blade.battlegear.defence.ItemShield_Forge
at mine_and_blade.battlegear.defence.ShieldForgeRenderer.renderItem(ShieldForgeRenderer.java:87)
at forge.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:424)
at tw.a(RenderItem.java:276)
at mine_and_blade.battlegear.GUIInGame2.renderGameOverlay(GUIInGame2.java:134)
at mod_MineAndBlade.onTickInGame(mod_MineAndBlade.java:617)
at BaseMod.doTickInGame(BaseMod.java:48)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:95)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:83)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:127)
at cpw.mods.fml.client.FMLClientHandler.onRenderTickEnd(FMLClientHandler.java:281)
at net.minecraft.client.Minecraft.x(Minecraft.java:875)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 14aa091f ----------
This issue is present in both the latest 2.8 and in 2.9 beta 4.
Rollback Post to RevisionRollBack
So there I was, knee deep in cobblestone for the fifth time that day...
New Location of the Link 26/6/12
Due to the shear number of people not actually reading all the sections of this post and therefore asking stupid questions, and the fact that the moderators don't seem to care about this plauge of stupidity due to not reading the OP. I have Decided to put the link to the Mine & Blade file in the FAQ section. Anyone who follows the installation instructions and reads both the announcement section and the FAQ section should have no problem finding the link.
I know this will only increase the number of people posting "wHEre iZ Da lINKKKKKZ???!?!?!?". Please just ignore these people, feel free to report any you believe is either spam or use any form of aggression.
Thankyou,
nerdboy
Damn, I thought I had a lot of mods for a while (25-ish) but good god.
and i have a mid range computer... lol fully stock dell inspiron 570 running windows 8 XD
And You Will Need This
Not gamebreaking, but rather abusable. I've also posted this in the Enchanting Plus topic since I'm not sure what side the problem lies on.
63 isn't bad, im running over 70 and that only on a mid range macbook pro.
Most likely when that is a problem in 1.3.1, it might be solved the same way as it is on servers by saying 'you need these mods installed'
This is what the txt file shows after the crash.
27 achievements
182 recipes
LWJGL Version: 2.8.5
OptiFine_1.2.5_HD_C6
Sun Aug 05 18:40:46 EDT 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_06-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.8.5
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
OpenGL Version: 4.0
Checking for new version
Version found: C6
Aug 05, 2012 6:40:46 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Attempting early MinecraftForge initialization
Aug 05, 2012 6:40:46 PM cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Completed early MinecraftForge initialization
2012-08-05 18:40:46 [INFO] Forge Mod Loader version 2.2.106.176 for Minecraft c:1.2.5, s:1.2.5 loading
2012-08-05 18:40:46 [INFO] Forge Mod Loader has detected optifine OptiFine_1.2.5_HD_C6, enabling compatibility features
2012-08-05 18:40:46 [INFO] Loading mods from C:\Users\Phenom\AppData\Roaming\.minecraft\mods
2012-08-05 18:40:46 [INFO] Directory 1.2.5 contained no mods
2012-08-05 18:40:46 [INFO] Forge Mod Loader has loaded 7 mods
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
MinecraftForge v3.4.9.171 Initialized
2012-08-05 18:40:47 [INFO] MinecraftForge v3.4.9.171 Initialized
PlayerAPI 1.5 Created
PlayerAPI: registered Aether
BlankItem Ids
BlankItem Ids
BlankItem Ids
BlankItem Ids
BlankItem Ids
Debug Mode: false
mod_MinecraftForge 3.4.9.171
mod_Aether MC 1.2.5 Version 1.9 Pre-release 2
mod_Trivia MC 1.0.0 Aether Edition
mod_dynamiclights v1.2.5 MCP
mod_TooManyItems 1.2.5 2012-04-13
Mine & Blade- Battlegear 2.9.0 beta 4
mod_UpdateManager by Vazkii. Version 2.0
SmartMoving Detected: false
Aether Detected: true
CONFLICT @ -12 item slot already occupied by vd@2e977ff while adding mine_and_blade.heraldry.BlockItemBanner_Forge@2dc507d7
PlayerAPI: registered Mine & Blade
ModelPlayerAPI 1.3 Created
ModelPlayerAPI: registered Mine & Blade
RenderPlayerAPI 1.3 Created
RenderPlayerAPI: registered Mine & Blade
#######################################################
[Mod Update Manager] Dumping mod list.
Mine & Blade: Battlegear : Client Version = 2.9.0 beta 4, Web Version = 2.9.0 beta (false).
Minecraft Forge : Client Version = 3.2.6.131, Web Version = 3.3.8.152 (false).
Mod Update Manager : Client Version = 2.0, Web Version = 2.2 (true).
Finished dumping mod list, 3 mods dumped.
#######################################################
2012-08-05 18:40:50 [INFO] Forge Mod Loader load complete, 7 mods loaded
class RenderPlayerAether
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
replacing inventory: aak -> mine_and_blade.battlegear.PlayerInventoryExtra
public ContainerAether(aak,InventoryAether)
[Mod Update Manager] Thread executed check.
Replacing Item Renderer
re setting hooks
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
2012-08-05 18:41:22 [SEVERE] A critical error has occurred.
java.lang.RuntimeException: Light cache full
at LightCache.findEntry(LightCache.java:70)
at LightCache.getLightValue(LightCache.java:79)
at dv.a(ChunkCache.java:334)
at dv.b(ChunkCache.java:105)
at pb.d(Block.java:433)
at vl.a(RenderBlocks.java:3243)
at vl.o(RenderBlocks.java:3204)
at vl.b(RenderBlocks.java:379)
at ct.a(WorldRenderer.java:211)
at l.a(RenderGlobal.java:1482)
at lr.a(EntityRenderer.java:1070)
at lr.b(EntityRenderer.java:903)
at net.minecraft.client.Minecraft.x(Minecraft.java:876)
at net.minecraft.client.Minecraft.run(Minecraft.java:753)
at java.lang.Thread.run(Unknown Source)
2012-08-05 18:41:22 [SEVERE] 7 mods loaded
Optifine OptiFine_1.2.5_HD_C6
Minecraft Forge 3.4.9.171
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_Aether : Available (minecraft.jar)
mod_Trivia : Available (minecraft.jar)
mod_dynamiclights : Available (minecraft.jar)
mod_TooManyItems : Available (minecraft.jar)
Mine & Blade- Battlegear : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_UpdateManager : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
Love it,It has brought me out of my boredom slump that i have been having for days.. Since the day i got it! Ive been with this mod since idk when! And is one of my favorites.. so.. Thats why i finnally decided to log onto the MC fourms and bring to you.. And everyone else!.. That i made a 64x 64 texture for the iron sheild Made from the 64x 64x texture nerdboy made. .
Its from well The LOZ series
, This shot is from the counter veiw.. from well... Zora domains shop.This shot is for people who couldn't see the other one.. and yes, I DID Texture my iron sword (And mess around with the lang file to rename it) To the master sword
If anyone wants to DL it.. Just ask me and ill gladly add the link to this post.. If i ever remember to XD
Also.
DIAMONDS TO YOU
P.s.s
I haven't been in on the forums in some time so if i'm.. "In proper" or something.. You can just tell me and i'll fix it right away!
Can you see the problem now?
Thanks Whebzy!
Man, you can coun't on me. I will check the topic as often as I can, and will try to help as much as possible. Thank you for making and updating the mod, and dedicating your free time to the mod (and to everybody that uses it), you really make Minecraft funnier.
Goobdye
p.s. i'm just throwing ideas around and if you don't want it be honest
That would actually be really cool. But I think the only cool animations you'll get are from pros. Like slamacow. If you have a youtube, I'd like to check it out.
Actually, he's using the simply horses mod.
Sadly, this has been discused and declined due to the incredible coding requirment.
Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither
The issue happens whenever I try to craft a shield or load a save where I'm holding a shield. It only happens with the main infitools set, and when it does I get a crash with this log
27 mods loaded
Optifine OptiFine_1.2.5_HD_U_C7
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_BE : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_MoreXp : Available (minecraft.jar)
mod_ReiMinimap : Available (minecraft.jar)
Mine & Blade- Battlegear : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_UpdateManager : Available ([1.2.5] Mine & Blade Battlegear - 2.9 beta 4.zip)
mod_CraftGuide : Available (CraftGuide-1.4.4.zip)
mod_CraftingTableIII : Available (CraftingTableIIIB1.8.zip)
mod_EE : Available (EE2ModV1.4.3.0.jar)
mod_EnchantingPlus : Available (Enchanting Plus.zip)
mod_FloraSoma : Available (Flora-Soma-0.3.12.zip)
mod_InfiBase : Available (InfiBase-1.0.9.zip)
mod_Infi2x2 : Available (InfiTools-2x2Extended-1.0.7.zip)
mod_InfiTools : Available (InfiTools-Core-3.0.7.zip)
mod_InfiHybrids : Available (InfiTools-Hybrids-2.0.10.zip)
mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
mod_treecapitator : Available (Treecapitator 1.2.5.e.zip)
Balkon's WeaponMod : Available (WeaponMod.zip)
mod_ThaumCraft : Available (ThaumCraft2.1.6d.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c68059ed --------
Generated 8/6/12 3:25 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GT 540M/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.ClassCastException: inficore.InfiToolPickaxe cannot be cast to mine_and_blade.battlegear.defence.ItemShield_Forge
at mine_and_blade.battlegear.defence.ShieldForgeRenderer.renderItem(ShieldForgeRenderer.java:87)
at forge.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:424)
at tw.a(RenderItem.java:276)
at mine_and_blade.battlegear.GUIInGame2.renderGameOverlay(GUIInGame2.java:134)
at mod_MineAndBlade.onTickInGame(mod_MineAndBlade.java:617)
at BaseMod.doTickInGame(BaseMod.java:48)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:95)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:83)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:127)
at cpw.mods.fml.client.FMLClientHandler.onRenderTickEnd(FMLClientHandler.java:281)
at net.minecraft.client.Minecraft.x(Minecraft.java:875)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 14aa091f ----------
This issue is present in both the latest 2.8 and in 2.9 beta 4.
AS STATED IN THE OP...
The link here:
http://www.minecraft...inecraft-1-1-0/
And dont worry (bee happy) , take your time.