Ive gotta question anotherx, not sure if this has come up yet or not.
But when you are in Gamemode 1, and left click with the wand, it breaks the block until the client realizes that it wasnt broken and then comes back.
Any chance that your mod can prevent the client from thinking that the block actually broke?
Ive gotta question anotherx, not sure if this has come up yet or not.
But when you are in Gamemode 1, and left click with the wand, it breaks the block until the client realizes that it wasnt broken and then comes back.
Any chance that your mod can prevent the client from thinking that the block actually broke?
-Albuca
No, that's a server-side thing. The client has no idea what the wand tool is, so it wouldn't be able to stop it.
Thank you for responding to me, It seems you know more then the damn author.
Or maybe I didn't see your post before he did. Before you resort to rash conclusions like that, perhaps you could assume good faith in that he answered exactly what I would have said?
This revision is pretty much a major rewrite and refactoring of the code, but very little has changed on the frontend. It's mostly preparing for a future version which will be major.
I am running WorldEdit 5.0 and CraftBukkit 1.0.1, and //sel cuboid does not clear the selection, nor does //desel. The grid selection remains, only giving me the message "Cuboid: left click for point 1, right click for point 2". The only way it clears is if I reload WorldEdit via the console.
You can still clear the selection but it takes two commands with this release (and _303's) - do //sel poly followed by //sel cuboid
For all those having issues with clearing selection:
WorldEdit 5.0 changed how selections are cleared because of a new feature they added conflicting with the old way it was done.
Clearing a selection in worldedit is now done by typing
//sel
just that... nothing else.
However... this does not clear what worldeditcui claims is selected... nor does it display a message of any kind indicating it has been cleared. If you type the above command and then type any of the selection based commands (expand, shift, size, etc) it will complain that you need to make a selection first.
Also the command
//sel cuboid
does not clear the worldedit selection in WE5. Not unless you are in poly selection mode when you type it.
To then clear both worldedit and worldeditcui you would type:
//sel
//sel cuboid
This is not really a bug in worldeditcui so much as a lack of communication on the part of a certain other project.
Could worldedit cui be updated to clear on "//sel" as well? I believe this would more closely match the old behavior and would not interfere with the new worldedit resizing feature (and //desel changed to send //sel on the back end when used with WE >=5.0 ?).
Also I have a minor issue with the README. Namely that it is formatted and named in such a way that will cause problems for Windows users. Namely it uses UNIX style carriage returns instead of Windows style. Windows style works perfect on windows and *nix while unix style only works on *nix (unless you use a unix aware text editor like notepad++). Second the README needs to be given an extension... preferably ".TXT". Without an extension windows will insist that you select a program to open it with every time it is opened... and there is no way to tell it to remember your choice.
Could worldedit cui be updated to clear on "//sel" as well? I believe this would more closely match the old behavior and would not interfere with the new worldedit resizing feature (and //desel changed to send //sel on the back end when used with WE >=5.0 ?).
Ok so i have been trying to get this working for about a hour now and just cannot get it. I am using the Modloader installation and have modloader installed correctly. It loads in the mod but i get the colored messaging in game and it does not work. So i have gotten a completely clean .minecraft and installed modloader, tested it and it worked fine. Then i installed worldedit cui and it still is not working. Is there anyway that you can help me whit the installation of this? i would love to use it again but for some reason it is not working. thanks
Ok so i have been trying to get this working for about a hour now and just cannot get it. I am using the Modloader installation and have modloader installed correctly. It loads in the mod but i get the colored messaging in game and it does not work. So i have gotten a completely clean .minecraft and installed modloader, tested it and it worked fine. Then i installed worldedit cui and it still is not working. Is there anyway that you can help me whit the installation of this? i would love to use it again but for some reason it is not working. thanks
Well it is now working with cuboids, the configuration.yml and the mod_worldeditcui.class file was not in there. very odd but at least the cuboids are working. Are the Polygons suppose to be working as well? it would be awesome to have them working but i use cuboids more than polygons. thanks for the help
i love this but one problem the box will never go away! how do i reset it?
Try typing //sel poly then //sel cuboid. This changes the selection method which also deselects the current area. For some reason //deselect isn't working. Since it takes too long to type this in, I simply left and right click a single block off to the side so I can see what I am working on without the cuboid selection impeding my vision.
Well it is now working with cuboids, the configuration.yml and the mod_worldeditcui.class file was not in there. very odd but at least the cuboids are working. Are the Polygons suppose to be working as well? it would be awesome to have them working but i use cuboids more than polygons. thanks for the help
Polygons work as well. You just have to change mode via //sel poly. //sel cuboid will change it back into cuboid selection mode.
It does exactly what it is supposed to, and it does it well. for that.
However, the old Lahwran versions also produced a (debug) log containing regular chat messages. I used this (with a few macros) to produce html and bbcode records of various incidents on the server I moderate on. Having instant copies /lb reports was particularly useful since these seem to be deleted (v1.42) after failed rollbacks, and under other as yet un identified conditions.
Will you be adding an option to log regular chat in addition to CUI events, or should I look for another method of chat logging?
Yetanotherx, I don't know if you have heard of Spout, but it is an api for multiplayer similar to bukkit, and it soon will no longer require bukkit. It allows modders to add in custom blocks items, and such to multiplayer for those who use the spoutcraft client.
Unfortunately worldeditcui does not work with the spoutcraft client since it isn't compatible with modloader, so right now I'm having to change between my spoutcraft and minecraft exes when I need to do worldedits. So I was hoping you could take a look at spout and see if it would be possible for you to make a version that works with the spoutcraft client. Here is a link to their client addon(mod) FAQ
Yetanotherx, I don't know if you have heard of Spout, but it is an api for multiplayer similar to bukkit, and it soon will no longer require bukkit. It allows modders to add in custom blocks items, and such to multiplayer for those who use the spoutcraft client.
Unfortunately worldeditcui does not work with the spoutcraft client since it isn't compatible with modloader, so right now I'm having to change between my spoutcraft and minecraft exes when I need to do worldedits. So I was hoping you could take a look at spout and see if it would be possible for you to make a version that works with the spoutcraft client. Here is a link to their client addon(mod) FAQ
But when you are in Gamemode 1, and left click with the wand, it breaks the block until the client realizes that it wasnt broken and then comes back.
Any chance that your mod can prevent the client from thinking that the block actually broke?
-Albuca
No, that's a server-side thing. The client has no idea what the wand tool is, so it wouldn't be able to stop it.
Or maybe I didn't see your post before he did. Before you resort to rash conclusions like that, perhaps you could assume good faith in that he answered exactly what I would have said?
This revision is pretty much a major rewrite and refactoring of the code, but very little has changed on the frontend. It's mostly preparing for a future version which will be major.
You could visually fix it, if the block comes back physically - a little graphic makeup wouldn't hurt.
Btw, its WE realizing you used the wand, and NOT the client.
You can still clear the selection but it takes two commands with this release (and _303's) - do //sel poly followed by //sel cuboid
WorldEdit 5.0 changed how selections are cleared because of a new feature they added conflicting with the old way it was done.
Clearing a selection in worldedit is now done by typing
just that... nothing else.
However... this does not clear what worldeditcui claims is selected... nor does it display a message of any kind indicating it has been cleared. If you type the above command and then type any of the selection based commands (expand, shift, size, etc) it will complain that you need to make a selection first.
Also the command
does not clear the worldedit selection in WE5. Not unless you are in poly selection mode when you type it.
To then clear both worldedit and worldeditcui you would type:
This is not really a bug in worldeditcui so much as a lack of communication on the part of a certain other project.
Could worldedit cui be updated to clear on "//sel" as well? I believe this would more closely match the old behavior and would not interfere with the new worldedit resizing feature (and //desel changed to send //sel on the back end when used with WE >=5.0 ?).
Also I have a minor issue with the README. Namely that it is formatted and named in such a way that will cause problems for Windows users. Namely it uses UNIX style carriage returns instead of Windows style. Windows style works perfect on windows and *nix while unix style only works on *nix (unless you use a unix aware text editor like notepad++). Second the README needs to be given an extension... preferably ".TXT". Without an extension windows will insist that you select a program to open it with every time it is opened... and there is no way to tell it to remember your choice.
Confirmed! Thank you! <3
I would really appreciate this. Thanks!
https://github.com/yetanotherx/WorldEditCUI/blob/master/INSTALL.md
Try typing //sel poly then //sel cuboid. This changes the selection method which also deselects the current area. For some reason //deselect isn't working. Since it takes too long to type this in, I simply left and right click a single block off to the side so I can see what I am working on without the cuboid selection impeding my vision.
Polygons work as well. You just have to change mode via //sel poly. //sel cuboid will change it back into cuboid selection mode.
However, the old Lahwran versions also produced a (debug) log containing regular chat messages. I used this (with a few macros) to produce html and bbcode records of various incidents on the server I moderate on. Having instant copies /lb reports was particularly useful since these seem to be deleted (v1.42) after failed rollbacks, and under other as yet un identified conditions.
Will you be adding an option to log regular chat in addition to CUI events, or should I look for another method of chat logging?
Works for me with the latest WorldEdit. If you are using SPC, there might be an issue with that mod.
Unfortunately worldeditcui does not work with the spoutcraft client since it isn't compatible with modloader, so right now I'm having to change between my spoutcraft and minecraft exes when I need to do worldedits. So I was hoping you could take a look at spout and see if it would be possible for you to make a version that works with the spoutcraft client. Here is a link to their client addon(mod) FAQ
-Thanks for your time
Balthasarx
No.
ok
To clarify, I may look into it in the future, but at the moment, the Spout API isn't close to being done, and Spout is still in a beta release.