Hey their I wanted to ask if their are any compatible furniture mods out their with this mod and smart movement because I tried to add Jammy's Furniture mod and it crashed.
As I say to everyone, need a crash report. It is likely just a blockID conflict, but if you post a crash report (as it tells you to do in the OP) we can help.
You are actually quite lucky I am in a good mood, go back a few posts and see how grumpy I can get at this
If I didn't install the right version, I got it from the site he put up, needless to say, it's kind of a puzzle to see which one to download. I just need a clean version.
Well, if you read the first post, it has a link with the recommended version. Install that one.
To be honest, I am toying with the idea of just out and out abandoning this mod. Due to the amount of information required to get it working correctly (Install multiple APIs, in a certain order) and the tendency of people to not actually read the OP and then post silly questions. It may just be easier to abandon this part and just focus on the NPCs again.
I would then bundle this code in an optional feature that would have to be enabled in the config file (default to off) that way only people who actually read the thread will know about it and enable it.
Maybe you could ask one of the API authors to bundle it in with your mod. You put a zip with Player API for example, in your Battlegear zip, then have a ReadMe text file, that tells you what to do with them.
FAIL! I was installed LAST version, and my problem solved, sorry!
*Face Palm* That would do it. Enjoy the new features. By the way, the mod will now tell you when to update (which was added a while ago). I do tend to update quite regularly, but i will be slowing down soon
Maybe you could ask one of the API authors to bundle it in with your mod. You put a zip with Player API for example, in your Battlegear zip, then have a ReadMe text file, that tells you what to do with them.
Something like that.
But that would make the mod just as hard to install. As you would then have to download, open up a zip remove some zips inside a zip, move files in said zip to minecraft.jar, move original zip to mods folder.
I still think people should be less lazy and just read
But that would make the mod just as hard to install. As you would then have to download, open up a zip remove some zips inside a zip, move files in said zip to minecraft.jar, move original zip to mods folder.
I still think people should be less lazy and just read
I guess that's true. But then again, the mod isn't even difficult to install. People just need to stop being lazy and actually read through the post.
Also, you should report people who don't read, for spam. If you think about it, they are basically spamming your thread with stupid problems that could easily be fixed if they read.
I am still working on the quiver, I am simply no happy with how I currently have it rendering.
I realised recently that the way I was going about rendering it wouldn't work, so I had to start again and do it similar to how I have shields rendering, just with 2 layers
Ohh come on, with all the sheathed weapons and extra long shields, did you really think I wouldn't render the quiver also. I am making it longer than the shields but it will only appear on your back when your current weapon set has a bow
I can't provide a crash report, because one simply doesn't show up. At all. I may try creating the batch file and testing it again. Essentially, my problem is. As soon as I drag an item of armour into my inventory player model, minecraft crashes. I don't know if this is because I installed and uninstalled minecraft forge (I did update the other mods afterwards, to make sure they overwrote any forge mods etc) or something else. I can say I use this with Smart moving, although I don't think the problem lies with that mod. Does anyone else knows a way to fix this?
For the crash report, read the announcements on the OP.
All right so I was in the middle of a Super Hostile map when i installed version 2.7.7.1 with forge 3.2.3.108 like instructed. So i I got it all set up with sheilds and swords and ect I played for a while and even created a new map to look at the banners. Then when i left and fired up minecraft the next day- the maps that had Battlegear content were gone. There is no way to open them now even with just plain vanilla.
Optifine 1.2.5 HD MT B2
I am using forge version 3.2.3.108
No crash, worlds with battlegear were just deleted.
Ok, here's my crash log. I just noticed it mentioning there is a missing file 'forge.ITextureProvider' So I assume something went wrong when I removed forge, namely, Battle Gear thinks its still installed. I would have kept Forge in, but it breaks my Clock/Compass animations and adds the pink background (They are broken already on this texture pack anyway I think, but the dials work.) It also breaks other animations such as fire and portal and does that weird glitch where it places the animation for fire etc on different blocks (redstone ore had about 5 textures on it!).
--- BEGIN ERROR REPORT 3f33ab52 --------
Generated 15/06/12 18:30
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 7700 Series version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: forge/ITextureProvider
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mine_and_blade.render.RenderPlayerMaB_API.afterRenderModel(RenderPlayerMaB_API.java:176)
at RenderPlayerAPI.renderModel(RenderPlayerAPI.java:1479)
at RenderPlayerAPI.renderModel(RenderPlayerAPI.java:1460)
at we.a(we.java:269)
at fe.a(SourceFile:76)
at we.localRenderPlayer(we.java:389)
at RenderPlayerBase.renderPlayer(RenderPlayerBase.java:283)
at net.minecraft.move.render.playerapi.SmartMovingRenderPlayerBase.superRenderPlayer(SmartMovingRenderPlayerBase.java:42)
at net.minecraft.move.render.SmartMovingRender.renderPlayer(SmartMovingRender.java:136)
at net.minecraft.move.render.playerapi.SmartMovingRenderPlayerBase.renderPlayer(SmartMovingRenderPlayerBase.java:37)
at RenderPlayerAPI.renderPlayer(RenderPlayerAPI.java:1569)
at RenderPlayerAPI.renderPlayer(RenderPlayerAPI.java:1556)
at we.a(we.java:363)
at we.a(we.java:912)
at ahu.a(ahu.java:149)
at ahu.a(ahu.java:143)
at l.a(RenderGlobal.java:459)
at lr.a(EntityRenderer.java:1292)
at Shaders.beginRender(Shaders.java:249)
at lr.a(EntityRenderer.java)
at lr.b(EntityRenderer.java:1033)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
--- END ERROR REPORT e4bfd12d ----------
Dude, the messed up animations and stuff, is cause you're texture pack is not working right. if it's higher then 16x, get mcpatcher or optifine. Forge doesn't mess up anything. Install forge again...
Dude, the messed up animations and stuff, is cause you're texture pack is not working right. if it's higher then 16x, get mcpatcher or optifine. Forge doesn't mess up anything. Install forge again...
Optifine is iffy with Battlegear. I would go with MCpatcher.
I have to use Optifine for my shaders :C But I've seen other peopel get these mods to work together (Ever heard of Bashurverse?)
Might just be the version you use and the order you install the mods in. I lost the zoom ability and a lot of detail/animation/stuff like that options.
Well, what I really want to know is why my maps with battlegear content were deleted. I lost a ton of progress on Nightmare Realm. I came home today hoping to go raid a dungeon I found only to find the map deleted.
And to get a ton of mods that would normally be incompatble, people like that usually have to do some coding or something along those lines. Ever heard of Technic Pack?
As I say to everyone, need a crash report. It is likely just a blockID conflict, but if you post a crash report (as it tells you to do in the OP) we can help.
You are actually quite lucky I am in a good mood, go back a few posts and see how grumpy I can get at this
Ok in that case, that's a bit troubling. Wait what version of smartMoving do you have?
I have these. Producer (nerd-boy), have you got any solve?
Well, if you read the first post, it has a link with the recommended version. Install that one.
Maybe you could ask one of the API authors to bundle it in with your mod. You put a zip with Player API for example, in your Battlegear zip, then have a ReadMe text file, that tells you what to do with them.
Something like that.
FAIL! I was installed LAST version, and my problem solved, sorry!
As I have said many times, have you tried to craft them normally? They don't appear in the creative window.
EDIT:
*Face Palm* That would do it. Enjoy the new features. By the way, the mod will now tell you when to update (which was added a while ago). I do tend to update quite regularly, but i will be slowing down soon
I do find it funny how he just basically blamed me for confusing him. People these days!
But that would make the mod just as hard to install. As you would then have to download, open up a zip remove some zips inside a zip, move files in said zip to minecraft.jar, move original zip to mods folder.
I still think people should be less lazy and just read
I guess that's true. But then again, the mod isn't even difficult to install. People just need to stop being lazy and actually read through the post.
Also, you should report people who don't read, for spam. If you think about it, they are basically spamming your thread with stupid problems that could easily be fixed if they read.
I realised recently that the way I was going about rendering it wouldn't work, so I had to start again and do it similar to how I have shields rendering, just with 2 layers
For the crash report, read the announcements on the OP.
You think this is hard to install? Try installing TerraFirmaCraft. Now thats hard.
Edit: Hmm... I seem to have double posted...
nope its not hard, but people keep doing it wrong!! and pissing off every one, so it will be great a nooob proof installer
I am totally downloading it!
If I make a mod review of this, do you want me to post it?
Cats do not like hats. Especially hats their owner makes them wear.
Dude, the messed up animations and stuff, is cause you're texture pack is not working right. if it's higher then 16x, get mcpatcher or optifine. Forge doesn't mess up anything. Install forge again...
Optifine is iffy with Battlegear. I would go with MCpatcher.
Might just be the version you use and the order you install the mods in. I lost the zoom ability and a lot of detail/animation/stuff like that options.
And to get a ton of mods that would normally be incompatble, people like that usually have to do some coding or something along those lines. Ever heard of Technic Pack?